The Order Has "Gone Gold"
Which means they have started working on the day one patch.
gematsu.com news
aspro
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robio (10m)
Exactly my thoughts when I first saw it. Not sure if I think that's a good thing though. I guess it'll depend on how it integrates with the rest of the game. If it's like one location in a bigger world, I'm ok with that. If it's just an interactive menu screen, I'd rather just have a menu screen
I said I was going to write a bit about the latest game under podcast. So here I am, writing about it, and more specifically, the whole discussion about Sir (Madam), you are being hunted.
Firstly: I didn't play the game. And why is that? Because I don't believe in charging people with €20 for what is, in essence, a very limited indie experiment. Like Foolz said: it looks horrible and apparently runs bad as well. Apparently Aspro the Benevolent thinks it's a good thing that self publishing allows for stuff like this to be made. Stuff that, while in essence a cool idea, just isn't made of the right material to support a decent game. I do not agree with that view. This might just be me being old-fashionned. After all, I don't have a facebook account and I don't understand why idiots with nothing to say are flooding the internet with home made video's. I just don't think it's right to charge people €20 for something that is clearly a bit crap.
Also, remember De Blob? That originated from a student project. They didn't just release the student project and charged €20 for it. Remember Portal? Same story.
On to the next issue raised by Sir, you are being hunted. Kickstarter. I don't agree that there is less pressure to produce something good if you get funded through kickstarter. It doesn't matter how you are funded, you are never entitled to release a game that is crap. And should you do so, and aknowledge that it's rough around the edges and a bit limited, at least have the decency to not charge more than €5 for it. If these guys were working for a developer and thought something like this was ready to ship, they would get fired. Or that would be the case up till 2014, where AAA publishers showed us it's perfectly acceptable to release stuff that just doesn't work as it should. So now I have to say they ought to get fired.
Which leaves us with procedural generation in games. Procedural generation should be a tool which can lift some of the burden from designers. Need a mountain? Press a button and have it generated for you. Need the player to cross that mountain? You'd better sculpt all the ledges and passes yourself to make sure they're interesting. In this particular game, it just comes off as an admission that the developer could either not be arsed with creating a map or just wasn't capable of doing so. Leaving the creation of interesting gameplay situations up to sheer luck is a bad decission. Maybe the dev figured that the actual environment didn't have an impact on the gameplay experience they were trying to create. Obviously, they were wrong.
I'd like to peruse your top-of-the-line vomit bag selection, if that's ok with you.
That's how I roll when I vomit.
Aren't these the best projects? The joke potential alone....
Too damn busy to pee during marathon 8-player Smash Bros. sessions? Try our new disposable urinals!
Yeah. Let me tell you, restraint is tough.
I bet we could make some kind of tie-ie with games, Mountain Dew, and the disposable urinals. Its a natural fit.
December estimates
XB1: 1,35m
PS4: 1,07m
WiiU: 590k
3DS: 810k
PSV: 165k
More numbers! All LTD
Dragon Age 800k-900k most on PS4
FC4 ~ 890k most on PS4
One
Minecraft < 330k
Forza Horizon2 > 325k
Sunset Overdrive > 280k
PS4
Infamous SS > 800k
TLOUR ~ > 650k
Minecraft > 250k
LBP3 ~ 240k
Driveclub: 84k
3DS
Yoshi > 400k
Tomodachi Life ~ 400k
Kirby: > 360k
Bravely Default > 350k
Fantasy Life: 142k
Golf: 102k
Wright vs Layton: 73k
Sonic 3DS: 73k
Wii U
DKC: > 440k
Hyrule ~ 370k
Bayonetta 2 < 135k
Sonic WiiU: 68k
Dreamcast final total (28 months): ~4.1 million
Wii U current total (26 months): ~3.7 million
Wii U should beat the Dreamcast this year, in six months or so.
And for the curious, Gamecube after 26 months: ~6.7 million
6,7M PS4 * 3.68 = ~24,65M games sold
6,2M XB1 * 3.88 = ~24,05M games sold
ode:
3DS 2014 PSP 2008 NDS 2008
January 97 230 251
February 153 243 587
March 159 297 698
April 106 193 415
May 97 182 452
June 152 337 783
July 108 222 608
August 91 253 518
September 141 238 537
October 138 193 491
November 515 421 1570
December 810 1020 3040
Through
December 2567 3829 9950
Total 2567 3829 9950
Anyone want Monster Hunter 4 demo codes? I got 3 NA ones...
So good to have numbers again, lets break it down.
DA and FC both close to a million but not quite, ok I guess.
Master Chief is over a million, as expected. Infamous was huge, wow.
Sunset Overdrive did not do well at all. LBP3 kind of meh
The long list of numbers at the end of the sales post show the DS sold more in one month than 3DS sold in an entire year. INSANE. 3DS is such a massive failure but it gets overlooked cause Wii U is abysmal.
Bayo 2 got 135k, they should be happy they got that. DK is a huge let down, the first wii game got 8 million worldwide, this is probably around a million or two. Hyrule did great for the kind of game it is.
That's a tagline for a vomit bag right there.
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Tell me to get back to rewriting this site so it's not horrible on mobileKid, you're a natural for this business.
So the Gamecube outsold the WiiU by this point by double? And that still wasn't good enough?
I guess...
Woo! The excitement ignites the air! Can't you just feel the flames of burning anticipation?! Woo!
sent.