Pretty sure that a number of games use photogrammetry. Can’t say offhand which ones but seem to recall seeing it listed in the credits of some games. Perhaps the Forza and Gran Turismo games utilize it.
The Hellblade games developers used photogrammetry intensively. I also recall a snowboarding game where they used data from actual mountains to craft slopes with.
It's a common technique when devs are creating a game with a highly realistic look.
I am so sad at the news of the Prince of Persia team being disbanded, the game is incredible. I just posted my review of it, really one of the best metroidvanias ever made. I don't know what we are supposed to do with AA high priced games now, there is just no market for them. I was part of the problem, I balked at the $40 price tag for what I thought was a standard length Metroid game but it's really big, and well worth it. Who's going to spend $40 on that when most Metroidvanias are priced around $20 and there are five million of them on steam. And who is buying a 2D game from a major publisher that isn't Nintendo.
I am so sad at the news of the Prince of Persia team being disbanded, the game is incredible. I just posted my review of it, really one of the best metroidvanias ever made. I don't know what we are supposed to do with AA high priced games now, there is just no market for them. I was part of the problem, I balked at the $40 price tag for what I thought was a standard length Metroid game but it's really big, and well worth it. Who's going to spend $40 on that when most Metroidvanias are priced around $20 and there are five million of them on steam. And who is buying a 2D game from a major publisher that isn't Nintendo.
Yeah I can understand it. The demo was awesome, you can immediately tell it will be a great game.
But like you said, 2D or 2.5D, the expectation is that they should be priced pretty low. There are so many metroidvanias these days too I can hardly keep up with even organising them in my mind.
I hear Metroid Dread is 9hrs. I wouldn't have ever bought it at full price. I only picked it up randomly as it was on a deep physical sale.
Pretty sure that a number of games use photogrammetry. Can’t say offhand which ones but seem to recall seeing it listed in the credits of some games. Perhaps the Forza and Gran Turismo games utilize it.
SupremeAC said:
The Hellblade games developers used photogrammetry intensively. I also recall a snowboarding game where they used data from actual mountains to craft slopes with.
It's a common technique when devs are creating a game with a highly realistic look.
Now I've played it on a 4ktv, it's really amazing looking for a switch game. It's a locked 30fps, textures are uniformly detailed. The lighting is beautiful.
And it just looks natural, everything makes sense, as nature would depict.
The draw distance is endless, the amount of foliage is unrivalled. Little details are so well defined. A railing caught me off guard, you can see the Tiny details of paint peeling away.
I heard UE4 didn't work well on Switch but this looks great.
Game is okay, no map and a bit of aimless wandering.
The Vanishing of Ethan Carter needs some more gamer friendly elements.
It doesn't tell you what to do or the basic functions of the game.
You seem to have to patch together clues in the environment which then provides a portal which shows a scene of a characters death.
I only worked this out quite deep into the game. Because there's no map, no objective marker and no basic description of how the game works you can miss many clues and still wander around.
So it feels unfocused. I'm going to start from scratch. The story has a lot more going on than it seems, it's Lovecraftian
I am so sad at the news of the Prince of Persia team being disbanded, the game is incredible. I just posted my review of it, really one of the best metroidvanias ever made. I don't know what we are supposed to do with AA high priced games now, there is just no market for them. I was part of the problem, I balked at the $40 price tag for what I thought was a standard length Metroid game but it's really big, and well worth it. Who's going to spend $40 on that when most Metroidvanias are priced around $20 and there are five million of them on steam. And who is buying a 2D game from a major publisher that isn't Nintendo.
I can't help but feel like this is also part of ubisoft's DRM biting them in the ass. Personally, I'm annoyed enough with it after playing Immortals, that I'm just fine if I never touch another Ubisoft game again. And I'm not alone on an island with this opinion.
I guess you could argue that that is in fact the gameplay? Finding your way and figuring out what the hell is goong on?
Most walking sims subtly guide you to important points of interest, this game just let's you wander anywhere. The environments are quite big, so a map would be useful.
I completed the Vanishing of Ethan Carter using IGNs guide.
I wouldn't even try freestyling this one. The environment is huge, there's no map and the stuff you need to find isn't marked in any way or easily visible.
Enjoyed it far more when I was actually uncovering the story. It's like Edith Finch but not as Batshit crazy.
Games around 4 to 5 hours long.
Visuals are very good, above any other switch game.
Started playing The Last of Us Part 1 Remastered this weekend. Very nice looking game for sure. Gameplay is solid and the story is interesting so far. Also played some Call of Duty Black Ops 6 campaign and multiplayer. Both have been really good and quite fun.
Pretty sure that a number of games use photogrammetry. Can’t say offhand which ones but seem to recall seeing it listed in the credits of some games. Perhaps the Forza and Gran Turismo games utilize it.
It's a common technique when devs are creating a game with a highly realistic look.
I am so sad at the news of the Prince of Persia team being disbanded, the game is incredible. I just posted my review of it, really one of the best metroidvanias ever made. I don't know what we are supposed to do with AA high priced games now, there is just no market for them. I was part of the problem, I balked at the $40 price tag for what I thought was a standard length Metroid game but it's really big, and well worth it. Who's going to spend $40 on that when most Metroidvanias are priced around $20 and there are five million of them on steam. And who is buying a 2D game from a major publisher that isn't Nintendo.
But like you said, 2D or 2.5D, the expectation is that they should be priced pretty low. There are so many metroidvanias these days too I can hardly keep up with even organising them in my mind.
I hear Metroid Dread is 9hrs. I wouldn't have ever bought it at full price. I only picked it up randomly as it was on a deep physical sale.
It looks so good.
I was reading the dev blog on it.
https://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/
Now I've played it on a 4ktv, it's really amazing looking for a switch game. It's a locked 30fps, textures are uniformly detailed. The lighting is beautiful.
And it just looks natural, everything makes sense, as nature would depict.
The draw distance is endless, the amount of foliage is unrivalled. Little details are so well defined. A railing caught me off guard, you can see the Tiny details of paint peeling away.
I heard UE4 didn't work well on Switch but this looks great.
Game is okay, no map and a bit of aimless wandering.
It doesn't tell you what to do or the basic functions of the game.
You seem to have to patch together clues in the environment which then provides a portal which shows a scene of a characters death.
I only worked this out quite deep into the game. Because there's no map, no objective marker and no basic description of how the game works you can miss many clues and still wander around.
So it feels unfocused. I'm going to start from scratch. The story has a lot more going on than it seems, it's Lovecraftian
I can't help but feel like this is also part of ubisoft's DRM biting them in the ass. Personally, I'm annoyed enough with it after playing Immortals, that I'm just fine if I never touch another Ubisoft game again. And I'm not alone on an island with this opinion.
Trying to upgrade my magic.
This game is maddening, yet so addicting. Which magic is the most useful? I found the Meduss stone one good so far.
I wouldn't even try freestyling this one. The environment is huge, there's no map and the stuff you need to find isn't marked in any way or easily visible.
Enjoyed it far more when I was actually uncovering the story. It's like Edith Finch but not as Batshit crazy.
Games around 4 to 5 hours long.
Visuals are very good, above any other switch game.
Started playing The Last of Us Part 1 Remastered this weekend. Very nice looking game for sure. Gameplay is solid and the story is interesting so far. Also played some Call of Duty Black Ops 6 campaign and multiplayer. Both have been really good and quite fun.
I played Dirt 5 (PS5), Ridge Racer and Wipeout (PS1) this weekend.