Anyone picking up with Virtual Boy app for the Switch?
I'd try it but I'm not buying Nintendo's overpriced required screen accessory. PC VB emulators allow for flat screen play too; Nintendo shouldve allowed it too.
Anyone besides me actually own a virtual boy back in the day? I got mine at babbages brand new for $30 after Nintendo discontinued it. I picked up several games for $5 each brand new too. it was neat, but I didn't play it much; too uncomfortable to play at a table. Hard to believe it came out at $179 at launch and was $30 less than a year later.
I came across a used one at Blockbuster Video, around the time they were ending their "rent a console" program. It is as $25, but I was in full-on broke ass college student mode and had to choose between food and a Virtual Boy. I chose food.
Resident Evil: Requiem Playtime could be up to 40 hours
02/18/26 - Resident Evil: Requiem (PS5, Xbox Series, Switch 2, PC) could be much more extensive than some of its direct predecessors, according to a report by Insider Gaming.
Citing developer circles and recognized insiders, Insider Gaming expects a main playing time of between 10 and 16 hours. If you want to complete all the content, you should expect a total playing time of 30 to 40 hours. This would put the title above the scope of Resident Evil 7: Biohazard and Resident Evil Village, but would lag behind Resident Evil 4 and Resident Evil 6. The information is based on source reports; an official confirmation of the exact playing time is still pending. Release: 27.02.26 (Europe)
Silent Hill: Townfall console exclusive for PS5
18.02.26 - Konami will release Silent Hill: Townfall (PS5, PC) exclusively for PlayStation 5. This information can be found on the official website.
Set in 1996 on the cold, isolated Scottish island of St. Amelia, Silent Hill: Townfall tells an independent story within the series. Simon Ordell returns there to put things in order and finds a seemingly abandoned city shrouded in fog.
Kojima Productions prefers Decima Engine over Unreal Engine 5
02/17/26 - Kojima Productions has been relying on Guerrilla Games' Decima engine for almost ten years and has decided against Unreal Engine 5. Chief Technology Officer Akio Sakamoto justifies this with specific strengths in rendering and analysis tools that provide extensive runtime data without external tools.
The engine is particularly suitable for large open-world projects and multidisciplinary teams. For Death Stranding 2: On the Beach (PS5, PC), the studio developed complex landscapes with around 25 million polygons and a stable frame rate. Three different geometry data with varying LOD levels enabled detailed sandstone formations.
The team optimized lighting and shading with additional occlusion maps, as GI and SSAO alone were not enough. Kojima Productions also expanded the particle system from the predecessor to display extensive fireworks effects. The studio makes adjustments to the engine itself and regularly shares them with Guerrilla at the code level.
TechPowerUp/ComputerBase] Blind Testing Shows Gamers Prefer NVIDIA DLSS 4.5 Over Native Resolution Rendering and AMD FSR 4
ComputerBase conducted a massive online blind test, allowing thousands of gamers to vote on their preferred game video output. The options included NVIDIA's latest Deep Learning Super Sampling 4.5, AMD's FSR Upscaling AI with FSR 4 on Radeon RX 9000 series GPUs, and native resolution rendering without AI upscaling. Interestingly, DLSS 4.5 received the highest percentage of votes, winning in every scenario. ComputerBase tested various games like Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. Only in Cyberpunk 2077 did gamers almost equally prefer native resolution rendering, but DLSS 4.5 still came out on top with a slight edge
Gaming is in a dark era for sure. They shut down good devs without reason other than saving money. I wouldn't want to work for any of these big corporations if I were a dev. No wonder indie devs are really starting to eat AAA companies lunch.
Layoffs & study closures: Sony's studio acquisitions have been problematic since 2019
20.02.26 - Sony has acquired a total of eleven studios since 2019, including Insomniac Games, Housemarque and Bluepoint Games. Sony thus pursued a stronger focus on live service games, but this largely failed. This is reported by Kotaku.
Yesterday, Bluepoint Games was finally shut down as well. Other studios such as Neon Koi and Firewalk Studios were also closed after a few years, while Fabrik Games and Valkyrie Entertainment have not released any new games for years.
Only a few acquisitions brought success: Housemarque delivers a PS5 game with Saros, Insomniac Games publishes Wolverine. Nixxes Software actively supports Sony on titles such as Horizon and Helldivers 2, Bungie will soon release Marathon after delays.
Firesprite experienced layoffs in February 2024, while Haven Studios is working on the live-service shooter Fairgames, the development of which is dragging on. Overall, it can be seen that the majority of acquisitions have so far delivered little new content. And even if a new game does launch, it may be discontinued shortly after release, as was the case with Concord (2024).
According to Kotaku, analysts attribute the problems to the failed switch to live service: Many teams had to cancel projects or were restructured - the PS5 era is therefore characterized by few new games and a number of layoffs, closures and project cancellations.
Midsummer Studios announces closure
20.02.26 - Midsummer Studios ceases operations. The studio was founded in May 2024 and was founded by experienced developers who had previously been involved in series such as Sid Meier's Civilization, XCOM and The Sims. Co-founder and creative director Jake Solomon announced the closure.
The Burbank project, which is described as a mixture of life simulation and the concept of "The Truman Show", was in development. According to Solomon, the team wanted to create a game that would give players space for their own stories and characters.
Elder Scrolls VI uses new version of the Creation Engine
02/19/26 - Todd Howard has given a few details about the development of the role-playing game The Elder Scrolls VI in an interview with Kinda Funny Games, as Kotaku reports.
The role-playing game is set to return to the classic open-world formula that Bethesda Game Studios is known for. Howard described Starfield and Fallout 76 as creative deviations from this approach. With the new game, the studio wants to focus more on exploration and the familiar gameplay of previous Elder Scrolls and Fallout games.
Technically, the project is based on an advanced engine. Bethesda has expanded Creation Engine 2, which powers Starfield, into Creation Engine 3 in recent years. This new version is intended to carry not only Elder Scrolls VI, but also future productions. According to Howard, development is currently on track; he did not name specific dates.
I'd try it but I'm not buying Nintendo's overpriced required screen accessory. PC VB emulators allow for flat screen play too; Nintendo shouldve allowed it too.
It comes with my online subscription, but I sure won't be spending $100 on a headset. Even the cheap, cardboard version is too much.
Not me.
I came across a used one at Blockbuster Video, around the time they were ending their "rent a console" program. It is as $25, but I was in full-on broke ass college student mode and had to choose between food and a Virtual Boy. I chose food.
02/18/26 - Resident Evil: Requiem (PS5, Xbox Series, Switch 2, PC) could be much more extensive than some of its direct predecessors, according to a report by Insider Gaming.
Citing developer circles and recognized insiders, Insider Gaming expects a main playing time of between 10 and 16 hours. If you want to complete all the content, you should expect a total playing time of 30 to 40 hours. This would put the title above the scope of Resident Evil 7: Biohazard and Resident Evil Village, but would lag behind Resident Evil 4 and Resident Evil 6. The information is based on source reports; an official confirmation of the exact playing time is still pending. Release: 27.02.26 (Europe)
Silent Hill: Townfall console exclusive for PS5
18.02.26 - Konami will release Silent Hill: Townfall (PS5, PC) exclusively for PlayStation 5. This information can be found on the official website.
Set in 1996 on the cold, isolated Scottish island of St. Amelia, Silent Hill: Townfall tells an independent story within the series. Simon Ordell returns there to put things in order and finds a seemingly abandoned city shrouded in fog.
Kojima Productions prefers Decima Engine over Unreal Engine 5
02/17/26 - Kojima Productions has been relying on Guerrilla Games' Decima engine for almost ten years and has decided against Unreal Engine 5. Chief Technology Officer Akio Sakamoto justifies this with specific strengths in rendering and analysis tools that provide extensive runtime data without external tools.
The engine is particularly suitable for large open-world projects and multidisciplinary teams. For Death Stranding 2: On the Beach (PS5, PC), the studio developed complex landscapes with around 25 million polygons and a stable frame rate. Three different geometry data with varying LOD levels enabled detailed sandstone formations.
The team optimized lighting and shading with additional occlusion maps, as GI and SSAO alone were not enough. Kojima Productions also expanded the particle system from the predecessor to display extensive fireworks effects. The studio makes adjustments to the engine itself and regularly shares them with Guerrilla at the code level.
ComputerBase conducted a massive online blind test, allowing thousands of gamers to vote on their preferred game video output. The options included NVIDIA's latest Deep Learning Super Sampling 4.5, AMD's FSR Upscaling AI with FSR 4 on Radeon RX 9000 series GPUs, and native resolution rendering without AI upscaling. Interestingly, DLSS 4.5 received the highest percentage of votes, winning in every scenario. ComputerBase tested various games like Anno 117, ARC Raiders, Cyberpunk 2077, Horizon Forbidden West, Satisfactory, and The Last of Us Part II. Only in Cyberpunk 2077 did gamers almost equally prefer native resolution rendering, but DLSS 4.5 still came out on top with a slight edge
I wish 2K would give Civ 6 a Switch 2 upgrade, especially a resolution boost to from 720p to 1080p portable.
I’m really hoping that we’ll get a Switch 2 upgrade for Xenoblade Chronicles X: Definitive Edition.
I still cant believe Xenoblade Chronicles DE as a wii port was only 720p on Switch.Yeah, wouldn’t mind an upgrade for that as well.
https://youtu.be/LC0XfI25wro?si=0d5yLNKswVg4aBov
Wtf, they just announced it
I prayed for this and it happened.
Sony shutdown Bluepoint. That’s crazy.
Pokemon Fire Red and Leaf Green are now for sale on the eshop. They are $20 a piece.
Are they the studio that did all of the remasters?
Gaming is in a dark era for sure. They shut down good devs without reason other than saving money. I wouldn't want to work for any of these big corporations if I were a dev. No wonder indie devs are really starting to eat AAA companies lunch.
Yep. That was the team that most recently did the Demon's Souls remake. Definitely seems like an odd choice to shut them down.
20.02.26 - Sony has acquired a total of eleven studios since 2019, including Insomniac Games, Housemarque and Bluepoint Games. Sony thus pursued a stronger focus on live service games, but this largely failed. This is reported by Kotaku.
Yesterday, Bluepoint Games was finally shut down as well. Other studios such as Neon Koi and Firewalk Studios were also closed after a few years, while Fabrik Games and Valkyrie Entertainment have not released any new games for years.
Only a few acquisitions brought success: Housemarque delivers a PS5 game with Saros, Insomniac Games publishes Wolverine. Nixxes Software actively supports Sony on titles such as Horizon and Helldivers 2, Bungie will soon release Marathon after delays.
Firesprite experienced layoffs in February 2024, while Haven Studios is working on the live-service shooter Fairgames, the development of which is dragging on. Overall, it can be seen that the majority of acquisitions have so far delivered little new content. And even if a new game does launch, it may be discontinued shortly after release, as was the case with Concord (2024).
According to Kotaku, analysts attribute the problems to the failed switch to live service: Many teams had to cancel projects or were restructured - the PS5 era is therefore characterized by few new games and a number of layoffs, closures and project cancellations.
Midsummer Studios announces closure
20.02.26 - Midsummer Studios ceases operations. The studio was founded in May 2024 and was founded by experienced developers who had previously been involved in series such as Sid Meier's Civilization, XCOM and The Sims. Co-founder and creative director Jake Solomon announced the closure.
The Burbank project, which is described as a mixture of life simulation and the concept of "The Truman Show", was in development. According to Solomon, the team wanted to create a game that would give players space for their own stories and characters.
Elder Scrolls VI uses new version of the Creation Engine
02/19/26 - Todd Howard has given a few details about the development of the role-playing game The Elder Scrolls VI in an interview with Kinda Funny Games, as Kotaku reports.
The role-playing game is set to return to the classic open-world formula that Bethesda Game Studios is known for. Howard described Starfield and Fallout 76 as creative deviations from this approach. With the new game, the studio wants to focus more on exploration and the familiar gameplay of previous Elder Scrolls and Fallout games.
Technically, the project is based on an advanced engine. Bethesda has expanded Creation Engine 2, which powers Starfield, into Creation Engine 3 in recent years. This new version is intended to carry not only Elder Scrolls VI, but also future productions. According to Howard, development is currently on track; he did not name specific dates.
[Kotaku] Sony’s PS5-Era Studio Acquisition Spree Has Been A Disaster (10 Studios Bought, 3 Now Closed, Half Have Yet or Never shipped a game)
Wth