SteelAttack said:Are those friendly?
yes, extremely so. nothing like american pitbull terriers.
those are ugly, retarded and mean
Iga_Bobovic said:SteelAttack said:Iga_Bobovic said:I felt so violated and dirtyMore than when I rubbed my cock in your armpits?
That was your penis?! I thought it was a arm and you tried a crappy chocking manoeuvre. Of course I immediately armbarred you and snapped your arm.
You know I found it weird that you were bleeding like a pig. Normally arm breakage does not cause such heavy blood lost. I also was curious why that was, now I know. Sorry for snapping your penis Steel! Tell Pinky that I am sorry.
To quote Yoda:
"This is why we can't have nice things"
gamingeek said:Iga_Bobovic said:SteelAttack said:Iga_Bobovic said:I felt so violated and dirtyMore than when I rubbed my cock in your armpits?
That was your penis?! I thought it was a arm and you tried a crappy chocking manoeuvre. Of course I immediately armbarred you and snapped your arm.
You know I found it weird that you were bleeding like a pig. Normally arm breakage does not cause such heavy blood lost. I also was curious why that was, now I know. Sorry for snapping your penis Steel! Tell Pinky that I am sorry.
To quote Yoda:
"This is why we can't have nice things"
I just wanted to say that I finished Starquake but that would be kinda out of subject now Ho well, the main protagonist of the game didn't show his penis (it was an android anyway or something like that) but there was a space octopus! Yay hentai o/
But face it, nobody's like you and every single life form on the planet wants you dead (and that's totally un-productive with your aim to actually save the planet).
So, to summarise:
- you have to find some items to repair the core
- while avoiding death by contact with the aliens that are at home
- while trying to find your way in the 512 screen of the game
...
Ok, let's get real, mad skills won't be enough, you need something more to finish the game. The ultimate weapon!
Pen and paper.
Frankly I don't know how you can finish the game without drawing a map, that's what I realised when I was a kid, and my old self agreed: a map is necessary. But as usual, myself as a kid was bad at videogames and I never finished the map.
I'm ashamed of you 8-9 year old me! Ok, there were 2 really tricky parts, and I mean really tricky. I had to start a new game 3 times for the first one and 17 times for the second >_> But still, I have a map, a good knowledge of the items, years of experience in bonus salvaging and now it's done: Starquake is completed :')
What's next! Well... I have no idea oO
^I just read the wiki page for it and as it is described it appears to have had a variety of play-style within a game. (Maze, puzzle, adventure).
I was always amazed by gameplay variety in games back in the day. The most striking examples I can think of are Actraiser, and to a much lesser extent Chronotrigger (where you get to race within an RPG). Actraiser is the much better example, it mixed city building with action.
Games today very rarely mix it up like that. Yakuza is probably the most diverse game -- with brawl, dating sim and on-rail shooting (with many other mini games). Other than that, one has to be satisfied with vehicle or turrent levels in FPS games.
You know I remember having the Amstrad version of final fight.
Can you guys believe that we had to use cassettes to load games back then? Not even those old ass floppy discs that were huge, but casettes.
I used to be a PC gamer too, each game came on like 20 1.44mb floppy discs. It was painful.
gamingeek said:Can you guys believe that we had to use cassettes to load games back then? Not even those old ass floppy discs that were huge, but casettes.
And it wasn't fast either.
angrymonkey said:gamingeek said:Can you guys believe that we had to use cassettes to load games back then? Not even those old ass floppy discs that were huge, but casettes.
And it wasn't fast either.
There was also an aspect missing from modern games, the tension and fear of the cassette getting chewed up in the machine.
gamingeek said:angrymonkey said:gamingeek said:Can you guys believe that we had to use cassettes to load games back then? Not even those old ass floppy discs that were huge, but casettes.
And it wasn't fast either.
There was also an aspect missing from modern games, the tension and fear of the cassette getting chewed up in the machine.
Or just having a bad tape, where after waiting for 15 minutes for the data to load it might get some interference near the end and not load at all. That happened a lot on my C64.
aspro said:Games today very rarely mix it up like that. Yakuza is probably the most diverse game -- with brawl, dating sim and on-rail shooting (with many other mini games). Other than that, one has to be satisfied with vehicle or turrent levels in FPS games.
Please don't overlook Rune Factory as a game that mixes genres. That game had so many genres in it, no one quite knows how the hell to define it.
he is a british bull terrier ... and he is not ugly
___
Listen to Wu-Tang and watch Kung-Fu