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[pushsquare.com] Sony Job Listing: Exclusives Will Be Ported Had to shorten title due to character limit pushsquare.com gamingeek
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Fri, 25 Jul 2025 20:10:59

Do people enjoy the combat?

Those weird little short range spells feel like they'll get annoying, fast.

Oh and something is weird after the Cyberpunk update, it appears that they've removed people's crotch areas. You used to have clothing over the body parts, now when the camera catches at the right angle it seems there's literally nothing underneath now.

So some skank will be sitting legs akimbo on a couch and you can see the sofa behind her where her underwear used to be. Vanishing crotch update?

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Sat, 26 Jul 2025 13:49:41
NEWS Sony Job Listing Implies More PS5 Exclusives Will Be Ported to Xbox, Nintendo

https://www.pushsquare.com/news/2025/07/sony-job-listing-implies-more-ps5-exclusives-will-be-ported-to-xbox-nintendo

Is the age of console exclusivity truly coming to an end? Perhaps not for Nintendo, but Sony is searching for an executive to lead its rapidly evolving multiformat strategy.

A new job opening at its head office in San Mateo is looking for a director to lead PlayStation’s exploration of systems beyond PS5.

The post explicitly states that successful candidates will be responsible for “optimising title profitability” across all digital platforms beyond PlayStation, including “Steam, Epic Games Store, Xbox, Nintendo, and mobile”.

“Reporting to the Vice President, Commercial Management as Senior Director of Multiplatform & Account Management, you will play a critical leadership role in shaping and executing the global commercial strategy for PS Studios software titles across all digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, Nintendo, and mobile. This role is accountable for optimising title profitability, ensuring cross-functional alignment, and leading a high-performing team focused on multiplatform expansion, mid-range commercial planning, and platform partner management.”

It later adds that key responsibilities will include overseeing the “mid-range commercial strategy for PS Studios titles across all non-PlayStation platforms, driving long-term revenue growth and audience reach”.

The role will also involve maintaining relationships with rival platform holders, including Xbox and Nintendo, to ensure “strong collaboration, promotional effectiveness, and performance optimisation”.

Sony has largely shed full-blown PS5 exclusivity at this stage, opting to port the vast majority of its titles to PC. It also released LEGO Horizon Adventures on the Switch, and has announced a Helldivers 2 port for Xbox Series X|S.

However, in a recent interview, PS Studios boss Hermen Hulst said that the manufacturer needs to be “really thoughtful about bringing our franchises off-console” to avoid detracting from its own ecosystem.

There’s a vocal contingent of PS5 owners who feel the system has failed to live up to expectations, largely due to its lack of true exclusive software and the sheer length of time it’s taken to create new games.

To be fair, the advertised role doesn’t necessarily confirm a change to its current strategy, and Sony could simply be planning to continue what it’s been doing up until now.

But with games being ported to rival consoles and PC conversions coming quicker than ever, it does feel like we’re heading towards an eventuality where PS Studios titles slowly begin to release everywhere.

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Sun, 27 Jul 2025 01:47:52
+1

Leo, I saw you started playing Shadow Labyrinth. Please share some thoughts when you think you've played enough to form an opinion. I have much curisoity.

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Sun, 27 Jul 2025 18:22:09
It's getting 7/10 reviews. As far as I've seen.

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Sun, 27 Jul 2025 22:34:25
+1

This weekend I finished Death Stranding 2 and, wow, what an absolutely fantastic game. Very epic final Episode. The ending brought me to tears. Still got more side stuff to do and am definitely going to be doing that. It is very much a 10/10 game for me.

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Sun, 27 Jul 2025 22:36:17

So game of the year or is that still Expedition 33?

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Sun, 27 Jul 2025 22:45:54
travo said:

So game of the year or is that still Expedition 33?

Still Expedition 33 but DS2 is currently my number 2 pick.

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Mon, 28 Jul 2025 01:05:37
+2

I finished up Donkey King Bananza this weekend. I thinking of starting Windwaker soon.

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Mon, 28 Jul 2025 01:58:07
+2
This weekend I've been playing Frenzy and Berserk on the Atari 7800. Both are crazy difficult, but a lot of fun. Excellent ports and have the arcade voice clips too. "Fight like a robot!"

The VG Press

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Mon, 28 Jul 2025 02:45:07
+2
I spent most of my time going back to Astrobot and picking up the bots that I wasn't able to get to during the first playthrough.

I also played a couple more minutes of date. Everything. Jesus Christ, that game just bounces back and forth between being weird as fuck and otherwise boring as hell. But I have to say, the toilet is really sexy.
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Mon, 28 Jul 2025 09:08:45
+1

Due to a change of circumstances in my life I've had no time to play. But I did start Kingdom Come Deliverance and somehow logged 4 hours into it. It's a good narrative driven WRPG. I'm enjoying it.

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Mon, 28 Jul 2025 10:05:29
+1
Been popping head shots with my Kyubi in Cyberpunk.

I still haven't tried going all melee. 180 hours in on two save files.
Edited: Mon, 28 Jul 2025 15:33:46

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Mon, 28 Jul 2025 15:26:09
I love punching sharks to make pathways in DK Bananza.

I feel like this game will influence future games with the extent of how much it allows you to alter the landscape. I used to think voxels were just those pixelated blocky things.

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Mon, 28 Jul 2025 15:46:32
+1

A voxel can be any shape, which then gets attached to XYZ coordinates. Bananza uses voxels for the terrain, but then uses that data to create a new polygon model every time you demolish anything. That way they can have polygonal items like lamps and the actual animated chatacter models react to the terrain.

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Mon, 28 Jul 2025 15:47:26
+1
aspro said:

Due to a change of circumstances in my life I've had no time to play. But I did start Kingdom Come Deliverance and somehow logged 4 hours into it. It's a good narrative driven WRPG. I'm enjoying it.

Here's hoping the change is at least a positive one to soften the blow of curting into your gaming time.

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Mon, 28 Jul 2025 19:56:55
+1
SupremeAC said:

A voxel can be any shape, which then gets attached to XYZ coordinates. Bananza uses voxels for the terrain, but then uses that data to create a new polygon model every time you demolish anything. That way they can have polygonal items like lamps and the actual animated chatacter models react to the terrain.

I totally understood all that.

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Mon, 28 Jul 2025 20:55:16
+1
Reuters: Sony sues Tencent for allegedly ripping off 'Horizon' video games

July 28 (Reuters) - Sony Interactive (6758.T), has sued Tencent (0700.HK), for copyright and trademark infringement in California federal court, accusing the Chinese tech conglomerate of ripping off its popular "Horizon" series of adventure video games.
Sony said in a lawsuit filed on Friday that Tencent's upcoming "Light of Motiram" is a "slavish clone" of its games that copies several distinctive "Horizon" elements and threatens to confuse buyers.

Spokespeople for Tencent and attorneys and spokespeople for Sony did not immediately respond to requests for comment on Monday.
Sony released the first game in the "Horizon" series, "Horizon: Zero Dawn," on its PlayStation 4 in 2017. The games follow a red-headed woman named Aloy as she navigates a post-apocalyptic world populated by human tribes and robotic animals.
Sony said in its complaint that it declined an offer from Tencent to collaborate on a new "Horizon" game last year. Tencent later announced "Light of Motiram," which Sony said features identical gameplay, story themes and artistic elements to "Horizon" as well as many other similarities.

Sony said that video game journalists have characterized "Light of Motiram" as a "knock-off" of "Horizon," including one who called the game "Horizon Zero Originality."
Sony asked the court for an unspecified amount of monetary damages and an order blocking Tencent from violating its intellectual property rights.
The case is Sony Interactive Entertainment LLC v. Tencent Holdings Ltd, U.S. District Court for the Northern District of California, No. 3:25-cv-06275.
For Sony: Annette Hurst, Diana Rutowski and Laura Wytsma of Orrick Herrington & Sutcliffe
For Tencent: attorney information not yet available

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Mon, 28 Jul 2025 21:03:35
+1
UK Citizens Use Death Standing 2 to Bypass Porn Blocks

Those of you living in the UK will be aware of the introduction of a set of "safety measures" which will require you to disclose your identity in order to access adult content. This obviously includes porn sites, but has also rolled out on services like Discord and Reddit.

Not every site implements the security measures in the same way, but some require you to scan your face using a smartphone camera in order to confirm you're of a certain age. It's a potentially dystopian development which raises concerns about all kinds of personal security risks.

While many of the verification companies claim photos won't be stored on their servers, it's perfectly understandable why people wouldn't want to participate in the process at all. So the obvious workaround is to use a VPN of some sort.

But creative Brits have also come up with another solution: scan Norman Reedus' face using Death Stranding 2: On the Beach's photo mode.

A lot of these security checks require you to complete a variety of different poses, like opening and closing your mouth, so the ability to select Reedus' facial expression comes in really handy here. And when you pair that with the overall quality of the character models in Kojima Productions' sequel, it all works a treat.

While we haven't personally tried it for ourselves, we've seen several people mention it on X (or Twitter), and PC Gamer wrote up a first-hand report as well.

We suppose if these safety measures can be so easily bypassed, then it's not massively different to the old "enter your age" verification forms we've all become accustomed to – it just takes a little more effort and nous than saying you were born in 1900 now.

It is pretty funny to think Reedus is about to become the most prolific gooner in the UK, though. He accessed Pornhub how many times in the last 30 minutes?!"

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Mon, 28 Jul 2025 21:50:02

I've been playing AdvanceWars reBoot and bananza. In AW I'm on the last mission of the second game, which is a massochists delight. The CPU is at such an advantage both in sheer numbers, unit offence and defence, terrain,... It's more frustrating than fun really.

As for Bananza, the EG review mentionned how they liked it, but not as much as they would have thought and I think I agree... There's something off about the game that I can't seem to put my finger on. The world doesn't feel alive and I guess this is due to it being voxel based. Nothing moves around save for the occasional enemy. There's no unexpected movement in the distance to trigger your curiosity. Despite the different texture work the whole world seems like one big statue for you to demolish.

It's a consequence if the dev teams choice to focus on the demolition, but I do feel a lot is lost because of it. There's not enough... Charm?

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Tue, 29 Jul 2025 00:55:01
+1
The Sony/Tenecent lawsuit is interesting. Light of Motiram isn't even subtle in how much of a rip-off it is of Horizon. The gameplay might be different, but every design choice was blatantly ripped off. It's like Tenecent opened up chat gpt and said "make us a version of Horizon", but didn't realize just how close it would be.
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