I read some of that earlier, but the thing is Days Gone was an unplayable bug-ridden mess when it was first released. It's not really fair to blame people for not buying a new ip at full price and especially since word of mouth was so bad.
I buy day one if I'm really hyped for something or it is a proven franchise. Mario, Metroid, and Zelda will always be day one. Days Gone 2 would have been since I enjoyed the first one so much.
Yeah I saw that too. While he’s not wrong he probably could have said it in a more tactile fashion. As for me I buy quite a few games at full price but I only have so much money that I can spend. Sometimes when I get around to buying a game it’s usually gone down in price unless it’s a Nintendo game.
I don't really see that changing for my perspective, but I would probably be more likely if digital games were discounted upon release. I'm about 50/50 when it comes to digital versus physical games, and as far as I'm concerned there's literally no reason why a digital game should cost the same at launch as a physical copy. The production, delivery, and stocking fees should be passed along to the consumer. Do that and bring the day one price of a digital game down by 15 or $20, and I might be more likely to buy it.
One of the statements this dev made is that "if you enjoy something, buy it at full price". I've read a lot of comments saying "but how do we know we'll like it if we haven't played it?"
Presonally I think that's a bogus retort. How do you know you'll like the food in a restaurant you haven't been to? How do you know you'll enjoy a book before reading it? etc. etc. It's a false argument.
The market has dictated that it's best to wait, I only get the big games I know I want to play immediately, everything else I wait. We know in a few months prices drop almost by half, what's the point. All these companies made this happen, not us.
I don’t know if it’s just me or not but it seems like more games have been holding off on dropping the price. Every so often they’ll go on sale but they seem to go back to the initial launch price after instead of getting a permanent price cut. Sekiro seemed to stay at its launch price for the longest time but every so often would have a sale.
Fuck no.
(With the exception of cheap indie games.)
Also, the dev's argument is even more bogus than the retort: if few people are buying games at full price, why are we bogged down in a overabundance of shitty sequels?
I wish few people buying games at full price would result in less complacent game development!
Cheap-medium indy games and Yakuza I pay full price for.
Most AAA games I want to play by the time I finish what I am playing they have dropped in price already.
If I get a indie game for free, if I like it I will make the effort to go buy a copy as well if it is available on Switch.
Yes, generally.
Fuck the Days Gone director. First and foremost that game did well, second of all just because people come to your game or ip late, on the first time, doesn't mean they wouldnt be day one buyers the next time. Maybe your concern isn't the consumers but why marketing couldn't get the game the bigger sales numbers it needed. Maybe your game just lacks what it needs to compete at the budget you want to work at. But its a priviledged as fucking take to ignore that this is one of the more expensive mediums out there, and people don't just have money all the time to be spending it on a vidoe game day 1. ANd shit its only 60 bucks in the US, it's some bullshit prices in other countries because these companies don't know how conversion works n shit. Fucking clowns.
Last one was Horizon Zero Dawn for me and that was ordered from the UK, so I wasn't paying the New Zealand price. I'd consider full-price for something I specifically want to support to help make sure it's seen as a success. Once a half-decade occurrence at this point, I think. And The Elder Scrolls VI, whenever that comes out.
By Miu Watanabe.
Seems that the Returnal selling for £70/€80 has sparked the debate about games prices again.
Raven also raised the point about Nintendo games not dropping in price. Do you think it'd be a better situation if games didn't drop in price, but RRP would be lower in the region of €40? And would it be impossible to shift the market away from heavily discounting games a few months after release?
Eurogamer had this article today in which a developer of Days gone was lamenting how people would be suprised that games wouldn't get sequels while at the same time waiting to bargainbin releases and thus negatively impacting those chances of sequels being made.
So my first question would be: do you buy games at full price? And if there's a game you're interested in, would you always get it at full price or are you inclined to just sit it out and wait for the price to come down?
And further down the line this becomes about how we have become accustomed to prices dropping fast and low, arguably a trend put on steroids with the rise of Steam and it's infamous sales.
How do you feel on the matter, and what would be an ideal situation?