Forum > Gaming Discussion > Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
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Mon, 08 Oct 2012 19:48:52
phantom_leo said:

Ummm... When do you actually get to SPEND Skill Points?

Inbetween chapters.

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Thu, 11 Oct 2012 20:11:58
I picked up the game the other day and so far have played up to Leon's second chapter. In some places the graphics in the game are pretty ugly but for the most part they're ok. Right now I set the options so that I just play the game with an AI partner but allow for other people to invade my game as a monster for Agent Hunt mode. It is pretty cool to see someone pop into the game as a monster and you kill them. I'm going to have to invade someone's game myself later. I really dig the whole city delving into chaos vibe so far with vehicles careening out of control and want-not, it's all quite exciting.
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Fri, 12 Oct 2012 03:40:17

Im up to like the middle of Leons last chapter 5 and there is a part where you have to climb a large chain up to a roof but the QTE for this is ridiculous! It looks like some kind of alternating left trigger right trigger thing but I couldn't  figure it out at all. I kept trying different timings but he just won't climb the motherfucking rope. He gets like a little ways up and keeps falling down. I don't understand it all. I literally tried it for a half hour straight and had to turn the game off, I just can't get by it.

Other than THAT the game is ok. Not amazing but ok. There are some truly great parts (that water part omg I pooped myself some) and some kinda shitty ones. The camera goes apeshit indoors in small areas and it makes some parts a tedious mess. Besides the camera thing the amount of QTES and cutscenes is really annoying and the graphics are uneven, some places look amazing, others look bad its weird. However the game is still fun enough to play, it just dosen't come within the same stratosphere as RE5.

Also the game is hard as king kongs raging erection. Playing on normal I have died between 5-9 times per chapter (!!!) zombies do this flying fucking leap thing and take down three quarters of your health in one go, and that's just a zombie! Like everything that hits you knocks poor leon on his ass and face rapes him lol. I can't blame the game though its probably just me bringing teh suck. To be honest the fact that the game is so hard is making it a lot more engaging and fun for me so it's not a negative ting, just surprising.

IF anyone can clue me in on how to do the QTE climbing part I will give you an internet high five.

Edited: Fri, 12 Oct 2012 03:40:54

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Fri, 12 Oct 2012 03:47:45

Yes worse QTE/part of the entire game. That is what I messaged you about.

You have to act like the triggers are your hands, you MUST have one hand on the rope at all times so you always need to keep one trigger held down. Do not let go of one trigger than press the other cause at some point you will have released both triggers. So hold LT then press RT and hold it. Then let go of LT, press it again while holding RT. Just keep alternating. Always make sure you are holding a trigger

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Fri, 12 Oct 2012 03:54:16

About time we had some honest impressions in this thread.

The blood-dimmed tide is loosed, and everywhere  
The ceremony of innocence is drowned;
The best lack all conviction, while the worst  
Are full of passionate intensity.
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Fri, 12 Oct 2012 04:14:23
Dvader said:

Yes worse QTE/part of the entire game. That is what I messaged you about.

You have to act like the triggers are your hands, you MUST have one hand on the rope at all times so you always need to keep one trigger held down. Do not let go of one trigger than press the other cause at some point you will have released both triggers. So hold LT then press RT and hold it. Then let go of LT, press it again while holding RT. Just keep alternating. Always make sure you are holding a trigger

I was wondering that when I was playing it! I was like is this what he meant? lol. Thank you! I will try that out next time, I was kinda embarassed to be defeated by a QTE lol.

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Fri, 12 Oct 2012 04:18:10
GodModeEnabled said:

I was wondering that when I was playing it! I was like is this what he meant? lol. Thank you! I will try that out next time, I was kinda embarassed to be defeated by a QTE lol.

In general the final bosses of Leon are a mess. Cool to look at but tough to figure out.

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Fri, 12 Oct 2012 04:20:06

I'm kinda disappointed you don't hate it, GME.

Good impressions, though.

The blood-dimmed tide is loosed, and everywhere  
The ceremony of innocence is drowned;
The best lack all conviction, while the worst  
Are full of passionate intensity.
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Fri, 12 Oct 2012 09:40:14
Foolz said:

About time we had some honest impressions in this thread.

lol

Great impressions Archie and Godmode, keep em coming. I listened to Vaders podcast on the ropes. Reminded me of that bit in MGS PS1 where you were suddenly rappeling down a building.

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Fri, 12 Oct 2012 16:38:57

Well I finished leons chapter 5 (which is just one giant boss battle with some shitty fucking qtes) and it was pretty ass. Leon 1-4 pretty awesome, 8/10 territory, leon chapter 5? Fucking 6/10, poorly executed. Overall a positive experience with Leons campaign though. There are some awesome boss fights, some stand out memorable, fun areas and experiences. Leon still has his dry british sense of humor too.

Played Chris chapter one, it was ok but not mind blowing or anything, again a lot of cramped rooms with a dodgy camera and fast enemys can lead to some frustration. Overall positive impressions from his campaign thus far though. Its pretty hilarious that one of his melee moves is a gigantic "boulder punch" that sends an enemy flying head over heels Nyaa

Leons melee is all about fancy kicks and shit and chris is just like fuck you bitch ima eat yo face. One of his moves is he actually picks the enemy up over his head and fucking smashes hid face into the ground. Chris roidfield will wreck yo shit!

Edited: Fri, 12 Oct 2012 16:42:01

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Fri, 12 Oct 2012 20:27:19
I'm not at the start of Leon's third chapter. So far I'm having a great time with the game. Melee combat feels quite good. I don't care for the zombie dogs much as I find them a bit annoying to fight but the other zombie enemies are cool. I like fat zombie and "screamer" zombie. The chapters have been pretty lengthy affairs which is good of course. The checkpoints are quite plentiful but a couple of times I seemed taken a fair ways back when I quit the game and restarted it later on because of where the actual save was. The damage modelling on the zombies is pretty good allowing you to blow various chunks of them and I like how they dissolve. The inventory system can be a little awkward to work with especially during the heat of battle. All-in-all I think this is a really good game so far and the biggest mistake Capcom did was to not include an instruction manual.
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Fri, 12 Oct 2012 23:41:16

How are you finding the difficulty angel? I have been dying 6-9 times per chapter on normal. (Only like twice on chris first chapter though) do you find the game surprisingly tough too or am I just weaksauce?

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Fri, 12 Oct 2012 23:55:45
Yeah I've probably died about 6 times per chapter but I wouldn't say because it's too difficult though. Most of my deaths were because I wasn't too sure about a given situation but I consider that normal when playing a game for the first time. For instance I died twice getting hit by the train in Chapter 1 and 3 times by the ambulance in Chapter 2. LOL Also my partner died a couple of times near the end of Chapter 2 before I realised I had to help a certain someone up beside me. I'm only 2 chapters into the game but so far I'd say Normal feels normal.
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Sat, 13 Oct 2012 00:00:34
Also it took me awhile until I figured out how to use grenades and health sprays so a few of my earlier deaths were entirely preventable. Thanks a lot Capcom for not putting an instruction manual in with the game. Hrm
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Sat, 13 Oct 2012 00:18:41
Archangel3371 said:
Also it took me awhile until I figured out how to use grenades and health sprays so a few of my earlier deaths were entirely preventable. Thanks a lot Capcom for not putting an instruction manual in with the game. Hrm

I am afraid you and GME are missing a bunch of stuff in this game. Hope that is not the case.

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Sat, 13 Oct 2012 01:25:08
Dvader said:

I am afraid you and GME are missing a bunch of stuff in this game. Hope that is not the case.

Really? Can you say anything without spoilers? I'll play the game multiple times anyway so if I miss something now I can get it later.
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Sat, 13 Oct 2012 01:34:02
Archangel3371 said:
Really? Can you say anything without spoilers? I'll play the game multiple times anyway so if I miss something now I can get it later.

No I mean mechanics. You just discovered grenades and first aid, you should be using that from the start. Capcom does suck for not having instructions. Actually here you go, a guide of moves from gaf:

Melee is much more the focus of combat in RE6 and using it well is the key to success. Players who don't roll, slide, quick shot, etc... are going to have a horrible time with the game.



Here's a quick list:


-Aim+Melee - Quick shot - these are a kind of auto aim attack great for crowd control and stunning enemies to set them up for melee attacks.


-Aim while sprinting - Slide (Will stun enemies. Can slide into cover and keep Aim held down to stay in cover)


-Slide+left stick down - 180 slide


-Sprint+Melee - dash attack - You can use this shoulder-check to stagger enemies and set them up for further melee attacks.


-Aim+Direction+A(360)/X(PS3) - Dodge roll (hold Aim to stay on ground, can 180 when dodging forward and pulling back on left stick. Can simply duck if not holding a direction. Can cancel duck into a dodge). Releasing L1 the moment you hit the ground causes you to hop back to your feet. Holding L1 will allow you to shoot from the ground. Tapping left or right will cause you to roll in circles around your enemy.



-You can do the backdepleted version of the above the moment you're hit to the ground by an enemy to instantly roll back to your feet. Also note you'll be knocked over every time a segment of your health bar is fully




Counter attack


-press Melee just as an enemy is about to attack/hit you to counter. Sometimes there will be no prompt for this until you have performed the counter, other times it will be very fast. Timing is very important.



Melee attacks


-Your Melee attacks are governed by the Stamina Meter, use too many Melee attacks in a row and it will be drained and "overheat".


-Keep an eye on your stamina Meter, taking cover will refill it faster (so will being on the ground without moving).


-You can disarm armed zombies by hitting them twice with a melee, which dazes them so that the third melee wrenches the weapon out of their hands and kills them.


-You can melee enemies standing behind you, elbowing them in the face to stun them, setting them up for a different melee.


-You can guarantee the context-sensitive melee by shooting an enemy in the head just once to daze them, then getting close and hitting R1.


-Some larger enemies can be attacked while in certain states to trigger QTE chain combos. For example the lizard-like Strelats can be melee or dash attacked to trigger a combo while they're turtling inside their fans before they shoot their spikes.



Weapons


-Weapons have their own unique attacks and combos (hold aim and continue to tap attack after quick shots for certain characters/weapons). Chris's knife for example does a multi slash by aiming and tapping back + A/X (solo action) button, great for fending off advancing enemies.


-(Jake's Hand to Hand) Hold Aim until target is acquired, then mash Melee - Three hit combo


-(Knives only) While aiming, left stick down+Melee - Stab attack


-Y/Triangle while aiming certain weapons - Select fire mode

*Can quick shot with knives and grenades

*Stagger system still in effect. Headshot a humanoid enemy to stagger them, then perform a contextual melee (front or back) for massive damage.



Other Tips


-Rotate both sticks during grappling QTEs, the game responds to both inputs and it makes them easier.


-You can paint enemy targets for your AI partner to priortize by aiming at the enemy and tapping B/Circle.


-Hold Heal and reload - Reload pill container

Edited: Sat, 13 Oct 2012 01:35:36
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Sat, 13 Oct 2012 04:23:14
Ah ok. Awesome. Thanks for posting all that there D. I discovered some of that stuff there on my own but there's also some that I wasn't aware or thought it might be in there but didn't know how to implement it.
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Sat, 13 Oct 2012 14:46:57
GodModeEnabled said:

Leon still has his dry british sense of humor too.

Since when is Leon fucking Kennedy British?

He's from the midwest, you cocksucker!

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Sat, 13 Oct 2012 14:54:50
I think he means a British-like sense of humor, cause Leon isn't British in the least.
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