Fish-ermen Start To Defend Their Hero
Phil Fish is a victim apparently.
penny-arcade.com editorial
aspro
Miyamoto on the origins of Pikmin, dev process of Pikmin 3
Working on a 'completely new game'
nielsthooft.com
gamingeek
Dragon's Crown (80) Review
As a side-scrolling brawler, Dragon’s Crown is deep and loaded with replay. As an example of 2D art in gaming, it’s unequalled.
hardcoregamer.com impressions
phantom_leo
Dragon's Crown (65) Review
I found its over-exaggerated art style alienating and gross in its depiction of women...
polygon.com impressions
phantom_leo
Polygon review Pikmin 3
8/10 - "With a generation-long gap between previous entries, Pikmin 3 feels astoundingly fresh."
polygon.com impressions
gamingeek
Nintendo Financials
Wii U sold 160K this quarter compared to 390K last quarter.
gematsu.com news
aspro
Bethesda Announces QuakeCon Steam Bundle
Bascially everything they've published for $90.
penny-arcade.com news
aspro
Boy takes wheel when grandma passes out
Credits Mario Kart for driving skill
gameskinny.com
gamingeek
3DS StreetPass update has already generated ¥400 million
In a month with little promotion, says Iwata
toyokeizai.net
gamingeek
New Lost Planet 3 Trailer
Due for PlayStation 3, Xbox 360, and PC in North America on August 27.
gematsu.com media
aspro
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travo (55s)
I totally see three asses.
I see two caucasian dongs and an asian one.
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Tell me to get back to rewriting this site so it's not horrible on mobileBTW: Here's a picture of me and my mom in Animal Crossing: New Leaf!
**Thank Goodness there aren't any Caucasian-Asian Dong-Ass Trees in the Photo, or that could have been awkward!**
There's a rumour that Animal Crossing: New Leaf retail (standalone and bundle) accounts for 80% of total sales for the month in NPD.
Weird, I can't get news update tools visible for day old updates.
Battle Of The Gig Continues
Developers say PS4 has 6 GB reserved for games.
This is wrong the article linked from vblank dev doesn't mention numbers and it's more the developer complaining about the way it's being reported in relation to X1 and how even old systems reserve a lot of memory for OS.
"Anyway, I’m not saying how much memory is used, but I am painting a better picture of how you should be looking at this, and again raising awareness about sensationalist headlines." Then the article quotes so called GAF insiders saying it's 6gb, not any actual confirmed developers.
Even using the Mega Man 5 engine according to Wikipedia!
Is that close to the end? If so (and maybe even if not) I'll try it again. Does the sweat bomber come before the ball and chain boss? (I don't remember).
My personal Pikmin 3 screens so far:
PS4 GPU compute is the 'special sauce' this gen which may only be used much later in the console lifespan, if anyone works out how to use it.
DFs testing says PS4 has an overall 20% performance advantage over X1, despite having a 50% more powerful GPU.
That kiwi looks nice. Hmmm hmmm hmmm.
aha
ah
aahahahzahahahahaha
aaaaaahahahahahahhhhaaaaa!
Jizzload.
On Pikmin 3 ground textures, the big debate going on. The game uses 4 different zoom levels where most games have one camera viewing level normally with textures made to be viewed from a certain distance.
The environments seem to be made for the top down birds eye view level viewing where everything seems fine. It's important to note that the whole level is loaded at once and that's because it gives you a gameplay advantage, like Soul Bubbles on DS you can use the touch screen to scroll through the entire enviroment at once to plan and multitask, so it's not like the system resources can use everything for one section then render the next as it comes into view.
When you go into photo mode (just means view from your Captain ground level) you are seeing a first person view in an RTS game so as you would expect the ground textures that close at an angle looks low. I would assume in any other RTS from that view it would look bad.
However I think the biggest factor in low detail ground textures is the lack of effects in normal sunny conditions. When you are in a cave and the lighting is right or when it's raining the same ground texture can look up to twice as detailed as effects are applied.
At the end of each day for instance when the rockets from your ship flare the detail is brought out. This screen is not water BTW.
I was more impressed when I thought that was water.
. how is the music? I can't help but be reminded of the end of the day music in the first game when I look at that last shot.
So, not to look like a noob, but errr... How do you get your Miiverse pics on the internet?
I see you're about as far in as I am. How are you liking it so far GG? Me, I'm all praise. God, it's been too long since Pikmin 2. However, I haven't seen any enemies so far that have really wowed me like some of the older designs have.
Nintendo has a website that you can log into Miiverse on the PC.
https://miiverse.nintendo.net/
Just log in using your Nintendo Network ID and Password and get your images from your posts.
SUPER MARIO MAKER LEVELS:
The end of day music is still exactly the same. GG will barge in here saying it isn't exactly the same, as the music's textures have been vastly improved upon, but to me, it's still the same