Played a bit of Ecco the Dolphin back in the day but that was about it. Probably got stuck or something and just gave up. I know of Chakan the Forever Man and can picture the cover in mind but don’t recall having ever played it.
There's some screens of the Ecco remake you can find.
I've been watching re9 comparison vids as I wont be playing it anytime soon.
By the time I get through re7 and Village the price will drop anyway and I have other games to plow through at the moment anyway.
Very suprised that Raytracing is exclusive to the ps5 pro version, I thought ps5 would have it for sure.
Next up is resolution, seems to be 1080p on even ps5? Switch 2 is Dlss upscaled but the base resolution before updcaling is 540p IIRC.
Because of DLSS it has better image stability, particularly in background elements compared to ps5. But otherwise everything else looks better on ps5 as expected
Though DF seems to think its very comparable to the ps5 version outside of some instances.
Framerate on switch 2 is variable feom 45 to 60 unlocked. I don't get why they didn't just do a 40fps mode like Cyberpunk as the game is consistently well above 40 fps at all times.
Also would have liked a 30fps quality mode. I saw an ign review saying there was no gyro aiming wtf? Other sources said it was there unless I'm mistaken.
Aww man that blows. If they get rid of what remains of the old guard I'm out. The newbs they planted there after the buyout can't hold a candle to their writing. I'll just follow them wherever they're headed next.
The Marvel Maximum Collection isn't half bad. The Silver Surfer (NES) is a really strange choice to be included though. I can't recall many people even talking about that game good or bad.
The Marvel Maximum Collection isn't half bad. The Silver Surfer (NES) is a really strange choice to be included though. I can't recall many people even talking about that game good or bad.
Yeah, looks pretty cool. I think the only game I played was the Konami arcade beat ‘em up. Definitely interested in getting this.
Played for a couple of hours Resident Evil Requiem last night and the game looks amazing. The character models and attention to detail is incredible. Grace’s section was quite tense and scary. Leon’s section was very action packed and badass.
Played for a couple of hours Resident Evil Requiem last night and the game looks amazing. The character models and attention to detail is incredible. Grace’s section was quite tense and scary. Leon’s section was very action packed and badass.
How does the dual character stuff work? Do you play from.start to finish as one character, then start the other characters campaign?
Or does the game just swap between characters in one continuous story?
Felt ridiculous snapping it on the Switch 2 via the magsafe ring. Strangely after 15 mins the weight faded into the background. Its thick but a compact size so strangely Switch 2s U shaped stand works perfectly even with this beast attached to the back.
I like that it also has a digital display rather than LED lights, showing you the exact charge left. The manual says not to charge in high temperatures. This thing better not explode in my pocket in 33 Celcius heat.
That Pokémon trailer looked pretty good? If the graphics manage to match what they showed here, it'd be the first time in over a decade that the graphics aren't crap.
Sure, it might still not set any pants ablaze over at Digital Foundry, but it was a pleasant surprise nontheless.
^ With that kind of bulk I'm assuming you mostly play around the house? I would have just got an extension cord and play wherever I want with the Switch2 plugged in.
Paramount is on the verge of victory in the Warner Bros bidding process as Netflix pulls out
27.02.26 - In the bidding process for Warner Bros., a success for Paramount is emerging. Yesterday, Netflix announced that it would not increase its offer any further. This makes Paramount the most promising buyer of the traditional studio.
Netflix said Warner Bros. considers Paramount's latest Skydance offer to be superior. According to The Hollywood Reporter, the offer provides for a purchase price of USD 31.00 per WBD share. In addition, there will be a quarterly fee of USD 0.25 per day from 30/09/26 and a compensation payment of USD 7 billion if the transaction fails for regulatory reasons.
Netflix emphasized that the negotiated structure would have created value for shareholders and opened up a clear path to approval. At the asking price, however, the takeover is no longer financially attractive
Updated PSSR upscaler coming to PS5 Pro
27.02.26 - Sony is introducing a revamped PSSR version for the PS5 Pro, which will first be used by Resident Evil: Requiem (PS5, Xbox Series, Switch 2, PC).
PlayStation Lead Architect Mark Cerny announced the update, which is set to roll out globally to PS5 Pro players in the coming weeks.
PSSR (PlayStation Spectral Super Resolution) is an AI library that analyzes and upscales individual image pixels. She has played in more than 50 games so far. Capcom reports that the new PSSR enables more detailed representation, such as polygon-based hair and more realistic lighting effects, and processes complex structures better than before.
Technologically, the solution is based on the "Project Amethyst" partnership with AMD, incorporating elements of FSR-4 upscaling technology. Sony announced that it will provide more game updates and a system software update in March - then PS5 Pro players will be able to enable the "Enhance PSSR Image Quality" option.
The changes are supposed to noticeably increase the image quality, but at the same time take frame rate and performance into account. Manufacturers and developers promise to roll out the innovations step by step in the next few weeks so that existing games benefit from the improved PSSR. Sony plans to announce details about other games and the exact schedule in March.
Peter Moore: "All studios will use artificial intelligence"
27.02.26 - Peter Moore, former manager at Sega, Xbox and Electronic Arts, has commented on the appointment of Asha Sharma to the top of Microsoft Gaming. He told GamesBeat that many dedicated gamers are currently skeptical about artificial intelligence. They see it as a convenient or automated form of game development.
However, Moore emphasized that the industry has been using various forms of AI for decades. From his point of view, all studios will use corresponding technologies in the future. It is crucial that AI serves the player and not just business indicators. Sharma must credibly convey this perspective.
At the same time, Moore referred to the sharp increase in development costs of large productions. Hundreds or even thousands of people worked on individual games. AI could help to make processes more efficient and possibly develop games faster and more cost-effectively. According to Moore, Sharma now has the chance to mediate between technology and the player base
Sony could stop the release of single-player titles on PC
26.02.26 - Sony is apparently considering a strategic realignment of PC releases. According to information from Jason Schreier of Bloomberg, expressed in the Triple Click Podcast and distributed via ResetEra, Sony is apparently thinking about no longer making classic single-player titles available for PC in the future.
Instead, live service games in particular could appear across platforms. Multiplayer and service formats can be monetized in the long term and appeal to a wider audience,
and Schreier thinks it is possible that games like Marvel's Wolverine will remain exclusively available on consoles for the foreseeable future. PC versions have always been released at intervals anyway. He left open whether the previous publications have been economically convincing. In his view, a return to a more console-focused orientation would not mean a serious cut. He plans to provide further information shortly.
Played a bit of Ecco the Dolphin back in the day but that was about it. Probably got stuck or something and just gave up. I know of Chakan the Forever Man and can picture the cover in mind but don’t recall having ever played it.
I've been watching re9 comparison vids as I wont be playing it anytime soon.
By the time I get through re7 and Village the price will drop anyway and I have other games to plow through at the moment anyway.
Very suprised that Raytracing is exclusive to the ps5 pro version, I thought ps5 would have it for sure.
Next up is resolution, seems to be 1080p on even ps5? Switch 2 is Dlss upscaled but the base resolution before updcaling is 540p IIRC.
Because of DLSS it has better image stability, particularly in background elements compared to ps5. But otherwise everything else looks better on ps5 as expected
Though DF seems to think its very comparable to the ps5 version outside of some instances.
Framerate on switch 2 is variable feom 45 to 60 unlocked. I don't get why they didn't just do a 40fps mode like Cyberpunk as the game is consistently well above 40 fps at all times.
Also would have liked a 30fps quality mode. I saw an ign review saying there was no gyro aiming wtf? Other sources said it was there unless I'm mistaken.
For me it's a one and done game. I enjoyed playing it but have no desire to play it again.
I actually played Ecco about a month ago and yep, stopped at the second level.
The hell is this:
Videogamer.com called out for posting AI Resident Evil Requiem review, barred from Metacritic
IGN is gutting Eurogamer now
Yup. It was fully 3D. Looked amazing at the time. I believe they released it on PS2 as well after the Dreamcast died.
View on YouTube
Releases tomorrow, GG. Damn, videogamer.com
Aww man that blows. If they get rid of what remains of the old guard I'm out. The newbs they planted there after the buyout can't hold a candle to their writing. I'll just follow them wherever they're headed next.The Marvel Maximum Collection isn't half bad. The Silver Surfer (NES) is a really strange choice to be included though. I can't recall many people even talking about that game good or bad.
That was a tough game.
Yeah, looks pretty cool. I think the only game I played was the Konami arcade beat ‘em up. Definitely interested in getting this.
Played for a couple of hours Resident Evil Requiem last night and the game looks amazing. The character models and attention to detail is incredible. Grace’s section was quite tense and scary. Leon’s section was very action packed and badass.
How does the dual character stuff work? Do you play from.start to finish as one character, then start the other characters campaign?
Or does the game just swap between characters in one continuous story?
The 26'000 mah powerbank arrived.
Felt ridiculous snapping it on the Switch 2 via the magsafe ring. Strangely after 15 mins the weight faded into the background. Its thick but a compact size so strangely Switch 2s U shaped stand works perfectly even with this beast attached to the back.
I like that it also has a digital display rather than LED lights, showing you the exact charge left. The manual says not to charge in high temperatures. This thing better not explode in my pocket in 33 Celcius heat.
That Pokémon trailer looked pretty good? If the graphics manage to match what they showed here, it'd be the first time in over a decade that the graphics aren't crap.
Sure, it might still not set any pants ablaze over at Digital Foundry, but it was a pleasant surprise nontheless.
^ With that kind of bulk I'm assuming you mostly play around the house? I would have just got an extension cord and play wherever I want with the Switch2 plugged in.
Paramount is on the verge of victory in the Warner Bros bidding process as Netflix pulls out
27.02.26 - In the bidding process for Warner Bros., a success for Paramount is emerging. Yesterday, Netflix announced that it would not increase its offer any further. This makes Paramount the most promising buyer of the traditional studio.
Netflix said Warner Bros. considers Paramount's latest Skydance offer to be superior. According to The Hollywood Reporter, the offer provides for a purchase price of USD 31.00 per WBD share. In addition, there will be a quarterly fee of USD 0.25 per day from 30/09/26 and a compensation payment of USD 7 billion if the transaction fails for regulatory reasons.
Netflix emphasized that the negotiated structure would have created value for shareholders and opened up a clear path to approval. At the asking price, however, the takeover is no longer financially attractive
Updated PSSR upscaler coming to PS5 Pro
27.02.26 - Sony is introducing a revamped PSSR version for the PS5 Pro, which will first be used by Resident Evil: Requiem (PS5, Xbox Series, Switch 2, PC).
PlayStation Lead Architect Mark Cerny announced the update, which is set to roll out globally to PS5 Pro players in the coming weeks.
PSSR (PlayStation Spectral Super Resolution) is an AI library that analyzes and upscales individual image pixels. She has played in more than 50 games so far. Capcom reports that the new PSSR enables more detailed representation, such as polygon-based hair and more realistic lighting effects, and processes complex structures better than before.
Technologically, the solution is based on the "Project Amethyst" partnership with AMD, incorporating elements of FSR-4 upscaling technology. Sony announced that it will provide more game updates and a system software update in March - then PS5 Pro players will be able to enable the "Enhance PSSR Image Quality" option.
The changes are supposed to noticeably increase the image quality, but at the same time take frame rate and performance into account. Manufacturers and developers promise to roll out the innovations step by step in the next few weeks so that existing games benefit from the improved PSSR. Sony plans to announce details about other games and the exact schedule in March.
Peter Moore: "All studios will use artificial intelligence"
27.02.26 - Peter Moore, former manager at Sega, Xbox and Electronic Arts, has commented on the appointment of Asha Sharma to the top of Microsoft Gaming. He told GamesBeat that many dedicated gamers are currently skeptical about artificial intelligence. They see it as a convenient or automated form of game development.
However, Moore emphasized that the industry has been using various forms of AI for decades. From his point of view, all studios will use corresponding technologies in the future. It is crucial that AI serves the player and not just business indicators. Sharma must credibly convey this perspective.
At the same time, Moore referred to the sharp increase in development costs of large productions. Hundreds or even thousands of people worked on individual games. AI could help to make processes more efficient and possibly develop games faster and more cost-effectively. According to Moore, Sharma now has the chance to mediate between technology and the player base
Sony could stop the release of single-player titles on PC
26.02.26 - Sony is apparently considering a strategic realignment of PC releases. According to information from Jason Schreier of Bloomberg, expressed in the Triple Click Podcast and distributed via ResetEra, Sony is apparently thinking about no longer making classic single-player titles available for PC in the future.
Instead, live service games in particular could appear across platforms. Multiplayer and service formats can be monetized in the long term and appeal to a wider audience,
and Schreier thinks it is possible that games like Marvel's Wolverine will remain exclusively available on consoles for the foreseeable future. PC versions have always been released at intervals anyway. He left open whether the previous publications have been economically convincing. In his view, a return to a more console-focused orientation would not mean a serious cut. He plans to provide further information shortly.