Despite it being a 4 day weekend, I hardly played anything. I had a bad run on Tetris99, but that's about it. Didn't get around to starting ME:Andromeda. Might need to update it again when I finally get around to playing it
Finished Dark Fables and Demon Hunter, both hidden. Object Artifex Mundi games. You guys should check one out, they sell them for like 2 US dollars in the sale. Both were actually very good and in depth, the stories were average but the setting and gameplay were right.
Finished The DarkSide Detective 2:Fumble in the Dark. Still on form. Excellent game. The original should be top of your lists, especially given how cheap you can pick it up for. Looks charming, you can tell its made by people just like us. Tons of references to things only 35+ year old would get. In one case you go to the DarkSide, this other dimension and you are caught by a spirit along with other humans - and made to survive in a Running Man homage. Including the full suits and jeering audience.
So recently upon speculating on how much I was enjoying these hidden object games - because they are very similar to graphic adventures - I was thinking with a deeper story more voice acting, characters you could have dialogue with.. These games have the mechanics to match or even beat the best graphic adventures if they added these elements. And coincidentally I started playing Persia Sands of Wonder and it did start using these elements, it's fascinating to see how it plays out. I initially saw its low price and assumed it was some cheap crap trading off the memory of Prince of Persia. Its actually far more than that. With a healthy dose of Ubisofts world and art mixed with a bit of Aladdin style holiness. It's a hidden object game but it's art and music are a notch above most of its rivals. It also has a non-silent protagonist and voiced companions on your quest. You can also initiate conversations and dialogue choices with them. It injects proceedings with a lot more personality. Now unfortunately these developers are great at drawing static highly detailed characters and backgrounds, but the characters animation is missing several frames. Imagine a character with his arms crossed and suddenly his arms are uncrossed. There's almost a ghost image where his arms used to be which hangs in the air for an awkward moment. I'm enjoying the game overall and feel like expanding on these features would add a lot of depth to these games. However what they need desperately is a funny writer, it's often the comedy of Broken Sword or Lucasarts games, or even The DarkSide Detective that makes these games so fun.
I started SSX for the 360, which I had downloaded on the Xbone through GamePass. I enjoyed Tricky a lot on the GC back in the day for it's 'over the top'-ness. Playing it now just reminds me how advanced the original 1080° on the N64 was and how it's far superior as an actual snowboarding game.
In 1080° Snowboarding you really feel the terrain under your board, you crouch to go faster while sacrificing agility and have to manually angle your board when landing after a jump. SSX is the equivalent of sliding down a waterslide when compared to 1080° There's the sense of speed, but really it's near impossible to screw things up.
I only played ssx on GC. Loved it. Just bought 2 new games in the switch sale from King Arts. The Raven Remastered and The Book of Unwritten tales 2, both graphic adventures with good reviews. Looking forward to playing them.
Since they were giving it away on PSN a while back, I downloaded and I'm finally getting around to playing the Witness. I have to admit I don't entirely understand what I'm doing. It seems like the point of the game is to wander around an island, screw up a puzzle, get frustrated, leave and then do it all over again. Am I missing something?
So I completed Enigmatis 2, its actually a very good example of the genre. I never played the first game but even without that experience it's story was so much deeper than most other hidden object games. There were some cool twists too. Only downside is that the whole game is set in a redwood forest so it doesn't have the visual variety other games do.
I've nearly finished The Medium and Carto.
The latter is one of the cutest games ever.
Despite it being a 4 day weekend, I hardly played anything. I had a bad run on Tetris99, but that's about it. Didn't get around to starting ME:Andromeda. Might need to update it again when I finally get around to playing it
I started SSX for the 360, which I had downloaded on the Xbone through GamePass. I enjoyed Tricky a lot on the GC back in the day for it's 'over the top'-ness. Playing it now just reminds me how advanced the original 1080° on the N64 was and how it's far superior as an actual snowboarding game.
In 1080° Snowboarding you really feel the terrain under your board, you crouch to go faster while sacrificing agility and have to manually angle your board when landing after a jump. SSX is the equivalent of sliding down a waterslide when compared to 1080° There's the sense of speed, but really it's near impossible to screw things up.
I never played any of the 1080 games.
Just bought 2 new games in the switch sale from King Arts. The Raven Remastered and The Book of Unwritten tales 2, both graphic adventures with good reviews. Looking forward to playing them.
SSX 3 on GCN was my favorite.
So I completed Enigmatis 2, its actually a very good example of the genre. I never played the first game but even without that experience it's story was so much deeper than most other hidden object games. There were some cool twists too. Only downside is that the whole game is set in a redwood forest so it doesn't have the visual variety other games do.
You have to be catching up to me in games beat.
It would be amazing if GG pulled off a win this year.