gamingeek said:
Tell me about the saving system. And tell me about movement. I always felt with NSMB you had to wait for marios animation to finish. I couldn't get the perfect accuracy stops and turns I'm used to in mario games.
I all Mario games, Mario skids before he stops. The length and speed are always different, but it's alway there. And all Mario games control just fine, NSMB also controls accurately, I should know have speedrun the game multiple times.
Controls, graphics, animations, music, powerups, gameplay . . . it's all perfect! W00t!
BTW, it runs in letterboxed widescreen on my 20" 4:3 SDTV (just like RE4 on GC).
Ravenprose said:THIS GAME IS PERRRFECT!!!!
Controls, graphics, animations, music, powerups, gameplay . . . it's all perfect! W00t!
BTW, it runs in letterboxed widescreen on my 20" 4:3 SDTV (just like RE4 on GC).
That is certainly a nice touch.
Mario is a little slow in this game. No doubt about that, and take took me a level or two to adjust to. But once I got the hang of that I've been loving it. Great game. Really feels like a throw back to SMB3 and World, as there are just secrets hiding all over the game if you're willing to look for them.
In fact, once I beat this game I may actually buy the strategy guide for it. Back when I had SMB3 I got that Guide that came free to subscribers to Nintendo Power. There's no way I would have found everything in the game without it. I'd hate to miss out on something in this game.
And I'm loving the Ice Flower. How did we go so long without being able to throw snowballs? It's brilliant! And as Leo said earlier, FINALLY - a way to kill dry bones!
I love that like SMB3 you can store items and use them on the map before entering a stage. Again i agree with Leo that there is a bit of Sonic to this game, some of those skill videos are all about speed and doing crazy combos without ever stopping. I love having the Koopa family back! So far the stages have been a bit to standard for me, again suffering from being way too left to right, like SMB1. Don't get me wrong, there is more vertical to this game compared to NSMB DS, but it's still doesn't have that crazy level design that SMB3 and SMW had, or it hasn't had it yet at least. What I do like is that some levels introduce really cool new twists like this one level where everything is dark except for any fire on the screen, so as fire mario you can use your fireballs to light up the level. That is awesome.
Watch videos of SMB3 (you guys should have the game engraved in your mind but just in case you don't) even the first world had more variety in the levels that what I have played so far in NSMB Wii. Yes the levels in SMB3 were much shorter, but they were bursting with imagination. One level is a simple side scroller, another is a level that scrolls on its own (I haven't seen one level like that yet in this game) requiring you to make precise jumps while basically being timed, there is a level that is all in underground passages, one level has you riding platforms with no ground underneath. Not to mention the boldness of the secrets. Of course there were the many raccoon suit flying spots where you would find clouds to land on and stuff. There was always crazy stuff like holding down to fall through the level, or flying over a wall in a fortress to find a whistle, stuff way too out there for a game like this.
In the desert levels I am in, they don't compare to the ones in SMB3. In SMB3 you had those little tiny goombas that lived in the blocks hopping all over the place, those purple pipe things where you had to enter through a broken block and they had those flame ball things inside, hidden pipes in the air. Wasn't there a level where the freaking sun tried to kill you.
This game is not that, SMB3 is what I want, and this is a step close but it is not there yet.
travo said:gamingeek said:
Tell me about the saving system. And tell me about movement. I always felt with NSMB you had to wait for marios animation to finish. I couldn't get the perfect accuracy stops and turns I'm used to in mario games.It's pretty much the same. I not a big fan of Mario's movements because he seems a little too sluggish. I really missed the fast paced movements of Mario 3 and SMW, not to mention the sprites. It would be nice to get a really old school Mario. It's like you said, there's a little too much animation for Mario.
Ugh. I hate it. Its like they made him 3-D rather than sprite based so you have to wait for his little animations for stopping, skidding, turning around etc. It's just a bit off.
Ravenprose said:THIS GAME IS PERRRFECT!!!!
Controls, graphics, animations, music, powerups, gameplay . . . it's all perfect! W00t!
BTW, it runs in letterboxed widescreen on my 20" 4:3 SDTV (just like RE4 on GC).
Then its not perfect godamnit. Letterbox? Oh crap.
Good to hear in controls from the other guys. Might get this as a Christmas present I guess.
gamingeek said:Then its not perfect godamnit. Letterbox? Oh crap.
It's only letterbox on non-widescreen TVs. On HDTVs, it's true 16:9 widescreen. I'm actually very happy that it's letterbox on my SDTV. The game was designed for widescreen, so it would suck if the sides were cut off. In fact, I believe it would be unplayable.
My SDTV is 4:3 and having it forced letterbox means I have to play on a tiny screen.
Or on a 50" HDTV as a jaggy mess!
gamingeek said:My SDTV is 4:3 and having it forced letterbox means I have to play on a tiny screen.
Or on a 50" HDTV as a jaggy mess!
What size SDTV do you have? I'm playing it on a 20 inch, and it's just fine to me.
Ravenprose said:gamingeek said:My SDTV is 4:3 and having it forced letterbox means I have to play on a tiny screen.
Or on a 50" HDTV as a jaggy mess!
What size SDTV do you have? I'm playing it on a 20 inch, and it's just fine to me.
Well it around 30" but I'm 10 feet away.
Cant you even play in 4:3 in single player?
gamingeek said:Well it around 30" but I'm 10 feet away.
Cant you even play in 4:3 in single player?
I'm sitting about 7 feet way from my TV.
I've only played single player so far. There's no 4:3 option in the game, because the levels are designed for a widescreen. You could always change your Wii's settings to Widescreen, and play it on your 4:3 TV. It would fill the entire screen, but everything would be squished.
Ravenprose said:gamingeek said:Well it around 30" but I'm 10 feet away.
Cant you even play in 4:3 in single player?
I'm sitting about 7 feet way from my TV.
I've only played single player so far. There's no 4:3 option in the game, because the levels are designed for a widescreen. You could always change your Wii's settings to Widescreen, and play it on your 4:3 TV. It would fill the entire screen, but everything would be squished.
I change my wii to widescreen for madworld which is letterbox in PAL land. It doesn't squish the screen for letterbox games, it cuts off the sides and gives you less black space top and bottom.
The level design has begun to pick up, now Mario is being thrown into all sorts of awesome situations. The star coins are extremely well hidden at times. I realized this game was the real deal when I noticed some quicksand and said to myself "if this were SMB3 when you drown in the quicksand you actually warp to a special area", I tried it out and I warped to a hidden star coin. BRILLIANT!
Oh and the path to the hidden warp level in 1-4, hell yes, classic SMB3 break the level kind of secrets. It's slowly getting to the point of being worthy of being in the company of SMB3 and SMW.
While it's true he moves a little slower, the jumping feels just right and I find myself stopping on a dime, just a few pixels short of a Thwomp's spike. The DS version felt a little too floaty and slippery to me.
The only thing that gives me trouble, control-wise, is Mario has A LOT of moves at his disposal, more-so than any other 2D Mario game to date. Shaking the controller makes him spin. He can jump and butt-slam. He can wall jump. He can lift things by holding 1 and shaking the controller. He can grab things by just holding 1. He has his three part super jump. He can slide down slopes on his butt. Then throw in the Propeller hat and the other power ups and I sometimes find myself doing things I don't intend.
It's not as fast paced as some of the 8 and 16-bit versions, but the only issues I've had with the controls were from me simply not being used to them yet.