Holy Shit. Since 2002 I though I knew what Freedom Force was, but I didn't. I've been confusing it for Freedom Fighters!
https://en.wikipedia.org/wiki/Freedom_Fighters_(video_game)
Is Freedom Fighters considered to be a good game?
aspro said:Holy Shit. Since 2002 I though I knew what Freedom Force was, but I didn't. I've been confusing it for Freedom Fighters!
https://en.wikipedia.org/wiki/Freedom_Fighters_(video_game)
Is Freedom Fighters considered to be a good game?
Coincidentally, both Freedom Fighters and Freedom Force were relatively well received at the time, and are now cult classics.
That's Said, as a person who prefers an expansive overworld to explore rather than dungeons, this has always been a favorite.
I loved WW from the first day. The only thing I didn't like was the search for the tricot was pieces. They dragged down that part of the game. The rest is gold.
Skyward Sword was great and a lot of fun at the time. I believe it was even my goty. However, after Breath of the Wild I do not believe I could return to it and enjoy. BOTW is so much better in my opinion.
Foolz said:Coincidentally, both Freedom Fighters and Freedom Force were relatively well received at the time, and are now cult classics.
Freedom Fighters was fantastic. IO Interactive were on a role back then in the days before Kayne & Lynch. I still have FF on the og Xbox. It's too bad they never did a sequel.
robio said:cute child Link.
This was more the issue than anything else. The art style was cool as hell but making Link literally look like a kindergarten kid, when you've already shown off an even more mature Link than OOT.....AND you're console is about to go head to head with the Xbox & Master Chief.....well, it made them look very out of touch at the time. This was also when Rare was still part of Nintendo & they had shown off cute & cuddly cell shaded Joanna Dark for the next Perfect Dark too. It was like wtf are these guys doing?
If they had used a darker theme like we've seen in many other cell shaded games since then, I don't think the backlash would have been so strong.
Regardless of all that though, the game itself while good is far from the best Zelda game. The art style is the only reason anyone cares about it anymore.
This reminds me that I really need to play through Wind Waker HD on the Wii U. I played through a fair portion on the GameCube version but got sidetracked and never finished it. I need to rectify that mistake.
edgecrusher said:This was more the issue than anything else. The art style was cool as hell but making Link literally look like a kindergarten kid, when you've already shown off an even more mature Link than OOT.....AND you're console is about to go head to head with the Xbox & Master Chief.....well, it made them look very out of touch at the time. This was also when Rare was still part of Nintendo & they had shown off cute & cuddly cell shaded Joanna Dark for the next Perfect Dark too. It was like wtf are these guys doing?
If they had used a darker theme like we've seen in many other cell shaded games since then, I don't think the backlash would have been so strong.
Regardless of all that though, the game itself while good is far from the best Zelda game. The art style is the only reason anyone cares about it anymore.
While the art (and narrative) are certainly worthy enough for people to still care about it without needing any other reason, some of the dungeons are top tier Zelda (the forest one with all the flying is super fun) and some of the boss fights are as well (final battle against Ganon, for instance), not to mention it has by far the best setting and exploration. Sailing may not have been for everyone, but it was a perfect combination of mystery, relaxation and excitement for me, and if you were into mapping the entire ocean as I was, then the triforce quest wasn't really in the least bit jarring, either; though criticism of it is more valid than most criticism levelled at The Wind Waker.
I loved Wind Waker back in the day. I enjoyed the sailing and the general daftness of it all. There was so many character in everything. But yes, it was too easy and there were too few dungeons. The triforce hunt, while clearly padding, didn't bother me much. It was a treasure hunt in a game about sailing and pirates, it made sense. Having to buy the maps from Tingle however, did not.
Skyward Sword was a mixed bag for me. I didn't care much for the 'proto-races' that appeared in the game. The weazles, the squid like Zora, ... The gameplay however was very good, with enemies that required specific kind of slashes. The battels against Grihahim were excillerating as well. The final boss was a dud though. I always felt that this game was held back by the feeble processing power of the Wii. In cutscenes the impressionist style they were going for was realized so much more fully, with all kinds of particle effects and post processing that just wasn't possible during gameplay. If this game ever sees a remake I hope Nintendo will add in all the graphical flourishes that the Wii just couldn't cope with. All in all I enjoyed the game, but it wasn't as memorable as most other mainline Zelda games.
My major problems with WW were the easy difficulty, the fetch quest & the constantly having to play the flute to change the direction of the wind. It got really aggravating to me towards the end. You could tell they just kind of rushed it out the door.
23. Final Fantasy 7 and 8
I was a Genesis guy so I totally missed out on the FF craze of the SNES. I never really played any RPGs, my one experience with one was Dragon Warrior on the NES which I enjoyed but was turned off by the turn based battles. Still the idea of traveling a world and battling interesting beasts was very alluring. I think I tried Phantasy Star once on Genesis and was instantly turned off by how slow it all was. So RPGs didn't interest me until they looked like the most state of the art game of all time. Enter FF7, the landmark game that made RPGs mainstream and was a major part of creating Sony's dominance. FF7 going to the PS1 was the biggest shock of that generation, it signaled the end of Nintendo's grip on third parties. One reason was the catridge based N64 couldnt handle the space needed for Square's epic, they needed 3 discs to contain this massive game. FF7 harkens back to a time where the ambitions of the developers were huge, sure we get gigant 100 hour games all the time now but their world is no where near as varied as FF7. A game with what has to be hundreds upon hundreds of pre rendered backgrounds, fully detailed and totally unique from one location to another. A game with a true overworld with an airship to explore. A game so vast that to remake it today will take multiple games and many years to complete.
The hype around FF7 was something else, I remember all the magazine spreads, the commercials, the looks of this game was unlike anything. It felt like the first true video game summer movie event with new visuals that we could never dream of before. I was swept into the hype, here I am wanting an RPG on day one, a genre I had not cared of before. From the opening moment with that train arriving and that iconic music playing I was transfixed. FF7 was an adventure of a lifetime, its cast is iconic, the music legendary, the world unmatched in its beauty. What I loved most was how this game let you play everything, whether it was a bioke chase or a seige of a mountain base, all of it was playable in some form of mini game. It wasn't just get into turn based combat which there was a ton of, the game constantly surpised with gameplay moments that were different. Entire chocobo racing mini games, breeding even that tied into the games biggest secrets, the summons. Secrets upon secrets, it hit every note I love about exploring and understanding a game world. The story was fantastic as well with one of gamings greatest villains, I still recall spending close to an hour with the incredible final battle, one of my favorite memories of that era. FF7 encapulates the PS1 era perfectly, it was that kind of ambitious development that made the era so special.
A year or two later they did it again with FF8. This time the graphics were taken to new heights as they didn't look like lego people, they were rendered as they should look in battle and cutscenes. The backgrounds more detailed than ever and the cutscenes were rivaling what was happning in movies. I was beyond hyped for FF8, FF7 quickly became one of my all time favorite games so I had to have the sequel immediatly. I still remember the day after school where i went to game store and bought FF8, took it home and read the manual as I always did first out of tradition and then put in the first disc and was floored by the opening sequence. I loved the school setting, felt like some sort of X-men like training ground with a huge explorable ship. All the elements that made FF7 so great to explore were still around. Sure there is controversy with the odd junction combat system where you need to absorb "ammo" from enemies, it was not a well conceieved system but it still lead to some great battles. It had one of my favorite mini games of all time, a full fledged card battle within the game, I put so much time into Triple Triad.
What FF8 did great was create epic movie like moments. To me the assualt on the home base is one of the greatest moments in gaming. It's that kind of exciting thrilling setpieces that stand out in games, its what makes Uncharted and MGS so memorable and FF is not afraid to dabble in moments like that. These two games made me a FF fan for life and I have played every one since. I do not like how the overworld has shrunk over time, how worlds lost that magical variety they once had, how parties started to shrink. While the graphics have gotten insane the scale of the games have never reached the grand epic feel of FF7 and 8.
Now we're talking. Loved both of these.
I wasn't a huge RPG guy either, before FF7. Never had any RPG'S on my Snes, and the only one's I played on the Genesis were Phantasy Star 2 & Faery Tale (which I loved both of them). So to me, FF7 was on another level and something I had never experienced before.
Also, remember how they released Final Fantasy 8 on the same day as the US launch of the Dreamcast? That was pure ruthless sleaze.
I tried to like Final Fantasy 8. I really did. I probably made it 75% of the way through before I just called it quits though. Maybe even further than that. It couldn't have been too much left before I hung it up. That said Triple Triad was awesome.
FF7 was epic though. I almost just bought it again for my tablet, but I think there are still some bugs that the mobile version has that S-E never bothered to fix.
I preferred VIII's combat system. And everything else about it, too. FFVII is an all-time favourite as well, though.
In spite of that I've never finished either of them.
One thing about every FF until the last few...they always have perfect difficulty balance for the boss fights UNTIL the last 1 or 2 of the game. Then all the sudden you're underpowered & have to spend 5+ hours running in a circle to get in enough fights to level up enough that you can actually finish the damn games. That always annoyed me. Like they just had to make sure the game was going to take people at least 50 hours to beat. Even if 5 hours of that is running in a circle.
edgecrusher said:One thing about every FF until the last few...they always have perfect difficulty balance for the boss fights UNTIL the last 1 or 2 of the game. Then all the sudden you're underpowered & have to spend 5+ hours running in a circle to get in enough fights to level up enough that you can actually finish the damn games. That always annoyed me. Like they just had to make sure the game was going to take people at least 50 hours to beat. Even if 5 hours of that is running in a circle.
Yup, I couldn't be arsed with grinding to finish them lol. Though I think I may have also got lost in one of them...
The first FF I finished was X, and I never ran into grinding issues for some reason; maybe because I pretty much 100%'d it.
22. The Witness
The greatest puzzle game ever made. Lets just start there, its hard to describe the genius of this game and how it presents its concepts for the player to discover organically. There is no direction, no instructions, little to no story, you are simply dropped off on an island and you discover what to do on your own. It starts with some power lines on the ground that lead to panels that you interact with through line puzzles. Yes for the misinformed you may say this is a game all about line puzzles but that would be a gross understatement. The lines are the method of input to solve these puzzles, much like a pen and paper would be the method to solve any written puzzle. Each panel builds on the concept on the one before it, introducing one new variable, one new rule that start to compound with the other rules to more and more complex puzzles until you reach the end of that line panels... then you are on your own.
Its an "open" island in the way a metroid game is open, you can go anywhere in the world when you have all the skills, but in this game the skills are simply knowlege. You can unlock ANY location if you know the solution, nothing is stopping you, you simply have not learned what you need to learn. Its a beautiful thing, like how Link finds a hookshot and now all these possibilities are open, when you learn what four colors dots on a graph mean its like finding that hookshot but for your brain. The game is all about the scientific method, from the way every puzzle is presented to the way the story is unfloded from quotes of the greatest scientific minds in our history, this game is a celebration of SCIENCE. And it is not afraid to bring in religion into the discussion, now all of this is in the "background" but as you explore you will slowly see all the themes Jonathan Blow is trying to convey and he does so masterfully. In every aspect this game is a masterpiece in design.
So you have the metroid like world but thats only fun if the areas you access feel different and boy does this game do that in spades. You start off in a nice meadow and then end up in a desert world complete with a huge pyramid filled with new puzzles. Every area is a new style of puzzle and the run the gamut of so many senses and concepts. Throughout the game you will cover sight, sound, light, time, math, perspective, its incredible how varied the puzzles get. Plus this isnt basic stuff, prepare to have a notebook, prepare to do some math problems, it will test every aspect of your logic skills. It is what every puzzle game should strive to do.
Then there is the big reveal, a game wide mechanic that was there from the second you start the game right in your face. If you dont figure it out on your own it is revealed in a grand moment that could easily be considered one of the greatest a-ha moments in gaming history. If you do figure it out before hand (as I did) you feel proud, so its a win win. This is the ultimate puzzle game where every aspect is perfectly honed into a beautiful package that stimulates curiosity, exploration, ignenuity and simply makes you think. It is brilliant.
21. Phantasy Star Online
The year is 2000, the internet is finding its footing and most have some kind of 56k access and DSL is starting to grow in popularity. Online gaming has been a thing on PC for many years but for consoles it basically was uncharted territory, that is until Sega designed a console from the future that had a built in modem. The Dreamcast held the promise of online gaming on consoles, as easy as just logging in through your ISP. The first year the DC didn't really use it much but in the year 2000 Sega's online game lineup was released and it was mindblowing for us in this new frontier. In comes PSO, their flagship RPG series went online in a way no RPG had at the time. There were MMOs already but this was more action oriented and was not a persistent worlds. It was basically a loot game that plays out with a party of four right there on your console, the result is the most addictive online experience I have ever had.
PSO works because the game was a blast to play. There were three species and three classes each to mess around with which boils down to sword class, mage class and range class. I am a sword guy so I started with that but dabbled with mage as well. The sword is like a lightsaber so of course that was a plus for me, as you play you earn a ton of cool weapons. Dual daggers, staffs, large swords and double bladed lightsabers (episode 1 just came out so it was very popular), gear world drop from enemies and from chests and when you see a red box you had to grab it quick for that legendary weapon. The combat wasn't super engaging, it's not as fast as an action game but it all worked really great where you approach it like a diablo like game but with better level and enemy design. The star of the game were the epic boss battles which are classic action game battles against giant dragons, huge fish thing in a lava factory, crazy robots and more. These tested teamwork to its limits but amazingly the entire game could be soloed as well if you were high level enough.
But solo was not the point, it was to find three friends and go out and try to see how far into the game you could get. Communication was done by text and small drawings that pop up like a comic book. I bought a keyboard just for this game and it was instrumental in playing. A friend of mine from high school was my main battle buddy, almost every night for many months we got on, school night, weekend, didn't matter we got on. We met others online which filled our team, eventually his little brother would join us too. We were a squad and we loved playing the game over and over again. It was just four levels long, took a good 2-3 hours to get through in one go but it had multiple difficulties. Some nights we would just pick a level or two and see what loot we could gather, others we attempt to beat the whole game in one go. I put hundreds upon hundreds of hours into this, it was a magical experience one that modern games just never captured.
A year or so later the DC was dead and PSO went to GC with episode 1 and 2. My friend and I got a modem attachment for the GC and paid the damn new subscription to play this online. Episode 1 and 2 was the best version of the game adding four new levels and bosses, new gear, and more leveling up possibilities. We got hooked all over again, putting in another 400 or so hours into it. Oh almost forgot one of the secret sauces that made this work, the mags, little AI helpers that float with you and provides aid. This was a whole mini game on its own, learning to feed it properly so it could grow and evolve into newer mags. The quest for the best mags and coolest loot made this a never ending game. What a magical time to be a gamer.
Meh