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[joystiq.com] Some Ouya Developers Give Out Sales Numbers "It's probably not going to be a huge source of income compared to other platforms, but it's dead easy to submit a game and get it into the store." joystiq.com news aspro
An American in Melbourne Kuchera has a look at gaming in Australia, and gets most of it right. penny-arcade.com editorial impressions aspro
Nowgamer Pikmin 3 review - 9/10 "This is Nintendo. This is what we want to see. Brilliant ideas, well executed. Give Mario and co a well-deserved rest, Nintendo, it's time to let that brilliance shine again" nowgamer.com impressions gamingeek
[edge-online.com] Edge mag Pikmin 3 review - 8/10 "Little has changed – but little really needed to. Critically, makes convincing use of the GamePad" edge-online.com gamingeek
[ign.com] IGN AU Pikmin 3 review - 8.8 "A delight. There’s nothing else like its gentle combination of exploration, strategy and discovery" ign.com impressions gamingeek
[eurogamer.net] Eurogamer Pikmin 3 review - 9/10 "A wonderful, generous game, astonishingly adept at catering to a variety of different skill levels" eurogamer.net impressions gamingeek
[videogamer.com] Videogamer Pikmin 3 review - 9/10 "This is a sumptuous, intelligent, witty and oddly cruel piece of work from a company that has no equal" videogamer.com impressions gamingeek
[gamesradar.com] GamesRadar Pikmin 3 review 4.5 out of 5 "The game is charming, funny, and utterly captivating. It is without doubt yet another Miyamoto masterpiece" gamesradar.com impressions gamingeek
[officialnintendomagazine.co.uk] Pikmin 3 ONM 9/10 review "an explosion of scintillating strategy and pheromone-laced fruitiness" officialnintendomagazine.co.uk impressions gamingeek
[nintendolife.com] Pikmin 3 Nintendolife 9/10 review "Beautifully crafted and filled to the brim with exciting gameplay features, Pikmin 3 is a worthy new instalment in Nintendo's quirky strategy series" nintendolife.com gamingeek
Pikmin 3 Meristation review 91/100   "Pikmin 3 is the best Wii U game at the moment for its deep and accessible gameplay, its variety of situations and the brilliant visuals and sounds" meristation.com impressions gamingeek
[twitter.com] Scribblenauts Unmasked toys on the way These look great twitter.com gamingeek
[neogaf.com] Vivendi trying to extract over $3 billion from Activision Blizzard Modern Boardroom Warfare neogaf.com gamingeek
[gameinformer.com] LEGO Movie: The Video Game - details gameinformer.com gamingeek
[youtube.com] Pikmin 3 - first 20 minutes youtube.com gamingeek
[shacknews.com] LucasArts originally couldn't make Star Wars games Which is why they made adventure titles shacknews.com gamingeek
[nintendoeverything.com] More Scribblenauts Unmasked footage nintendoeverything.com gamingeek
[mcvuk.com] EA bets on FIFA 14 for PS3 and 360; Ultimate Team overhauled Forget Xbox One and PS4, as EA pledges to keep investing in current generation FIFA. mcvuk.com gamingeek
[mcvuk.com] Forza 5 will not require net connection on first play... ..but will to complete the game mcvuk.com gamingeek
[mcvuk.com] Games retail is "taking the industry for a ride" Ready at Dawn claims mcvuk.com gamingeek
[officialnintendomagazine.co.uk] New LEGO Marvel Super Heroes trailer officialnintendomagazine.co.uk gamingeek
[computerandvideogames.com] Pikmin 3 gameplay basics trailer computerandvideogames.com gamingeek
[computerandvideogames.com] PS4 continually records the last 15 minutes of gameplay, Sony clarifies computerandvideogames.com gamingeek
[eurogamer.net] Halo: Spartan Assault review eurogamer.net impressions gamingeek
[bloomberg.com] Bloomberg: Nintendo Rises  "as New Titles Spur Overseas Sales: Tokyo Mover" bloomberg.com gamingeek
[siliconera.com] Darkstalkers Were Just Resurrected But They Are Resting In The Grave For Now siliconera.com gamingeek
[officialnintendomagazine.co.uk] ONM Preview Mario Kart 8 "It's impossibly colourful, gorgeously lit and shaded and is absolutely crammed full of lovingly rendered detail" officialnintendomagazine.co.uk impressions gamingeek
[nintendoworldreport.com] Pikmin 3 NWR review: 9/10 "Pikmin 3 is absolutely the sequel that everybody has been waiting for and is well worth exploring, whether you are a veteran or newcomer to the series" nintendoworldreport.com impressions gamingeek
[ibtimes.com] Atlus may be bought by Nintendo Outlet suggests ibtimes.com gamingeek
[steamcommunity.com] Deadly Premonition on Steam Greenlight! lolwat steamcommunity.com news Foolz
[youtube.com] DRAGON QUEST SERIES REVIEW PART 1 youtube.com media Ravenprose
[joystiq.com] Lorne Lanning on Xbox One Indepedent Support 'It's as if we don't matter' joystiq.com news aspro
[eurogamer.net] Eidos Founder Quits "..."irreconcilable" differences with parent company Square Enix." eurogamer.net news aspro
Assassin's Black Flag Gameplay Thirteen minutes of it. gematsu.com media news aspro
New inFamous Second Son Screens Looking pretty good. gematsu.com media news aspro
[neogaf.com] Miyamoto says Pikmin 3 DLC under consideration The dev team is considering adding in new missions and maps via DLC. neogaf.com gamingeek
[gamesindustry.biz] Gamesindustry: Nintendo's Handheld Revival With the 3DS as the hottest thing in gaming hardware, were declarations of the dedicated gaming portable's demise premature? gamesindustry.biz gamingeek
[gamesindustry.biz] Critical Consensus: Pikmin 3 Pikmin 3 arrives saddled with the weight of great expectations. gamesindustry.biz gamingeek
[kotaku.com] Hospital has doctors warm up on Super Monkey Ball GC Errr do not get surgery here.... kotaku.com gamingeek
[wired.com] Earthbound's original translator discusses project difficulties Little input from Itoi wired.com gamingeek
[gameinformer.com] XB1 To Support Independents Self Publishing Another unpopular restriction goers away. gameinformer.com aspro
[youtube.com] Mario Kart Arcade GP DX - trailer youtube.com gamingeek
Wii U breaks a million in Japan as fast as PS3 Unconfirmed gimmegimmegames.com gamingeek
[computerandvideogames.com] EA: 'Are listening to consumers, and we are changing' But not on Wii U computerandvideogames.com gamingeek
[videogamer.com] Cut price Xbox One to launch summer 2014 without Kinect? But Microsoft says it has no plans to launch an Xbox One without Kinect. videogamer.com gamingeek
Eidos Montreal founder: Square-Enix has great games But doesn't know how to sell them- "Last year was supposed to be a home-run season, but we didn't hit a single home run" polygon.com gamingeek
[mcvuk.com] EA: Current-gen sports games pre-orders are "soft" Owing to nearing next-gen mcvuk.com gamingeek
[theverge.com] EA's Biggest Retail Partner is Apple. For the first time ever, Electronic Arts (EA), the world's third-largest gaming company, gained more revenue through Apple than any other single partner. theverge.com gamingeek
[computerandvideogames.com] New PS4 operating system screenshots computerandvideogames.com gamingeek
[videogamer.com] EA experimenting with new business models for next-gen Monetisation options to be expanded with new franchises released during the 'first 24 months' of PS4/Xbox One launch. videogamer.com gamingeek
[destructoid.com] Stardock Plans to Reboot Star Control AWE-SOME ! ! ! ! destructoid.com news phantom_leo
[neogaf.com] COD Ghost on Wii U ported by Treyarch Will Infinity Ward ever touch a Nintendo machine? neogaf.com gamingeek
[eurogamer.net] Rayman Legends to arrive on PC same day as consoles Free Origins with pre-order eurogamer.net gamingeek
[gonintendo.com] Pikmin 3 has new Bingo Battle maps - pics here Take a look, pretty cool gonintendo.com media gamingeek
Shadow of the Eternals new screens, trailer Dyack talks criticism polygon.com media gamingeek
Ace Attorney DD additional episodes confirmed for the West and Costume Pack capcom-unity.com gamingeek
[gonintendo.com] Activision confirms 6 Wii U titles for the holiday season Including the highly anticipated Call of Duty®: Ghosts Wii U gonintendo.com gamingeek
[gonintendo.com] Shadow of the Eternals - more footage interviews with Denis Dyack gonintendo.com media gamingeek
Strings attached to XB1 indie publishing 'MS not giving whole story' analogaddiction.org gamingeek
[computerandvideogames.com] New Wonderful 101 gameplay footage released Wonderful 101 release date of August 23 in Europe and August 24 in America computerandvideogames.com media gamingeek
[forbes.com] Forbes: Five Reasons Why Nintendo's Stock Is Surging Ask a gamer about Nintendo and they’ll give you a quip about the Wii U being dead in the face of more powerful, buzzed consoles from Sony and Microsoft. But investors see things a different way. forbes.com gamingeek
[gamespot.com] Activision criticises "immature, whiny a**holes" who threaten CoD devs gamespot.com gamingeek
[edge-online.com] Jury awards original Madden designer $11 million in lawsuit with EA edge-online.com gamingeek
[mcvuk.com] X1 self-publishing gimped? "not the equivalent to what other platforms offer" mcvuk.com gamingeek
[officialnintendomagazine.co.uk] New Pikmin 3 trailer shows off Miiverse and Rock Pikmin officialnintendomagazine.co.uk gamingeek
[computerandvideogames.com] Ace Attorney: Dual Destinies to get pirate DLC Will bridge the gap between Apollo Justice and Dual Destinie computerandvideogames.com gamingeek
[eurogamer.net] Shadowrun Returns review For those who just want to relive the isometric action of the SNES and Megadrive days, Shadowrun Returns easily delivers eurogamer.net gamingeek
Capcom on how long DuckTales 2 Remastered would take Darkwing Duck too capcom-unity.com gamingeek
[youtube.com] Creator of Tetris Talks to Adam Sessler youtube.com media Ravenprose
[ign.com] Earthbound (9.0) AMAZING! Review The true definition of a classic, EarthBound is as amazing and challenging a role-playing game today as it was in 1995. ign.com impressions phantom_leo
Spoiler Alert! Hands on with Saints Row IV laserlemming.com impressions isntchrisl
[eurogamer.net] PS4 only guarantees 4.5 gb RAM for game use Has 1GB of "flexible memory" reserves 3.5GB for the Operating system eurogamer.net editorial gamingeek
[computerandvideogames.com] Japan: Nintendo dominates sales in first half of 2013 3DS lead the way, while Wii U clears one million lifetime sales computerandvideogames.com gamingeek
[kotaku.com] Penis-Powered Game Gets Oculus Rift Support VR gaming with things people put their penises in will never be the same! kotaku.com news phantom_leo
[gamekyo.com] Kinect Sports rivals set for 2014 gamekyo.com gamingeek
[gamekyo.com] Dead Rising 3 : new images gamekyo.com gamingeek
[computerandvideogames.com] Mario and Luigi: Dream Team devs on exploring Luigi cut attacks and Wii U series interest computerandvideogames.com gamingeek
[reddit.com] Wii U Rayman Legends is the most expensive Ubisoft makes the U version the most expensive version in the UK reddit.com gamingeek
[youtube.com] Mario and Luigi: Dream Team - video review GameXplain youtube.com impressions gamingeek
REPORT - Activision Blizzard separates from Vivendi  in deal worth $8.2B polygon.com gamingeek
[gameinformer.com] XB1 Records Last 5 Minutes At all Times PS4 records last 15 minutes. gameinformer.com news aspro
Battle Of The Gig Continues Developers say PS4 has 6 GB reserved for games. gematsu.com news aspro
[pcgamer.com] The Bureau XCOM: Declassified Nine minutes of gameplay. pcgamer.com media news aspro
[pcgamer.com] WoW Subscribers Drops to 7.7 Million Had 12 million in 2010. pcgamer.com news aspro
[gamasutra.com] Self-Publishing Coming to 360 Next Month? Nice. gamasutra.com news aspro
[eurogamer.net] David Jaffe Kickstopped Car combat game cancelled. eurogamer.net news aspro
Phil Fish Has a Meltdown, Cancels Fez 2 Sigh vr-zone.com news travo
[edge-online.com] Capcom talks Phoenix Wright: Ace Attorney Dual Destinies dev time, DLC, Investigations/series future edge-online.com gamingeek
[neogaf.com] PS4 just lost half its flexible RAM Flex memory (down from 1gb) to 512mb neogaf.com gamingeek
[nintendoeverything.com] How Sonic Lost World became a Nintendo exclusive “The Wii U hadn’t been revealed when development began for Sonic Lost World, so we were working on a PC version in order to see what kind of platformer we could make" nintendoeverything.com gamingeek
[gamesindustry.biz] Lorne Lanning would work with Iwata 'in a second' says Nintendo will still be here 100 years from now gamesindustry.biz gamingeek
[nintendoworldreport.com] Rodea: The Sky Soldier still alive *UPDATE* Kadokawa remained quite because they said the media lost interest nintendoworldreport.com gamingeek
Deus Ex movie adaptation - first details - directed by Scott Derrickson (Sinister, Exorcism of Emily Rose) - co-writer C. Robert Cargill screenrant.com gamingeek
[gameunder.net] Game Under Podcast Ep. 16 Bioshock Infinite, Warhammer: Space Marine, Leisure Suit Larry and more. gameunder.net editorial impressions media news aspro
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Mon, 22 Jul 2013 14:57:16
+1
From your review it sounds like a standard remake, but there seems to be at least a few new things added. I didn't recognize the things you referenced st the end, but it has been 20 years since I played it (fuck I feel old now) so my memory may be hazy.

And to give you a little historical reference regarding something you wrote about the Larry series, the original was never that hard. There were one or two parts of the game that were tough to figure out, but the original was never as tough as other adventure games of the time. That dramatically changed in the 2nd and 3rd installments which were insanely and stupidly hard, but once it migrated to the point-and-click format the whole series became much easier to play (aside from the annoyances created by the zipper and taste/smell icons).

Anyway good review. The game doesn't sound as unpleasant as IGN made it out to be, but I think I'm still good with never needing to play it again.
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Mon, 22 Jul 2013 15:20:58
robio said:
From your review it sounds like a standard remake, but there seems to be at least a few new things added. I didn't recognize the things you referenced st the end, but it has been 20 years since I played it (fuck I feel old now) so my memory may be hazy.


And to give you a little historical reference regarding something you wrote about the Larry series, the original was never that hard. There were one or two parts of the game that were tough to figure out, but the original was never as tough as other adventure games of the time. That dramatically changed in the 2nd and 3rd installments which were insanely and stupidly hard, but once it migrated to the point-and-click format the whole series became much easier to play (aside from the annoyances created by the zipper and taste/smell icons).


Anyway good review. The game doesn't sound as unpleasant as IGN made it out to be, but I think I'm still good with never needing to play it again.

Thanks for reading it mate, and the info on the difficulty of the original. I think unless you are a huge fan, there's probably not much point in playing the remake. Especially at the ridiculous $20 (I certainly wouldn't have paid that much). I think there's more appeal for people like me who have never played it before.

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Mon, 22 Jul 2013 16:43:53
robio said:

That'st the thing that I just don't get about Nintendo. As far as their hardware they take more risks than any other company. But with their software they could not possibly play it safer. How can these two things not synch up?

What better way to sell risky hardware than with established and proven franchises which they can innovate within? They turned Donkey Kong into a game played by drums then made a touch screen controlled Zelda. Look what they did with Mario Galaxy. It's not like they don't take risks.

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Mon, 22 Jul 2013 16:47:33
+1
I said it once before that Atlus could fix a lot of Nintendo's problems if they purchased them, but that article GG posted pointed out something that I feel like an idiot for missing out on. Nintendo has already been treating Atlus as sort of a favored nation. The Fire Emblem crossover, the $30 credit incentive, extra promotion for Shin Megami. Other companies aren't getting that. Something may very likely already be in the works.
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Mon, 22 Jul 2013 16:56:09
gamingeek said:

What better way to sell risky hardware than with established and proven franchises which they can innovate within? They turned Donkey Kong into a game played by drums then made a touch screen controlled Zelda. Look what they did with Mario Galaxy. It's not like they don't take risks.



You're kind of making my point. Where is the innovation or risk with the big name titles? There's nothing innovative with NSMB Wii U, the new 3D Mario, DK Tropical Freeze, or Pikmin 3. Nintendo took a big risk with the touchscreen, but aside from 2 mini game collections they haven't shown that they're doing anything with the tablet. Ubisoft and Platinum are doing more with than the controller than Nintendo is.
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Mon, 22 Jul 2013 17:47:55
+1
robio said:
gamingeek said:

What better way to sell risky hardware than with established and proven franchises which they can innovate within? They turned Donkey Kong into a game played by drums then made a touch screen controlled Zelda. Look what they did with Mario Galaxy. It's not like they don't take risks.




You're kind of making my point. Where is the innovation or risk with the big name titles? There's nothing innovative with NSMB Wii U, the new 3D Mario, DK Tropical Freeze, or Pikmin 3. Nintendo took a big risk with the touchscreen, but aside from 2 mini game collections they haven't shown that they're doing anything with the tablet. Ubisoft and Platinum are doing more with than the controller than Nintendo is.

Platinum is taking zero risks, ZERO. Nintendo is paying for Bayonetta 2 and Wonderful 101. Both games will probably bomb hard, so that is a big risk right there.

3D world is to my knowledge the first 3D Mario that has 4 player co-op. Are there any other 3D-platformers that have 4-player co-op? Also you have 4 characters that control differently, last time they did that was in Mario Bros 2! But that game kinda looks shitty to be honest!

And Pikmin really? The fact that they are releasing it, is a risk. I mean the previous two did not sell that well. I don't think this one will sell well either. I guess 1,5 million world wide when all is said done.

And are we supposed to forget Xenoblade, Last Story, Sin and Punishment 2 and to be released next year X?!

It is simple, if you want more original games, buy more original games. How many here have bought Sin and Punishment 2 for full price? Stand up and be counted!

The VG Press
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Mon, 22 Jul 2013 18:00:30
Iga_Bobovic said:

3D world is to my knowledge the first 3D Mario that has 4 player co-op. Are there any other 3D-platformers that have 4-player co-op? Also you have 4 characters that control differently, last time they did that was in Mario Bros 2! But that game kinda looks shitty to be honest!

Ratchet & Clank: All 4 One

The VG Press

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Mon, 22 Jul 2013 18:07:15
+1
Ravenprose said:
Iga_Bobovic said:

3D world is to my knowledge the first 3D Mario that has 4 player co-op. Are there any other 3D-platformers that have 4-player co-op? Also you have 4 characters that control differently, last time they did that was in Mario Bros 2! But that game kinda looks shitty to be honest!

Ratchet & Clank: All 4 One

PLATFORM GAME! Learn to read, rodent!

The VG Press
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Mon, 22 Jul 2013 18:10:44
+1

It is a platform game, ya dumb robot!

Amazon.com


"Ratchet and Clank: All 4 One is a multiplayer Action-Adventure-Platforming game that continues the popular Ratchet & Clank franchise on PlayStation 3."

Edited: Mon, 22 Jul 2013 18:15:17

The VG Press

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Mon, 22 Jul 2013 18:18:25
robio said:




You're kind of making my point. Where is the innovation or risk with the big name titles? There's nothing innovative with NSMB Wii U, the new 3D Mario, DK Tropical Freeze, or Pikmin 3. Nintendo took a big risk with the touchscreen, but aside from 2 mini game collections they haven't shown that they're doing anything with the tablet. Ubisoft and Platinum are doing more with than the controller than Nintendo is.

Again, peeps are ignoring the original risky, new IP than Nintendo have made, Brain Training, Pushmo, Wii Music, Wii Sports, Nintendogs, Disaster Day of Crisis, Xenoblade, X, Kid Icarus revival, Wii Fit, Sakura Samurai, and even NINTENDOLAND yes this just launched and once again people are saying "where are the new titles" as if it doesn't exist.

So you're specifically saying that they aren't innovative (with Wii U) which is different from the point you were making before: saying that Nintendo is flat out safe with their software.

Mario 3DWorld is a 3D multiplayer mario platformer, there has never been one before. And the ways players interact with each other is unique and innovative. But please don't forget that we are not even 1 year into Wii Us' lifespan. I'm sure future titles will do more. Was Metroid Prime 3 that innovative next to Prime 2? Was Twilight Princess that different than a roided up Ocarina of Time?

How exactly would they innovate in NSMB Wii U? The whole series of games is based on the premise than people still want to hark back to the old 80s original - it's the personification of a retro fan service throwback. It is what it is and never pretended to be some super innovative overhaul with each title - it's not even the mainline of Mario games which has progressed steadily in different directions. All they could do is make new backdrops. People always pick on NSMB as if it's somehow emblematic of the lack off innovation from the whole company, when the NSMB games are just like going to your regular hamburger joint and expecting a exotic asian meal you've never seen before. It's wrong to even expect it.

The U game has touch screen controls, 5 player support, Miiverse Integration and offscreen play. DKTP was probably originally planned as a Wii game and brought over, we had this with early Wii titles like Radiant Dawn and Super Paper Mario and the gen before when GC got N64 reimaginings of Dinosaur Planet and Eternal Darkness. Even the 360 got GC era carry overs like Kameo and Perfect Dark. There are some genres which are harder to innovate in, 2D platformers, Fighting games and racers for instance.

Pikmin 3? This is kinda annoying. For years people bitch about there not being a new Pikmin, then they make a new Pikmin and it's like... oh just another Pikmin. What the heck did people expect, Pikmin action game? Pikmin RPG?

Again, this was a Wii game and seems to have a lot of decent touch screen mechanics to it. How do you innovate with a top down game like that? They've added various multiplayer modes, IR motion control support, touch screen maps and menu navigation but the Pikmin template is hardly something condusive to radical overhaul unless you completely change the genre. If you have some good ideas throw them this way, my ears are open. Have you read the previews and reviews, have you played the finished game? Maybe it is lacking in innovation, maybe it isn't but watching a couple of trailers and labelling it safe is fairly cursory. And even if it is, it's the return of a well loved franchise that has been brought back from the dead - if anything I'm grateful just to see it. And the quality looks really high.

What's with this "aside from 2 mini game collections" business about? Whenever I see someone trying to make a point on a forum they always throw in caveats, aside from this, aside from that. Let's not aside, why don't we instead look at all that Nintendoland and Game and Wario does do with the Wii U tablet, because it's a heck of a lot for their premier launch title. And who's to say that kind of functionality wont be integrated into future titles? Platinum games U-pad use is fairly tame, draw a shape to initialise a combat stance, provide a secondary view when inside a building. Touch screen combat in Bayonetta 2.

Ubisofts U-pad use is decent but still pales in comparison to Nintendolands use.

Please, please hold other companies to this highly innovative expectation, because there are a heck of a lot of other companies and developers making safe sequels again and again. I hear gamers say that they do get the same flack but honestly I hardly ever see it. When the new COD or Battlefield, Assasins Creed get announced all I see is the occasional meh or lol because it's almost expected that that is what they will do. I get that some people hold Nintendo to higher standards but that makes little sense to me. It's like they've made some totally amazing games so your expection is that they have to be totally amazing 100% of the time. I look at the industry and see most publishers and developers making extensions of their existing franchises and it feels about right to me because it's exactly in line with my expectations. Let's have a lengthy discussion about how innovative IOs' fifth Hitman game was, or how the 6th Halo game was so edgy? Or about how innovative Assassins Creed 6 is going to be? Seriously I want to see these discussions here. There is enough Nintendo negatively to fill an Everest sized cup on the internet at large and I am sick of reading it and now having it permeating here too, only 8 months into Us' life cycle.

Also, how is a bad thing that other companies are doing more with the U controller than Nintendo is? It's the same platform and as an owner you still get to play those games. You almost make it sound like it's a bad thing that a 3rd party is innovating with the U pad. Nintendo wasn't the best or most innovative with the Wii controller, why would this be any different? People with great ideas don't only work at Nintendo.

Iga_Bobovic said:

PLATFORM GAME! Learn to read, rodent!

LOL

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Mon, 22 Jul 2013 18:30:06

Pikmin 3 Euro reviews are coming in.

It's out this Friday.

IGN: 8.8/10



"Pikmin 3 is a delight. There’s nothing else like its gentle combination of exploration, strategy and discovery, and it made me feel both empathy and responsibility for virtual creatures that most games would treat as disposable fodder. It transported me like few other games can, giving the feeling of being a stranger in a strange (but oddly familiar) world. It's over too soon, but it leaves a lasting impression."
http://au.ign.com/articles/2013/07/22/pikmin-3-review

JeuxVideo: 17/20



La synergie entre les trois héros est primordiale: le déroulement du jeu est découpé en journée et, la nuit venue, ils n’ont pas d’autre choix que de regagner leur vaisseau, puisqu’il devient impossible d’exploiter sa petite armée de Pikmins. Et sans les Pikmins, le joueur n’est rien. C’est pourquoi il doit les gérer avec attention, en veillant à ce qu’ils se reproduisent en nombre suffisant et à ce qu’ils évoluent.En effet, une créature que l’on laisse germer dans le sol ou que l’on nourrit de nectar peut fleurir: elle devient alors plus rapide et plus forte, remplissant par conséquent ses tâches de manière plus efficace. Une donnée à prendre en compte lorsque l’on affronte les ennemis les plus imposants, capables d’avaler une grappe de ces bestioles d’un seul coup, et lorsqu’il faut ramener des fruits à la base pour remplir ses réserves de nourriture. Le joueur a donc affaire à un véritable jeu de stratégie en temps réel mâtiné de gestion. Ceux qui ont déjà joué aux deux premiers volets devraient vite retrouver leurs marques tout en appréciant les quelques possibilités apportées par l’équipier supplémentaire. Mais ils pourraient tout de même regretter un manque de véritables nouveautés puisque, au final, le principe et l’action demeure très proches de ce que proposaient les épisodes précé- dents. En revanche, les nouveaux venus auront l’occasion de découvrir un jeu unique en son genre, une atmosphère zen hypnotisante savamment contrebalancée par un challenge assez relevé, un véritable rayon de soleil ludique doublé d’un doux vent de fraîcheur. En somme le jeu de l’été idéal avant d’attaquer les blockbusters de la rentrée."
http://jeuxvideomagazine.com/test-je...min-3-a1066162

Eurogamer: 9/10



"What's most striking, though, is that Pikmin still feels like strategy seen with fresh eyes - strategy, perhaps, by designers who were unconcerned with labelling, and just let their ideas lead them where they wanted to go. Just as the Koppai explorers give each lump of fruit they encounter its own name (cantaloupes become Wayward Moons, limes are reborn as Zest Bombs), Nintendo has transformed a genre traditionally concerned with large-scale warfare into a knee-high epic built of scavenging and babysitting. Survival, not domination. Family, not factions."
http://www.eurogamer.net/articles/20...ikmin-3-review

Gamer.nl: 9/10



"De manier waarop het spel ons spelerdewijs om leerde gaan met de verschillende soorten Pikmin, het werken met drie verschillende groepen en het blootleggen van de levels, zorgt voor een machtig gevoel. De grootte van de maps zorgen ervoor dat je, ondanks het kleine aantal, met gemak een uur of vijftien kwijt bent aan het hoofdspel. Zeker wanneer je al het fruit wilt verzamelen om maar zo compleet mogelijk te zijn en de meest uitdagende situaties op te lossen, heb je een flinke kluif aan Pikmin 3. Ben je eenmaal klaar, dan is er nog een tweespelerstand waarin je via korte potjes kijkt wie het handigst omgaat met zijn Pikmin en een Challenge-modus met wat geinige uitdagingen. Maar het leeuwendeel van de content zit toch echt in de singleplayermodus en die is gelukkig leuk en lang genoeg om een aankoop zonder twijfel te rechtvaardigen. Dit is strategiegaming van de bovenste plank, speelbaar voor de massa."
http://www.gamer.nl/review/431277/pi...an-plantaardig

NOW Gamer: 9/10



"nd really this is the key point to Pikmin 3. It might be part of a franchise, but it still feels fresh.




Part of that is because there has been very little to match this very unique style of game, but mostly it’s because – unlike Mario – Nintendo hasn’t drained as much as is humanly possible from these walking, squealing plants.




It hasn’t changed all that much from the Gamecube version and yet still Pikmin 3 manages to feel original, and for that reason alone it’s worth your attention.




This is Nintendo. This is what we want to see. Brilliant ideas, well executed. Give Mario and co a well-deserved rest, Nintendo, it's time to let that brilliance shine again."
http://www.nowgamer.com/wiiu/wiiu-re..._3_review.html

Vandal: 9/10



"El juego consigue engancharte pese a su dureza, despierta la necesidad de mejorar los resultados obtenidos, de rebajar tiempos, de encontrar el camino más corto, de reclutar los pikmin más adecuados en cada ocasión, realiza un excelente uso del GamePad y muestra un mundo variado y bello. Serían mejorables algunos detalles, pero nada que moleste demasiado o impida disfrutar del juego.




Si eres de los que hace años veían figuras de Tetris cuando cerraban los ojos por la noche, te gustará oír sin cesar los silbatos de los protagonistas intentando poner orden en las filas de pikmin y tus noches estarán llenas de pikmin saltarines."
http://www.vandal.net/analisis/wiiu/pikmin-3/14586

MeriStation: 9.1/10



"Pikmin 3 se convierte en uno de los trabajos más personales de Miyamoto por su fórmula y por el encanto que desprende desde el primer minuto. Estamos ante un videojuego que sabe mezclar perfectamente mecánicas RTS con una acción dinámica y constante. Un título inteligente y bien diseñado en el que trazar la estrategia a seguir, tener capacidad de reacción y ser rápido de movimientos antes de que el día acabe es vital para triunfar. Los pikmins vuelven a estar de moda destacando sobre todo las dos nuevas variedades, pero el gran cambio llega con la presencia de tres protagonistas en pantalla. Tener que separar hasta en tres partes al equipo para poder avanzar profundiza y amplía la fórmula vista en los anteriores Pikmin. Un título variado, con mucho ritmo y lleno de posibilidades: las que ofrecen las diversas razas de estos pequeños pero letalesanimales. A nivel audiovisual estamos ante un juego que se define en una palabra: bonito. La alta definición sienta de maravilla una fauna y flora tan simpática como detallada, y que cuenta con elementos de primer nivel como la recreación del agua. Solo algún problema con el control y la ausencia de un cooperativo que se prestaría de maravillas en la historia –compensado eso sí por modos extras que alargan más la vida del juego- juegan en contra de un retorno tan esperado como satisfactorio en el que es, seguramente, el mejor juego de Wii U hasta la fecha."
http://www.meristation.com/nintendo-...-juego/1776364

IGN Spain: 91/100



"Pikmin 3 es un juego único. Tanto en el catálogo de Wii U, como en la colección de franquicias de Nintendo, como incluso dentro del género del RTS y aunque no sabemos cuál puede ser la respuesta del gran público nos ha quedado claro que es un imprescindible de esta priemra hornada de juegos para la nueva consola de sobremesa de Nintendo. No sólo estamos ante una experiencia que va a ofrecer horas y horas de duración a los jugadores, sino que también se complementa con unos modos adicionales que ayudarán, sobre todo, a potenciar el modo cooperativo local.




No es una revolución ni un juego que vaya a marcar una época, pero es tan rematadamente bueno en casi todo lo que hace que no nos queda otra elección que ponerlo por las nubes. Porque es un juego contracorriente, que sabe coger lo mejor de la jugabilidad destinada al público casual para lanzar al usuario a unos mapeados donde buscarse las castañuelas es la única opción para salir adelante. Si no lo tienes en tu lista de futuras compras, deberías añadirlo sin falta."
http://es.ign.com/review/9054/pikmin...ndo-miyamoto/2

NextGamer: 9/10



"Mit vielen neuen Ideen und den sehr abwechlungsreich gestalteten Kontinenten dürfte Pikmin 3 für Fans der Serie sicher ein Kaufgrund für die sich momentan doch eher schleppend verkaufende Wii U sein. Leute, die aber schon zu Zeiten des GameCubes den knuddeligen kleinen Wesen nichts abgewinnen konnten, werden sicher auch hier ihre Meinung nicht ändern, denn auch wenn Pikmin sein ganz eigenes Genre bildet, erfindet es im dritten Teil der Serie nicht das Rad neu. Für alle, die eine Wii U bereits besitzen, sollte dies aber auf jeden Fall ein Pflichttitel sein!"
http://www.next-gamer.de/reviews/im-...-nischentitel/

EDGE: 8/10



"Familiarity is both the worst and best thing about Pikmin 3. Twelve years after the original and nine after the sequel, little has changed – but little really needed to. It may not sell systems on its own, but it’s a fine addition to a sparse software library that brings one of Nintendo’s most vibrantly characterful series into the HD era and, critically, makes convincing use of the GamePad. And that, pending the arrival of a true system seller, is what Wii U needs most of all."
http://www.edge-online.com/review/pikmin-3-review/

inthegame: 9/10



"Pikmin 3 is een waardige opvolger in de serie. Ik heb me behoorlijk wat uren vermaakt met de kleine mannetjes en dat was alleen al in de verhaalmodus. Mijn vriendin gamet niet, dus die Bingo Battle heb ik nog maar weinig kunnen spelen. Wel kun je altijd nog je highscore verbeteren in de Mission modus. Qua lifespan zit het dus wel snor met deze game. De graphics zijn prachtig en de Pikmin blijven gewoon een schattig volkje. En het oogt allemaal misschien dan wat kinderachtig, vergis je eigen niet in de moeilijkheid van deze game. Niet alleen zijn de bazen soms bijzonder pittig, ook de tijdsdruk is soms zenuwslopend. Het heeft allemaal wel erg lang geduurd, maar ik kan niet anders concluderen dan dat het het wachten meer dan waard is geweest. Pikmin 3 is simpelweg een must-have voor iedere Wii U-bezitter en bovendien één van de beste titels tot nu toe! Oh, en als je de voorgaande delen hebt gespeeld kun je wat leuke verrassingen tegemoet zien!"
http://inthegame.nl/reviews/pikmin-3-review/

3djuegos: 8.9/10



"Se ha dejado querer más de la cuenta, saltándose incluso su llegada a Wii que iba a ser su destino inicial, pero os aseguramos que la espera ha merecido la pena. Pikmin 3 es un juego de esos que sólo Nintendo y la sabiduría infinita de Shigeru Miyamoto son capaces de ofrecernos, le duela a quien le duela. Ingenioso, muy bien diseñado, cautivador como él solo y muy bonito plásticamente hablando, Pikmin 3 es uno de los escasos juegos indispensables y exclusivos que Wii U posee en su catálogo. Si tenéis esta consola, debéis haceros con esta extraordinaria aventura."
http://www.3djuegos.com/juegos/anali...06/0/pikmin-3/

Nintendo World Report: 9/10



"Pikmin 3 is absolutely the sequel that everybody has been waiting for and is well worth exploring, whether you are a veteran or newcomer to the series. The gameplay mechanics have been greatly improved and the great ideas of the previous games have been married with new elements that keep you on your toes. Pikmin are still often unresponsive and behave somewhat unpredictably and there is some texture work that could have been improved, but the overall experience stands strong and mighty. And again, the best moments were with a Wii Remote Plus and Nunchuk. It must be said that playing the game any other way didn't have the same impact or smoothness in the micro-management. If you are Wii U owner really in search of the next big thing, then you have found it."
http://www.nintendoworldreport.com/review/34981

Famitsu: 37/40



"The feel of the backgrounds and so on is wonderful and really throw you into the game. You're now switching between three guys as you explore, giving a neat new sense of novelty to the play. The Bingo Battle multiplayer lets you get in the way of your opponent, and while it's just a bonus more than anything else, battles can get pretty heated . . . the puzzles here are a lot deeper than before. In order to carry out your work efficiently, you have to think carefully about how to use the auto-move function and other stuff, and it's a lot of fun."

Another Castle: 4/5



"I said a while back around the Wii U launch that Pikmin 3 was the system seller for me. I bought one a little while ago ready for Pikmin 3, and I’m not disappointed that I did. This is the best game on Wii U and certainly one of the best games released this year, but there are aspects of it that will disappoint fans of the series."
http://another-castle.com/article/pikmin-3-review

Edited: Mon, 22 Jul 2013 18:35:04

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Mon, 22 Jul 2013 19:02:32
+3
Hmmm IGA and GG have both written novels in response to what I wrote. Since I don't care enough to respond to all of it back allow me to say this. Sometimes when I make posts on my phone I get away from saying exactly what I want to simply because this small screen makes it hard to type and I'm happy to have even written a sentence. Therefore my points are lost for the sake of brevity. So forget all of that other stuff and replace it with this.

I just want Nintendo to make a game, aside from 2 mini game collections, on the Wii U that justifies the need for the tablet and/or dual screens.

P.S. This took me 20 minutes to write because touch screen phones and I don't get along.
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Mon, 22 Jul 2013 20:22:22
Famitsu Pikmin 3 review:

Famitsu: 37/40
"The feel of the backgrounds and so on is wonderful and really throw you into the game. You're now switching between three guys as you explore, giving a neat new sense of novelty to the play. The Bingo Battle multiplayer lets you get in the way of your opponent, and while it's just a bonus more than anything else, battles can get pretty heated . . . the puzzles here are a lot deeper than before. In order to carry out your work efficiently, you have to think carefully about how to use the auto-move function and other stuff, and it's a lot of fun."

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Mon, 22 Jul 2013 20:56:11
Foolz said:

Vader, I had a dream that I was playing virtual reality Zelda in Kokiri Village or whatever it's called. The dandelions were mesmerising.

It's Kakariko Village.  Now hang your head in shame.

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Mon, 22 Jul 2013 21:06:00
+1
Iga_Bobovic said:

It is simple, if you want more original games, buy more original games. How many here have bought Sin and Punishment 2 for full price? Stand up and be counted!

As much as I like Sin & Punishment 2, imo its not a game that's worth $50. But I have no problem paying full price for original games that I feel are worth the price. Like Xenoblade.

         1200923.png?77682175

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Mon, 22 Jul 2013 21:25:52
Foolz said:
aspro said:
Foolz said:

Vader, I had a dream that I was playing virtual reality Zelda in Kokiri Village or whatever it's called. The dandelions were mesmerising.

What did they taste like?

I've been playing Bioshock infinite (finished) and warhammer 40K space marine!  I have no idea what I'll be playing next.  Maybe... MAYBE... Red Dead Redeption Zombie or Borderlands 2.

It was virtual reality so I couldn't taste them obviously. There were a lot of dandelion seeds floating around; couldn't feel them on my skin because once again: virtual reality.

Clearly you know nothing about synaesthesia.

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Mon, 22 Jul 2013 22:03:24

Halo game review from eurogamer, "pretty entertaining stuff. Here's hoping it eventually gets ported".  Seems to be the consensus.  The developers must feel like the people who made exclusives for the Ouya.

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Mon, 22 Jul 2013 22:08:09
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Mon, 22 Jul 2013 22:11:12
aspro said:

Thanks for the check-in Bugsy. Glad you are travelling, which I know is one of your passions.  Would love to be in your shoes.

Has anyone played this? It's a fun game so far:

Have it, haven't played it.  Is it multiplayer?  Could install and give it a go if it is.

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Mon, 22 Jul 2013 22:15:52

Yeah it has online multiplayer.  The gameplay is third-person shooting with god-of-war like melee combat.  Campaign is about 8 hours long.

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