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Official MGSV thread of Kojima's final gift.
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Fri, 04 Sep 2015 08:29:38

https://www.youtube.com/watch?v=P5QXpbCkL3I

Konami showing fans how much they care.

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Fri, 04 Sep 2015 10:51:45
bugsonglass said:

Is there continuity in the missions or is it more like Peace Walker.  Sounds like Koji fleshed out several ideas he was messing about with from Peace Walker

Very much like Peace Walker in that there's no continuity at the moment.  You're thrown into this huge playground with a objectives that you tackle however you see fit.  The goal is to gather Intel, gather resources for Mother Base and recruit soldiers.  A lot of these missions are "Take out the commanding officer" or " Extract prisoner A." Each mission can last anywhere  from about ten minutes to well over an hour and have their own beginning and end credits.  The missions are fun but I really hate the credits.  They will spoil who you will see in each particular mission which ruins the surprise.

Strangely, you can go hours without a cut scene so it can feel very different/odd if you're expecting MGS of old.

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Fri, 04 Sep 2015 10:56:19
edgecrusher said:

https://www.youtube.com/watch?v=P5QXpbCkL3I

Konami showing fans how much they care.

Pretty crazy.  I feel like Konami will slowly disappear.

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Fri, 04 Sep 2015 11:02:07
Edited: Fri, 04 Sep 2015 11:03:36
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Fri, 04 Sep 2015 14:05:48

I just made it to mother base and apparently I'm still only 1% done. But I get the feeling they tie the completion to a bunch of unnecessary stuff, and not just to how far along in the campaign you are. That first mission is great....beautiful world to explore, very dynamic and atmospheric. Mother base reminds me of the Big Shell from Sons of Liberty.

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Fri, 04 Sep 2015 15:54:15

Yeah, I don't expect to finish the game with over 35%.  I'm twelve hours in and only 5% complete.

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Sat, 05 Sep 2015 01:28:18

I have been invading and getting Invaded. It's not as complex as I'd hope, every base is the same layout but if you get another human it gets crazy. The home field advantage is ridiculous.

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Sat, 05 Sep 2015 01:35:34
Dvader said:

I have been invading and getting Invaded. It's not as complex as I'd hope, every base is the same layout but if you get another human it gets crazy. The home field advantage is ridiculous.

How far into the game before you can invade?

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Sat, 05 Sep 2015 02:50:03

The game wouldn't let me shake my head when I was prompted to nod.

FLOP.

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Sat, 05 Sep 2015 03:43:10

Try petting DD and accidentally slapping him.

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Sat, 05 Sep 2015 04:24:16
travo said:

Try petting DD and accidentally slapping him.

I'll try slapping him, and probably end up accidentally patting him. Sad

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Sat, 05 Sep 2015 09:51:20
Foolz said:

Reading your impressions I kinda feel like if it wasn't called MGS the issues with pacing might not actually be issues, because it sounds like it does break things up (due to how spontaneous the gameplay is), just not in the same way you'd expect from MGS.

2 things


A: Nah, the rhythm of the game suffers from similar type of pacing issues that other open world games have


B : The notion that MGS has good pacing, needs to come with a fucking asterisk or qualifier "gameplay pacing" because that stuff by itself is fine, but the pacing in MGS has always been atrocious because of this ridiculous, overwritten, shit barrel cutscenes from a guy who couldn't write a decent porno plot, much less an actual story with something to fucking say, but he'll fucking pretend his cheeseball wankfest trainwreck has something to say.

That and there are large stretches of MGS1, MGS2, and MGS4 gameplay wise that fucking SUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK by any measure. You have to sip some major Kojima Kool Aid to forgive some of his shit.

The gameplay loop is just so fucking brilliant, that even obvious filler side missions that didn't need to be about 150 missions worth of them, are mostly enjoyable because of the sandbox nature of them, and how you might unlock a new toy to fuck with at the time. Plus the base building has a mixture of positive and negative effects on gameplay. On one hand it's clearly a grindy thing, on the other hand it creates a more intrinsic reward for being sneaky that you can get right away. Beyond just playing for a rank. Which I think helps, because while I like scoring systems, I tend to go for the scores on the 2nd playthrough when I understand the game and dig the game.

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Sat, 05 Sep 2015 11:30:31

Open world curse strikes again.

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Sat, 05 Sep 2015 16:50:03
MGS5 has by far the best game play of any game in the series, but story-wise its probably the most boring, if not the worst. The story that is there is good, its just incredibly sparce. I get the feeling this game was Kojima's way of appeasing everyone who ever complained about the huge chunks of down time in previous games.

But I digress....what's with the iDroid? This is supposed to be the 80's when shit like that didn't exist right?

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Sat, 05 Sep 2015 19:36:41

Is there any part of MB that you can go inside?

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Sat, 05 Sep 2015 19:51:46

I was wondering why I had flies buzzing around me. When I landed at Mother Base I found out why. LOL

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Sat, 05 Sep 2015 21:45:33
Foolz said:

Open world curse strikes again.

Yes and no? Pacing doesn't always need to be RE4 tier (because frankly most games will never fucking be RE4 tier), and open world games have their own inherent value for sacrificing pacing. I would compare a lot of the running in large spaces or all that shit to say....hmm back tracking in Metroid or Zelda, specifically when you know you can open a new door/area in Metroid (because you saw something that you couldn't open earlier, but now you have the item for it)) or getting a key in link to the past, the big key for the big chests at the opening of the level. There is a suspense and build up to it all, because you know something potentially exciting is around the corner.

In that situation the gameplay I think makes the most out of it.

I think what really does hurt it is actually the thing a lot of open world games do, but don't fucking have to do, I don't know it's like a contract devs sigh when they make open world games, and there is a lot of filler. 157 side ops, and I've done about 70 at this point, a lot of them being a certain type of mission, and I'm going....why the fuck did this need to be 157 strong? If it's for the sake of "building mother base" then all it really added was a grind, and in reality I would have rather you discover blue prints on the map to unlock equipment and all that jazz. Because given the main game is like 50 some odd missions, it's like fucking why?


Also the part where some of those side ops can't be done while doing the main missions is a dumb idea, if anything the tasks that are required in the main missions, the extras, should be side ops themselves in some way. Would make them feel better connected to the main game as far as I'm cocerned.

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Sun, 06 Sep 2015 01:33:52

So I reached the first ending the final missions are absolutely incredible. The last base you go into is one of the best designed areas I have ever played. And the story picks up big time, almost too many cutscenes. The so called final boss is fantastic, I would rank it only behind the boss as best final bosses in this series. Though I guess this is not the true final boss. As great as the final missions were it fails to compare to MGS3 in terms of excitement. Also the story is kind of weird, its not as good as past MGS games.

I have also been messing around with FOBs which are pretty fun. So once you open your FOB you are open to invasions and you can invade others for soldiers and materials. All bases are the same layout but you get to decide how strong your defenses are and where things defense should be focused. Invading is tough, against people who have not added much security it's a cake walk, you goal is to reach a room in the main strut. People with high defenses make it super hard to get through. And if the person is online they can come and defend their base, which has a huge home field advantage. They can't die, only be knocked out for a few moments. And they have tons of allies. It's thrilling and the whole cycle of being invaded and getting revenge is sweet. FOB is worth it cause you get loads of resources and money.

So I still have the second half of the story which should answer some questions. In terms of missions it seems most will be hard modes of older missions, sorry solid your air strikes are no longer allowed (cause they are cheats!). But it's all good as the missions offer so much diversity and options. I have so many gadgets and weapons to mess around with just doing side ops is a blast.

I am enjoying the base building, now that I am reaching high level stuff there are some high goals to reach. Extracting high level guys is more important than ever. It's a constant feedback loop of progression, it's great.

one of the most impressive things about the game is the adaptive AI. Now enemies are fully geared to take on me, helmets, they target Fultons, they don't fall for my distraction tactics as they used to. Even though the main campaign was disappointing the gameplay is beyond anything I have ever played

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Sun, 06 Sep 2015 02:13:35
Gagan said:

I think what really does hurt it is actually the thing a lot of open world games do, but don't fucking have to do, I don't know it's like a contract devs sigh when they make open world games, and there is a lot of filler. 157 side ops, and I've done about 70 at this point, a lot of them being a certain type of mission, and I'm going....why the fuck did this need to be 157 strong? If it's for the sake of "building mother base" then all it really added was a grind, and in reality I would have rather you discover blue prints on the map to unlock equipment and all that jazz. Because given the main game is like 50 some odd missions, it's like fucking why?

Do you have to do that stuff, though?

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Sun, 06 Sep 2015 02:17:59

Nice impressions.  I'm glad to know the cut scenes come back with a vengeance.  Can't wait to hear about the final, final boss.  On a scale of 1-10, how crazy did the story become?

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