I always get distracted with something else, and the pacing of the game isn't one to force you to keep playing it.
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Tell me to get back to rewriting this site so it's not horrible on mobilerobio said:I think he meant a love letter to an entire genre. That's how I read it anyway.
Yeah, pretty much. I hesitated about saying an entire genre, because I knew some wise-ass would come and say "turn-based JRPGs aren't a genre on its own" or something.
It seems I lost either way.
What's the good and bad?
I'm still waiting on the actual love letter part.
Is this what your love letters are like to your wife? An envelope marked "Love letter" that is empty inside!
Jesus fucking christ
The game. The game is crafted pretty much as a love letter to a series that gave Sakaguchi so many things. To an entire subgenre. This is like the ultimate classic Final Fantasy. Without having Final Fantasy in the title.
It has a very good musical score, relaxed pacing, classical turn-based combat, where you can take your time to sit back and plan your strategy on difficult foes, towns to explore, and the dream sequences, a series of memories that from time to time pop back into Kaim's head whenever he sees something that reminds him of something that happened a long time ago.
Those sequences are by far the most remarkable feature of the game, because even though (or precisely because of that) they are delivered through text, they tell some very moving stories and have their own superb musical pieces.
On the other hand, plot is as cliche as it gets with amnesiac lead character (actually, a bunch of them are amnesiac, lol), megalomaniac nutjob as main antagonist, some terrible VA (there are japanese voices, however), random battles, repetitive monster design. Awful dungeons.
Playing this game often reminds me of my very own young days.
Now the killer question:
Is it hard, for the Animal Crossing generation?
Nope. Not hard at all. A few dungeons can get boring, frustrating and confusing, though, but that's because of sloppy design more than actual difficulty. But on terms of overall difficulty, it isn't a complex game. Battle system is as straightforward as it gets, so if you made it through SNES and PS1 FF games, you're good to go on this one.
Just imagine the FF series continued with this game after FFIX.
phantom_leo said:...I don't get it.
Are you writing me a love letter?
You're the only one that can get away with this shit.
<3
SteelAttack said:phantom_leo said:...I don't get it.
Are you writing me a love letter?
You're the only one that can get away with this shit.
<3
So that's a yes then?
SteelAttack said:so if you made it through SNES and PS1 FF games, you're good to go on this one.
I never did
Finished disc 3 after all this time. Took a bit more than 10 hours to finally get in the groove again, but I feel I'm back on my feet now.
Now, with (most of) the world map at my disposal, and a boat/submarine, it's time to do some serious sidequesting and leveling up! Currently at Lv 36-37 with most of my characters, plan to reach at least Lv 70 before heading towards Grand Staff.
Too bad there's no overworld exploration, though.
Recently got back to it. I've put nearly 40 hours on this game, and played it on and off during the span of a good year and a half or so.
It's like a love letter to all old-school turn-based JRPGs, and very specially, to the Final Fantasy series, which shouldn't surprise considering Sakaguchi was leading the project. It has every little thing, good and bad, that made those games so enjoyable.
It's not a perfect game by any stretch of the imagination, but it certainly brings back so many good memories.