We've had a Zelda game set in the future. It was WW. Ganon flooded the whole place 100's of years ago, and everyone was still stuck on their own small islands.
Seriously though, it'd have to be something of an action-adventure take on Xenoblade, where the sci-fi is subdued and the fantasy aspects are more pronounced.
^On a similar note, the trains in spirit tracks pretty much constitute sci-fi.
SupremeAC said:We've had a Zelda game set in the future. It was WW. Ganon flooded the whole place 100's of years ago, and everyone was still stuck on their own small islands.
Seriously though, it'd have to be something of an action-adventure take on Xenoblade, where the sci-fi is subdued and the fantasy aspects are more pronounced.
You nailed it.
Also I think Skyward Sword is a semi-sequel to Wind Waker?
GodModeEnabled said:I don't want any of these things. I want new franchises with fresh new ideas.
Let Zelda go.
Let Metroid go.
Let them rest.
Lets see some new things.
New franchises doesn't necessarily mean new ideas.
New ideas don't necessarily need new franchises.
... Miyamoto said something like this in one of his interviews
gamingeek said:This sounds like the DMC-ication of Metroid. Something like my worst nightmare. It sounds like you want Zelda and Metroid to be more combat focused with fast moving hectic battles. I would hate that, to me the franchises are about exploration.
NOW ONTO STARFOX!
I want Rogue Leader, Starfox edition. That is all.
Okay, I wouldn't mind some tank combat. Vehicle switching works but no third person, fuuuu
So you have a problem with Star Wars, cause that is a fantasy series mixed with sci-fi. I dont see what the problem is, it would work perfectly. Yes the dungeons would be old temples, it could a whole moon, a space station. It doesnt matter, the point is that the core elements of the dungeon would remain.
And yeah I would love for the action to get better cause that is clearly the part that needs the most work. The exploration has been done perfectly before. I dont have to focus on the exploration aspect cause we know how it is. I love exploration, my Zelda and Metroid would have the absolute best exploration of the series, it would be a huge part of the game. But its time that the combat catch up. It does not have to be speed and skill based like DMC, it just needs to make you think a lot more and present an actual challenge. Make use of all the items you get in interesting ways, make each battle as much about puzzle solving as it is about skill. For instance have Zelda enemies with armor that is unbreakable with swords, you have to use say a magnet gun or a gravity gun (the equivalent of the hookshot) to pull the armor off as you fight it. Once you remove the armor perhaps the enemies pulls out a shield generated by a small robot that always floats away from your attack, so you have to use a boomerang or some other projectile that attacks from the back to hit it, then you can attack with your sword. Stuff like that. Zelda has done those things before but I would push it a lot more so there are more of those and a lot less of random slash mashing.
Dvader said:So you have a problem with Star Wars, cause that is a fantasy series mixed with sci-fi. I dont see what the problem is, it would work perfectly. Yes the dungeons would be old temples, it could a whole moon, a space station. It doesnt matter, the point is that the core elements of the dungeon would remain.
And yeah I would love for the action to get better cause that is clearly the part that needs the most work. The exploration has been done perfectly before. I dont have to focus on the exploration aspect cause we know how it is. I love exploration, my Zelda and Metroid would have the absolute best exploration of the series, it would be a huge part of the game. But its time that the combat catch up. It does not have to be speed and skill based like DMC, it just needs to make you think a lot more and present an actual challenge. Make use of all the items you get in interesting ways, make each battle as much about puzzle solving as it is about skill. For instance have Zelda enemies with armor that is unbreakable with swords, you have to use say a magnet gun or a gravity gun (the equivalent of the hookshot) to pull the armor off as you fight it. Once you remove the armor perhaps the enemies pulls out a shield generated by a small robot that always floats away from your attack, so you have to use a boomerang or some other projectile that attacks from the back to hit it, then you can attack with your sword. Stuff like that. Zelda has done those things before but I would push it a lot more so there are more of those and a lot less of random slash mashing.
So you want a sci fi future setting but mixed with a deep mythology? If you had said that in the first place I would have thought about it differently. It's not easy to make a Star Wars though, has anything else come close in popularity? A whole moon being a temple? Please explain. A space station? So it's Zelda Prime? I think Zelda makes you think, I remember that black hole in Twilight Princess with all the levels of challenge there, that is where I prefer for the challenge to be. I don't want to have to fight my games anymore, I'm too old for that. I want to think and contemplate. That boss fight you described, Zelda does stuff like that all the time and I like it. The robots though, there were robots in Skyward sword, I think Zelda would always have weird cute clockwork type robots, not sci fi ones.
gamingeek said:You nailed it.
Also I think Skyward Sword is a semi-sequel to Wind Waker?
Tsktsk GG... Skyward Sword is one of the first entries in the timeline. It's the game that shows how the master sword was created! Anyhow, the timeline doesn't really cle
gamingeek said:You nailed it.
Also I think Skyward Sword is a semi-sequel to Wind Waker?
Tsktsk GG. Skyward Sword is the first game in the Zelda timeline. It tells us how the Master Sword was created, and how the fued between Ganon and Zelda and Link started! I must admit though, the official timeline doesn't clear much up as it branches out in parrallel realities after a couple of games... I'd have to check my Hyruly Historia again to know exactly how everything slots together.
SupremeAC said:Tsktsk GG. Skyward Sword is the first game in the Zelda timeline. It tells us how the Master Sword was created, and how the fued between Ganon and Zelda and Link started! I must admit though, the official timeline doesn't clear much up as it branches out in parrallel realities after a couple of games... I'd have to check my Hyruly Historia again to know exactly how everything slots together.
Yeah I don't pay attention to the time line stuff.
gamingeek said:So you want a sci fi future setting but mixed with a deep mythology? If you had said that in the first place I would have thought about it differently. It's not easy to make a Star Wars though, has anything else come close in popularity? A whole moon being a temple? Please explain. A space station? So it's Zelda Prime? I think Zelda makes you think, I remember that black hole in Twilight Princess with all the levels of challenge there, that is where I prefer for the challenge to be. I don't want to have to fight my games anymore, I'm too old for that. I want to think and contemplate. That boss fight you described, Zelda does stuff like that all the time and I like it. The robots though, there were robots in Skyward sword, I think Zelda would always have weird cute clockwork type robots, not sci fi ones.
Ok there can be normal difficulty for guys like you and crazy hard mode for guys like me.
As for the whole moon, a small moon. I would say its more like a spherical dungeon, think how cool that would be.
If you make evey fight challenging, complex battles then you need to completely redesign the entire game. Exploration in dungeons will immediately become secondary, unless you have hardly any enemies around. In which case, what's the point? Boss battles would have less impact as well, so you'd either have crappy climaxes, or have to lower the number of dungeons so that a few bosses can have more resources allocated to them.
Foolz said:If you make evey fight challenging, complex battles then you need to completely redesign the entire game. Exploration in dungeons will immediately become secondary, unless you have hardly any enemies around. In which case, what's the point? Boss battles would have less impact as well, so you'd either have crappy climaxes, or have to lower the number of dungeons so that a few bosses can have more resources allocated to them.
Why? Enemies in current Zelda games appear in bursts during dungeons. There are a few rooms that are combat focused and the rest is mostly exploration and puzzle solving. I dont see why that has to change.
And why would better enemies hurt the boss battles. The boss battles would be better than ever, pattern bosses mixed with actual skill based combat. Kind of like what DmC did this year but more Zelda like.
Dvader said:Why? Enemies in current Zelda games appear in bursts during dungeons. There are a few rooms that are combat focused and the rest is mostly exploration and puzzle solving. I dont see why that has to change.
And why would better enemies hurt the boss battles. The boss battles would be better than ever, pattern bosses mixed with actual skill based combat. Kind of like what DmC did this year but more Zelda like.
Because it will make those bursts last longer. A simple change like that is going to effect the overall balance drastically. The added complexity could also make what is simple puzzle solving and exploration feel like little more than down time as well, as opposed to one of the major focuses of Zelda.
Through dillution, as I said. Apart from that, DmC would have allocated all their resources to the combat and enemies (including bosses) so it's not going to hurt them to do that. Zelda has much more than just combat in it, so unless budgets and development times increase, you cannot expect DMC combat in Zelda without it being at the expense of other features.
Foolz said:Because it will make those bursts last longer. A simple change like that is going to effect the overall balance drastically. The added complexity could also make what is simple puzzle solving and exploration feel like little more than down time as well, as opposed to one of the major focuses of Zelda.
Through dillution, as I said. Apart from that, DmC would have allocated all their resources to the combat and enemies (including bosses) so it's not going to hurt them to do that. Zelda has much more than just combat in it, so unless budgets and development times increase, you cannot expect DMC combat in Zelda without it being at the expense of other features.
This is a magical world where anything I want happens.
Dvader said:This is a magical world where anything I want happens.
Well, in that case I want tingle to be Link's side kick in the next game. I am serious.
I thought you guys meant like modern sci fi city type of thing or post apocolypse game. You seem to have described Mass Effect with lightsabres. How would the dungeons work in the future? Ancient temples or modern computerised complexes? I feel uneasy with the clash of technology and fantasy. The magic of the Master Sword for instance would seem less magic when it's a piece of tech.
This sounds like the DMC-ication of Metroid. Something like my worst nightmare. It sounds like you want Zelda and Metroid to be more combat focused with fast moving hectic battles. I would hate that, to me the franchises are about exploration.
NOW ONTO STARFOX!
I want Rogue Leader, Starfox edition. That is all.
Okay, I wouldn't mind some tank combat. Vehicle switching works but no third person, fuuuu