Also the compact size means my fingers dont even touch it when playing handheld.
But yeah it's hilarious.
SupremeAC said:
That Pokémon trailer looked pretty good? If the graphics manage to match what they showed here, it'd be the first time in over a decade that the graphics aren't crap.
Sure, it might still not set any pants ablaze over at Digital Foundry, but it was a pleasant surprise nontheless.
Still ridiculous they release 1080p trailers. Water looked great.
SupremeAC said:
^ With that kind of bulk I'm assuming you mostly play around the house? I would have just got an extension cord and play wherever I want with the Switch2 plugged in.
I have two adapters that work with Switch 2.
But upstairs the usb power multi adapter doesn't output at a high enough level to charge and play and I dont like having a cable tying me down. I always appreciate when I can play and charge, walk upstairs for a dump and still be charging.
I do have two slim, light 5000 mah magsafe PD 20w powerbanks which are much easier to use, but I wanted a bigger battery I can chuck in a bag for limitless power.
This thing can charge 5 devices at the same time. It can charge switch 2, around 4 to 5 times over.
A lot of powerbanks don't even work on Switch 2, they have to have 20w PD (power delivery) USB c output.
Also it fast charges my phone, I have a folding phone. So I can download stuff from Netflix and watch it on my big screen, now with a battery that never dies and a built in stand.
Sony Files Patent To Help You Recall Controls And Story Events In Games After Long Breaks
The patent outlines situations when users forget game controls and goals after returning from a long break, and how Sony aims to deal with the problem. According to the system outlined in the patent, Sony would effectively monitor user inputs to determine whether a player needs assistance and the type of assistance to be provided. For instance, the system could identify the player's inputs to determine the most suitable "moves or skills" that would help the player progress to a new level.
Even more interesting is the fact that Sony says this patent could be used to provide assistance in the form of story points and context that users may need to understand the game. This assistance could come in the form of text, images, and even videos. According to the patent, Sony intends to use AI to read user inputs and determine when players seem lost or uncertain in a game.
Sony Files Patent To Help You Recall Controls And Story Events In Games After Long Breaks
The patent outlines situations when users forget game controls and goals after returning from a long break, and how Sony aims to deal with the problem. According to the system outlined in the patent, Sony would effectively monitor user inputs to determine whether a player needs assistance and the type of assistance to be provided. For instance, the system could identify the player's inputs to determine the most suitable "moves or skills" that would help the player progress to a new level.
Even more interesting is the fact that Sony says this patent could be used to provide assistance in the form of story points and context that users may need to understand the game. This assistance could come in the form of text, images, and even videos. According to the patent, Sony intends to use AI to read user inputs and determine when players seem lost or uncertain in a game.
I've been playing Super Mario Land (GB/NSO) today. I swear this came from an alternate universe. It's such an odd Mario game. Koopa shells that explode, fire flower shots that bounce into the stratosphere, horizontal shooter levels. Madness. It's still a lot of fun. I wish the controls weren't so stiff, though. Stiff controls seems to be common on GB games.
I've been playing Super Mario Land (GB/NSO) today. I swear this came from an alternate universe. It's such an odd Mario game. Koopa shells that explode, fire flower shots that bounce into the stratosphere, horizontal shooter levels. Madness. It's still a lot of fun. I wish the controls weren't so stiff, though. Stiff controls seems to be common on GB games.
I've been streaming the fan colored version, Super Mario Land DX, and the controls really are rough as hell. It was one of those first generation game Boy games, so you have to give them a little Grace. Super Mario Land 2. Improve the controls, but even there it's still far from good.
Now I'm playing with power!
Also the compact size means my fingers dont even touch it when playing handheld.
But yeah it's hilarious.
Still ridiculous they release 1080p trailers. Water looked great.
I have two adapters that work with Switch 2.
But upstairs the usb power multi adapter doesn't output at a high enough level to charge and play and I dont like having a cable tying me down. I always appreciate when I can play and charge, walk upstairs for a dump and still be charging.
I do have two slim, light 5000 mah magsafe PD 20w powerbanks which are much easier to use, but I wanted a bigger battery I can chuck in a bag for limitless power.
This thing can charge 5 devices at the same time. It can charge switch 2, around 4 to 5 times over.
A lot of powerbanks don't even work on Switch 2, they have to have 20w PD (power delivery) USB c output.
Also it fast charges my phone, I have a folding phone. So I can download stuff from Netflix and watch it on my big screen, now with a battery that never dies and a built in stand.
Thanks to Apple offering Samsung the over inflated price (as a negotiation tactic)
The price of the RAM used in Switch 2 will now cost twice as much.
Digital Foundry pics
Endless Ocean memories making me sad.
Sony Files Patent To Help You Recall Controls And Story Events In Games After Long Breaks
The patent outlines situations when users forget game controls and goals after returning from a long break, and how Sony aims to deal with the problem. According to the system outlined in the patent, Sony would effectively monitor user inputs to determine whether a player needs assistance and the type of assistance to be provided. For instance, the system could identify the player's inputs to determine the most suitable "moves or skills" that would help the player progress to a new level.
Even more interesting is the fact that Sony says this patent could be used to provide assistance in the form of story points and context that users may need to understand the game. This assistance could come in the form of text, images, and even videos. According to the patent, Sony intends to use AI to read user inputs and determine when players seem lost or uncertain in a game.
Currently it just shifts back and forth between Grace and Leon as one continuous story.
That sounds good.
Finally, someone creates a Ravenprose option.
I've been playing Super Mario Land (GB/NSO) today. I swear this came from an alternate universe. It's such an odd Mario game. Koopa shells that explode, fire flower shots that bounce into the stratosphere, horizontal shooter levels. Madness. It's still a lot of fun. I wish the controls weren't so stiff, though. Stiff controls seems to be common on GB games.
That bit in a game where it teaches you the controls in an easy way should be available from the pause menu at all times.
Damn it.
Not just a controls image.
I've been streaming the fan colored version, Super Mario Land DX, and the controls really are rough as hell. It was one of those first generation game Boy games, so you have to give them a little Grace. Super Mario Land 2. Improve the controls, but even there it's still far from good.
Not too far into Requiem. The visuals are nice. The hd rumble is cool because you can feel the rain dropping on your head.