Forum > Gaming Discussion > The Last Story Updated Thread
The Last Story Updated Thread
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Tue, 20 Apr 2010 12:34:12
You know what would be cool? If the fighting system from Hybrid Heaven was used again. It was great, a mix of realtime and turn based. You moved and shifted about in real time then depending on your position relative to the enemy you could do moves with a percentage chance of success from a menu. It was really satisfying at the time.

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Tue, 27 Apr 2010 01:49:07
55833_ls_1_1_122_205lo.jpg55839_ls_1_3_122_119lo.jpg55843_ls_1_4_122_387lo.jpg55846_ls_1_5_122_493lo.jpg
Ow...
Edited: Tue, 27 Apr 2010 10:25:54
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Tue, 27 Apr 2010 13:07:37
These pics are awesome thanks. I love the art, costumes and colour palettes. 

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Tue, 27 Apr 2010 14:41:08

I think you missed this pic. 

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Tue, 27 Apr 2010 17:46:23
Yeah the place i got them and xenoblade scans only had 4 pics for each at the time Happy
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Tue, 27 Apr 2010 17:56:51

Some people are saying there is too much bloom. Thoughts?

Seems okay to me. 

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Tue, 27 Apr 2010 18:02:15

right now i'm confused by the totally different style in the cell-shaded early art and the uber realistic dark looking recent screen shots.  like two different games.

oh and it all looks great to me.  bloom or not, it looks very nice

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Tue, 27 Apr 2010 19:55:24
Too low quality to tell anything about bloom. It seems to have depth of field effecs too. Also it's a bit darker than in reality due to the scan. The art looks less colorful than it did on the site too. Though there's certainly a difference. But meh, concept art is just that, a concept... It looks "cartoony" because, eh, it basically is. That doesn't mean that particular aspect will translate to the game. Looks great imo. Environments almost as good as MH Tri but without being segmented. Tons of NPCs in the city areas and all of them with proper shadows. Proper environment shadows too. Nice reflections in the water. Cool buildings in some shots. Looks great & with lots of atmosphere.
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Tue, 27 Apr 2010 20:04:07

bugsonglass said:

right now i'm confused by the totally different style in the cell-shaded early art and the uber realistic dark looking recent screen shots.  like two different games.

oh and it all looks great to me.  bloom or not, it looks very nice

 I see that now. The art looks a lot lighter in tone than the actual game. Still looks good though. 

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Sat, 29 May 2010 13:21:45
http://www.upload.ee/image/604696/The-Last-Story-Jump.jpg
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Sat, 29 May 2010 14:59:06
That's a little weird, the bottom pic looks very different to the same screen in an earlier scan. Is it just because of the scan quality?

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Wed, 02 Jun 2010 15:36:08



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Wed, 02 Jun 2010 18:07:41
Awesome.
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Mon, 28 Jun 2010 13:25:37

N-Dream : scans The Last Story

N-Dream : scans The Last Story


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Tue, 29 Jun 2010 08:50:34
Deja-vu!

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Fri, 02 Jul 2010 20:50:25
Update #9:
http://www.nintendo.co.jp/wii/slsj/column/img/column_09_bg.jpg
Translation of the text in the blog, here:

Writes the director, "The feel and reverberation when you've played this game is probably the sense of 'companion.'  After having seen everything through repeated test play, this is what always remains in the end."

The reason the game gives you this feeling, the director believes, is because of the connections it shows with your companions not just as part of the story, but even in other areas of the game.

There will be conversations with your AI-controlled comrades during the "intervals" in the game's realtime battles, and it seems that the conversations may be tied in with the game's skill system.  The game will also have "trivial" conversations when you're on the move.

"There exists drama even in battle," finishes up the director.

The producer writes that your comrades in The Last Story talk a lot.  This is true not just during standard conversion scenes and event scenes, but also during battle and when on the move.   "You'll hear conversations amongst your comrades in all sorts of situations."

Many of these conversations are the kind of things that one might ignore.  However, in time, they'll stay with you and help to show the characters' personalities and relationships.

"Players are surrounded in their comrades' conversations," finishes the producer.  Because of this, he expects that when players end up alone, they'll realize the warmth of being surrounded by friends.

It's not much, but this hopefully means we're returning to the weekly-ish update schedule they had going before Xenoblade was released, so we'll maybe get some gameplay stuff in the near future!
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The optimist proclaims we live in the best of all possible worlds
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Mon, 12 Jul 2010 22:42:34
I want this bad is it confirmed for NA release yet, or are we still waiting for the good news
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Mon, 12 Jul 2010 22:44:37
Still waiting! Keep your eyes peeled on our "News" tab up top!

The moment the announcement is made ANYWHERE in the world, one of us will catch it!
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Tue, 13 Jul 2010 18:06:41
The trailer for this game was mind blowing. This is the one I want if I had to choose one between the two big Wii RPGs.
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Wed, 14 Jul 2010 08:34:05
http://www.andriasang.com/e/blog/2010/07/14/sakaguchi_last_story/

Moving on to matters of The Last Story, Sakaguchi provided a link to the debut trailer that Nintendo posted last week.

He wrote, "This is a title that myself and the development staff are putting 120% of our energy into."  He admitted to being nervous, similar to the insecurity one has when their child heads off on a journey.

"I'm fully pouring everything into this one title, and the feeling of it maybe being my last title is strong."  He's aiming to complete the title so that he has no regrets, but even more so with the feeling that he should be enjoying himself.

Edited: Wed, 14 Jul 2010 08:35:02
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The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
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