phantom_leo said:
That's hilarious!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
Any new 2D Mario game is always great. I'm glad Nintendo didn't compromise this one by dumbing it down. I'm glad it's challenging and follows the tradition of the past 2D Mario legacy!
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
OMG! This is what I'm talking about. The first castle in the third world is genius: The rotating platforms, the elevator with the rolling spiky balls.
It was also great to be in Boo Mansion again. Clever level design. Mario's still got it. I like the Luigi's Mansion music.
Dvader said:I spoke too soon, this game has balls.
That's not the game, that's me.
You can let go now.
Mucho importanto questiononi here-o
I only have two wii remotes. I want to play 3 or 4 players. Can I use gamecube controllers or classic controllers etc?
gamingeek said:
Mucho importanto questiononi here-oI only have two wii remotes. I want to play 3 or 4 players. Can I use gamecube controllers or classic controllers etc?
I don't think so. Several moves require motion controls. Some of them fit into the game really well like changing the angle that a particular platform is set at. Others, like picking up ice blocks or barrels, don't work nearly so well. But they're all important to the gameplay and other controllers can't do it.
I'm having more and more fun with this game and have really started to get that "old Mario" feeling. The Ghost House in World 3 has sort of made it all come together. I'd get lost then accidentally find where I was supposed to go, and keep stumbling into the right places until I got to the goal.
Best part of it, I got rewarded with the entrace to a cannon/warp zone to world 6. That just made me giddy. Completely unexpected. And that was what really sold me. That's exactly what the SMB3 and World were like. You never quite were aware that you were finding something hidden when you did. Always kind of hit you at the last minute.
robio said:gamingeek said:
Mucho importanto questiononi here-oI only have two wii remotes. I want to play 3 or 4 players. Can I use gamecube controllers or classic controllers etc?
I don't think so. Several moves require motion controls. Some of them fit into the game really well like changing the angle that a particular platform is set at. Others, like picking up ice blocks or barrels, don't work nearly so well. But they're all important to the gameplay and other controllers can't do it.
Can you check for me? Maybe you can use the shoulder buttons or second stick to tilt things?
gamingeek said:Can you check for me? Maybe you can use the shoulder buttons or second stick to tilt things?
I'll double check but I've looked into a couple other message boards and they all say no. Wii remote is the only way to play.
gamingeek said:Crap.
You can also play with Wiimote nunchuck set-up.
Iga_Bobovic said:gamingeek said:Crap.You can also play with Wiimote nunchuck set-up.
Not helpful.
gamingeek said:Iga_Bobovic said:gamingeek said:Crap.You can also play with Wiimote nunchuck set-up.
Not helpful.
Get two extra controllers, cheap asshole.
robio said:That's exactly what the SMB3 and World were like. You never quite were aware that you were finding something hidden when you did. Always kind of hit you at the last minute.
I dont think that is true. If you look at the map you can tell exactly which levels have two exits and which ones lead to a warp cannon. Also you know every level has three hidden stars to find. This game basically tells you when there are secrets to find which is not the case for SMB3 or SMW.
SteelAttack said:gamingeek said:Iga_Bobovic said:gamingeek said:Crap.You can also play with Wiimote nunchuck set-up.
Not helpful.
Get two extra controllers, cheap asshole.
Give me your controllers. You owe me for the dog money.
Ravenprose said:I played NSMB Wii for about five hours last night with my sister. Miyamoto is an effing genius! I haven't laughed so much or so hard in years! My sister isn't a fan of platformers, and she's never played more than a few levels in any Super Mario game, but last night we played co-op through the first three worlds, and had an absolute blast doing so. Since she's unskilled at playing these games, I had to teach her how to play, and often helped her out of jams. By the end of the second world, she was in the zone, and was doing fairly well for herself; she even came to my rescue a few times! I've never had so much fun in a multiplayer game before. It's too bad it's taken this long for Nintendo to finally bring a true multiplayer Super Mario game to the masses.
5 hrs is an epic play session, that's like watching Return of the King extended cut + the extra features.
robio said:I'm having more and more fun with this game and have really started to get that "old Mario" feeling. The Ghost House in World 3 has sort of made it all come together. I'd get lost then accidentally find where I was supposed to go, and keep stumbling into the right places until I got to the goal.
Best part of it, I got rewarded with the entrace to a cannon/warp zone to world 6. That just made me giddy. Completely unexpected. And that was what really sold me. That's exactly what the SMB3 and World were like. You never quite were aware that you were finding something hidden when you did. Always kind of hit you at the last minute.
I have been looking for that entrance and cannot find it and you find it by accident?
I know the exact level you're thinking of and the same thought crossed my mind as soon as I saw it. Yeah, that was a classic Mario trick, but that sand tunnel was so long that I really started to question myself as I got to the bottom of it. Fantastic moment. I can't wait to see what the later worlds are going to be. Wonder if we're going to see something like Big Island.