Minority report interface for netflix et al. I can get behind that. jeff
Man, this is just...what.
Upside down lady again! Bouncing a ball. Upside down.
Flying...fucking...avatars in space? Jesus Christ, Microsoft.
WE'RE ALL LIGHTING UP'
He died after that last tweet.
So hey, I'm text browsing only here... So... Has MS given us anything with Kinect that appeals to this audience? The gamer that buys 2-3 games a month, plays every day or other day?
Or are they just assuming we won't go for it and are going for the MILF crowd?
Dvader said:
Mass suicide to happen at end of event. lol
Dvader said:OMG!!!!!!!!! Better than Wii!!!!!!
- Seriously, that looked awesome. Finished with lightsaber dual v Vader.
- Fuck YESw STAR WARS EPIc OMG
Lucasarts are diiicks IMO. How many years has wii been out? Motionplus is there. And all they do is assign shit teams to do shit versions of force unleashed. Star wars with Red Steel controls would rock.
Dvader said:Apparently they just showed Kameo 1 with Kinect support.
Why?
Anybody else think this looks fake as hell? The character seemed to do a motion before the "player". Even if not, I can't see it being more than WSR Swordplay or Sports Champions Gladiator like thing. No way to control your character's movement without nunchuck, can't just walk around your room or something to go through a level...
Agnates said:
Anybody else think this looks fake as hell? The character seemed to do a motion before the "player". Even if not, I can't see it being more than WSR Swordplay or Sports Champions Gladiator like thing. No way to control your character's movement without nunchuck, can't just walk around your room or something to go through a level...
Yeah it's fake, 1up said so.
The guy was just trying to mimic what he had already rehersed.
Schweet story-ish trailer, hope it indicates single player and co-op is in the game, not just adversarial MP focus.
Dvader said:From gaf:
Natal Press Conference - Sunday, June 13th
Microsoft Press Conference - Monday, June 14th 10:30am PDT <World Clock>
Nintendo Press Conference - Tuesday, June 15th, 9AM PDT <World Clock>
Sony Press Conference - Tuesday, June 15th 12:00pm PDT <World Clock>
EA Press Conference - Monday, June 14th 2:00 pm PDT <World Clock>
UbiSoft Press Conference - Monday, June 14th 5:00 pm PDT <World Clock>
Valve Press Conference - Monday, June 14th 7:00 pm PDT <World Clock>
Activision Press Conference - Monday, June 14th 9:00 pm PDT <World Clock>
Konami Press Conference - Wednesday, June 16th 1:00pm PDT <World Clock>
Streams
GameTrailers: http://www.gametrailers.com/e3/
GameSpot: http://e3.gamespot.com/
IGN: http://e3.ign.com/
(more streams will be added)
Damnit LA is 8hrs behind me.
So British time:
Microsoft Press Conference - Monday, June 14th 6:30pm
EA Press Conference - Monday, June 14th 10pm
UbiSoft Press Conference - Monday, June 14th Midnight
Valve Press Conference - Monday, June 14th 3am
Activision Press Conference - Monday, June 14th 5am
Nintendo Press Conference - Tuesday, June 15th, 5pm
Sony Press Conference - Tuesday, June 15th 8pm
Konami Press Conference - Wednesday, June 16th 9pm
Ehhhh, looks like today I get the MS and EA conferences then bed.
Then wait around all day for Sony and Nintendo on Tuesday.
Agnates said:Here you can read some glowing impressions of SOCOM4 as IGN pretends such controls have never been done before, because apparently the guy's only frame of reference is RE4, and not a Wii game where you use the pointer to actually control the camera as well, like, I dunno, every FPS on it.
It's Greg Miller.
That's really all you need to know.
Greg fucking Miller.
Greg Miller said:Anyway, I popped out of cover, and in the tiny gap between the frame of a far-off car and the road, I could see the ankles of an enemy. In a snap, I pointed the Move and took my shot. It was simple, easy and fast.
This is what I wanted Resident Evil 4 on the Wii to be. It's quick and precise. It feels like a real control scheme and not a gimmick.
What a dick.
Greg Miller said:Perhaps the coolest part of the demo/Move integration? Painting a target for an airstrike. As the squad advanced in the level, Ops Com was put in touch with some soldiers who had real firepower. Trouble was that these heavy hitters couldn't see the enemy artillery on the ground. It was my job to target the cannons and mark them for destruction. I pointed the Move controller at the machines, held down the L2 button, and watched a little meter fill in. Then, fire rained down.
You do this in COD REFLEX wii already.
Greg Miller said:It's still early on the SOCOM 4 front. Sure, I'm high on the Move controls now, but maybe my next demo won't be as polished and I'll start having doubts. Still, the fact remains that SOCOM 4 at E3 showed me how cool a "hardcore" game with the Move could be. You can sit on your couch and relax while playing this one and not have to wag your hand to throw a grenade or pump your arms to run. The Move stuff is there -- from what I've seen -- just to aid your aiming and to make you feel like the gun is in your hands. That's how it should be.
Welcome to 2006
Ryan Clements
In that same sense, the PlayStation Move could actually provide better control for certain gameplay mechanics. For example, drawing with the wand is naturally easier to do then drawing with a D-pad or analog stick. There are bound to be situations where the PlayStation Move can give us better controls, not just different controls, which is what a lot of Wii games attempt to do. Throwing a grenade by wagging a Wii Remote is not as easy as pressing a single button. It requires more energy. It's all about finding the right time and place for motion. That's when things could get brilliant.
Someone show this guy how you can draw on the screen in Okami.
Listening to Miller and Clements exchanges is like listening to two people who never took the time to play a wii and always pigeonholed it as the gimmick console.
You're liking these gimmicks now, am right?