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[ign.com] More Skyrim mods To make hot women ign.com edgecrusher
[whatculture.com] 10 Best Skyrim Mods To make a great game the best game ever. whatculture.com edgecrusher
[redbull.com] Assassin's Creed Unity couldn't run on Wii U -Ubisoft And what about Rogues? redbull.com gamingeek
[nintendoeverything.com] Fatal Frame Wii U has some pervy unlockable outfits Get the tissues ready nintendoeverything.com gamingeek
[cinemablend.com] Destiny's Honest Trailer Lampoons The Game's Shortcomings FLOP! cinemablend.com media gamingeek
[gamefront.de] 13 x DriveClub Gameplay Videos gamefront.de gamingeek
[gamekyo.com] New Video Sonic Boom gamekyo.com gamingeek
[youtube.com] Notch enraged at first UCraft - first footage Or not youtube.com media gamingeek
[gonintendo.com] Monster Hunter 4G Direct coming on October 8 starts 13:00 CET/07:00 ET gonintendo.com gamingeek
[mcvuk.com] YouTubers required to be positive in return for Shadow of Mordor review code, report claims mcvuk.com impressions gamingeek
[vg247.com] Driveclub reviews round-up – every score from around the web Yikes, 5/10, 7.5, 6/10 vg247.com impressions gamingeek
[computerandvideogames.com] Dragon Age Inquisition: 'max settings' PC footage Weep, pathetic console gamerz computerandvideogames.com media gamingeek
[computerandvideogames.com] Chinese Xbox One sales reportedly top 100,000 in launch week That's a lot of Wang. Er.. Yuan computerandvideogames.com gamingeek
[eurogamer.net] Eurogamer Driveclub review 6/10 eurogamer.net impressions gamingeek
[gamekyo.com] 5th December for Captain Toad in America 21st November for Smash gamekyo.com gamingeek
[eurogamer.net] Fans point out that ACU is linked to exclusive MS Marketing this year So Parity was forced to please MS eurogamer.net gamingeek
[mcvuk.com] Ubisoft backtracks on claims it lowered AC: Unity resolution on PS4 to achieve Xbox One parity mcvuk.com gamingeek
[videogamer.com] Assassin's Creed Unity: Story Trailer videogamer.com gamingeek
[videogamer.com] Assassin's Creed Unity is 900p/30fps on both PS4 & Xbox One Ubisoft locked both versions at the same spec 'to avoid all the debates and stuff'. videogamer.com gamingeek
[videogamer.com] The Crew delayed to December 2 No fucks given videogamer.com gamingeek
[videogamer.com] Ubisoft says it didn't lower PS4 ACU res to force parity *cough* bullshit videogamer.com gamingeek
[gamekyo.com] New Video Project Spark gamekyo.com gamingeek
[gamekyo.com] Screens Assassin's Creed Punity gamekyo.com gamingeek
[siliconera.com] How Link, Sonic content ended up on Monster Hunter 4 Ultimate "As you know, Nintendo helped a lot with development and they’ve been very good partners, so we wanted very much to take some kind of a Nintendo IP and do some sort of crossover that seemed to make. siliconera.com gamingeek
[youtube.com] Stealth Inc. 2 - latest trailer youtube.com gamingeek
[gonintendo.com] Themes for Nintendo 3DS Home Menu Launch Today Themes allow Nintendo 3DS and 2DS owners to personalise their systems by changing the menu background, icons and folders, and music and sound effects. gonintendo.com gamingeek
Tom Towers Reviews The Vanishing of Ethan Carter 3/5 "...a pervasive shallowness lingers..." laserlemming.com impressions aspro
[computerandvideogames.com] Lara Croft and the Temple of Osiris trailer has 4-player puzzles For the 4 players who buy it computerandvideogames.com media gamingeek
[computerandvideogames.com] DriveClub PS Plus Edition delayed computerandvideogames.com gamingeek
[eurogamer.net] Digital Foundry vs DriveClub eurogamer.net gamingeek
[mcvuk.com] DICE admits that Battlefield 4 launch has damaged player trust So they decide to release it again, on EBU mcvuk.com gamingeek
[mcvuk.com] Smash Bros spends 4th week at the top of the Japanese charts Analysts urge Nintendo to go to Smartphones mcvuk.com gamingeek
[videogamer.com] Assassin's Creed Unity delay to balance the difficulty & in-game economy videogamer.com gamingeek
[videogamer.com] Football Manager 2015's new features detailed in 27-minute video videogamer.com gamingeek
[videogamer.com] The Vanishing of Ethan Carter Review videogamer.com gamingeek
[videogamer.com] BF4 Premium Edition coming to PS4, PS3, Xbox One & PC A game so good you can buy it twice for EBU videogamer.com gamingeek
[gamekyo.com] REmake Resident Evil : comparison images Capcom lays out bullshit GC pics gamekyo.com media gamingeek
[gamekyo.com] Assassin's Creed Unity - 4 images In glorious 900p gamekyo.com media gamingeek
[gonintendo.com] A Close up look at Amiibos phase 2 Zelda looks crap, Captain Falcon amazing gonintendo.com gamingeek
[gonintendo.com] The Level Design of SteamWorld Heist gonintendo.com gamingeek
[gamasutra.com] Renegade Kid praises Nintendo's approach to quality "I am not suggesting that Nintendo is a perfect company. I am saying that their approach to creating games is often pure, trustworthy, and refreshing in comparison to 90% of video game publishers" gamasutra.com gamingeek
[nintendoworldreport.com] Curve not worried about releasing Stealth Inc. 2 on a platform that didn't get the original game nintendoworldreport.com gamingeek
[gonintendo.com] Monster Hunter 4 Ultimate - Metroid Costume Trailer Samus is in Monster Hunter... Ridley too? gonintendo.com media gamingeek
[gonintendo.com] Japanese Weekly Sales - Sep 29th - Oct 5th 3DS rules, PS4 creeping up on Wii U gonintendo.com gamingeek
[eurogamer.net] GC controller adapter can replace Wii U Pro in all games Update: No it can't eurogamer.net news SupremeAC
[videogamer.com] Sleeping Dogs: Definitive Edition Review 6/10 "Sloppy" videogamer.com impressions gamingeek
[videogamer.com] Evolve Alpha launches on X1 on Oct 30 1 day later on PS4 & PC videogamer.com gamingeek
[videogamer.com] Sunset Overdrive has gone gold videogamer.com gamingeek
[nintendoeverything.com] New characters for Smash Bros. for Wii U and 3DS Dr Mario, Dark Pit nintendoeverything.com gamingeek
[vg247.com] Driveclub devs "Frustrated about server performance" "Just as" frustrated as consumers vg247.com gamingeek
[mcvuk.com] Games industry is "dropping" 60fps standard Assassin's Creed: Unity dev says mcvuk.com gamingeek
[videogamer.com] The Evil Within can go above 30 FPS on PC But Bethesda advises against it videogamer.com gamingeek
[videogamer.com] Assassin's Creed Unity director says 30fps 'feels better' Asks 'who cares' about resolution videogamer.com gamingeek
[videogamer.com] Advanced Warfare’s install size is 45GB on Xbox One Sounds about ri...wrong videogamer.com gamingeek
[videogamer.com] Alien: Isolation: The American Patch Following some mixed reviewed from the states, The Creative Assembly appear to have released a new patch to win back support from their American playerbase. videogamer.com impressions media gamingeek
Capcom at NY Comic-Con 2014 - playable games, panels and more capcom-unity.com gamingeek
[gonintendo.com] Nintendo at IndieCade 2014 - All game trailers gonintendo.com impressions gamingeek
[gameinformer.com] Sid Mier Talks for an Hour   From the official Firaxis Games convention gameinformer.com editorial news aspro
[giantbomb.com] Giant Bomb Reviews Drive Club 2/5 "...actually driving a car--drags the entire thing down." giantbomb.com impressions aspro
[ign.com] Capcom Won't Make Sequels to Games That Don't Sell Over 2M Copies ign.com news Ravenprose
[nintendolife.com] Castlevania: Dracula X - review " Cheap deaths, clunky mechanics and high difficulty combine to make for more hair-pulling moments than most would care to endure" nintendolife.com impressions gamingeek
[ign.com] IGN: Factor 5 was working on a Star Wars Trilogy for Wii but the project was canned ign.com gamingeek
[eurogamer.net] Face-Off: Ryse on PC eurogamer.net gamingeek
[mcvuk.com] The Witcher 3 dev responds to 'year of crunch' claim CD Projekt Red has responded to allegations that the studio has imposed a year-long crunch on The Witcher 3: Wild Hunt development mcvuk.com gamingeek
[mcvuk.com] Microsoft CEO Nadella tries to calm gender pay controversy Claimed women not asking for pay parity is "good karma" mcvuk.com gamingeek
[videogamer.com] AC Unity producer 'chose the wrong words' to discuss parity "I'm sorry," says Pontbriand videogamer.com gamingeek
[videogamer.com] The Evil Within: World Within Trailer videogamer.com gamingeek
[gonintendo.com] Bayonetta 2 - launch trailer gonintendo.com gamingeek
[youtube.com] IGN - What We Think of NIntendo's Fall Lineup Bayonetta, Cap Toad and Smash? youtube.com gamingeek
[gonintendo.com] Buy Bayonetta 2 for $50, get Bayonetta 1 for $10 Wii U eShop - gonintendo.com gamingeek
[kotaku.com] Sakurai on how characters are chosen for Smash Bros "We pull names out of a hat" okay no kotaku.com gamingeek
[joystiq.com] If Monster Hunter had real cats and robotic dinosaurs Looks better than FFXV joystiq.com gamingeek
[youtube.com] Captain Toad: Treasure Tracker - overview trailer Come and see the Fun...gus - don't deny you laughed at this youtube.com media gamingeek
[kotaku.com] Michael Ironside almost walked out on his Splinter Cell role "They asked me what would it take to keep me on the project, and I said we would have to change the character, and give him some type of humanity" kotaku.com gamingeek
[youtube.com] Captain Toad: Treasure Tracker - 60 FPS footage It's not near cinematic enough - please halve it Nintendo youtube.com media gamingeek
[gonintendo.com] Captain Toad: Treasure Tracker - file size is 1.9 gb Take that, Advanced Warfare 45gb gonintendo.com gamingeek
[youtube.com] Art of Balance video review youtube.com gamingeek
[ign.com] Mod Turns GTA 4 Into Watch Dogs ign.com news Ravenprose
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Tue, 07 Oct 2014 12:38:02

I have 120 mods installed for Skyrim running it at full ultra, and its beautiful.

They really need to find a way to allow mods on console, because it makes games like this just so much better.

         1200923.png?77682175

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Tue, 07 Oct 2014 13:02:43
+1

I'm debating picking up Xenoblade (Wii). I know it's universally considered a good game, but can anyone give me a quick push on whether or not I need to play it.

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Tue, 07 Oct 2014 13:50:51
+1
robio said:

I'm debating picking up Xenoblade (Wii). I know it's universally considered a good game, but can anyone give me a quick push on whether or not I need to play it.

I'll gladly shove you over the edge into the abys that is Xenoblade Chronicles.  Without spoiling too much, I can say that this game's main storyline is of epic scale, as is everything else in the game.  I can't even imagine what it would take to 100% this game.  With the Xenosaga games, it's often said that they could only make half the game before money ran out.  Here, Nintendo told them to just complete it, regardless of budget.

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Tue, 07 Oct 2014 13:51:57
+1

What's up with my country showing as the Netherlands?  Boo!  Hiss!  angry

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Tue, 07 Oct 2014 13:52:10
robio said:

I'm debating picking up Xenoblade (Wii). I know it's universally considered a good game, but can anyone give me a quick push on whether or not I need to play it.

Yeah it's a great game. For me, it was hassle free, really easy and smooth to play. Everything was logical and worked beatifully, there were a lot of player aids to make playing as hassle free as possible. It had a great anime like pacing and story, an epically sized gameworld.

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Tue, 07 Oct 2014 13:53:48
edgecrusher said:

There's always a bottleneck...that's half the fun!

Reminds me of a story I read a few years ago when the new consoles were being made. They said the GPUs were being bumped up but the CPUs were still weak so you were going to get great looking, but big dumb games.

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Tue, 07 Oct 2014 14:05:41
+1

Zelda, Luigi, Diddy Kong confirmed as 2nd wave of Amiibos

super-smash-bros-wii-u-and-amiibo-release-dates-announced-141268136069.png

Check out the Amiibo interface in SSB Wii U #1

Via Miiverse POTD:


Pic of the day. For the first time ever in the Super Smash Bros. series, you can play with a collection of real-life trophies in the form of amiibo. Simply touch them on this part of the GamePad. This particular screen is dedicated to activating amiibo, but you can also tap your amiibo on the GamePad at the character-selection screen to let that character join the battle.


Once you do, the trophy of your amiibo character transforms into a Figure Player (FP)!! FPs fight and develop on their own.

Edited: Tue, 07 Oct 2014 14:19:12

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Tue, 07 Oct 2014 14:13:00
+1

Driveclub reviews

Eurogamer: 6

The problem with DriveClub is that it's just competent. You'll drive some fast cars in some arresting environments. You might even have fun, in between getting clobbered with penalties. But there's no romance to it. No passion. What there is, however, is the lingering sense that the gaps were supposed to be filled by the much-touted social features - the fires were to be stoked by human rivalry. Sadly, beyond those bite-sized Face Off challenges, which are essentially side missions, there's nothing particularly engaging or new here.


What we're left with is a flimsy framework - a sort of clothes horse for content - rather than a truly great racing game. DriveClub is patently intended to attract a global, interconnected audience of fiercely competitive racers but, to quote the increasingly obscure 1989 Kevin Costner film Field of Dreams: if you build it, they will come. And, unfortunately, Evolution hasn't quite built it.

Polygon: 7.5

DriveClub doesn't have any one element that makes it an incredible game or a huge leap forward for the racing genre, but it makes some smart choices underneath top-of-the-line presentation. And in embracing a social media-influenced setup to build enjoyable asynchronous multiplayer, it teaches a few important lessons other developers should learn from.

Gamespot: 5

In fact, it's hard to find any true celebration here. Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary. It's basic racing in basic packaging, beautiful and inert and full of attractive cars. It is not, however, an argument for a new generation of driving, given how it fails to exceed the standards of the old one.

IGN: 7.9

Driveclub is the best-looking racing game I’ve ever seen on a console, but down deep it’s a more modest, conventional arcade racer than the sprawling, open-world types we commonly see today. While it successfully creates fast and fun races with a great sense of speed, the overly aggressive AI grates, the difficult drifting seems at odds with the accessible handling, and the single-player loses zest once the solo content runs dry. I’m also surprised at how partisan the day-one car list is. That said, the tentacles of Driveclub can grip tight if you get invested in the game’s asynchronous challenges, and it’s very much geared around encouraging us to hop online and compete by making it so easy.

Gameinformer: 7.75

DriveClub works as advertised, and despite the seamlessness of its single-player and online features, the game's not wildly more captivating than most other racers out there. It captures the spur of competitive racing, but this is due more to the fact that its racing fundamentals (which are more sim than arcade) give it a good foundation rather than some groundbreaking feature set. Drive it fast and drive it hard, but don't expect a miracle.

Videogamer: 8

But even with its shortfalls there are few racers that manage to marry up the joy of driving with the thrill of competing against friends and strangers as successfully as this, which makes popping a score on the end of this review one of DriveClub's toughest challenges yet. I stayed up until the early hours of the morning one night frantically trying to beat a challenge set by another games site. They won. I lost. But the desperate desire to win – and the urge to silently brag about the victory – made the race deeply exciting.


And it's intense rivalries like this that lie at the heart of DriveClub. It's a game whose appeal lives and dies in its online time trials and sensational visuals, and whose sense of one-upmanship and competition is leaps above the rest of the pack.

Gamesradar: 45

In fact, despite the concessions to accessibility, the number of times I was reminded of real cars while playing Driveclub is remarkable. I was constantly reminded of car journeys at Christmas, or the smell of a plush interior as you climb in, thanks to the detail with which Evolution has recreated every last component of the driving experience. The scenery, the motion, the different audio filters depending on which view you're using… all it needs is a packet of Werther's Originals to come with each copy and I think we're there. It's a strong racer. Just one with an identity crisis and a dependence on its net connection when it comes to delivering true fun.

Joystiq: 35

Driveclub is a well-made, sometimes irritating juxtaposition of the old and new. The career mode is old-fashioned and its AI is hopelessly ignorant, but the graphics and competitive jabs online feel perfectly fit for 2014. Embracing your fellow human is key to overcoming Driveclub's faults, which ultimately make it a better staging ground for car-loving friends than an expression of automotive admiration itself.

USgamer: 3.55

Basically, it's a smorgasbord of racing — as much as anyone could possibly consume. It works well, and the constant dynamic insertion of challenges into whatever race you're in helps make everything exciting and stimulating. Despite the occasional wobby handling, some rough edges, and tracks that aren't as exciting as they should be, DriveClub is still fun to drive. It's just a shame that it lacks any kind of feeling of reward or progression.

Destructoid: 7.5

Driveclub is fast and easy to get into, nice to look at, and it has a lot going on in the background to keep you connected and competitive with your club members and other individuals. But that doesn't change the issues in the foreground. Its approachable and enjoyable racing is marred by AI cars that love to unfairly bash and crash on the single-player side. And bugs with the interface and the networking kept me from fully enjoying the multiplayer side. Beyond all of this, it feels like Driveclub needs more race and event types. What it offers has kept me going for a couple of weeks, but how much longer will it continue to do so?

Edited: Tue, 07 Oct 2014 14:26:42

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Tue, 07 Oct 2014 14:27:48
+1
SupremeAC said:

What's up with my country showing as the Netherlands?  Boo!  Hiss!  angry

Accept your new Dutch overlords.

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Tue, 07 Oct 2014 14:31:35
+1
gamingeek said:

Yeah it's a great game. For me, it was hassle free, really easy and smooth to play. Everything was logical and worked beatifully, there were a lot of player aids to make playing as hassle free as possible. It had a great anime like pacing and story, an epically sized gameworld.

On the other hand, it's a game with a lot of (not so well explained) secondary systems.  I didn't really ever bother with how well my party members got along with eachother, or the happiness of any of the NPC's.  I regretted that afterwards though, when I wanted to go after some high-level sidequests.

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Tue, 07 Oct 2014 14:33:37
+1
gamingeek said:

Zelda, Luigi, Diddy Kong confirmed as 2nd wave of Amiibos

super-smash-bros-wii-u-and-amiibo-release-dates-announced-141268136069.png

Check out the Amiibo interface in SSB Wii U #1

Via Miiverse POTD:

Pic of the day. For the first time ever in the Super Smash Bros. series, you can play with a collection of real-life trophies in the form of amiibo. Simply touch them on this part of the GamePad. This particular screen is dedicated to activating amiibo, but you can also tap your amiibo on the GamePad at the character-selection screen to let that character join the battle.

Once you do, the trophy of your amiibo character transforms into a Figure Player (FP)!! FPs fight and develop on their own.

So basically we still don't have a clue how exactly this will work in games?

Also, anyone know the origin of Luigi's pose?  I know it's one of his victory stances, but I don't know the story behind it (if there is any).

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Tue, 07 Oct 2014 15:00:29
+1
Luigi was just on the cusp of becoming cool thanks to the MK8 death stare. They had to rectify that so gave his Amiibo a stupid pose.
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Tue, 07 Oct 2014 15:14:05
+1
robio said:

I'm debating picking up Xenoblade (Wii). I know it's universally considered a good game, but can anyone give me a quick push on whether or not I need to play it.

I got 40 hours into it, and stopped. I keep meaning to go back to it, just as I kept meaning to go back to Skyrim (which I am finally doing now). The game is awesome, easily one of the best JRPG's of the past decade. But its huge....set aside a Persona level of time for this one.

         1200923.png?77682175

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Tue, 07 Oct 2014 15:16:22
+1

Amibo's make me realize just how little I give a fuck about 90% of Nintendo's characters.

         1200923.png?77682175

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Tue, 07 Oct 2014 15:17:34
robio said:
Luigi was just on the cusp of becoming cool thanks to the MK8 death stare. They had to rectify that so gave his Amiibo a stupid pose.

I believe it's Luigi's going into a pipe pose.

edgecrusher said:

I got 40 hours into it, and stopped. I keep meaning to go back to it, just as I kept meaning to go back to Skyrim (which I am finally doing now). The game is awesome, easily one of the best JRPG's of the past decade. But its huge....set aside a Persona level of time for this one.

I say this as a non-jrpg fan, for me, it didn't really matter how long Xenblade is, usually when I hear a game is that long I'm put off playing it. I stopped at 100 hours cause of a certain boss but could have easily played more. It's not a hard, or complicated game to play and it's constantly rewarding you. Even 85 hrs in the plot was pulling out twists and blowing my mind and introducing new environments and characters.

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Tue, 07 Oct 2014 15:19:46
edgecrusher said:

Amibo's make me realize just how little I give a fuck about 90% of Nintendo's characters.

I'm the opposite, I didn't even like Punchout on the NES but I like that Little Mac figure. Same thing for Kid Icarus. Wish they were cheaper.

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Tue, 07 Oct 2014 16:31:50

Woo hoo! Finally a date for Smash Bros. Wii U, can't wait to get it. Grinning

1176413.png

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Tue, 07 Oct 2014 16:53:39
+1

More Driveclub reviews:

  • Game Informer: 7.75/10 - It captures the spur of competitive racing, but this is due more to the fact that its racing fundamentals (which are more sim than arcade) give it a good foundation rather than some groundbreaking feature set. Drive it fast and drive it hard, but don't expect a miracle.
  • GameTrailers: 8.6/10 - While it's not as broad in scope as some of its contemporaries, we aren't finding ourselves getting bored of Driveclub. On the contrary, the more time we invest, the more we just want to keep playing.
  • Metro: 5/10 - A game that should probably have been cancelled rather than delayed, with its complete absence of personality or new ideas.
  • Destructoid: 7.5/10 - Driveclub is fast and easy to get into, nice to look at, and it has a lot going on in the background to keep you connected and competitive with your club members and other individuals. But that doesn't change the issues in the foreground.
  • Joystiq: 3/5 - Driveclub is a well-made, sometimes irritating juxtaposition of the old and new. The career mode is old-fashioned and its AI is hopelessly ignorant, but the graphics and competitive jabs online feel perfectly fit for 2014.

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Tue, 07 Oct 2014 17:26:43
+2

Driveclub getting demolished, these PS4 exclusives are terrible.

At least I get a free version.

660896.png
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Tue, 07 Oct 2014 19:06:29
+1
Dvader said:

Driveclub getting demolished, these PS4 exclusives are terrible.

At least I get a free version.

I'm glad I have an Xbox One. Nyaa

1176413.png

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