bugsonglass said:i've been making paths in town with the designs gg gave me. it's hard work and i don't think i'll finish it today as i haven't yet worked out the best tree patterns but i'll just do the really obvious ones between, shops, museum, town hall, houses etc. Also GG about the bare patches you mention, how can you tell if something is an allocated bare patch or whether it's weathered grass?
Well people said that the bare patches will never grow, but I've patched bare circles all over the place and grass has grown. I suspect the only places grass wont grow is next to paving like outside the town hall and in front of houses or storefronts.
Dvader said:I just read the first post, thats the stupidest thing I have ever seen in a game. WTF.
Lay paths.
Dvader said:I just read the first post, thats the stupidest thing I have ever seen in a game. WTF.
It's a neat feature. BUT they failed to inform anyone about it in the actual game. If they had a tutorial on the first day and told you and showed you what to do and how grass wears down you can easily lay down path designs of your choosing. You could for instance make the Umbrella icon and lay it down as a path repeatedly.
But they snuck it in there, didn't tell anyone about it and left everyone wondering why their grass was degrading. Bizaare. I just got back from Steel's town, not desert town but very messy.
You cant lay down tiles in someone elses town, but next time I will bring some flowers.
bugsonglass said:the best tree patterns
Fruits falls in an inverted triangle pattern. So it's best to put them on top of horizontal paths. That way you dont have to leave your paths to pick them up.
gamingeek said:bugsonglass said:the best tree patternsFruits falls in an inverted triangle pattern. So it's best to put them on top of horizontal paths. That way you dont have to leave your paths to pick them up.
See its crap like this that makes it so stupid, you are terrified of even moving around your game world. Who thought that was a good idea.
I guess I'll do it but I need a good design and I am no artist.
Dvader said:gamingeek said:bugsonglass said:the best tree patternsFruits falls in an inverted triangle pattern. So it's best to put them on top of horizontal paths. That way you dont have to leave your paths to pick them up.
See its crap like this that makes it so stupid, you are terrified of even moving around your game world. Who thought that was a good idea.
I guess I'll do it but I need a good design and I am no artist.
Didn't you grab the paths from my shop?
gamingeek said:Dvader said:gamingeek said:bugsonglass said:the best tree patternsFruits falls in an inverted triangle pattern. So it's best to put them on top of horizontal paths. That way you dont have to leave your paths to pick them up.
See its crap like this that makes it so stupid, you are terrified of even moving around your game world. Who thought that was a good idea.
I guess I'll do it but I need a good design and I am no artist.
Didn't you grab the paths from my shop?
Yes. Please tell me there is a quicker way to lay these down than one by one.
Dvader said:gamingeek said:Dvader said:gamingeek said:bugsonglass said:the best tree patternsFruits falls in an inverted triangle pattern. So it's best to put them on top of horizontal paths. That way you dont have to leave your paths to pick them up.
See its crap like this that makes it so stupid, you are terrified of even moving around your game world. Who thought that was a good idea.
I guess I'll do it but I need a good design and I am no artist.
Didn't you grab the paths from my shop?
Yes. Please tell me there is a quicker way to lay these down than one by one.
yes, but only slightly ... two by two you stand on the first tile you want to lay and face in the exact direction you're going and you can lay a second one just after the first one without moving again. but you have to make sure you face dierctly in the direction you're going or the second one could end up diagonally to the first one. it's pretty time consuming and annoying, no two ways about it. you just need to get it out of the way so you can enjoy the game ... sort of gives you a work ethic
bugsonglass said:Dvader said:gamingeek said:Dvader said:gamingeek said:bugsonglass said:the best tree patternsFruits falls in an inverted triangle pattern. So it's best to put them on top of horizontal paths. That way you dont have to leave your paths to pick them up.
See its crap like this that makes it so stupid, you are terrified of even moving around your game world. Who thought that was a good idea.
I guess I'll do it but I need a good design and I am no artist.
Didn't you grab the paths from my shop?
Yes. Please tell me there is a quicker way to lay these down than one by one.
yes, but only slightly ... two by two you stand on the first tile you want to lay and face in the exact direction you're going and you can lay a second one just after the first one without moving again. but you have to make sure you face dierctly in the direction you're going or the second one could end up diagonally to the first one. it's pretty time consuming and annoying, no two ways about it. you just need to get it out of the way so you can enjoy the game ... sort of gives you a work ethic
I'll go little by little. Right now I am just running around grabbing peaches to sell to pay off my mortgage
Dvader said:I'll go little by little. Right now I am just running around grabbing peaches to sell to pay off my mortgage
Sell fish instead. Your town's fruit only gives you about a hundred bells a piece. River and sea fish are far more valuable. You can net a good penny if you sell a handful of fish and seashells/coral, instead of sticking to fruit.
SteelAttack said:Dvader said:I'll go little by little. Right now I am just running around grabbing peaches to sell to pay off my mortgage
Sell fish instead. Your town's fruit only gives you about a hundred bells a piece. River and sea fish are far more valuable. You can net a good penny if you sell a handful of fish and seashells/coral, instead of sticking to fruit.
Sweet, good to know.
Are you aware of the money rock, Dvader?
If not, once per day a random rock in your town will become a money rock. Hit it with your shovel, and money will come out of it. The faster you hit it, the more money that comes out; I think you can net around 7000 bells per day. Also, you only have 10 seconds to hit it as many times as possible; the countdown starts at the first strike.
EDIT: Here's a video tutorial about how to get the max bells from the money rock. Apparently, you can get 8,100 bells from it each day.
You can actually lay 9 tiles at once in a square around your character. But of course you want to lay a straight path. So imagine the town as a grid and your character takes up one square. You can lay two path tiles at a time, the first will appear right under your feet and the next directly in front of you.
It takes a while but once its done, it's done and you just have to occasionally touch it up when some cretin picks up your tiles
Laid off practically all of my pathways. I'm now on the task of covering the bare patches with flowers and planting trees in a reasonable number (excessively). This week I'll have to focus on ordering the flowers with enough space to let them breed, since I need a hell of a lot more flowers than Nook usually carries.
I'm covering ALL my bare terrain in flowers. GG, give me some flowers.
And your buttcheeks.
I didn't realise but at this rate it will have totally healed in a month and a half?
Or less?
20 days so far, lets say give it 14 days more and see what happens. From bare ground
SteelAttack said:Sweet. Need moar flowers! Started following hamster's advice of setting flowers diagonally in batches of the same type. Let's see if they breed during the weekend.
I'm covering ALL my bare terrain in flowers. GG, give me some flowers.
And your buttcheeks.
One great thing is that when the flowers have healed a patch you can pick them up and put them somewhere else you need them.
Which is gonna make their love story a little weird...