SteelAttack said:
That little guy in the thong makes the game an instant buy.
Apparently, you did not read my blog. Red thong guy has already been addressed! He's officially the Steel Rabbid now.
SteelAttack said:
That little guy in the thong makes the game an instant buy.
Have you seen the thong video?
http://www.officialnintendomagazine.co.uk/article.php?id=12973
But a lack of challenge doesn't ruin the game completely. Rabbids Go Home is absolutely crammed with belly laughs and we couldn't recommend it highly enough for younger gamers. After New Super Mario Bros Wii, this is the game pre-teens (and young-at-heart older gamers) should get in their Chrimbo stockings this year.
8.3
There's a brilliantly simple dichotomy at play here that could only be created by a humble Frenchman.
The game is like Katamari Damacy, Tony Hawk, Mario Galaxy, Noby Noby Boy, de Blob, and Skullmonkeys --BUT-- because it mimics so many other games, there's nothing else like it.
The Rabbids are so ugly and stupid, they become cute in a smart kind of way.
They are like an accident at the side of the road: They are so repulsive, you can't help but be transfixed.
Never before have I played a game where you need to be sooo serious about having fun. You have to give in to the fact it has no point, to truly achieve the goal of the game.
You'll find sooo many things wrong about this game, the developers got it juuust right. You will find the game has music that you HATE in it --John Denver... in a videogame...?!-- it makes absolutely NO sense that "Leavin' on a Jet Plane" would ever be on a game's soundtrack, so of course it's got a home in Rabbids.
You'll be appalled at some of the things the game has you do; like purposely spreading dirt around a hospital and jumping on the bubble-bed of a terminally-ill patient, before flushing him down a huge toilet. You'll be so appalled, you'll find it all highly amusing.
The game is called an adventure, but it's not in the gameplay. You'll be running around with your shopping cart collecting garbage the whole time. The only grand discovery you'll find in here is the uncovering of your sense of humor.
Describing the features of the game would sound like a big mish-mash: Fetching garbage, stripping humans, running through sewers, dressing your Rabbids, squishing their heads, tattooing their backs. You don't seem to keep the power ups you discover, but you earn new skills slowly but surely. As you build your thousands of feet tower to the moon, you inch your way towards a new move or ability. Each individual piece of the game play sounds impossible to connect together, but together it all works!
This game will be largely ignored this holiday season. The only thing Ubi seems to have focused on advertising about it is what it's NOT. It's not a bunch of mini-games this time. It makes perfect sense for this game that anything that you expect it to be is probably totally wrong. Try it and you'll see one of the greatest unsung treasures of the Wii's holiday 2009 line-up would be found in a pile of garbage.
aspro said:^Leo, Despite you impassioned and well articulated description, I just can't make myself buy a Rabbids game, largely because I was thrown off by the first party-game Wii-launch. Is this a cohesive 2.5D platformer? If so I'll humor it, but for the most part I've taken Rabbids as Ancel's period of dumpster diving.
Read the reviews Aspro, so far they are pretty good. IGNs review is a good read.
Nice impressions Leo, if very hard to get a handle on, because of the crazy game that is. I will probably get this.
Rabbids Go Home exudes a dizzy European flavor. It's a madcap, screwball game that will probably prove more pleasing to the palette in small tastes than in heaping mouthfuls, but it's still a giddy ride from start to finish.
It's fair to say that Rabbids Go Home is a pretty shallow experience, and I'm uncertain if the novelty of the formula can support the weight of annualized sequels. But these facts do nothing to diminish the fact that I spent nearly the entire eight-or-so hours with the game wearing a stupid grin on my face, probably looking something like the Rabbids on my screen.
4 stars out of 5
robio said:Well the first round of reviews are overall not bad. Looks like a good rental or a game to pick-up on the cheap. Not 100% sold that I need to buy it though.
8.5s are better than not bad, that's solid buy territory though not "OMG must have". If you're interested in colourful crazy looking games that is.
gamingeek said:robio said:Well the first round of reviews are overall not bad. Looks like a good rental or a game to pick-up on the cheap. Not 100% sold that I need to buy it though.8.5s are better than not bad, that's solid buy territory though not "OMG must have". If you're interested in colourful crazy looking games that is.
True, but that's only the first round of reviews. Generally the first round of reviews that come out for a game are the most positive, and then as time goes on the more critical ones come out. For the first half dozen reviews or so I generally expect a few 9's as well. By next week if reviews are still at this level then I'll probably pick up a copy, but I'm expecting to see a dip in the scores and more harsh reviews for the game. Hope I'm wrong though.
I've never played a game before where challenge wasn't the main focus.
The goal of this game is to just have fun and to make you laugh.
______________
Just as a side note, there are loud speaker announcements throughout the game that have color-commentary very similar to Grand Theft Auto's radio stations.
I think it was the IGN review that said it best: The human beings and their environments are totally subdued and "sterile" in appearance. The extreme contrast of the Rabbids running around frantically in THAT kind of world makes the game that much more humorous. The loud speaker announcements mocking the routine lives and stereotypical quirks of society drives the developers vision home that much harder. Very clever!
robio said:gamingeek said:robio said:Well the first round of reviews are overall not bad. Looks like a good rental or a game to pick-up on the cheap. Not 100% sold that I need to buy it though.8.5s are better than not bad, that's solid buy territory though not "OMG must have". If you're interested in colourful crazy looking games that is.
True, but that's only the first round of reviews. Generally the first round of reviews that come out for a game are the most positive, and then as time goes on the more critical ones come out. For the first half dozen reviews or so I generally expect a few 9's as well. By next week if reviews are still at this level then I'll probably pick up a copy, but I'm expecting to see a dip in the scores and more harsh reviews for the game. Hope I'm wrong though.
All the reviews so far are from sites or mags I know and trust. There aren't that many left that I think will lowball things, maybe EDGE mag, gamespot which are dodgy anyway. I think 1up will B- it, gamespy might 4 or 3.5 it.
phantom_leo said:I've never played a game before where challenge wasn't the main focus.
The goal of this game is to just have fun and to make you laugh.
______________
Just as a side note, there are loud speaker announcements throughout the game that have color-commentary very similar to Grand Theft Auto's radio stations.
I think it was the IGN review that said it best: The human beings and their environments are totally subdued and "sterile" in appearance. The extreme contrast of the Rabbids running around frantically in THAT kind of world makes the game that much more humorous. The loud speaker announcements mocking the routine lives and stereotypical quirks of society drives the developers vision home that much harder. Very clever!
A couple of previews said it was open world. How does that manifest itself.
gamingeek said:robio said:gamingeek said:robio said:Well the first round of reviews are overall not bad. Looks like a good rental or a game to pick-up on the cheap. Not 100% sold that I need to buy it though.8.5s are better than not bad, that's solid buy territory though not "OMG must have". If you're interested in colourful crazy looking games that is.
True, but that's only the first round of reviews. Generally the first round of reviews that come out for a game are the most positive, and then as time goes on the more critical ones come out. For the first half dozen reviews or so I generally expect a few 9's as well. By next week if reviews are still at this level then I'll probably pick up a copy, but I'm expecting to see a dip in the scores and more harsh reviews for the game. Hope I'm wrong though.
All the reviews so far are from sites or mags I know and trust. There aren't that many left that I think will lowball things, maybe EDGE mag, gamespot which are dodgy anyway. I think 1up will B- it, gamespy might 4 or 3.5 it.
phantom_leo said:I've never played a game before where challenge wasn't the main focus.
The goal of this game is to just have fun and to make you laugh.
______________
Just as a side note, there are loud speaker announcements throughout the game that have color-commentary very similar to Grand Theft Auto's radio stations.
I think it was the IGN review that said it best: The human beings and their environments are totally subdued and "sterile" in appearance. The extreme contrast of the Rabbids running around frantically in THAT kind of world makes the game that much more humorous. The loud speaker announcements mocking the routine lives and stereotypical quirks of society drives the developers vision home that much harder. Very clever!
A couple of previews said it was open world. How does that manifest itself.
It's NOT really...
You start in the Rabbid's junkyard in the beginning, then move to a small city.
The city seems to act as a hub to the other areas. I have been in a mall, a supermarket and a hospital so far. There are things to collect and humans to scare, but the city seems to be a crossroad to everywhere else so far.
The game opens things up gradually, so I don't know if there are other "hubs" to travel to. This is not what I refer to as an open world. The areas you travel to can be pretty large, but you can't travel freely from the mall to the hospital, for example. They are self-contained areas.
The game has a visual flair all it's own. It's not as "weird" as you would expect a Rabbids game to be. The humans and world are kept simple and clean, kinda like in Katamari, but not quite so "Japanese-ee."
The Rabbids have a good amount of animation to them though to make them stand out that much more. There's over-exaggeration in everything they do. Your shopping cart always looks like it's on the verge of tipping as you skid around corners and such (kinda like a Keystone Cop car), for example. The FMV and cartoon intermissions are a lot of fun too.