Sonic Racing Transformed - patch sent off to Nintendo
"SEGA have confirmed the issues are fixed and it's currently over with Nintendo. "
sonicstadium.org
gamingeek
Miyamoto on third party Wii U interest and more
"It's a matter of how seriously they commit themselves"
guardian.co.uk
gamingeek
Treyarch details upcoming Black Ops II Wii U update
"The first update will have the customization controls that were missing from the Wii Remote."
callofduty.com
gamingeek
Iwata: Today, I’m visiting the Ubisoft headquarters in Paris
IIwata Asks Ubisoft, everything (laughs)
nintendo.co.uk
gamingeek
What convinced the Ace Attorney writer to join forces with Level-5
and Professor Layton
polygon.com
gamingeek
How Resident Evil's producer got all the way to the top
"a lecturing mentor propelled me"
polygon.com
gamingeek
Playstation All-Stars Battle Royale
Fun game but takes getting used to.
vglounge.com impressions
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travo (2m)
At the bottom of the pad there are 5 icons for the MiiVerse, eShop, Internet, TVii, and Notifications. Usually if you have a message you'll see the Miiverse sort of flash.... but it's not really even a flash. More of a pulse really. Anyway it's easy to miss it, particularly because it doesn't do that immediately when you boot up the system. It will automatically check if you have messages, but by the time it does that you've probably selected whatever game you're going to play.
No one can ever + anything you write again.
The unanimous opinion among all publishers that we pitched TimeSplitters 4 to is that you can’t market a game that is based around a diverse set of characters and environments – you need a clear and easily communicated marketing message --Steve Ellis
Hey thanks, I just saw that ! Add me I added you but it seems my messages don't always get through like friend invites, same for you Edge I added you.
word
I'll add you right now. What is your username?
chibear
when you have multiple personalites you need a different name for each network HAHAHAHA
I've died about 20 times.
I'm fairly certain I'm doing it wrong. 
This is where you have to walk across the water that has the alligators to get the emblem for the door in that big boat section. All you do is run from them, a head will pop up and come at you, just go away from them, dont stop, keep moving till you reach the latter.
Godammit! I was doing it wrong!
I was shooting them with my shotgun; I could get the emblem, but coming back, there was always one alligator that would not die now matter how many times I shot it.
I finally made it through! Thanks, Vader!
Okay, I'll admit it. RE5 does not suck. It's actually a fun game . . . once I got the hang of it.
This is why everyone needs Vader mode.
It will only get worse next gen. With extra power comes extra
responsibilityexplosions and NPCs.I thought NL would be the game you hated the most. Your impressions are the complete opposite of what I expected. Good to hear, I'm looking forward to trying it.
Wow. Amazing.
Really starting to wonder about those 4.5 reviews now.
Vader mode is overhyped. We are all still waiting for you to finish our copies of Bayonetta.
"Miyamoto on a recent trip to Spain, he'd been due to meet two members of the royal family, but owing to a door lock malfunction, was instead imprisoned in a hotel bathroom. Under increasing pressure to free him, someone eventually hacked down the door with a crowbar before a police escort whisked him, sirens blaring, to his royal appointment."
Oh Reggie, did you have to use BLOPs 2 as an example?
Well he is right that it does look better than the PS3 version which has a weird blur filter which was disabled in a patch, then re-enabled later (Well done on that Treyarch)
This is interesting "I have to correct you. The specs are quite different than the competitor systems. Much more graphically intensive" Does he know something we don't?
GAF is making some pretty decent points about these bad U ports among all the hysteria.
And:
The big difference there is that no one tried to use No More Heroes paradise to suggest that the PS3 isn't powerful enough to compete with the Wii?
That's cause Reggie is talking complete shit on BLOPS 2 which is where that dramatically quote came from, in context. In fact none of the ports look "dramatically" better. But there are performance improvements otherwise U would not be able to run Blops 2 on the U pad and on the main screen in multiplayer at the same time, Arkham Asylum wouldn't be able to run two different viewpoints 720p + 480p for the pad at the same time etc. Some of these ports are using V-Sync or a better form of anti-aliasing. U BLOPS 2 has no screen tearing for instance. But all this stuff is behind the scenes stuff that doesn't dramatically change the look of a game. But which can ironically affect the performance i.e frame rate of a game. BLOPs 2, people have speculated that the U version is using triple buffered V-Sync which would explain the large frame dips at some points, if it was double it would be lower. Digital Foundry at E3 said the U version of Arkham City was using V-Sync and post processed anti-aliasing, where the other versions had no AA or V-Sync. Perhaps if they dropped these extra features the game would run much better.
Others are saying that whilst an out of order CPU can run in order code, some people assume the OoO will just process everything easily when that is not the case and it runs in order code quite sloppily unless it's properly optimised.
I still want to know exactly what he meant by this: "I have to correct you. The specs are quite different than the competitor systems. Much more graphically intensive" I think he's just a suit beating his chest though.
Of course none of the U launch games look better than 360 games. Its a fucking launch.
Remember when 360 came out and pitted Call of Duty 2 and Perfect Dark Zero against Far Cry and Half Life 2 WHICH RELEASED AT THE SAME TIME on the original Xbox? People were rightfully wondering just how much of a leap if at all the 360 was, other than displaying in 720p at the time. Then a year later, PS3 came out with its "big" launch game of Resistance: Fall Of Man, which didn't even look as good as 360 launch games.
Now the Wii U is nowhere near as much of a jump as those systems were over the PS2/CUBE/XBOX era, so its going to take some time, effort, and some ground up AAA games to show off the power. But believe me, it IS more powerful.
So is appears that instead of dropping v-sync when the frames dipped as it does on other systems, the WB team that ported it chose to run the U vesrion with solid v-sync all over which affected the frame rate. But all this was being done with an extra 480p to the gamepad at the same time. So it appears it was a sloppy decision by the port team not to drop v-sync when the frames dropped like they do in the other versions.
More on what DF found at E3:
So these are unseen improvments that do not dramatically see. The U cutscenes are realtime according to GAF, the other consoles could only do Bink video. The U version features solid v-sync so has no screen tearing but it does affect the framerate. The U version has some solid post process augmented anti-aliasing while the other versions do not. The U version is doing 720p + rich content to the 480p gamepad screen at the same time.
None of these things superficially will dramatically improve the look of a game but there are some obvious technical enhancements behind the scenes in some games. But at the moment it seems devs are implementing them at the expense of frame rate performance in some cases. Draw distance should be improved on U, you could see that in the Blops 2 comparison video and the Darksiders 2 one but its not a massive difference or anything. But if U is doing ACity cutscenes in real time which 360/ps3 could only do in compressed video form that's pretty decent IMO. You can tell the U is doing the cutscenes in real time because it has the same blocky shadowmaps evident in BLOPs 2 in some cases. I'm sure devs will be able to work around this problem in the future.