I don't know man, I think it will do fine. Bethesda is gonna throw a ton of marketing into it I'm sure, as they do for their other big games. And of course they're going to play up the "creator of Resident Evil" card, as they should. And if the game is as badass as we hope, its going to speak for itself.
Its really not that big of a year or that big of an October more specifically...the only game there I'd pick over Evil Within is Dragon Age. I think it will do fine.
What you just wrote about this game has my penis on fire.
I was going to say who cares about Alien, but didn't the recent broken one sell through the roof?
I'm thinking this is going to be a Shadows of the Damned level commercial and critical failure.
aspro said:I'm thinking this is going to be a Shadows of the Damned level commercial and critical failure.
It is Mikami. There is no chance it is not amazing. And Mikami had almost nothing to do with Shadows.
Dvader said:aspro said:I'm thinking this is going to be a Shadows of the Damned level commercial and critical failure.
It is Mikami. There is no chance it is not amazing. And Mikami had almost nothing to do with Shadows.
Hey, I'm hopeful, just reflecting my thoughts based on his games that have not had that much supervision. I think he flourished under Capcom, like the Clover team, because of the discipline. Without the studio system those guys (and Mikami) just seem a bit loose, like they have too much control over their projects, but no responsibility.
The way I see it you have lazy dev leads and insanely dedicated devs. Mikami strikes me as a guy who has no problem delegating the lion's share of work (as opposed to say a Kojima or the Gran Turismo guy).
The game performed terribly at PAX, in a technical way (like walking through walls), which shows a lack of pride. What dev lead would let anything other than a perfect demo?
I am hopeful, but not optimistic.
Ummm...
The Evil Within seems like it forgot the 'horror' in 'pure survival horror'
"We're at a point where I honestly don't know what can be done to salvage The Evil Within. It's commonly known that at preview events, publishers try to put their best foot forward and show the most impressive parts of their game. If this is the best that The Evil Within has to offer, I can't see how it doesn't flatline. Maybe the benefit of being told the story in its entirety can be the saving grace, but that's a puncher's chance. Otherwise, it's looking like it'll be entirely forgettable."
"Some of you might interpret this as a diss, but I don't mean it to be: The Evil Within feels like what you'd get if Deadly Premonition took itself completely seriously. Thing is, I love Deadly Premonition, in all of its awkward, hilarious, vaguely disturbing glory. Is The Evil Within shaping up to be the second coming of survival horror? My two hours of hands-on time say 'Probably not.'"
Saying it's fun, regardless, but in the same way DP was fun. Just trying to keep your expectations in check.
phantom_leo said:Saying it's fun, regardless, but in the same way DP was fun. Just trying to keep your expectations in check.
I really need to start reading threads from the top instead of from the bottom.
robio said:phantom_leo said:Saying it's fun, regardless, but in the same way DP was fun. Just trying to keep your expectations in check.
I really need to start reading threads from the top instead of from the bottom.
Yeah. You can tell I'm tired if ----> I <----- didn't even catch that one.
Preview says: "The Evil Within is like DP in that it can be painful until you relax to it. Once you do, the multiplayer component fits right in and you'll never want to play with just one other person again!"
phantom_leo said:Ummm...
The Evil Within seems like it forgot the 'horror' in 'pure survival horror'
"We're at a point where I honestly don't know what can be done to salvage The Evil Within. It's commonly known that at preview events, publishers try to put their best foot forward and show the most impressive parts of their game. If this is the best that The Evil Within has to offer, I can't see how it doesn't flatline. Maybe the benefit of being told the story in its entirety can be the saving grace, but that's a puncher's chance. Otherwise, it's looking like it'll be entirely forgettable."
You choose the most terrible, moronic, garbage preview I have ever read. Same site that gave Deadly Premonition a 10. Stupid destructoid.
Choose any video of TEW and watching that video is more fun to play than anything in DP.
Seriously, I have no interest in the game one way or another. All I know is I've read a lot of not so positive buzz about the game. That was just two examples I could find quickly this morning. It means nothing to me, I'm just tryin' to take your anticipation down a peg or two so you are not as disappointed if the game ends up being not great.
phantom_leo said:Seriously, I have no interest in the game one way or another. All I know is I've read a lot of not so positive buzz about the game. That was just two examples I could find quickly this morning. It means nothing to me, I'm just tryin' to take your anticipation down a peg or two so you are not as disappointed if the game ends up being not great.
Hey, it's me!
Hype does nothing to me, I am hype immune. destructoid just bugs me. On the flip side kotakus positive preview was ridiculous as well. I enjoy real opinions in previews but they should be more focused on information than being an ass. There are some great previews that actually detail what the player is doing moment to moment. Sounds great.
the game is probably rough. Aspro had a fantastic Mikami analogy before, I think he worked best with the capcom crew and not his own team
Check out these new previews of The Evil Within, it sounds like Mikami has another masterpiece on his hand.
http://www.eurogamer.net/articles/2014-05-27-the-familiar-fear-of-the-evil-within
There's little time to be bamboozled, mind you, as Castellanos is then dumped into what looks like a charnel pit, waist deep in gore. There are booby traps here - tripwires and proximity explosives - which can be defused or dismantled with some quick timing. This gives up some scrap for ammo upgrades, though this too is a feature not available in the demo.
Mostly, this section exists to show the ways in which you can use the environment to your advantage. When you try to leave the area, a large group of enemies spawns - too many to be comfortably defeated with your available ammo. There are several adjoining rooms, various levers which can deposit oil barrels from on high, not to mention some ladders and elevated routes. It's a lot like the village square standoff from the start of Resi 4, frankly, as you learn to leave traps unmolested to catch enemies, and use your superior agility to outmanoeuvre the shambling foes.
That comes in the second, much larger, section of the game we get to play. This is Chapter 8 - "The Cruellest Intentions" according to the subtitle - and it's where the game really starts to tweak fan expectations. You're in a creaky old mansion. There's a door locked by an arcane puzzle which requires you to find three secret areas. There are clues in paintings and a safe that has had both its tumblers removed and hidden for no apparent reason. There are even flashbacks to the murky history of the dysfunctional medical family that once lived here, a grand gothic melange of sociopathic children, cruel parents and nasty experiments.
It is, let's face it, Resident Evil. Quite blatantly. And quite brilliantly as well. It's here that I really start to enjoy myself, even as I'm feeling the snug embrace of nostalgia. It's an odd feeling - the game is deliciously creepy, but never really all that scary because so much feels familiar. It's like visiting a theme park haunted house - you're always anticipating the jumps with a smile, rather than dreading them.
http://www.videogamer.com/ps4/the_evil_within/preview-3637.html
Immediately, it's clear that although The Evil Within looks like a sequel to Resident Evil 4 – the aspect ratio, character position, and general appearance all call to mind that masterpiece – it generally values stealth and strategy over running and gunning. Sebastian is weak, and can only sprint for about two seconds before keeling over. Ammo is scarce, and as in the Resi remake downed enemies need to be burned to stop them getting up again. Sebastian doesn't have a lighter, however: that would be too easy. Instead he must rely on matches he finds around the world.
http://kotaku.com/the-evil-within-made-me-want-to-throw-up-1579605994
When I was younger I used to pride myself on my tough stomach. I'd watch Ichi the Killer all the way through like it was no big deal. But something changed somewhere along the way and I've lost my ability to withstand certain levels of gore and tension. I've lost my stomach for roller coasters, and I really don't know how much more The Evil Within I can play.P
I left the demo station and walked through the hotel to the outdoor area where Bethesda was hosting journalists for some idle chatting and drinks. It took me a few minutes to navigate my way there, but I was still shaking ever so slightly the entire time.
So there it is, it has a MANSION!!!! You need to burn bodies. Super limited ammo! RE4 like action areas! Game of the forever!
And it is DELAYED till October 21. You know what else comes out in October.
http://www.gamespot.com/articles/the-evil-within-release-date-delayed-to-october/1100-6419828/
And AC and or Battlefield might be Oct as well.
Alien is a big franchise and also a horror game that will steal most of the thunder of this game. It has August all to itself. All the next gen attention would have been on TEW but now it will be swallowed whole. Such a shame, this could be really special. If it was called RE it would sell a ton, but it is a new IP that won't get much marketing, it won't make a dent.