Sakura Wars review
The Sakura Taisen series is considered to be one of, if not THE best, RPG series of all time
diehardgamefan.com impressions
gamingeek
Kojima to tackle taboo in next game
Might leave the industry if it fails - incest game?
andriasang.com news
gamingeek
FF9 Screenshot on PSP
Still has not been officially announced, but Square is atwitter.
andriasang.com media news
aspro
Level 5 announce: The Time Travellers
Game is for an unreleased platform - 3DS?
1up.com news
gamingeek
That very same horse just made Blizzard....
$2 million in FOUR HOURS. There is no God.
1up.com news
SteelAttack
Next Grasshopper game could be named \"Closer\
I have no idea why I thought this was relevant.
1up.com news
SteelAttack
Japan Not Hardcore Anymore?
Five month old Zelda now selling for $5. Monster Hunter $2
andriasang.com news
aspro
Sony refuses to sanction PS3 refunds
Sony doesn't share Amazon's sentiments
thinq.co.uk news
Ellyoda
LOL - Nippon Ichi Release Ten Cent DLC
Get your Prinny a posessed raddish.
andriasang.com news
aspro
The real SCIENCE behind Mass Effect 2.
Ok, not so much, but somewhat fun.
gamepro.com news
SteelAttack
THQ AU Working on Action Co-Op For HD Consoles
Known mostly for licensed games in past.
scrawlfx.com news
aspro
DQ Monsters Joker 2 connects with DQIX.
In surechigai mode. Whatever that is.
andriasang.com news
SteelAttack
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*crickets*
Yikes
I rather enjoyed Too Human myself so I'm actually hoping for a sequel.
Has there ever been a game you haven't enjoyed?
To be fair, though, the game is far from broken, but the exceedingly long development cycle, the Dyack bravado stance on it, and the somewhat competent, but less-than-impressive end product made the reception way harsher than it should have been. Too Human was stillborn, and it's a shame because of the undoubtedly talented team behind it.
Did it break 1 million, BTW?
Yeah the proclaimation of it's 10 year development and all that jazz certainly did it no favours but on it's own it was a pretty decent game. I'd probably give it anywhere between a 7 and an 8 myself which I would define as "good" but I think some places were just way too harsh on it. I'm not sure how many it sold.
He will be on TBS later this year!
These suckers left EA and the medal of honour franchise and is now back with the company. Ironic, as EA said earlier today.
WTF?
Did some updates today, here and there. Might have to ditch opera for updates.
Finally the game you've all been waiting for:
EARTH!
Etc!
Konami Announces Gormiti: The Lords of Nature
US, April 12, 2010 - El Segundo, Calif. - Konami Digital Entertainment, Inc. today announced Gormiti: The Lords of Nature!, a new action puzzle game for the Nintendo Wii and DS systems. Created and first launched by Giochi Preziosi in 2005 as an action figure product line, the highly successful Gormiti toy brand and TV franchise will be expanding to interactive entertainment systems later this year.
Gormiti: The Lords of Nature! features characters and locations from the popular Gormiti TV show, now airing on Cartoon Network, co-produced by Marathon Media & Giochi Preziosi. The action starts as a character named Razzle, while cleaning the library, accidentally knocks some old books into a Portal. These books tumble down to the 'Island of Gorm' where a never ending battle is going on between vast armies inspired by the elemental forces of nature. The books eventually land at the feet of Magmion, the evil Lava Gormiti. Magmion reads the book and learns of an old legend which talks about reuniting five sacred amulets which have been scattered across Gorm. Once reunited these amulets allow the holder to open an inter-dimensional portal to Earth! The Lords of Nature need to use all their unique powers to hinder Magmion's plans and save Earth. The game recreates the beautifully illustrated island of Gorm, where the Lords of Earth, Sea, Air and Forest are charged with stopping the evil Magmion from wreaking havoc.
"The Gormiti license has grown tremendously since created in 2005 and we are excited at the opportunity to deliver the first interactive gaming experience for fans of the franchise," said Shinji Hirano, President of Konami Digital Entertainment Inc. "The development team is looking forward to adapting the Gormiti storyline into a rich and entertaining video game that will allow players the ability to interact with their favorite characters in a new way."
Gormiti: The Lords of Nature! will feature a story and arcade modes that both versions share, with the Wii version allowing two players to play together co-operatively. Both the Wii and DS titles feature a wealth of key landmarks from the television series, as players directly control three of the Lords of Nature within a group. Using the individual skills of each Lord, players battle Magmion's minions using melee 'Super' attacks, or powerful long-ranged moves, and can switch between their various skills with ease. Gameplay is enhanced featuring jigsaw and sliding tile puzzle games, wherein tiles or jigsaw pieces relating to each of the main characters must be collected and assembled. When completed, the image then reveals an interactive 3D interactive character. All FMV sequences in Gormiti: The Lords of Nature! are voiced by actors from the cartoon show, and once unlocked, a full 40 minutes of action can be watched together.
Gormiti: The Lords of Nature! is scheduled for release in Q3 2010 for Nintendo Wii and DS systems. For assets and more information, please visit www.konami.com/downloads.
Gormiti: The Lords of Nature Hands-on
I'll freely admit that I've never heard of Gormiti. I did not know that it's been on Cartoon Network and that it's been on the air for a second season. I didn't even know that it's apparently a popular enough franchise to have a toy line filling the Toys r Us shelves.
So when I saw that Konami had a game called Gormiti: The Lords of Nature! on display at its gamers event for both the Wii and the Nintendo DS, forgive me if I briefly thought it was an original IP. But I was quickly corrected by the Konami representatives. I'm usually up on my cartoons, but at my 37 years of age I'm starting to slip, I guess.
Gormiti features elemental creatures who fight the good fight. There's the Lord of Air, Sea, Land, and Forest, and in the Nintendo games players will have these characters work together to complete the challenges.
Anyhow, on both platforms, Gormiti has been developed by Climax, the same studio working on the latest Rocket Knight game for the 360 and PlayStation 3. On Wii, Gormiti is a 3D action game featuring three characters from the franchise. In this game, all the characters work together in a brawler style experience: the player can control one creature at a time but swap between the three at any time. The characters that the player isn't controlling will be controlled automatically…or a second player can jump in to handle the cooperative duties.
The Nintendo DS version felt a lot more familiar. There's a reason: the game is essentially using the game design and engine that Climax built for Overlord Minions. Like that game, Gormiti on the Nintendo DS is a Lost Vikings style puzzle game where each character has their own abilities, and the player has those three characters work together to get through the variety of level challenges. One character, for example, can create bridges of vines to cut across chasms. The game is controlled entirely by the touch screen, and like Overlord Minions it had some serious touch screen problems that made the experience feel clunky.
Both the Nintendo DS and Wii versions of Gormiti will be available this Fall.
It didn't work out so well for them the last time they worked for EA. But good for them.
Has to be better than FF3. I'm looking forward to it, even though I have not played the original. I'm more likely to actually play it if it is on a hand-held.
From the story above,
"Bungie's admitted to Eurogamer that the Halo 2 E3 2003 presentation was a fanciful snapshot of a game that could never be recreated on Xbox hardware.
"The graphics engine that we showed at E3 2003, driving around the Earth city... That entire graphics engine had to be thrown away, because you could never ship a game on the Xbox with it," said Chris Butcher, engineering lead on Halo 2.
"Through putting ourselves through hell, we were able to do a five-minute demo of it, but after we came back from E3 we had to admit that this graphics engine was never going to work - it was never going to support the kind of environments that are really important for a Halo game."
"So we literally scrapped the entire graphics engine and started from scratch."
I read in Uncloaking the 360 that Bungie wanted to hold Halo 2 over for the 360 but there were economic pressures applied directly from Balmer to have it release on the XB so they could kick-start XBL and decrease the losses for the XB.
How the hell was Dead Rising too japanese?
It blows my mind. How exactly?
Anyhow, the more I hear about this Sakura wars, the better it sounds.
I think Balmer was right. I'd rather have the game then wait ages for the sequel on a next gen machine.
I didn't notice the name till now.
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Listen to Wu-Tang and watch Kung-Fu