phantom_leo said:Quick Monster Hunter Tri impressions.
Don't play it with motion controls. Don't play it using the right stick to attack.
The level of detail is unmatched on the Wii. The landscape is beautiful, the environments are varied. The monsters themselves are detailed, colorful and animated totally realistically!
Just watch what happens when you attack a younger monster in front of its parent! Try not to feel bad when you see a monster in its death throes!
The action is a bit daunting at first, you have MANY weapons choices to start with, all of them play differently.
The PLAY, though, is ACTION a-la PSO... thankfully NOT turn-based like White Knight Chronicles!
I only played a few minutes and walked away completely satisfied I will be playing a meaty, deep and fantastically well-done MMO style game on my Wii come April!
phantom_leo said:The more I play Monster Hunter the more FLOORED I am!
The depth of the game. I CAN'T BELIEVE IT'S ON THE Wii!
The graphics of the game. I CAN'T BELIEVE IT'S ON THE Wii!
The Hard-Core-ed-ness of the game. I CAN'T BELIEVE IT'S ON THE Wii!
PS3 doesn't have a game like this. 360 doesn't have a game like this! I CAN'T BELIEVE IT'S ON THE Wii!
What a dramatic change of pace to what's typically on there. How completely unexpected! I CAN'T BELIEVE IT'S ON THE Wii!
I think we are going to be hearing those very same words again and again the first half of this year!
"I CAN'T BELIEVE IT'S ON THE Wii!"
phantom_leo said:Go to Capcom.Com/MonsterHunter to download the Demo Manual. The poster that comes with it ONLY covers the Wii-Mote and that's just NOT going to cut it!
Even if ONLY to see the varied weapon selection in the game, download it anyway!
You got a Sword and Shield.
You got a Great Sword.
...a Long Sword.
...Hammer.
...Lance.
...(the transforming) Switch Axe. (Sword to Axe and back! More than meets the eye!)
...and the Bow Gun. (Yeah, this game has Fire-Arms too!)
There are a few different variations of most of these weapons besides what's listed! (Like a Heavy and Light Bow Gun, for example!)
All of these play differently...
...Wow!
I've avoided this topic mostly because I've wanted this game for years and years and years... (I missed the PS2 version and regretted it since!)...
...and reading all of this would have been comparable to Chinese Water-Torture when it came to the wait time before I could get it.
I've seen the posts of the pics from the game in Weekly News and on the rare occurence I popped in here for a moment.
I NEVER believed the graphics looked the way they did in the screen shots. I thought "doctored" whenever I looked at them.
NOT SO. The game ACTUALLY looks as good as the pics. Even BETTER in motion! I am totally impressed!
Vader, Pay Attention:
The combat plays like the ORIGINAL Phantasy Star Online! It's more about timing based combos than anything else. It IS real-time, Thank God! I got worried when I played White Knight Chronicles that turn-based was becoming the trend. Not so here!
I don't know if you can switch weapons with the same character yet or if the character class you pick at the beginning is the one you have to stick with --BUT-- the different weapons are incredibly inventive and play differently and --ALL-- are worth experimenting with! I can't wait to try the Bow Guns! ALL the different weapon styles are available to try in the demo!
I can't wait to see how the actual hunting and gathering aspect works. The demo is only 20 mins so it doesn't even begin to scratch the surface of what this game offers. Regardless, I am STILL incredibly psyched!
Just to note, Two other things:
(1) It seems as if there are "Photon Art" like Super Attacks in the game, too. I haven't been able to successfully pull one off yet. The Long Sword seems to gather "Spirit Energy" as you land successful hits and that leads to ITS Super. I'm pretty sure all the weapon-sets have something similar.
(2) There's a tiny price to pay for the exquisite graphical quality. The overall world is HUGE, yes --BUT-- it's broken up into smaller "chunks" that need to load pretty frequently. The load is quick and I think it's a perfectly acceptible price to pay for all of the incredible animation and all the advanced AI going on in the background of this game!
To answer some questions posted throughout this topic over the past year:
(1) That little pumpkin guy you all were talking about (I believe) will be your companion in the single-player game. I have no idea if he will stick with you always or if he just serves as a Tutorial for starting players, but I'm pretty sure that's what it is.
(2) For those of you who may not know this game --->DOES NOT<--- require the use of Friend Codes --AND-- will be --->FREE<--- to play online!
(3) Those numbered sections on the map you may have noticed in some of the pics, those are where (roughly) the game needs to load. Numerous, but not bad.
phantom_leo said:
(2) There's a tiny price to pay for the exquisite graphical quality. The overall world is HUGE, yes --BUT-- it's broken up into smaller "chunks" that need to load pretty frequently. The load is quick and I think it's a perfectly acceptible price to pay for all of the incredible animation and all the advanced AI going on in the background of this game!
Yeah I've seen the loading in videos. In its favour it's very fast, on the other hand when your nice game world is broken up by a loading screen it really breaks the illusion of the massive world. Why didn't they just use the Zelda technique? Create an artificial break in the eyeline, a funnel point, fade screen slowly and then fade in to the new area?
I've already browsed through the pages now and posted a few answers to some questions asked throughout.
I'm still trying to avoid seeing all the pics, though; kinda ruins the game if you see everything it offers before you get the actual game in hand!
And yes, any character can use all types of weapons and armor, it's the gear that makes you what you are, not vice versa, so any gear you use, your character becomes the appropriate, uh, user. It's up to you to learn to use the weapons, not your character to have some arbitary skill statistic. You get the experience yourself as you play and become better at it and learn the usefulness of each specific attack and maneuver available.
bugsonglass said:Leo will you be my hunting buddy?
I thought you were suppossed to be my dive buddy?
gamingeek said:Is swimming in the demo?bugsonglass said:Leo will you be my hunting buddy?I thought you were suppossed to be my dive buddy?
Yes. Tried to avoid it as much as possible, of course. Bugsie's gonna have to hold my hand when I go in the water in the proper game...
phantom_leo said:gamingeek said:Is swimming in the demo?bugsonglass said:Leo will you be my hunting buddy?I thought you were suppossed to be my dive buddy?
Yes. Tried to avoid it as much as possible, of course. Bugsie's gonna have to hold my hand when I go in the water in the proper game...
Don't trust him, as soon as you're waist deep he'll let go.
gamingeek said:Don't trust him, as soon as you're waist deep he'll let go.
WAAAAAAAAAAAAAHHHHHHH ! ! !
...big meanie ! ! !
I just earnestly tried to kill the Raptor-like monster and...
...WOW...
The last 20 minutes have completely cemented this game for me and has shown how utterly UNLIKE everything else this game truly is!
The monster was nothing but fierce at first. It runs around with a pack of its young and going anywhere near them makes YOU the prey! I threw down some poisoned meat first. That didn't work, it was entirely focused on me. I lost to it quite a few times. I LOVE how you are unceremoniously dumped (literally) back at your camp when you are defeated!
Went back again and equipped some paralysis knives. Hit it once and it staggered for a second. Killed a few of its young. It came lashing at me with its tail twice as angry as it was before. Got a few more strikes on it, killed the rest of its young, it retreated to another zone.
Followed it there. Got killed again. Dumped. Worked my way back. Five minutes left on the clock. Threw some more knives; they appear to have a bit of a compounding affect; it's head reeled as I landed a few more blows. It went down and starting writhing on the floor. I mistook this as death throes and let down my guard.
It sprang back to its feet and came after me again. Noticeably slower than before. It was fatigued! Used a few potions, determined to beat it before time ran out. Landed a few more blows. It turned around. LIMPED away. I couldn't believe the realistic motion I was seeing. It got far enough away from me at that point and retreated into a hole I could not follow it into, to another zone. The demo ended.
You have to plan for each battle. You need to evade, block and use your resources wisely. You need to be a hunter. You need to pursue your prey. These battles are NOT easy. No "hit the red spot three times to kill your foe" here! This game is gonna make you WORK and EARN your victories. Throw in the gathering, crafting and online questing. Damn! Damn! Damn!
I can't believe this is on the Wii!