Forum > Gaming Discussion > Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
Official Resident Evil 6 thread of Uh-Oh. Guess I will be playing alone.
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Mon, 08 Oct 2018 21:47:24

Is the sliding like Vanquish?

The blood-dimmed tide is loosed, and everywhere  
The ceremony of innocence is drowned;
The best lack all conviction, while the worst  
Are full of passionate intensity.
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Tue, 09 Oct 2018 02:25:47

Gagan is mostly perfect in his assessment. Mechanically it's brilliant, maybe the deepest TPS combat system. But the game is a mess, he isn't right that this game finds way to many ways to not let you shoot, it's terrible. Leon said campaign is the worst, chris was better but for me Jake's is the best. His entire melee repertoire isn't so unique and adds a whole new layer to the combat. He has a giant nemesis like monster chasing him most of the time and some crazy chapters.

I like the stupid stuff sometimes, give me variety even I feel it's bad. The problem is the game has too much of the bad, it's also bloated beyond belief. 25 hour game with all four campaigns, way too much.

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Tue, 09 Oct 2018 14:59:18

I only played through the Leon section. Seemed like Re4 ish to me. But I gave up two thirds in.

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Mon, 15 Oct 2018 05:02:17
Foolz said:

Is the sliding like Vanquish?

No. Vanquish is more of a boost and covers so much more ground, this has a more limited distance of travel. If you played fighting games I'd say its more like how slide kicks work in those games. But you have options to slide in start shooting folks (easiest route is shotguning at the legs, especially because of spread), and then getting up. It presents a way to duck an attack and keep shooting. It presents a way to use the remote bombs, without having to do the usual boring thing of putting them down, and waiting for cats to get to them (you can be more proactive), and there is a way to shoot right behind you asap, and of course to the sides. On the ground there is a quick get up, but there are also side rolls, n back rolls. The back roll brings you back to your feet, so its kind of like back teching in a figthing game, albeit I don't think it's as smooth. The side rools are pretty clean, and benefit of while you are on the ground is, you actually regain stamina quicker. So you have incentive to actually slide, because it builds up your stamina. Also that prone position has this jump fall back square on your back, while shooting thing. It's pretty lit.

gamingeek said:

I only played through the Leon section. Seemed like Re4 ish to me. But I gave up two thirds in.

If this game had RE4's sense of unified direction, it be fucking legendary.

Fucking Capcom.

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Mon, 15 Oct 2018 20:11:42

I just wish RE4, 5 and 6 were on Switch. I would play them all again offscreen with motion controls. Reminds me I have to get back to Revelaitons 2.

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Wed, 17 Oct 2018 00:35:12

RE6 didn't have motion controls. RE5 was good with the PS Move hough.

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Wed, 17 Oct 2018 21:06:52

Did Revelaitons 2 have motion control with PSMove?

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Thu, 18 Oct 2018 00:41:46
gamingeek said:

Did Revelaitons 2 have motion control with PSMove?

RE5 was the only one. Capcom gave up on the concept after RE4/5 for some reason. Weird because IMO they put those controls to better use than just about anyone.

Edited: Thu, 18 Oct 2018 00:42:41

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Thu, 01 Nov 2018 13:49:50
edgecrusher said:

RE5 was the only one. Capcom gave up on the concept after RE4/5 for some reason. Weird because IMO they put those controls to better use than just about anyone.

Yeah I'm suprised at how well the motion control works here. Revelations 1 had motion controls which were good-ish.

There is a slight amount of drift here, but I think that might be due to the auto aim option.

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