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Tell me to get back to rewriting this site so it's not horrible on mobileaspro said:
#3 While motion controls will be the predominant interface there is a Wii-mote only option with no motion controls (YES!)
Hells yes if true.
Needs on online mode too and a cheapish price.
gamingeek said:aspro said:
#3 While motion controls will be the predominant interface there is a Wii-mote only option with no motion controls (YES!)
Hells yes if true.
Needs on online mode too and a cheapish price.
That's according to Trey Smith (who told Nintendo Power), I guess he is the creative lead on the game. Pricing, if it's $39 that sounds about right.
Let's hope EA advertise it.
I think if its done just right and has wi fi play it could do really well.
bugsonglass said:i must be the only one here who hates that artstyle. i've never liked the use of pictures as graphics without even smooth frame transition. hated pit-fighter and mortal combat etc.
The games then were using it as a trick to try to make their visuals look more advanced, and it did look kind of crappy artistically. Here it's a stylistic choice that I think really works.
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Tell me to get back to rewriting this site so it's not horrible on mobileIf it was made multiplatform I don't see why it would be a downloadable title for XBLA and PSN. They'd be destroying the sales of the Wii version like that, why would people pay $50 or even $30 if the game's real value is only $15 as seen on the download services? It would be a pretty crazy price difference.
I see no real reason for it to not go multiplatform eventually, but I don't think they would handle it in this way, especailly when the project was first started with Wii in mind. Why end up killing it completely on the platform with such choices? I suppose it shouldn't surprise us if it still happens considering how publishers have handled the Wii.
It would only really be justified if it's both a great game and it fails horribly (I doubt it would help gain profit all that much), similarly to Dead Space Extraction, except that game wasn't worth the $50 as good as it may have been, so the download release might help it gain some momentum by finally showing its real value to the customer - it should have been at least half price on Wii as well from the start to say the least, it's not replay friendly like other shooters.
Agnates said:Dead Space Extraction, except that game wasn't worth the $50 as good as it may have been, so the download release might help it gain some momentum by finally showing its real value to the customer - it should have been at least half price on Wii as well from the start to say the least, it's not replay friendly like other shooters.
Yeah, its good, but just too short and not replayable because you sit around listening to chit chat when you want to be blasting on replays and the chit chat free mode sits you in a single environment and gets old after 2 minutes.
NBA jam does seem to be in development for multiplatforms, but really having it as a cheap download on PS3/360 makes no sense and would just kill sales of a retail wii version.
Okay so nothing confirmed yet... that's good, as I thought it was seriously degraded it's chances on the Wii. I don;t think Nintendo Power would have given them the cover if it were not exclusive (though now they are run by Future Publishing and not Nintendo itself they may).
Serious sour grapes from the non-Wii community for putting out there it's going to be DL on there systems (the underlying message being that wii games = baby games and if a wii exclusive comes to their manly systems it had better be in the form of an inexpensive, downloadable baby game).
NBA Jam, the arcade classic that also had much success on the 16 bit home console scene is back in the form of a Wii exclusive.
For those of you unfamiliar with the series, it is an arcade-style (read over-the-top) basketball game with two-on-two action. It's roots are with the now defunct Midway company, which took their Arch Rivals engine and applied digitized images of real-life NBA athletes to the sprites. Mark Turmell was the creator of the game with John Tobias (of Mortal Kombat fame) working as the art director. Turmell had hired Tobias as an art director for the arcade classic Smash TV.
Okay, so what do you need to know about EA's iteration of NBA Jam?
#1 -- It's using an artstyle that has not been seen in gaming before. Keeping true to NBA Jam's heritage actual photo's will be used for each players face (seven per character - 3 for running, 2 for dunking, a sad face and a happy face).
#2 As seen above there will be a big head mode.
#3 While motion controls will be the predominant interface there is a Wii-mote only option with no motion controls (YES!)
#4 The developers, while being respectful of NBA Jam's past (by consulting with Mark Turmell, the series creator) are pretty disdainful of the Wii following, saying of the typical Wii user, "They're looking for a 15 minute fix or a situation where they've got a bunch of people over and they want to play together." Fuck you Trey Smith. This is why third-party games fail on the Wii. Some Wii owners aren't trying to cram 15 minutes of gameplay in between pilates and picking up the groceries.