Archangel3371 said:We all just got “cucked”.
I’ve heard there’s a new term for that now...hotwife. Well, the man gives his permission so a little different.
travo said:I’ve heard there’s a new term for that now...hotwife. Well, the man gives his permission so a little different.
So we’ve all been “hotwifed”?
Finished Mechassault 2. What a crap game this was.
Maybe the multi-player was fun back in the day...I didn't have broadband for XLive so I couldn't tell you. But the campaign is crap. First game was much more enjoyable.
Borderlands is...not complete. The game is really long.
I beat Catherine.
I've been wanting to play this game ever since it's release way back in 2011. Because of this I was a bit weary when I finally managed to start it, as it was faced with some steep expectations. But just as the protagonist succesfully climbed the tower of his fears and doubts at night, the game overcame the towering expectations I had set for it. I found the game to be very entertaining, both the laid back conversations in the bar, the long cutscenes developing the plot and the actual gameplay of ascending the block towers. The steady succession of aforementionned 3 elements makes for a well paced game, although my inner authism spectrum had some difficulties when the promised ending on the 8th day didn't prove to be the end of the game.
During conversation with NPC's and before each tower climbing puzzle, you will be asked questions that act as a test of your personality, determining if you're a loyal type or not (more or less). The answers aren't always black or white and I tried to answer truthfully. In a nice touch, you get to see what everyone else answered on their original playthrough afterwards. This also brings me to my one gripe with the game: I felt cheated by the ending I got. Having a strong sense of commitment I had managed to stay 'loyal' through the whole game, but my last anwer just tipped the scale and I got stuck with Vincent chosing the fling girl in the end of the game. It was entertaining but not satisfactory to me.
score: 8/10, leaning towards a 9 as it's a unique experience and it excecutes on it's base premise well.
26. Legend of Zelda Link's Awakening
It was an all time classic and this remake proves it. Took a few hours, I thought maybe it doesn't hold up but once you get into the meat of the adventure its grips you in all the right ways. The overworld is a joy to explore especially now with all the quality of life improvements this version brings. It's a beautiful game with tremendous art style, far better than ALBW. The dunegons are sublime, Eagle Tower is an all time great dungeon. It's classic Zelda almost at it's very best. I'll score this the same I did LA back in the day.
Score: 9.7
27. Minit
This was free on Epic and I always wanted to play it. The concept is neat, you have one minute to make progress before you die and start from a checkpoint area. The game is top down like a zelda but its way more like an adventure game than Zelda game, combat is almost non existance. Instead you will be searching for items that let you access areas quicker or get to the next checkpoint station so your area of exploration can grow. The minute mechanic works well when solving puzzles in a certain area but when you are lost and need to explore it can be annoying. I felt this game just ended on me, I had no clue I was fighting the final boss until it was over. Neat game but nothing special.
Score: 7.0
28. Gears 5
Woah where did this come from. I grew bored of this franchise by 3, the gameplay is repetitive and there is only so much they could do with the cover shooting. I skipped 4, this is the first Gears I have played in years and wow what a comeback. The addition of the robot partner Jack adds a whole layer of strategy to the combat, now you can go stealth, or create a shield, hack enemies, set traps all while doing the normal running and gunning. Jack's upgrades serve as the rewards for all the side quests, yes this game isnt a gaint corridor, now there are semi open areas with actual good side quests. These quests lead to some of the best fights in the game and the rewards were worth it, thats a rare combination. The setpieces is where this game shines, there is a constant stream of new situations and big epic moments. At first enbemy variety is great but it stops adding new enemies about half way through. It makes up for it with some RE4 quality battle rooms where finally it feels they understand level design. Mix in a few good bosses and generally great responsive combat and you have one of the best shooters this gen. I didn't even try the multiplayer stuff, the 8 hour campaign was enough for me. Oh and its BEAUTIFUL.
Score: 9.0
Spyro the Dragon on PS4 is my first strictly 'completed' game since February.
By Miu Watanabe.
Té_Rojo said:Spyro the Dragon on PS4 is my first strictly 'completed' game since February.
Busy year? I've only beaten six games this year, though I have spent a lot of time playing and not completing games (such as Spyro).
I came in first earlier this week. Only thing that would meke this game any better is being able to come out against your friends.
9/10
aspro said:Busy year? I've only beaten six games this year, though I have spent a lot of time playing and not completing games (such as Spyro).
Started university so I haven't really felt like playing anything too much. I should get a few games done before I return next year.
By Miu Watanabe.
Beat Spyro The Dragon HD, which is cool because I never played this game outside of the demo back in the PS1 days. Having limited funds back then, I figured Spyro wasn't going to compete with the big N64 platformers so I skipped the series, even though I liked the demo & the idea.
Now having played it, I see I was mostly right, but it is a fun little Banjo clone with it's own vibe. You can see how this paved the way for Ratchet & Clank on the PS2. They did a really nice job on this update...graphically this is on par with Yooka Laylee easily. One of these days I'll have to get around to Spyro 2 & 3. It's a shame Insomniac doesn't have the rights to this anymore. Would love to see a PS5 game.
I beat Unruly Heroe's yesterday. It's an action platformer by some ex-Ubisoft people, made in the same engine that powerd Rayman Origins and Legends, which is clear in how the artwork meshes 2D and 3D assets and how they morph and are animated. I was really liking the look of this, but once I started playing it kind of all fell flat. There is great variety in the levels, as nearly every level throws a new mechanic at you, and the combat is actually pretty good, but it just didn't grip me. Perhaps it's in the main character design, of which 2 are pretty lovable, but the other 2 are bland. There is also very little reason for there to be multiple playable characters, other than enabling 4-player co-op and as 'spare lives'. Which brings me to my main gripe with the game, being it's difficulty and how it kind of mitigates that at the same time.
There are some pretty challenging platforming sections and boss fights in the game, but in combat it's possible to just fluke your way through it, robbing you of any feeling of achievement. When you die, the spirit of the character will float into the screen again for you to pop, as it does in the NewSMB games. Granted, when you 'pop' them, they return with only about a third of their health. This in turn translates into you being able to best a boss simply by virtue of being able to bring back a playable character before your last one corks it. the fight becomes a string of woefull deaths while you chip away at the boss's health bar. This also impacts the platforming sections, where you'll need a specific character for a specific area. When he dies, you return back to the start of the section and have to wait 10 seconds or so for his spirit bubble to enter the screen before being able to retry the are. But because he'll only return with about a third of his health, the whole thing becomes more challenging still.
And last but not least, the game does itself no favours by illiciting comparision to Rayman Legends. You're expecting the same level of gameplay and polish, but as this is an indie game, it pales in comparision, no matter how good it is at times. Some of the voicework and writing is cringeworthy, and the ending is laughable. For a game that's based on the chinese tale of monkey travels west, or whatever it's called, the story is limited to a few text bulbs at the start of the game and a 'hey you beat the boss, evil is defeated and the lands are saved' before the credits roll.
score: 6/10 - although I feel I'm not giving it the credit it's due, as it somehow just didn't click with me, despite being innovative and challenging in places.
robio said:I swear to God, I hope I never play another artsy game again. The Unfinished Swan was brilliant concept with some neat ideas. Unfortunately there were only about three ideas in the entire game and they just kept making you do them over and over and over again. This felt like it was a brilliant tech demo and that was about it.
That's pretty much how I feel about every game I've played in this genre. It confused me when these games started getting attention in the PS3 era with great reviews claiming GOTY & things like that. I would try them out & be like Ummmm.....ok. What am I missing here? Well, back to Halo 3 & Lost Odyssey I guess. So now I try to steer clear.
You always see them hyping this kind of stuff up & E3 events in those sizzle reels also, still to this day. Which boggles my mind because I don't see this kind of stuff swaying anybody to your side. But I guess it's good filler to pad out a show.
That said, I'm definitely had my fill of the artistic expression indie games, or however you want to categorize them. Between this, Limbo, Journey, NightSky, etc they leave me at best saying, "well that was a thing" to just outright loathing it. I'm glad they exist for someone, but definitely not for me.
It's a bit hard to tell, but assuming each word is a game, Hancuk's at 86 finished games already. This year just might be Hancuk's!