Still working my way through Dragon Age: Veilguard. I like a lot of the components, but I don't think I'm big on the execution. The oscillations between clumsy, frustrating, and rewarding in fights skew much more toward clumsy.
The quests are littered with busywork and are frequently very lazily conceived. Elements of the world are clearly shoehorned in as crude puzzle or fetch mechanics. Enemies are repetitive, but use level scaling so you never feel like you're making progress. But bosses aren't scaled, so skipping the sidequests comprised entirely of these things only makes it more of a grind because you will become underleveled, leading not to an inability to progress, but instead make battles drag on in a more tedious manner because you do so little damage.
I'm sure, to a degree, some of this is on the fact that I'm unwilling to deep dive into all the minutia of builds, shops, and treasure hunting. You can choose your skills in many different ways, but it's very hard to follow what impact any of these things do, especially given the feedback only comes in the midst of chaotic fights. Shops have upgrade mechanics that are not explained so I just ignore them. And there are hidden treasure chests throughout different areas that I have no interest in stopping in the middle of quests to wander around until I find what I'm supposed to do to be able to reach it, as for the first chunk of the game, many of them you can't reach until later. But ultimately the goal of this would be to be done with combat more quickly, which isn't a rousing endorsement for a game centred on combat.
It's not without merit. Pacing is otherwise good if you're not caught up on not wanting to do some of the side quests. There's heart and whimsy to the world and characters. But it may be a game best played with difficult on the lowest setting not out of an abundance of challenge, but so you move through the game faster.
Edited: Mon, 17 Feb 2025 19:29:00
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Yoshida: Moving from first-party to indies? Well, I had no choice. When Jim asked me to do the indie job, the choice was to do that or leave the company. But I felt very strongly about the state of PlayStation and indies. I really wanted to do this. I believed I could do something unique for that purpose. That was the bigger change for me personally, moving from first-party to indies, than leaving the company this year. I’m very lucky that the indie community, the publishers and developers I work closely with–they believed that they could use my help. I became an adviser for some of these companies. I’m continuing to work with some of the indie publishers and developers I respect. The transition out of Sony to becoming an independent adviser is less of a change than moving out of first-party.
Former PlayStation boss Shuhei Yoshida reveals that the PS3 lost Sony one billion dollars - but fortunately the company's TVs were selling well enough to offset the loss. You've got to diversify your income, folks.
In an interview with GamesBeat, Yoshida talks about the troubles that faced the PS3. "The second year of the original PlayStation was very hard," Yoshida remembers. "I was very concerned. PS3 was another hard time. At the time I was part of management, so I could see the financials. We were losing a billion dollars. I thought PlayStation was finished."
Even for a company as big as Sony, a billion dollars back in the mid-2000s was a hefty chunk of change. "But luckily, at that time Sony’s flatscreen TVs were hugely popular," Yoshida says. "The TV group was making enough money to cover the losses from the PS3 and we were able to survive. But that was the most difficult time."
Sony and Microsoft both bankroll PlayStation and Xbox, and both companies do a lot more than just make video games, so it's nice to see that they'll sometimes cover the gaming division's losses rather than just lay off thousands of people.
Another tough time for the PS3 was the PSN outage, Yoshida notes. I remember that. It was horrible having to actually do homework instead of playing Call of Duty with my friends. We did all get a couple of free games from Sony as an apology, though.
"It lasted months," Yoshida remembers. "It’s unbelievable how hard that was internally."
As much as I enjoyed the PS3, it was a huge blunder for them making it so expensive, especially when significantly cheaper x360 ran most third party games better too. Cell processor didn't take over the world like they thought either.
Sony would have benefited a lot by holding off the launch for one more year in trying to get the price down a little bit more. Even after the PS3 launched, the ps2 still had some really big releases, like God of War 2. Final fantasy XII was originally intended for the PS2, and they could have had that as well. And the Persona games, while they had a very niche audience at the time, probably could have been a lot bigger if they had been promoted a little differently and not seen as "games on the old system."
Point is, if Sony wasn't as caught up with the PS3 release, they still could have had one big final year for the PS2, and would have found themselves in a better position for the PS3.
Speaking of GameStop, I drove by my local one last night and they are closed for good. End of an era, I suppose since more people are going all digital.
Speaking of GameStop, I drove by my local one last night and they are closed for good. End of an era, I suppose since more people are going all digital.
The only specialized game retailer closed here about a year ago. There's also only one big toy store brand left. Regular stores don't carry games here save for a few local exceptions, so if you want to buy physical games in a brick and mortar store, the one brand of toy stores basically has a monopoly.
Speaking of GameStop, I drove by my local one last night and they are closed for good. End of an era, I suppose since more people are going all digital.
I have two GameStops left within about a 10 mile radius of me. One of them is now in our mall, that more or less switched over to being a community center, and I don't think I've seen a person inside the store in a year. Not a real surprise though, because it doesn't seem like they ever have any games. It's almost like a Funko Pop and t-shirt store now.
Interestingly though, there are three retro/ mom and pop video game stores within that same radius. It's kind of funny how game stores have come full circle in that regard.
I'm enjoying Mario Wonder a lot more than when I first bought it after release. It's still such an odd game, though. Half platformer/puzzle game and half acid trip.
The PSN outage is a curious what if for me. I had spent the prior weeks getting into Killzone 3 and really enjoying it. The outage happened and I kind of never went back, and not too long after, started on StarCraft 2 and that became my life for a few years.
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Tell me to get back to rewriting this site so it's not horrible on mobile
The PSN outage is a curious what if for me. I had spent the prior weeks getting into Killzone 3 and really enjoying it. The outage happened and I kind of never went back, and not too long after, started on StarCraft 2 and that became my life for a few years.
The outage is directly responsible for me playing Little Big planet and getting into that. I don't think I ever would have purchased it on my own, but Sony was pretty generous and as part of their apology they gave us all two games. I picked that and Infamous. That was definitely worth it for 60 days without online gaming.
The quests are littered with busywork and are frequently very lazily conceived. Elements of the world are clearly shoehorned in as crude puzzle or fetch mechanics. Enemies are repetitive, but use level scaling so you never feel like you're making progress. But bosses aren't scaled, so skipping the sidequests comprised entirely of these things only makes it more of a grind because you will become underleveled, leading not to an inability to progress, but instead make battles drag on in a more tedious manner because you do so little damage.
I'm sure, to a degree, some of this is on the fact that I'm unwilling to deep dive into all the minutia of builds, shops, and treasure hunting. You can choose your skills in many different ways, but it's very hard to follow what impact any of these things do, especially given the feedback only comes in the midst of chaotic fights. Shops have upgrade mechanics that are not explained so I just ignore them. And there are hidden treasure chests throughout different areas that I have no interest in stopping in the middle of quests to wander around until I find what I'm supposed to do to be able to reach it, as for the first chunk of the game, many of them you can't reach until later. But ultimately the goal of this would be to be done with combat more quickly, which isn't a rousing endorsement for a game centred on combat.
It's not without merit. Pacing is otherwise good if you're not caught up on not wanting to do some of the side quests. There's heart and whimsy to the world and characters. But it may be a game best played with difficult on the lowest setting not out of an abundance of challenge, but so you move through the game faster.
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Tell me to get back to rewriting this site so it's not horrible on mobile-----
Jim Ryan forced Yoshida out?
Former PlayStation boss Shuhei Yoshida reveals that the PS3 lost Sony one billion dollars - but fortunately the company's TVs were selling well enough to offset the loss. You've got to diversify your income, folks.
In an interview with GamesBeat, Yoshida talks about the troubles that faced the PS3. "The second year of the original PlayStation was very hard," Yoshida remembers. "I was very concerned. PS3 was another hard time. At the time I was part of management, so I could see the financials. We were losing a billion dollars. I thought PlayStation was finished."
Even for a company as big as Sony, a billion dollars back in the mid-2000s was a hefty chunk of change. "But luckily, at that time Sony’s flatscreen TVs were hugely popular," Yoshida says. "The TV group was making enough money to cover the losses from the PS3 and we were able to survive. But that was the most difficult time."
Sony and Microsoft both bankroll PlayStation and Xbox, and both companies do a lot more than just make video games, so it's nice to see that they'll sometimes cover the gaming division's losses rather than just lay off thousands of people.
Another tough time for the PS3 was the PSN outage, Yoshida notes. I remember that. It was horrible having to actually do homework instead of playing Call of Duty with my friends. We did all get a couple of free games from Sony as an apology, though.
"It lasted months," Yoshida remembers. "It’s unbelievable how hard that was internally."
Point is, if Sony wasn't as caught up with the PS3 release, they still could have had one big final year for the PS2, and would have found themselves in a better position for the PS3.
Microsoft subsidised Xbox for years too.
I can't imagine a life without videogames.
However, if PS1 never existed, Sega likkely would've have been lot more successful too.
That's how I play PC games. Most people prefer a desk setup, though.
Speaking of GameStop, I drove by my local one last night and they are closed for good. End of an era, I suppose since more people are going all digital.
The only specialized game retailer closed here about a year ago. There's also only one big toy store brand left. Regular stores don't carry games here save for a few local exceptions, so if you want to buy physical games in a brick and mortar store, the one brand of toy stores basically has a monopoly.
But this game needs a f-ing map.
It's not too confusing but there's no map whatsoever and each area links together in weird ways.
There are critical items to find and places you can't do something till you have a specific item.
It's a bit stupid not to have a map and I've reached the point where it's becoming mild annoying.
Makes me remember old games that had no in game map, but a real paper map in the game box.
I have two GameStops left within about a 10 mile radius of me. One of them is now in our mall, that more or less switched over to being a community center, and I don't think I've seen a person inside the store in a year. Not a real surprise though, because it doesn't seem like they ever have any games. It's almost like a Funko Pop and t-shirt store now.
Interestingly though, there are three retro/ mom and pop video game stores within that same radius. It's kind of funny how game stores have come full circle in that regard.
I really wanted to get Donkey Kong from gsmestop because I was gonna trade in games for about $45 worth of credit.
Heh, I didn't know you could trade in games at a Funko Pop store.
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Tell me to get back to rewriting this site so it's not horrible on mobileThe outage is directly responsible for me playing Little Big planet and getting into that. I don't think I ever would have purchased it on my own, but Sony was pretty generous and as part of their apology they gave us all two games. I picked that and Infamous. That was definitely worth it for 60 days without online gaming.