who's the guy with the flying helmet? was he in a previous Mario game ever?
edit: oh i geddit, just a toad with the flying helmet. mario and luigi can wear the helmet too. nice
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Tell me to get back to rewriting this site so it's not horrible on mobileIGN: Return of the Koopalings?
"Could Bowser's seven conniving kids be making a return through New Super Mario Bros. Wii?"
It looks great for the newer younger generations who may never have played Super Mario World, but I don't know if it quite offers enough for me. There is a danger of adding too much new stuff and ruining it, but I just don't think they stepped outside of the box enough. If I'm paying full-price, I want something more added to the formula than mostly-useless co-op.
Main thing is that if you think about how groundbreakingly different a game like Yoshi's Island was compared to Super Mario World in terms of level design, enemies, gameplay... they could have done so much more. Stop being lazy, Nintendo.
And if it doesn't have the SMB3 combat stage, FOR SHAAAAME.
As long as the single player mode plays just like NSMB DS (w/ added Yoshi), then I'm going to be extremely happy with this game. Miyamoto stated in his roundtable yesterday that it's a single player game that has drop-in/drop-out-anytime multiplayer, and that sounds awesome to me. The missing online play sucks, but I doubt I'd ever use it anyway.
Iga_Bobovic said:If you guys want single player, you still have Galaxy 2. Galaxy had awesome 2d levels, the same will be true for Galaxy 2.
True, but NSMB Wii is also a single player game--at least that's what Nintendo is saying. It just has the ability to add/drop 4 simultanous players at will. It's a very cool idea. If I'm playing it single player, and someone comes in the room and wants to play; all they have to do is pick up a second Wii Remote, and join my game. When they decide to leave the game, it then reverts back to a single player game again--kinda like an arcade fighting game. It sounds really awesome to me.
Ravenprose said:Iga_Bobovic said:If you guys want single player, you still have Galaxy 2. Galaxy had awesome 2d levels, the same will be true for Galaxy 2.True, but NSMB Wii is also a single player game--at least that's what Nintendo is saying. It just has the ability to add/drop 4 simultanous players at will. It's a very cool idea. If I'm playing it single player, and someone comes in the room and wants to play; all they have to do is pick up a second Wii Remote, and join my game. When they decide to leave the game, it then reverts back to a single player game again--kinda like a fighting game. It sounds really awesome to me.
some of the level design is multiplayer specific though. maybe not to the extend that four swords was but the eurogamer hands-on talks about some things you can only get to if you are picked up and thrown higher by another player etc. but that wouldn't be the end of the world i suppose, just something to give you an incentive to try and play with others.
was also thinking lack of online may just be because any amount of lag would make a game like this, ie a precision platformer, practically unplayable (judging from my experience with little big planet online). then again there have been fighting games with online multiplayer so they should have at least tried.
bugsonglass said:Ravenprose said:Iga_Bobovic said:If you guys want single player, you still have Galaxy 2. Galaxy had awesome 2d levels, the same will be true for Galaxy 2.True, but NSMB Wii is also a single player game--at least that's what Nintendo is saying. It just has the ability to add/drop 4 simultanous players at will. It's a very cool idea. If I'm playing it single player, and someone comes in the room and wants to play; all they have to do is pick up a second Wii Remote, and join my game. When they decide to leave the game, it then reverts back to a single player game again--kinda like a fighting game. It sounds really awesome to me.
some of the level design is multiplayer specific though. maybe not to the extend that four swords was but the eurogamer hands-on talks about some things you can only get to if you are picked up and thrown higher by another player etc. but that wouldn't be the end of the world i suppose, just something to give you an incentive to try and play with others.
was also thinking lack of online may just be because any amount of lag would make a game like this, ie a precision platformer, practically unplayable (judging from my experience with little big planet online). then again there have been fighting games with online multiplayer so they should have at least tried.
I'm only going by what Miyamoto and Nintendo themselves have stated. Miyamoto said himself yesterday that it's a single player game. It would suck if I couldn't complete the game 100% in single player mode alone. Perhaps the game modifies itself (like item locations) on-the-fly based on how many players are in the game? I guess we'll see.
Ravenprose said:bugsonglass said:Ravenprose said:Iga_Bobovic said:If you guys want single player, you still have Galaxy 2. Galaxy had awesome 2d levels, the same will be true for Galaxy 2.True, but NSMB Wii is also a single player game--at least that's what Nintendo is saying. It just has the ability to add/drop 4 simultanous players at will. It's a very cool idea. If I'm playing it single player, and someone comes in the room and wants to play; all they have to do is pick up a second Wii Remote, and join my game. When they decide to leave the game, it then reverts back to a single player game again--kinda like a fighting game. It sounds really awesome to me.
some of the level design is multiplayer specific though. maybe not to the extend that four swords was but the eurogamer hands-on talks about some things you can only get to if you are picked up and thrown higher by another player etc. but that wouldn't be the end of the world i suppose, just something to give you an incentive to try and play with others.
was also thinking lack of online may just be because any amount of lag would make a game like this, ie a precision platformer, practically unplayable (judging from my experience with little big planet online). then again there have been fighting games with online multiplayer so they should have at least tried.
I'm only going by what Miyamoto and Nintendo themselves have stated. Miyamoto said himself yesterday that it's a single player game. It would suck if I couldn't complete the game 100% in single player mode alone. Perhaps the game modifies itself (like item locations) on-the-fly based on how many players are in the game? I guess we'll see.
You can always use the propellor suit to get the out of reach coins!
Iga_Bobovic said:You can always use the propellor suit to get the out of reach coins!
Good point! I forgot about that.
travo said:I don't really like the MP aspect. Looks too similar to Four Swords.
Sucky, sucky Four Swords...
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Tell me to get back to rewriting this site so it's not horrible on mobile
Official Trailer
IGN Videos: Seven (so far) off-screen gameplay videos
IGN's E3 Hands-on Preview
Coming: Holiday 2009
Single player mode, and optional muliplayer with up to four people.
Miyamoto confirmed: No online play
and PLAYABLE YOSHI'S TOO!!! W00t!!!