Forum > Gaming Discussion > Vive launches! An even newer age of VR has begun.
Vive launches! An even newer age of VR has begun.
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Tue, 05 Apr 2016 16:17:48
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Giant bomb doing a live stream! It's fantastic. This blows oculus out of the water. They were playing valve lab, the personality, the quality of that game is incredible. Jeff was able to pick up a stick from the ground and throw it for a robot dog to fetch, he bent down and rubbed the dogs tummy. All with real motion, it's insane.

BUT the best was this geometry wars like bullet hell shooter where your controller is the spaceship and you can move it anywhere In a 3D space which you can walk around in to change perspective. Most amazing new gameplay I have seen from any Vr game. There was this slingshot game as well, it's like boom blox but the balls have personalities and it's hilarious. That valve magic.

Why don't they make games anymore!!!!! Fuck them!

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Tue, 05 Apr 2016 16:19:36
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Link. https://www.youtube.com/watch?v=OknS2wfHi9E

The cord is an issue, getting tripped up on it sucks. Now they are playing some crappy indie sports games like selfie tennis which is total garbage. Wii sports was way better than this years ago.

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Tue, 05 Apr 2016 16:24:57
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He just played space Pirate, you can have two guns out or if you reach behind your back you can pull out a shield to deflect shots. The best thing is the ability to look one way and defend another way, that can't be done with normal controls. This is so cool. Motion controls is the only way to go.

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Tue, 05 Apr 2016 17:14:24
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Job simulator is blowing my mind!!! Fully interactive office area to mess around with. Amazingly responsive controls. I can only imagine papers please with this. Being in the booth, you having to look and grab the objects you need. The person you are inspecting right in front of you so you can analyze their face. That's the kind of thing that VR brings.

Oh and this thing happened during the job simulator part. So the other guys are watching on tv what Jeff sees but there is an alternate camera view for the viewers. Jeff noticed the camera in his game world changed focus and follows him because the tv viewers are now seeing him from that camera. so he reached out and grabbed it and now the tv screen is being controlled by Jeff and he placed it on a corner then shot staples at it

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Tue, 05 Apr 2016 17:24:56
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THIS is blowing your mind...?

...and I thought --I-- was easy to please.

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Tue, 05 Apr 2016 17:35:54
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Edited: Tue, 05 Apr 2016 17:38:14

___

Listen to Wu-Tang and watch Kung-Fu

The VG Press

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Tue, 05 Apr 2016 17:41:52
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LOL And people say that I like everything.

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Tue, 05 Apr 2016 17:45:21
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phantom_leo said:

THIS is blowing your mind...?

...and I thought --I-- was easy to please.

Yes! It's a level of interaction that is crazy for video games. The applications for this will change games forever.

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Tue, 05 Apr 2016 17:47:15
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bugsonglass said:

I am amazed at how right the Simpsons got the future.

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Tue, 05 Apr 2016 17:48:11

All this is stuff the wiimote used to do but it was limited by tech and range of motion, now that is fixed, full 1:1 body tracking. It's crazy. It's the future. And I got the headset that doesn't do this. Sad

Edited: Tue, 05 Apr 2016 17:48:45
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Tue, 05 Apr 2016 17:48:38
+3

You know. I've always suspected, but now I'm pretty sure. Vader's real-life identity isn't some dude down in Miami, it's Peter Molyneux.

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Tue, 05 Apr 2016 17:53:52
phantom_leo said:

You know. I've always suspected, but now I'm pretty sure. Vader's real-life identity isn't some dude down in Miami, it's Peter Molyneux.

All of you, motion control haters! You will see! I will be right!  Just you wait!

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Tue, 05 Apr 2016 17:55:19

I just think of how TO THIS VERY DAY developers struggle to fill 3D space with gameplay that is compelling and meaningful. They'll build entire cities in vast, open worlds, but the gameplay will be 'find this package' or 'retrieve this child's balloon.'

Now the worlds will be truly virtual and I just don't see how this is going to 'help' developers in any way. There will be even more empty face to not fill and the gameplay will be the equivalent of wii-mote controls in the middle of all of this...

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Tue, 05 Apr 2016 17:57:03

...unless of course someone finds a way to make a VR, Pixel-based Rogue game...

...and then I'll be all over it.

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Tue, 05 Apr 2016 18:13:48
phantom_leo said:

I just think of how TO THIS VERY DAY developers struggle to fill 3D space with gameplay that is compelling and meaningful. They'll build entire cities in vast, open worlds, but the gameplay will be 'find this package' or 'retrieve this child's balloon.'

Now the worlds will be truly virtual and I just don't see how this is going to 'help' developers in any way. There will be even more empty face to not fill and the gameplay will be the equivalent of wii-mote controls in the middle of all of this...

You are looking at this through old design, the limited stuff stuck to a controller and sticks. With VR a small desk space can be more interesting than a vast open world because VR connects you to it in a real way. Generic locations and indoor settings usually meant nothing in many games cause you can't interact with anything except whatever is highlighted. Imagine it being real world, you see food on the table you can pick it up, throw it at an NPC he gets angry so you pick up a chair and bash him with it. That's all you, not scripted, not some canned animation. That's what the future can be like.

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Tue, 05 Apr 2016 18:23:25

Do you honestly think that level of interactivity is going to be a standard for VR? It already takes SO much processing power just to generate the view of the world around you. If you think that each and every item that exists in a VR world is going to interactable, I think you're going to be very disappointed...

...unless all VR games are going to have flat polygons with no textures like Job Simulator.

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Tue, 05 Apr 2016 18:24:48

Either the game will have to be very simple to compensate for graphics --or-- the graphics will have to be very simple to compensate for more data being pushed, ie interactive objects.

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Tue, 05 Apr 2016 18:25:42
phantom_leo said:

Do you honestly think that level of interactivity is going to be a standard for VR? It already takes SO much processing power just to generate the view of the world around you. If you think that each and every item that exists in a VR world is going to interactable, I think you're going to be very disappointed...

...unless all VR games are going to have flat polygons with no textures like Job Simulator.

Eventually it will, we are just getting started. This is the Atari of VR right now. Shit like ET. We will continue to grow and eventually get to games we never believed possible.

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Tue, 05 Apr 2016 18:27:24
phantom_leo said:

Either the game will have to be very simple to compensate for graphics --or-- the graphics will have to be very simple to compensate for more data being pushed, ie interactive objects.

I'm playing amnesia, you can pretty much grab most objects and do what you want with them of course interacting with an object with a controller is horrible and doesn't really work. The game still looks nice. HL2 allowed you to gravity gun almost anything that was small.

Edited: Tue, 05 Apr 2016 18:28:17
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Tue, 05 Apr 2016 18:44:51
+2

Congrats Vader, you already own outdated tech.

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