Forum > Gaming Discussion > Epic Mickey: Wii exclusive! GameInformer has the scoop!
Epic Mickey: Wii exclusive! GameInformer has the scoop!
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Fri, 30 Oct 2009 13:53:20

SteelAttack said:
I'm a tad disappointed by the aesthetic approach the game shows in the first direct-feed batch of screens. It's in a stark contrast with the eerie, darker tone showed by the first images of concept art that got me going the minute I saw them.

Of course, it can be argued that concept art is precisely the way the dev team and designers have to know how far can they push the envelope on the game they're making, and that it would have been naive to expect the same approach or content in the actual product.

Still, a lot of the "wow" factor that kicked in the minute I saw the first leaked concept art is gone now while I browse these screens. Placeholder textures (hopefully) aside, the art direction and color palette are no different from any two-bit platformer, and besides the animation, there's not much more I am looking forward to in regards to upcoming information on this game.

Yeah Spector said that basically Disney wouldn't allow the steampunk if you read the stuff I've posted.

http://www.1up.com/do/newsStory?cId=3176700

Warren Spector Addresses Disparity Between Epic Mickey Concept Art And Screenshots

Concept art is usually always better than in game and it got uber hype because of it. Unless it was a 2-D Muramasa type game I donk think it could match that either way. It does seem like Disney has sanitized the look.

However if the game looks like this:

2chrlmh.jpg


With this animation:

I think it could end up looking good considering that it launches in late 2010.

I dont think you should dismiss it on its looks, if you check out the Eurogamer preview I posted above, it sounds like it has some nifty mechanics.

Edited: Fri, 30 Oct 2009 13:56:54

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Fri, 30 Oct 2009 20:32:59

http://uk.wii.ign.com/articles/104/1040693p2.html

"Although we only saw a relatively brief selection of in-game footage at Epic Mickey's official launch, it's already looking impressive from a visual perspective. Lighting effects are yet to be implemented, but Epic Mickey's twisted take on familiar Disney fare shines thanks to creative art direction and beautiful animation work. Junction Point might playing it coy when it comes to some of the game's grander innovations but, based on initial impressions, Epic Mickey's already shaping up to be a frankly fascinating endeavour. There's some big talk around the game's core concepts for sure but it looks like Mickey Mouse is in very good hands."

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Sat, 31 Oct 2009 14:02:30

You'll want to watch this NOW before Disney have it taken down like they did with the other video.

http://wii.gamingmedia.de/downloads,id3200,event_disney_micky_epic_pressekonferenz.html

Wow, the animation is incredible actually.

Edited: Sat, 31 Oct 2009 14:20:23

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Sat, 31 Oct 2009 14:36:10
Watched. I don't think I can want this game more than I already do.
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Sat, 31 Oct 2009 15:02:56

phantom_leo said:
Watched. I don't think I can want this game more than I already do.

I think that's the  best animation I've seen in any game, period. I dont like the idea of linear sectioned off levels though. I want it to be an adventure game.

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Sat, 31 Oct 2009 18:37:03
gamingeek said:

phantom_leo said:
Watched. I don't think I can want this game more than I already do.

I think that's the  best animation I've seen in any game, period. I dont like the idea of linear sectioned off levels though. I want it to be an adventure game.

Well, no, because you didn't see the animation in a game -- you saw concept animation without a setting.

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Sat, 31 Oct 2009 18:47:24

Yodariquo said:
gamingeek said:

phantom_leo said:
Watched. I don't think I can want this game more than I already do.

I think that's the  best animation I've seen in any game, period. I dont like the idea of linear sectioned off levels though. I want it to be an adventure game.

Well, no, because you didn't see the animation in a game -- you saw concept animation without a setting.

Huzzah!

http://www.eurogamer.net/articles/disney-epic-mickey-preview

He shows videos of Mickey's in-game model composited onto classic cartoons, aping the elastic, expressive, somehow graceful stretching and scampering of the original drawings with amazing faithfulness. It's there in the in-game footage we see, too, and is already easily the best cartoon animation in any non-Nintendo game of recent years.

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Sat, 31 Oct 2009 18:50:00
gamingeek said:

Yodariquo said:
gamingeek said:

phantom_leo said:
Watched. I don't think I can want this game more than I already do.

I think that's the  best animation I've seen in any game, period. I dont like the idea of linear sectioned off levels though. I want it to be an adventure game.

Well, no, because you didn't see the animation in a game -- you saw concept animation without a setting.

Huzzah!

http://www.eurogamer.net/articles/disney-epic-mickey-preview

He shows videos of Mickey's in-game model composited onto classic cartoons, aping the elastic, expressive, somehow graceful stretching and scampering of the original drawings with amazing faithfulness. It's there in the in-game footage we see, too, and is already easily the best cartoon animation in any non-Nintendo game of recent years.

You still haven't seen it

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Sat, 31 Oct 2009 21:41:16

Yodariquo said:
gamingeek said:

Yodariquo said:
gamingeek said:

phantom_leo said:
Watched. I don't think I can want this game more than I already do.

I think that's the  best animation I've seen in any game, period. I dont like the idea of linear sectioned off levels though. I want it to be an adventure game.

Well, no, because you didn't see the animation in a game -- you saw concept animation without a setting.

Huzzah!

http://www.eurogamer.net/articles/disney-epic-mickey-preview

He shows videos of Mickey's in-game model composited onto classic cartoons, aping the elastic, expressive, somehow graceful stretching and scampering of the original drawings with amazing faithfulness. It's there in the in-game footage we see, too, and is already easily the best cartoon animation in any non-Nintendo game of recent years.

You still haven't seen it

"You truly are annoying"

That's one of the funniest bits from a Prince Valiant episode. Nyaa

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Mon, 31 May 2010 20:10:38

gamekyo
Epic Mickey, the game which will put us into the skin of the famous mouse will be present at E3, which will be held next June. L' rubbery aspect of the play, presented on the first images, had disappointed d' more of it; one, after the diffusion d' artworks of the play, which gave a style steampunk to l' universe of the Disney films.
If we recently learned with relief that the levels presented on the known asone will be quite present in the play, it seems that the developers of the studio Junction Point want to reassure all the fans. Indeed, of many rumours currently circulate on Epic Mickey: The version presented to the living room of Los Angeles should have large improvements and n' to have more large-thing to see with the images presented jusqu' with aujourd' today. An excellent news for all the players disappointed by the first outlines of the play, which seemed well far from l' universe promised at the base. Because even if l' environment steampunk n' is not with go, we can all the same hope to discover the play under another day. In addition, a rumour would locate the exit d' Epic Mickey with next September 17 (for the United States), but that remains to be confirmed.

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Mon, 31 May 2010 22:06:19
Cannot wait for this game. I bet we'll see some good footage of this at E3. I'm trying to put myself in media blackout mode but there's still so much about this game I want to know.
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Thu, 17 Jun 2010 21:48:12
I can't see me not getting this game.
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Thu, 17 Jun 2010 22:23:37
It looks rough still but it's getting there. They really need to make Mickey's movement and animations and jumping perfect though, it looks a bit off here, doesn't move tight like Mario. Making the visuals shinier would help too. They did take from Galaxy the part where the character is still visible like a shadow kinda, when behind objects, so you can sitll see him. On the other hand the camera seems kinda manual here. They should probably make it automatic like in Galaxy, always matching the area perfectly... Or at least let you turn it with the cursor, using the d-pad to rotate it as listed in the controls screen would be weird, like Crystal Bearers... Promising stuff though.
Edited: Thu, 17 Jun 2010 22:24:33
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Fri, 18 Jun 2010 06:45:55
Screens look awesome to me.
Edited: Fri, 18 Jun 2010 06:46:39

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Fri, 18 Jun 2010 11:19:15

SteelAttack said:
I'm a tad disappointed by the aesthetic approach the game shows in the first direct-feed batch of screens. It's in a stark contrast with the eerie, darker tone showed by the first images of concept art that got me going the minute I saw them.

Steel are you back on board?

The only thing that slightly bothers me is that there only seems to be platforming in the 2D sections. The rest of it looks like an adventure game?

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Fri, 18 Jun 2010 11:59:42

gamingeek said:

The only thing that slightly bothers me is that there only seems to be platforming in the 2D sections. The rest of it looks like an adventure game?

Yup.


Warren Spector said:
It's funny -- a lot of people on my team thought for a long time that we were making a platform game too, and I was sitting back like, "Heh heh heh. I will spring this on them soon." [Epic Mickey] isn't actually a platform game. It is in fact a game designed to confound marketing people, just like Deus Ex was a game designed to confound marketing people. We won Best RPG, Best Story, Best Action, Best Stealth, Best Shooter with Deus Ex, and similarly, this game is a mashup of action/adventure, inspired by the Zelda games that I absolutely adore, platforming inspired by the Mario games that I absolutely adore, and roleplaying games like Deus Ex and other games that I've worked on. It's really a combination of all things. And to some extent, how you choose to interact with the world can determine how much of each of those games it feels like. But really, for me, it's much more of an action/adventure, and the game is really starting to feel like those classic action/adventure games that I've played and love so much.

link

Edited: Fri, 18 Jun 2010 12:09:47

The VG Press

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Fri, 18 Jun 2010 12:44:52

I was literally just about to post that. Sounds cool.

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Fri, 18 Jun 2010 20:43:45

gamingeek said:

The only thing that slightly bothers me is that there only seems to be platforming in the 2D sections. The rest of it looks like an adventure game?

What? I thought you were the person disappointed that DK Country was 2D with no adventuring?

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Fri, 18 Jun 2010 20:48:49

angrymonkey said:

gamingeek said:

The only thing that slightly bothers me is that there only seems to be platforming in the 2D sections. The rest of it looks like an adventure game?

What? I thought you were the person disappointed that DK Country was 2D with no adventuring?

I'm not getting the implication?

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