Analysts on the Wii's disruptive nature
& how it changed the industry, expect dual GamePad games 'in a couple years'
polygon.com
gamingeek
Mad Max: First Gameplay Footage
Currently in development for EBU (everything but U).
gematsu.com media news
aspro
The Guided Fate Paradox (4.7 out of 5) Review
"I can’t get over how streamlined, easy to understand, and enjoyable this particular adventure is." Now we have both sides of the spectrum.
cheatcc.com impressions
phantom_leo
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SupremeAC (15s)
The tank driver doesn't stick his head out of the top of the tank.
I'd like to nominate this in place of the dog:
I'm about halfway through The Last of Us, and I seem to remember people being terrified of clickers. Do they suddenly develop vision in the second half of the game? Because so far they are the easiest enemies to deal with or get around. Worst. Bats. Ever.
I would welcome a Dog tank commander game.
"In addition to the monthly option, the company will continue to offer its online multiplayer games service at an annual membership fee of $49.99 or less than $5 a month, the spokeswoman said."
Does this mean that you have to pay the $10 a month to play online separately to PS Plus?
Pay it all in advance for fifty bucks or monthly for ten a month?
Sonofabitch
Oops, yeah.
Do you think anyone will notice this copy-and-pasted Call of Duty Ghosts cut-scene?
Super Mario 3D World UK pre-order bonus revealed
Mario & Sonic at the Sochi 2014 Olympic Winter Games reviews roundup
CVG – 4 / 10
DigitalSpy – 3 / 5
GameSpot – 5 / 10
GamesRadar – 3.5 / 5
GameTrailers – 5.5 / 10
Nintendo Life – 6 / 10
NintendoWorldReport – 7 / 10
Polygon – 6 / 10
Metro interviews CODs Rubin
GC: So, just finally, I have to ask: why does the PlayStation 4 version look so much better than the Xbox One? Is the resolution really the only difference?
MR: [laughs] Yep, it’s the only difference. The TVs are different on some of them, but… they both have their different rendering engines but they’re as close as possible. It really comes down to resolution. Xbox is upscaled 720, it’s outputting at 1080p but it’s upscaled from 720. Whereas PlayStation 4 is native 1080p. So that’s really the only graphical difference. But it is enough. Some people here are saying they don’t really notice a difference…
GC: Was that the guy with the white stick?
MR: [laugh] But yeah, the PS4 looks really good.
GC: Is the PC version still better?
MR: There’s actually some features that we’ve added to the PC that are definitively not on any other generation. We worked with Nvidia a lot with this, but we have a different form of anti-aliasing that’s really new and advanced – that isn’t on current or next gen. We have a fur shader on the dog and on the wolves, they actually have a moving fur shader that works really well, for PC. And the third one, which I think is one of the coolest ones, is we’re using Nvidia’s APEX Turbulence tech to have smoke that actually wisps and waves and moves out of the way of objects.
GC: So is that something the new consoles can’t do or you just didn’t have time to implement it?
MR: No, it’s… well, you can do almost anything, almost. Tessellation can’t be done on current gen for the most part, because it’s a DirectX 11 feature, but we could still do it but you’d get a frame rate of 2. So that really becomes the reason we do everything: the reason the Xbox One is 720, the reason the PlayStation 4 is 1080 is we’re trying to make the game look as good as it possible can and making sure we maintain our 60 frames per second.
We maintain the latency and the speed and the things that people actually care about. Even if they won’t admit it, the thing that makes Call Of Duty popular is how it feels, because of those priorities.
GC: So the obvious assumption from all this is that the PlayStation 4 is definitely more powerful than the Xbox One, is that true?
MR: [acting very embarrassed] I can’t answer that.
GC: You can’t answer it on a technical level or because you’re being diplomatic?
MR: Can’t answer that.
GC: You can’t say whether you’re avoiding the question for diplomatic reasons?
MR: [embarrassed] I just can’t say anything…
[Even the attending PR guy is looking embarrassed by this point]
PR guy: It’s very hard for us to be…
GC: Are the console manufacturers leaning on you to avoid these sort of questions?
MR: [unsure - speaking to PR guy] I don’t know if that…
MR: [even more embarrassed to us] Yeah, there’s things that we… We sign NDAs with the first parties [i.e. Microsoft and Sony - GC] and there are things that we’re not allowed to talk about.
GC: So when John Carmack and Shinji Mikami say the Xbox One and PlayStation 4 are almost identical, is that something you could agree with?
MR: Hmm… I would say that’s a bit inaccurate but I wouldn’t be able to tell you any detail of why that’s inaccurate.
GC: For diplomatic reasons?
MR: Yes.
GC: Okay, that’s fine. I think we can all read between those lines. But that’s absurd, how can they not except any journalist, any reasonable journalist, not to ask that question? It’s what everyone wants to know.
MR: [still feeling very awkward] The key thing is we try to focus people away from that sort of thing and try to focus them on the fact that the game is fun no matter what platform it’s on.
GC: Do you think with the next game you make there will there be such an obvious disparity between the two formats?
MR: Unknown… But over time… If you look at Call Of Duty 2 compared to COD 4 there’s a massive graphic difference, they look very different. So I think we’ll get better, yes.
GC: But will that same proportional gap always be there?
MR: Don’t know. Until we get there I honestly don’t know. To be not diplomatic or anything [laughs] we really don’t know. We’ve done as much as we can in the time we have to get where we’re at. Will they close the gap? Will they go off in the opposite direction? Who knows? But for this game it is what it is.
GC: Do you think everyone else will have these same problems? All these other cross-generational games that are out at launch?
MR: Well, I think they’ve already said they are haven’t they? Battlefield 4 is 720 on Xbox One and I think 900 on PS4? Titanfall has said they’re 720… So we’re not the first to say we’re 720 on the Xbox One.
GC: No, no. So they’re all obviously hitting the same wall.
MR: Yeah, so you’re reading that correctly in that it’s not specifically us doing something villainous. It’s a thing where all of us have to work at getting better at developing for both consoles. And that’s the fun part. I always use the analogy that the first game on a new console is always like an awkward first date, but once you know a lot more about each other it’s a lot better.
This is what happens when you have an 11 year graphics war between platforms and certain expectations are made. It's slightly embarrasing for microsoft to deal with. I'm starting to think Nintendos' blanket no comment on hardware was a better route. Next year I bet MS is fuming and will insist on parity for COD, so it wouldn't surprise me to see COD at 720 on both PS4 and X1.
Next gen.
They've been copying and pasting the gameplay for years, so why not the cutscenes?
I may be seeing things but from this video it looks like:
PS4 Easily the best
Wii U slightly better looking than 360
360 slightly better than PS3
PS3 the worst
EDIT: the youtube comments say if you go 1080p fullscreen you can see improved U textures, I'll have to check it out. Oh shit, it's true. Textures are better and it looks crisper too, not by much but it's there. The Ps4 has better shadows and the colour palette is much better. There is less environment fogging in U compared to 360 and PS3, and no fogging at all on PS4.
True dat.
Here's the Ghosts Wii U team
I count 25 ish people.
Same amount as the wii 1 team?
Wow Nintendo...
So the call of Duty saga is ongoing. Seems the 1080p PS4 version is bogged down with frame rate problems in certain scenes while the X1 version is resolutely solid virtually all the way through.
So in the end the 720p X1 version will look like the PS4 version but at a lower resolution and actually run more smoothly. Meanwhile you have Wii U at the same resolution and user reports say it runs fine but it looks just a little enchanced from the current gen versions - not by much. But the 1080p PS4 victory is being used in the PR game, fascinating.
Ugh that VR story. People complain about the cost of Kinect or motion controllers and then get excited for shit like this:
Sony already has their HMD and the new one wont exactly be cheap. Making most of these VR jobbies addtions to next gen consoles only for Richie Rich. Most of us still don't own 3DTV for f***s sake. Unless it's packed in for free with every system there is no point to this stuff, exciting as it may be.
^Keep in mind the Sony one is not related to the gaming group. It's not a Playstation Product.
I count 25. And keep in mind some of them will be receptionist/ IT Help desk etc... I dunno -- that sounds like a lot of people for a port. Not enough people to individually craft a game fitted to the U and it's controller, but plenty enough for a quickee port.