robio said:I really like playing as Gold Lightan, but from what I have seen the giants just don't hold up well against any halfway decent team.
So far I don't really have a team of choice. I tend to gravitate towards characters that suck though like Roll and Bob the Flying Fucktard.
I'm gonna keep trying with Roll, despite the suckitude; there has to be a decent way to approach the fight. I love fighting Gold Lightan because he's one enormous target for the kick-of-death!
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Tell me to get back to rewriting this site so it's not horrible on mobilePressing the swap button + away, calls them out (or tags them in, if you prefer).
Guarding and immediately pressing towards + swap does a Counter Attack, tagging your other character in, as well.
If you initiate a Super, and do the motion for your other character's Super, they jump in mid-attack, do THEIR Super and swap with you too.
QC + Swap while you are in the middle of an Air-Combo calls them in, doing an attack also. I think they stay out in that case too, but I haven't been able to land that one yet!
(Tatsunoko and the Vs. Series is to DMC and Bayonetta) as (SFIV is to God of War and Darksiders).
It's ironic that I am trying to play Bayonetta --AND-- TvsC right now... These are games I am typically not very good at!
Oh! *This one's for GG!* Add No More Heroes 2 to that list, too! That's ANOTHER game I wouldn't typically play!
phantom_leo said:Pressing JUST the swap button calls them in for an Attack, then they jump back out.
Pressing the swap button + away, calls them out (or tags them in, if you prefer).
Guarding and immediately pressing towards + swap does a Counter Attack, tagging your other character in, as well.
If you initiate a Super, and do the motion for your other character's Super, they jump in mid-attack, do THEIR Super and swap with you too.
QC + Swap while you are in the middle of an Air-Combo calls them in, doing an attack also. I think they stay out in that case too, but I haven't been able to land that one yet!
looks like i'm going to have to read the manual for this game
phantom_leo said:I don't know if this will make any sense, but:
(Tatsunoko and the Vs. Series is to DMC and Bayonetta) as (SFIV is to God of War and Darksiders).
Nope, that was lost on me i have to admit
maybe because out of the six games mentioned i have just played the 3
unless you just meant on a personal level, games you wouldn't play vs games you would.
bugsonglass said:3 attack buttons which don't differentiate punch or kick just light, medium and strong right?
and another button to switch character? how do you call your second character to do a tag combo but not to have them swap with you?
i agree with you, the weird tatsunoko characters are a big plus for me and they look very exciting. i'm surprised many reviews think that it's a negative to get many new characters.
Yes that's correct, just 3 attack buttons. To bring you in your partner you just push the Partner button (B in the default controls that I use) and they'll come in for a quick assist with a minor attack and then jump back out. You can also bring them in to combo up for a super attack though that's a little tougher to explain.
And I think any reviewer complaining about unfamiliar characters is just asinine. Are we at a point in time where we have all the video game characters we'll ever need and should never bring in a new one? Do they only play sequels with characters they've already played with a hundred times? And do they bring the same criticism against every Final Fantasy that has a new cast of characters? Retarded.
Yodariquo said:robio said:I really like playing as Gold Lightan, but from what I have seen the giants just don't hold up well against any halfway decent team.
So far I don't really have a team of choice. I tend to gravitate towards characters that suck though like Roll and Bob the Flying Fucktard.I'm gonna keep trying with Roll, despite the suckitude; there has to be a decent way to approach the fight. I love fighting Gold Lightan because he's one enormous target for the kick-of-death!
I'll give Roll this - she has the absolutely funniest Super Attack of any character in the game (the one with the fire and bucket of water). It may be the most ludicrious thing I've ever seen in a fighting game, and I giggle every time I pull it off.
bugsonglass said:phantom_leo said:I don't know if this will make any sense, but:
(Tatsunoko and the Vs. Series is to DMC and Bayonetta) as (SFIV is to God of War and Darksiders).Nope, that was lost on me i have to admit
maybe because out of the six games mentioned i have just played the 3
unless you just meant on a personal level, games you wouldn't play vs games you would.
On one side you have games that are frantic and combo-ridden, on the other you have games that are more evenly paced where you have to think more about using the correct moves.
phantom_leo said:bugsonglass said:phantom_leo said:I don't know if this will make any sense, but:
(Tatsunoko and the Vs. Series is to DMC and Bayonetta) as (SFIV is to God of War and Darksiders).Nope, that was lost on me i have to admit
maybe because out of the six games mentioned i have just played the 3
unless you just meant on a personal level, games you wouldn't play vs games you would.
On one side you have games that are frantic and combo-ridden, on the other you have games that are more evenly paced where you have to think more about using the correct moves.
To take it a little further, Street Fighter is a slower paced one-on-one fighter. You focus on the fight; positioning, what your opponent can do, doing the right moves and knowing when to do them.
With the Vs. Series its all about nonstop action. Special attacks get triggers about once every 7 or 8 seconds by either you or your opponent. Lots of juggling combo attacks . Characters fly off and on the screen, and it's not enough to just think about your immediate opponent. You have to always keep in mind what your opponents teammate is capable of, as well as what assistance your team member can provide. You look at your health differently as well as your opponents. The ass kicking you delivered may not mean as much if they can tag out and give that first opponent time to heal a portion of what they just lost.
Street Fighter is ultimately a skill vs. skill competition. Vs. Series is about skill though not as much, but with additional emphasis on team management and avoiding sensory overload.
phantom_leo said:bugsonglass said:phantom_leo said:I don't know if this will make any sense, but:
(Tatsunoko and the Vs. Series is to DMC and Bayonetta) as (SFIV is to God of War and Darksiders).Nope, that was lost on me i have to admit
maybe because out of the six games mentioned i have just played the 3
unless you just meant on a personal level, games you wouldn't play vs games you would.
On one side you have games that are frantic and combo-ridden, on the other you have games that are more evenly paced where you have to think more about using the correct moves.
^^ Makes sense.
Does that mean Third Strike and Super Street
Fighter IV is like Zelda Ocarina of Time/Twilight Princess since it's
the deeper, more imaginative, and the superior action/adventure game?
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
robio said:Man I really need to get my hands on a system that'll play SFIV...
You don't have a 360 or PS3 yet?
You should get one. You're missing out. Super Street Fighter IV is April 27th, man!
You'll definitely miss out on perhaps the greatest fighting game known to mankind...well, at least for this current gen!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
ASK_Story said:robio said:Man I really need to get my hands on a system that'll play SFIV...You don't have a 360 or PS3 yet?
You should get one. You're missing out. Super Street Fighter IV is April 27th, man!
You'll definitely miss out on perhaps the greatest fighting game known to mankind...well, at least for this current gen!
No I still can't rationalize the purchase of a second console yet. Everytime I think about doing it, I come back to the thought that there are still Wii games I wanted to play and haven't gotten around to.
It doesn't help that I'd much rather have a PS3 over a 360 at this point. I could probably justify buying a PS3 if they were as cheap as 360's, but we're still a year away from at best.
robio said:ASK_Story said:robio said:Man I really need to get my hands on a system that'll play SFIV...You don't have a 360 or PS3 yet?
You should get one. You're missing out. Super Street Fighter IV is April 27th, man!
You'll definitely miss out on perhaps the greatest fighting game known to mankind...well, at least for this current gen!
No I still can't rationalize the purchase of a second console yet. Everytime I think about doing it, I come back to the thought that there are still Wii games I wanted to play and haven't gotten around to.
It doesn't help that I'd much rather have a PS3 over a 360 at this point. I could probably justify buying a PS3 if they were as cheap as 360's, but we're still a year away from at best.
PS3 and 360 are the same price.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
W-O-W ! ! !
Every one of them brings something to the table! Each and every character plays differently! No palette-swaps here!
When you play with some of them long enough, you get into a flow... where everything just "clicks" and you find yourself doing combo after combo, juggling, and pulling off successful Supers in succession...
This is QUITE EASILY the BEST Vs. game yet...
...and is suddenly rising in my ranks of best 2D fighters yet... ! ! !
This was something I wasn't expecting from this game, no matter how good I heard it was!
This is an unexpected and AWESOME turn of events!
Of course, I'm not going to mention the characters just yet...
...and even if I do play with them online, I doubt I'll be able replicate that "flow" just yet in an actual battle when the pressure is on, but wow...
...just...
...wow!
This section lists some techniques that are part of the game engine that you can use to become a better player at Tatsunoko vs. Capcom. Professional players utilize these techniques quite often. These techniques can give you extra tools to escape nasty situations.
• Partner Swap •
Pressing the partner button once before the match begins (when the
characters introducing themselves) switches your primary and secondary
character choices. This is good to use when you have a poor matchup.
• Super Jump •
Like a regular jump but much
higher, Super Jumps can save you from many trap scenarios. Press down
and then quickly press up to jump at a much higher distance. If it
isn't working, do the motion faster. Don't forget that nearly all the
characters can jump again after a super jump.
You can also use the diagonal up-back or up-forward positions to Super Jump in those directions instead of directly up.
(Can also be done in the air)
• Advancing Guard •
Advancing guard is a technique which pushes the opponent back and
almost totally nullifies chip damage when blocking. It also helps you
recover faster from block stun. Be careful when using it though, if
your opponent suddenly pauses in their blocked combo string and you
press the buttons without blocking any attacks, you'll more than likely
throw out an attack that leaves you open. Make sure your timing is
good. This is also good to use against Hyper moves that you are
blocking.
(Can also be done in the air)
• Baroque •
This move Cancels the current animation of whatever normal or special
move you are performing. It also lets you extend combos rather easily.
Baroque can only be activated if you have "red life" in your health bar, because it consumes all of it. The more red life that Baroque consumes, the more damage the subsequent extended combo will inflict.
Keep in mind that red life is the life that you would regain if you had tagged out, so don't throw it away too recklessly. Baroque can also be used to Cancel the animation of "unsafe" moves that have a lot of recovery time.
(Can also be done in the air)
• Mega Crash •
Pressing all four buttons
executes a Mega Crash. This move requires 2 Hyper bars to perform and
also takes away about 10% of your health. Mega Crash is very similar to
Burst in the Guilty Gear and Blazblue games in that it will blow away
the opponent to the opposite side of the screen, freeing you from their
combo string.
It's a great "get off me" move if someone is starting up a big combo. It can also be activated at any time. Mega Crashing at the same time your opponent Mega Crashses will keep you from being knocked away, but they will recover before you do. Don't abuse Mega Crash; know when to use it.
(In the air)
• Variable Air Raid •
While in the middle of an Aerial Combo, do this motion; you should
flash blue, your partner will switch in and continue the air combo.
It's a 100% safe way of switching in partners, but it costs 1 Hyper bar
to execute.
• Variable Counter •
Press towards and the Partner button the moment you block an attack
(within the frames of block stun) and you will switch with your partner
and the partner will attempt a launching attack.
This comes out VERY FAST and is almost impossible to block in time unless the countered move was a Light attack or a long distance move. Keep in mind this also takes one Hyper bar to use. If your opponent likes to use dial combos and keeps repeating the same motions over and over again, this move has a good chance to punish them and switch out at the same time. If the counterattack misses, you are wide open for an attack after wards though.
Hyper Motion
• Variable Combination •
This lets you and your partner perform their Hyper moves
simultaneously. When doing a Level 1 Hyper with any character, simply
press the partner button as part of the button press for the Hyper.
This takes 3 Hyper bars to use. Each character uses a specific Hyper
move when called in to do a Variable Combination; for example, Ryu only
does Shinku Hadouken and Polymar only does Polymar Drill. You cannot
use this technique for Level 3 Hypers.
• Delayed Hyper Combo (DHC) •
To execute this simply input the move for the Hyper of your partner while your current character is performing a Hyper move.
This technique lets you Cancel the current animation of whatever Hyper combo you are performing with another Hyper from your partner. This should be very familiar with those who have played Marvel vs. Capcom 2. It doesn't cost anything extra to perform this technique other than the Hyper bar(s) you use when you activate your partner's Hyper move. You can also Cancel into Level 3 Hypers to rack up some massive damage.
The character who performed the last Hyper stays on screen, so this is a way to switch characters by using 2 levels of Hyper meter.
• Snapback •
A Snapback is when a character's move forces the opponent's character
to switch out. Only certain characters have a snapback ability, and
those are Gold Lightan, PTX-40A and Alex. Snapbacks are useful when
your opponent has a character with a lot of red life in the wings,
because the forced switch causes the backup character to lose all of
their red life.
*From Eventhubs.Com
Well, the 3 buttons do sound a bit shallow, but it's not though. Like Ryu for example, just from three buttons alone, he almost has every major move from Street Fighter IV and Third Strike. It's pretty cool how concise and deep it really could be. It also makes it easier to pull off some insane combos if you do it right. You can also combo them in the air, which is cool and then finish off with a special move. I love Ryu's Shoryuken finish. Awesome!
For tag combos without switching, you just press the partner button. You hold back to switch.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns