It's certainly on my radar. I don't enjoy said sandbox games much, but this seems to add a lot of interesting systems on top of it. Too bad it's not coming to WiiU. I just don't seem to get around to playing games on PC anymore now that my main PC is a desktop at my desk. That, and I don't like it when games are just broken to begin with (I'm looking at you Dark Souls PC )
Looks like the goty contenders are coming out of left field this year.
Counter-Argument to Destructoid's Review made by someone from... Destructoid!
I wanna ride a Flaming Pig Dog and Wrestle with KaKa too!
**This very well could be the game of the forever!**
I --REALLY-- want to see this become a more common mechanic in open-world games. The Nemesis system sounds AWESOME!
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so imagine if you could see a schematic of, say, every gang member in a Batman game, hierarchy and all
and let's say you lose a fight and have to restart.
before you restart you see the guy who beat you standing in a group that represents the org chart of his gang. he flexes because he beat you. his levels go up. if they go up enough, he walks up to a superior, beats them up and takes that spot in the org chart. then the game restarts
that keeps happening. between respawns, more and more of the higher-level enemies begin fighting each other and levelling up. meanwhile, you get pissed
you, if you're like me, are like, screw that guy, I'm going to hunt him down and kill him
so you go and he kicks the crap out of you. you die. he levels up
this morning, i killed two guys who were driving me crazy. They'd been level 4 enemies when I first encountered them and were level 19 by the time I finally got good enough to kill them
I killed one of them by finding some orcs who were trying to ambush him and I helped them out
I will be very surprised if the more systemic open world games don't steal this idea. It'd work beautifully in Arkham Knight, the next Crackdown and even in an AC. It wouldn't work so well in GTA, since there are relatively few enemies in GTA
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So what are these Batman comparisons about? The combat? It's being praised?
phantom_leo said:I --REALLY-- want to see this become a more common mechanic in open-world games. The Nemesis system sounds AWESOME!
___________________________________________________________
so imagine if you could see a schematic of, say, every gang member in a Batman game, hierarchy and all
and let's say you lose a fight and have to restart.
before you restart you see the guy who beat you standing in a group that represents the org chart of his gang. he flexes because he beat you. his levels go up. if they go up enough, he walks up to a superior, beats them up and takes that spot in the org chart. then the game restarts
that keeps happening. between respawns, more and more of the higher-level enemies begin fighting each other and levelling up. meanwhile, you get pissed
you, if you're like me, are like, screw that guy, I'm going to hunt him down and kill him
so you go and he kicks the crap out of you. you die. he levels up
this morning, i killed two guys who were driving me crazy. They'd been level 4 enemies when I first encountered them and were level 19 by the time I finally got good enough to kill them
I killed one of them by finding some orcs who were trying to ambush him and I helped them out
I will be very surprised if the more systemic open world games don't steal this idea. It'd work beautifully in Arkham Knight, the next Crackdown and even in an AC. It wouldn't work so well in GTA, since there are relatively few enemies in GTA
___________________________________________________________
That sounds awesome. I like it.
Ok, screw Destiny and Hyrule Warriors. I'm sold on Batman combat.
SteelAttack said:I'll pick it up. Day one, even.
Day 1, you say?
Middle Earth: Shadow of Mordor (what a horrible name) got excellent reviews!
Well I am now on board the hype train, next week we get some LOTR goodness!
Stolen from gaf!
Metacritic: 86%
Joystiq: 5/5
Polygon: 9.5
IGN: 9.3
Gaming Age: A-
Playstation Lifestyle: 9
Shacknews: 9
Gamefront: 9
The Escapist 4.5/5
Gamesradar: 4.5/5
EGM: 8.5
Game Informer: 8.25
Cheat Code Central: 88/100
Gamesbeat: 80/100
Gamespot: 8
Eurogamer: 8
GamesTM: 8
Destructoid: 6
Kotaku: YES