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[gamespot.com] Ubisoft Site Hacked gamespot.com news aspro
Lost Planet 2 Trailer platformnation.com media aspro
SF4: Hakan's Moves Detailed Turkish oil wrestler is also CEO of cooking company. andriasang.com news aspro
[gameinformer.com] Infinite Space GI Review 8/10 gameinformer.com impressions Iga_Bobovic
[shacknews.com] Monster Hunter Tri Hands-on Preview shacknews.com impressions Iga_Bobovic
[eurogamer.net] Crunch culture killed Ensemble Studios eurogamer.net news Iga_Bobovic
[eurogamer.net] 2K explains BioShock 2 on-disc DLC Didn't want to "split the player base". eurogamer.net news Iga_Bobovic
[eurogamer.net] Splinter Cell: Conviction demo planned Try before you spy. eurogamer.net news Iga_Bobovic
[eurogamer.net] Epic "can do what we want" with Gears Rein out it owns IP, not Microsoft. eurogamer.net news Iga_Bobovic
[eurogamer.net] Microsoft patents Xbox Live upsell idea Detects, offers, sells, installs content. eurogamer.net news Iga_Bobovic
[eurogamer.net] UK charts: Final Fantasy XIII is top Shitty country has shitty taste eurogamer.net news Iga_Bobovic
[eurogamer.net] Exclusive Split/Second gameplay My Velocity. eurogamer.net news Iga_Bobovic
[eurogamer.net] Ubi to consider Splinter Cell DLC later "Too early to even think about DLC."   eurogamer.net news Iga_Bobovic
[eurogamer.net] EEDAR: Are X360 Achievements too hard? Less than a third earn half the rewards. eurogamer.net news Iga_Bobovic
[eurogamer.net] Crackdown 2 dated for July Agent Tall Summer-Breeze. eurogamer.net news Iga_Bobovic
[eurogamer.net] Codemasters confirms DiRT 3 "If you don't innovate, you're dead." eurogamer.net news Iga_Bobovic
[eurogamer.net] Brand new Medal of Honor trailer The scalpel and the sledgehammer. eurogamer.net media Iga_Bobovic
[eurogamer.net] First Hunted: The Demon's Forge shots inXile's new dungeon brawler. eurogamer.net news Iga_Bobovic
[eurogamer.net] StarCraft II Mac beta in April "Hang in there," says Blizzard. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer hands-on Limbo wow this looks neat eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Way of the Samurai 3 4/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Previews Hunted: The Demon's Forge eurogamer.net impressions Iga_Bobovic
[computerandvideogames.com] Hunter the Demon's Forge A cross between Gears and Diablo computerandvideogames.com news gamingeek
[gamasutra.com] NPD Febuary: Behind the numbers gamasutra.com news gamingeek
[gameinformer.com] Gameinformer 9.3 review of FFXIII A phenomenal RPG destined to be remembered as a technical milestone for the series. gameinformer.com impressions gamingeek
Gamepro review Final Fantasy 13 4 stars/5 - XIII ignored me to try and seduce someone else with user-friendly tutorials and a Leona Lewis theme song. gamepro.com impressions gamingeek
Gamespy review Final Fantasy 13 4.5/5 - Thank goodness for the battle system, then, because it saves the game while you're wincing through the saccharine banter and waiting for the training wheels to spin off. gamespy.com impressions gamingeek
Totalvideogamers review FFXIII you're left with a feeling of playing for the sake of it, rather than savoring it. totalvideogames.com impressions gamingeek
[videogamer.com] Videogamer review Final Fantasy 13 a path so narrow and straight that you long for the days of old. videogamer.com impressions gamingeek
[gamasutra.com] Analysis: Examining Declining Wii Software Revenue At least $60 million of the difference can be accounted for by the drop in demand for Wii Fit and Wii Fit Plus gamasutra.com news gamingeek
[edge-online.com] PSP 'a bollocking useless waste of space' - Codi What the?! Edge says something we can all agree on!? edge-online.com news gamingeek
[gamesradar.com] Gamesradar reviews Final fantasy 13 10/10 gamesradar.com impressions gamingeek
[eurogamer.it] Eurogamer Italy review Final Fantasy 13 Extreme linearity eurogamer.it impressions gamingeek
Gamereactor review Final Fantasy 13 Too Linear and too boring gamereactor.se impressions gamingeek
Gamecentral review Final Fantasy 13 6/10 teletext.co.uk impressions gamingeek
[edge-online.com] EDGE mag review Final Fantasy 13 5/10 The returns are questionable edge-online.com impressions gamingeek
[wired.com] Wired Final Fantasy 13 review 6/10 A Failed Experiment wired.com impressions gamingeek
[ign.com] 2010: Wii delivers for the core gamer ign.com editorial gamingeek
[computerandvideogames.com] DS2 to release at the end of this year? Rumours are that devs are wrapping up launch games computerandvideogames.com news gamingeek
Ace Attorney Investigations Review 8.0 - the reviewer got it spot on. aussie-nintendo.com impressions darthhomer
First Modern Warfare 2 map pack will be 1,200 pts. 3 new maps, and 2 old ones from MW1 for $15! OUCH! 1up.com news ASK_Story
[youtube.com] Mega64: The Beatles Rock Band I did not see that coming youtube.com media Ellyoda
[gamasutra.com] PSP Go to die a slow death at retail Analysis gamasutra.com news gamingeek
SolaRobo - New DS RPG from .hack team andriasang.com news aspro
[gamereactor.eu] Conduit 2, all but confirmed Nosfinger comments gamereactor.eu news gamingeek
[gonintendo.com] Nintendo publishing Samurai Warriors 3 in NA gonintendo.com news Iga_Bobovic
[businessweek.com] Microsoft, Nintendo Win Appeal Over Joysticks Pate businessweek.com news Iga_Bobovic
[nintendolife.com] Castlevania: Dracula X - Rondo of Blood - review 9/10 nintendolife.com impressions Iga_Bobovic
[gonintendo.com] Solarobo - first screens/art/details new action rpg on the DS gonintendo.com media Iga_Bobovic
Zombie Panic in Wonderland more screens, art, wallpapers mmv.co.jp media Iga_Bobovic
[eurogamer.net] Yakuza 5 announced in Japan Nagoshi's crime epic gets more epic. eurogamer.net news Iga_Bobovic
[eurogamer.net] Splinter Cell: Conviction demo on Thurs Fisher the fight. eurogamer.net news Iga_Bobovic
[eurogamer.net] Ex-Infinity Ward men head to Hollywood Zampella and West join Creative Artists. eurogamer.net news Iga_Bobovic
[eurogamer.net] ModNations Racers dated for May UK street date likely to be 28th. eurogamer.net news Iga_Bobovic
[eurogamer.net] Multiple Alan Wake eps due this year Well, "more than one", at the very least. eurogamer.net news Iga_Bobovic
[eurogamer.net] 4-player Pac-Man arcade game spotted Pac-Man CE style, cocktail cabinet. eurogamer.net news Iga_Bobovic
[eurogamer.net] Bungie trademarks Marathon name Old IP ready for a comeback?   eurogamer.net news Iga_Bobovic
[eurogamer.net] Wakeboarding HD on PSN this week Give us a wave.   eurogamer.net news Iga_Bobovic
[eurogamer.net] Blizzard fixes WarCraft III hacks Better very late than never eurogamer.net news Iga_Bobovic
[eurogamer.net] UK gov backs British Inspiration Awards Still a shitty country eurogamer.net news Iga_Bobovic
[eurogamer.net] NFS World closed beta begins Game to launch this summer. eurogamer.net news Iga_Bobovic
[eurogamer.net] Just Cause 2 to get "a lot" of DLC "We're going to have some fun," says dev. eurogamer.net news Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Resonance of Fate 8/10 eurogamer.net impressions news Iga_Bobovic
[eurogamer.net] Eurogamer Previews Bodycount eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Previews Need for Speed World eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Command & Conquer 4 6/10 eurogamer.net impressions Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Dragon Age: Origins - Awakening 9/10 eurogamer.net impressions Iga_Bobovic
[gametrailers.com] Sony Move GDC video interview gametrailers.com media gamingeek
[gametrailers.com] Gametrailers GOW3 review gametrailers.com impressions media gamingeek
God of War 3 1up review It's not quite as focused as GOW1, nor is it as lengthy and moment-packed as GOW2, but it's the most consistent. 1up.com impressions gamingeek
[edge-online.com] PC is on another level of graphics to 360 Says Metro dev edge-online.com news gamingeek
[computerandvideogames.com] Yakuza 5 in the works computerandvideogames.com news gamingeek
[computerandvideogames.com] Gears Of War 3 release date - April, 2011? computerandvideogames.com news gamingeek
[computerandvideogames.com] LA Noire is not a GTA clone says Rockstar computerandvideogames.com news gamingeek
[eurogamer.net] Metro 2033 review eurogamer.net impressions gamingeek
Epic not releasing any games this year g4tv.com news gamingeek
[gamekyo.com] Red Dead Redemption images gamekyo.com media gamingeek
[gamekyo.com] New Alan Wake images gamekyo.com media gamingeek
[neogaf.com] Games TM review scores God of War 3 and No More Heroes 2 EQUAL neogaf.com impressions gamingeek
[unseen64.net] De Blob Beta footage from 2007 unseen64.net media gamingeek
[youtube.com] Nintendo Week Red Steel 2 segment youtube.com media gamingeek
Fragile Dreams Examiner review Its themes of friendship and time with others is often delivered elegiacally and can bring the user to states of reflection. examiner.com impressions gamingeek
Conduit 2 teased at GDC I bet you cannot wait g4tv.com news gamingeek
[ign.com] Nintendo Voice Chat Podcast Episode 69 Episode 69 includes lots of slurping noises ign.com news gamingeek
[ign.com] Red Steel 2: Webisode Episode 1 ign.com media gamingeek
[nintendoworldreport.com] High Voltage agree with Generic Conduit Criticisms nintendoworldreport.com news gamingeek
[gonintendo.com] Battle Vs. Chess heading to Wii, DS Yoda GOTY gonintendo.com news gamingeek
G4TV video preview: Mario Galaxy 2 g4tv.com impressions gamingeek
Harvest Moon Coming to the Browser Robio's productivity slows to a crawl. andriasang.com news aspro
RUMOUR: Bioshock's DLC is on Disc xboxaddict.com news aspro
[businessweek.com] Monster Hunter Coming to PSP businessweek.com news aspro
[mcvuk.com] THQ's Digital Push Six major games to skip retail. mcvuk.com news aspro
[latimes.com] LA Times Breaks Down the Console Wars Some insight, some BS. latimes.com news aspro
[variety.com] Namco Makes 168 staff Redundant Will save $33 million. variety.com news aspro
[destructoid.com] Sony Wishes It Published Demon's Souls "That was a mistake" destructoid.com news aspro
God of War 3 Launches Midnight celebrations abound. coin-op.tv news aspro
[gamasutra.com] FF13 Debuts at #1 in UK gamasutra.com news aspro
Bioware Founders Interviewed Talk about EA, Dragon Age and Mass Effect. gamespy.com editorial news aspro
[fool.com] Sony Move; Too Little, Too Late Stock Analyst fool.com editorial aspro
New Yakuza Game, First Glimpse Beyond 4, named "Project K" andriasang.com news aspro
Aussie Gamers Dress As Zombies For R18+ Sydney is zombie territory computerworld.com.au media news Ellyoda
[gonintendo.com] Sony takes jab at Wii, Natal in new 'Kevin Butler' video gonintendo.com media Ravenprose
[gametrailers.com] Red Steel 2 controls customisation walkthrough Lead designer talks us through gametrailers.com media gamingeek
[gamasutra.com] Critical Reception: Sony's God of War III gamasutra.com editorial gamingeek
[computerandvideogames.com] Vanquish: Why is PS3 lead platform? According to the designer, working on Sony's box first will help avoid dodgy PS3 ports as seen in Platinum's other action effort, Bayonetta. computerandvideogames.com news gamingeek
[neogaf.com] Red Steel 2: The second best thread on the net First best is ours of course neogaf.com news gamingeek
[ign.com] Rage of the Gladiator IGN Review - 8.5 "Rage of the Gladiator is up there with the best that WiiWare has to offer." ign.com impressions robio
[amazon.com] Hobo Price Sales Alert on Amazon Boy & His Blob - $15.70 amazon.com news robio
God of War 3 Gamecentral review 8/10 teletext.co.uk impressions gamingeek
[gamersyde.com] Majin and the Forsaken Kingdom trailer It's like ICO gamersyde.com media gamingeek
Shinja Mikami creates new studio 1up.com news gamingeek
[eurogamer.net] SUDA 51 Eurogamer interview Maybe Europeans just like blood? eurogamer.net editorial gamingeek
[joystiq.com] IGN suffers staff layoffs.  Is this the reason Bozon left? joystiq.com news gamingeek
[computerandvideogames.com] Xbox 360 slim spotted? computerandvideogames.com news gamingeek
[gamesradar.com] Gamesradar: Are JRPGs dead? Sure to stoke the fires in Edgecrushers loins gamesradar.com editorial gamingeek
[kotaku.com] Grinder Wii dead? kotaku.com news gamingeek
[joystiq.com] Spiderman: Shattered Dimensions teased A world in which Spiderman investigates with a torch and cell phone? joystiq.com news gamingeek
[gamepolitics.com] Pro R18 Facebook group banned in Austrailia gamepolitics.com news gamingeek
[gamesradar.com] Fragile Dreams NGamer review gamesradar.com impressions gamingeek
Full Reggie interview with Industry Gamers industrygamers.com editorial gamingeek
[ign.com] Cliffy B talks motion control ign.com news gamingeek
[ign.com] GDC 10: Second Opinions: Metroid: Other M ign.com impressions gamingeek
[gamespot.com] Red Steel 2 Enemies Trailer gamespot.com media gamingeek
[gonintendo.com] Okamiden scans gonintendo.com media gamingeek
The Grinder changed to get HD attention gamepro.com news gamingeek
Producer & Director of Monster Hunter Interview andriasang.com editorial news aspro
[thevgpress.com] Press Room Podcast  #52 Only 28 MB - But so much entertainment. Steel makes an appearance. thevgpress.com editorial impressions media news aspro
Professor scraps grades, uses EXP instead Complete assignments, level up. itnews.com.au editorial news Ellyoda
[vg247.com] New MGS: Peacewalker Trailer vg247.com media aspro
PS3 DVR Big Seller At Launch Can "Tivo" while in standby. Watch recorded shows on PSP. kotaku.com.au news aspro
[usatoday.com] Bad Company 2 Sells 2.3 Million Woah. usatoday.com news aspro
[mcvuk.com] EA To Try "Always On" Internet DRM Learnt nothing from Ubisoft mcvuk.com news aspro
Yakuza 4 Ships More Than Any Previous Entry Shipped not sold...yet. andriasang.com news aspro
[gonintendo.com] Trip Hawkins: new game customers aren't into high-end graphics gonintendo.com news Ravenprose
[eurogamer.net] Warner unveils new LOTR Action RPG EA consequently starts to develop a Dragon Age action RPG. eurogamer.net news gamingeek
[nintendolife.com] Rage of the Gladiator Nintendolife Review - 9.0 Just as good as Lost Winds 2. It will now be ignored. nintendolife.com impressions robio
[gametrailers.com] Splinter Cell Conviction preview Gametrailers folks gametrailers.com impressions media gamingeek
[edge-online.com] Mass Effect 2 interactive narrative interview edge-online.com editorial gamingeek
[computerandvideogames.com] New info on new Mikami game in two weeks? David May Cry (tears of joy!) computerandvideogames.com news gamingeek
[computerandvideogames.com] Splinter Cell Conviction demo is live computerandvideogames.com news gamingeek
[computerandvideogames.com] SEGA' Mike Hayes Interview Mainly talks Platinum games computerandvideogames.com editorial gamingeek
[gamasutra.com] Software Sales See Big Disconnect console install bases are up, but software unit sales are down, and the music genre doesn't seem to be to blame gamasutra.com news gamingeek
[eurogamer.net] Tomb Raider to get motion controls? eurogamer.net news gamingeek
[eurogamer.net] Heavy Rain patch "very soon" eurogamer.net news gamingeek
[youtube.com] Zombie Panic in Wonderland boss footage youtube.com media gamingeek
[ign.com] Fragile Dreams: Farewell Ruins of the Moon Review 6.7 and STILL worth the experience! (Fuck IGN!) ign.com impressions gamingeek
[ign.com] Red Steel 2 music PR - Tom Salta Means drums ign.com news gamingeek
[latimes.com] Reggie LA Times interview Talks motion rivals and Zelda movie rights latimes.com editorial gamingeek
[youtube.com] Red Steel 2 TV spot Could they make a worse advert? Is it possible? youtube.com media gamingeek
Red Steel 2 final stage and boss video viddler.com media gamingeek
Sony expects Wii owners to upgrade to them $400 says no gamedaily.com news gamingeek
[gamesradar.com] Max and the Magic Marker - review gamesradar.com impressions gamingeek
[gamespot.com] Infinite Space - more videos gamespot.com media gamingeek
[gamespot.com] Monster Hunter 3 - more videos gamespot.com media gamingeek
[gonintendo.com] The Last Story - new art, details gonintendo.com media gamingeek
[kotaku.com] Miaymoto: Pikmin 3 is well under-way! At least it exists, and Nintendo is working on it! kotaku.com news ASK_Story
[prnewswire.com] Wipeout TV Show Coming to Wii & DS As predicted last Tuesday by Aspro. prnewswire.com news aspro
Reggie: More Motionplus games coming mtv.com news gamingeek
[computerandvideogames.com] Switzerland to ban violent videogames Is this the end? computerandvideogames.com news gamingeek
[gamekyo.com] No More Heroes Paradise video gamekyo.com media gamingeek
[youtube.com] No More Heroes 2 Euro trailer Blooooood youtube.com media gamingeek
[computerandvideogames.com] Lost Planet 2 preview We found the planet computerandvideogames.com impressions gamingeek
[gonintendo.com] NGamer review scores Red Steel 2 reviewed gonintendo.com impressions news gamingeek
[gametrailers.com] Wii Prince of Persia dev video Better quality than IGN? gametrailers.com media gamingeek
[gametrailers.com] Metro 2033 gametrailers review gametrailers.com impressions media gamingeek
[gametrailers.com] Resonance of Fate gametrailers review ASK gametrailers.com impressions media gamingeek
[edge-online.com] Bungie and Bioware discuss building games Blockbusters that is edge-online.com news gamingeek
[gamersyde.com] Final Fight Double Impact screens gamersyde.com media gamingeek
[eurogamer.net] Halo: Reach multiplayer detailed eurogamer.net news gamingeek
[eurogamer.net] Little Big & Alone in the Dark Creator Is making a new game eurogamer.net news gamingeek
[gamekyo.com] Okamiden: New images Are TOO cute gamekyo.com media gamingeek
Reggie MTV interview Talks third party mature content mtv.com news gamingeek
[youtube.com] 10 minutes of Red Steel 2 music youtube.com media gamingeek
[computerandvideogames.com] SEGA'S Mike Hayes Interview pt2 Showing core Wii game at E3 computerandvideogames.com editorial gamingeek
Heavy Rain interview industrygamers.com news gamingeek
[ign.com] GameStop: on Wii, PS3 Shortages Will Last 'For Months' ign.com news gamingeek
[ign.com] Trauma Team Walkthrough Video ign.com media gamingeek
[gamespot.com] Infinite Space review Gamespot gamespot.com impressions gamingeek
[gamespot.com] Ghost Trick videos gamespot.com media gamingeek
[gamespot.com] Dive: The Medes Islands Secret Images gamespot.com media gamingeek
[gonintendo.com] Conduit 2 poster A closer looks gonintendo.com media gamingeek
Fragile Dreams review from Nintendonow "thanks to a touching story and unique atmosphere, Fragile Dreams offers quite the memorable experience." e-mpire.com impressions gamingeek
[gametrailers.com] The Grinder story and features walkthrough gametrailers.com media gamingeek
First Red Steel 2 review 9.2 - Overall, Red Steel 2 was able to come from a bad game to create a true masterpiece. gbatemp.net impressions gamingeek
32X 15th Anniversary SEGA releases commemorative soundtrack. andriasang.com news aspro
[joystiq.com] USB Memory Support Coming to 360? According to Joystiq. joystiq.com news aspro
Japanese Weekly Sales Charts Bad Company 2 is #7! andriasang.com news aspro
Japan: NSMB Surpasses Wii Fit  All times sales around 3.5 Mill andriasang.com news aspro
McDonalds to Use DS as Training Tool Decline of Western Civilization is complete. andriasang.com news aspro
[yahoo.com] Diamond Coated Mario Being Sold On Ebay Now Mario really looks Italian. yahoo.com news robio
[thevgpress.com] The Press Room Episode #53 Just 25 MB. Yodariquo is joined by Aspro. thevgpress.com editorial impressions media news aspro
Pikmin 3 Well Under Way Miyamoto says. 1up.com news aspro
[mcvuk.com] Molyneux Praises Heavy Rain Does not make unrealistic promises about what will be in next Heavy Rain. mcvuk.com news aspro
[kotaku.com] Killzone 3 is in Development Says Tretton in GameTrailers interview. kotaku.com news aspro
NFS Beta Rolls Out tradingmarkets.com news aspro
MW2 Will Have Double XP Weekend mtv.com news aspro
Game Boy Papercraft Bonus Tetris wiinoob.com media Ellyoda
[ign.com] IGN Review: Cave Story This retro adventure just feels like it belongs on a Nintendo system ign.com impressions bugsonglass
[eurogamer.net] The making of Uncharted 2 eurogamer.net editorial gamingeek
[computerandvideogames.com] Sony's Tretton trashes Natal Bitching inside computerandvideogames.com news gamingeek
[youtube.com] Monster Hunter 3 Mammoth video youtube.com media gamingeek
Fragile Dreams 1up review "this is one flawed gem of an adventure that perhaps only the most patient of us can enjoy." 1up.com impressions gamingeek
[bbc.co.uk] Bafta Game Awards Batman Arkham Asylum wins best game! bbc.co.uk news bugsonglass
[destructoid.com] Majin & The Forsaken Kingdom Make your own pun destructoid.com media phantom_leo
[destructoid.com] Namco hopes Fragile makes you Emotional. A Game Experience that Ignores Typical Game Boundaries. destructoid.com editorial phantom_leo
[destructoid.com] Tokimeki Memorial DS 4-Gigabit Card! destructoid.com news phantom_leo
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Country: GB
Comments: 47992
News Posts: 59773
Joined: 2008-06-21
 
Wed, 17 Mar 2010 13:39:47

SteelAttack said:
I don't understand your proposal. The concept of a flaccid penis is alien to me.

 I forgot that you have a mangina. LOL

Or was that Leo?

avatar
Country: GB
Comments: 47992
News Posts: 59773
Joined: 2008-06-21
 
Wed, 17 Mar 2010 13:42:15

I am bored. 

So, interview time. Continuing off from where we ended. 


Reggie Fils Aime said:
http://www.industrygamers.com/news/nintendos-reggie-on-wii-core-games-wii-hd-shortages--more/ 
IG: Right, and I guess that plays into the nature of the Wii as well. I had a conversation with Will Wright earlier this week, and he noted how the Wii is more like something in the toy market where it provides a quick five-minute pick-up-and-play experience. And while it would be great to have a BioShock or GTA on Wii, because it's not as powerful as the 360 or PS3, those third parties can't create that same type of core experience. It has to be very custom-made for the Wii, and the core gamer that's out there probably already has one of those other two platforms. So I think the problem for Nintendo is that most core gamers are getting that experience on PS3/360 and developers recognize that and the Wii it seems has been a little bit pigeonholed into becoming a casual games machine.

Reggie: So let me correct a couple facts. First, based on our own research, the Wii platform by far is the system that stands alone in the consumer's home. In our data, we actually see much more dual-ownership between a PS3 or Xbox 360 both being in the home vs. a Wii and a 360 or a Wii and PS3. Secondly, the point that you make that in order to create an experience for the Wii platform that you really have to approach it singly – you can't simply port something – is absolutely true. That means the development community needs to have dedicated resources; clearly it is easier to create either for the PS3 or 360 and port to the other system. So that's a challenge.

Having said that, there is a consumer appetite for more active player titles. All you need to do is look at titles like Zelda, Smash Bros... the opportunity is there. It needs to be high quality, and it needs to be marketed. I think the one difference in our consumer base vs. the competitive platforms is that our consumers don't rush out to the store the day a title comes out. The sales curve, whether it's our titles or third-party titles, tends to be over a much longer time period. What that means from a publisher's standpoint is that you have to be prepared to support a title over a longer-time period. And isn't it interesting... you look at when publishers have done this with everything from Rock Band, Guitar Hero to EA Sports Active, and the sales are there. The sales don't tend to be there if a publisher takes an approach of let me try to do a big launch and then move onto something else; that experience has not been positive.

IG: Yeah, that reminds me of something Cammie Dunaway had said months ago regarding GTA Chinatown Wars on DS. She commented that sales could have been much better if Take-Two had done more marketing around it. So to your point about the typical “fire and forget” marketing mentality on the other platforms, I guess you would agree that third-parties need to do more marketing beyond launch on both Wii and DS.

Reggie: And when it's done, it works! Most recently, Mario & Sonic at the Winter Olympic Games, a title that launched September or so of 2009. Sega did a great job with the Olympics and went back on air with a marketing campaign and did exceptionally well. And we've seen it with our own titles, whether it's Mario Kart for either Wii or DS, New Super Mario Bros. for both platforms... very long legs and will continue to have long legs. So again, I keep coming back to the [fact] that the game's got to be stellar, you've got to be focused against the right consumer target (whatever that might be for the title) and you need to support it beyond day one. If you're able to do that, the results will be there.
IG: I wanted to ask you about some comments from analyst Michael Pachter, who said recently that the Wii's year-over-year decline this past month is not simply a result of shortages and that products like Wii Fit had “historical lows.” He also said that for the rest of 2010, while Microsoft and Sony have catalysts in their upcoming motion controllers that Nintendo seems to “lack a big upcoming catalyst” to spark its business. What's your reaction?

Reggie: First off, I know exactly what's happened to our business in January and February. What's happened is that we had such a strong holiday period that it left us from an inventory situation in a position of having to play catch up. And that's true not just for hardware on Wii, but it's also true for Wii Fit Plus, and it's true for Wii Remotes (which are included in Wii Play). Just think about it – we sold 3.8 million pieces of Wii hardware and 25 million pieces of software from first and third party all in the month of December. Our warehouses were dry, retailer warehouses were dry, and so we're in the process of essentially replenishing to catch up. And so when you look at the month of February and see a fairly modest number for Wii Fit Plus, that's because of all the product that was sold in December and a fairly large amount of product that was sold in January. We simply have no inventory to put on the shelf. The same is true for White Remotes; you could go find a Blue Remote or a Pink Remote right now, but standalone White Remotes and Wii Play are short right now in the marketplace.

I have a lot of respect for Michael; we go back and forth a lot – but the fact of the matter is, as we sit here today, the Wii platform continues to have an exceptional level of demand. It's a level of demand right now that we can't meet. So our first catalyst is meeting that consumer demand. Our second catalyst is our very strong lineup of first and third-party titles that we've already announced now through the end of June. Think about it – Super Mario Galaxy 2, Metroid: Other M, Sin and Punishment. For some publishers that might be a good year, or maybe a good back-half calendar, but that's our first-half calendar. On top of that, there's Monster Hunter Tri and the partnership we're doing with them to bundle in the Classic Controller Pro, and for Red Steel 2 some will come packed in with Wii MotionPlus. So we've got a number of strong catalysts for the first half of the year, and certainly we'll share more about the back-half at this year's E3.

IG: I think what Pachter was hinting at is that although this is going to be a longer console cycle, and the motion controllers from Microsoft and Sony will help extend it, that Nintendo would need to be first to upgrade to HD or just come out with a more powerful system before the competition. And I know you said recently in another interview that you're not even thinking about the next console, but we all know that Nintendo is always thinking about what's next.

Reggie: The benefit that we have with hardware developers side-by-side to software developers is that for us, when Mr. Miyamoto and his team come up with an idea and they say, 'I can't do it on the current platform,' that's when for us hardware development kicks into high gear. And we're not at that point yet. We're nowhere that point. So for us, it's not a time-based decision; it's an innovation-based decision and a software-based decision. That's how we think of any system's lifecycle. And we believe that for the Wii, there are tremendous ideas that we'll be bringing to the marketplace to continue exciting the consumer. The other comment I'll give you to the question you pose is that I hope what people see with the Wii and the DS is that technology by itself is not what moves the consumer and it's not what moves this industry. If that were true, then DS would not be the leading handheld platform in this current generation. If that were true, the Wii would not be the leading platform in this home console generation. What motivates the consumer are great, innovative, entertaining experiences. So to me, I think what our competitors are doing is quite interesting but it's always going to come down to the software. And I've yet to see a piece of software [from the competition] that's an innovative experience for the consumer.

IG: Well, to tie that back into what we were discussing earlier, you're right it's about the software and if you're looking to get a BioShock or a Mass Effect or a GTA, I bet you that if you said to publishers, 'We have this more powerful system now with HD' it would be much easier for Nintendo to attract that sort of core third-party support.

Reggie: You may be right, but we would argue that simply doing a Wii in HD is not going to advance us vs. the current path that we're on from an installed base standpoint. In our view, HD by itself is not enough for the consumer to upgrade vs. what they have today in terms of the Wii.
IG: I was going to ask you about PlayStation Move, because it's sort of like Wii in HD. The controls are pretty similar but the graphics are much better. And I guess Sony is hoping that people will upgrade from Wii because of those motion controls. Sony wants Wii consumers to say now, 'Hey let's go get a PS3.'

Reggie: And why would they say that? That's the piece that to me is very interesting. So I'm a consumer and I'm having a great experience with my Wii. And we know that's the case – we look at the software that's being purchased. Consumers love the Wii. What's going to motivate them to spend minimally $300 for a new [PS3] system, plus minimally $100 for the Move motion bundle? So [as a consumer] now I'm into this for $400 and I still have to spend money on software. What's going to motivate me to do that?

IG: Well, I can't speak for the consumer, but I played around with Move and it's an interesting product.

Reggie: I'm sure it is.

IG: Have you had a chance to play around with it?

Reggie: I have not had that chance. One of the things I find very interesting about this industry is that people don't seem to want to look at propositions from the consumer viewpoint. And I think that's very troubling. We're constantly thinking about how the consumer is thinking about the product. How do they approach it? What's in it for them? Why should I as a consumer open my wallet or pocketbook to buy product X? We constantly think about that, because in the end, if the experience isn't compelling enough, if the value isn't strong enough – and value meaning what you get for what you pay – then there's nothing in it for the consumer. And a product will die. I can look back over the last 2-3 years with products that have died in the marketplace, because they were not thought of from the consumer point of view.

IG: Right, to Nintendo's credit, you wouldn't be where you are today without that mindset. Switching gears for a minute, one of the big buzz words in the industry now is social gaming. I wrote an op-ed a while back suggesting that Nintendo should bring its IP to Facebook. I realize it's a completely different business model, but Nintendo in my view could do amazingly well in that social space. Imagine the power of Mario, Animal Crossing, Pokemon or Zelda on Facebook. Look how well Zynga's done with FarmVille. Would Nintendo want to get into that space?

Reggie: You know, we are very fortunate in having fantastic franchises. And we believe those franchises are integral in driving our installed base and creating an environment where we and third-party publishers can create business opportunities. The social gaming space is very interesting, and the elements within that space of truly bite-sized, morsel-sized entertainment and micro-transactions is very interesting. But the concept of our franchises being leveraged in that way is, at least right now, something that we have absolutely no interest in. We want the next great Zelda experience to be on one of our own platforms. We want the next great Pokemon experience to be on one of our platforms. For us, that's what motivates the consumer to buy software, buy hardware and to create this environment for us and others to participate in. Now, that's not to say that we're not looking at the social gaming phenomenon, looking at micro-transactions – I mean, we have to in order to continue being leaders in this industry. But it's not a place in the near-term that you'll see our franchises.

IG: I realize we're almost out of time, so I'll finish by asking you about the DSi XL. Your favorite analyst Michael Pachter told us a few weeks ago that he didn't think the XL would be a success at launch because the pricing is too high. He believes that pricing it just $10 below the Wii is a bad move and makes the handheld a much less attractive purchase. So what is your thinking on the DSi XL price point and what it offers consumers?

Reggie: First factoid: In Japan, where the DSi XL has fabulous momentum and is currently outselling the base DSi model and outselling it pretty substantially, the price point for the DSi XL is exactly the same price as the Wii home console. So what that suggests to us is that the value proposition inherent in that system – 93% larger screen, wider viewing angle, essentially a more sociable gaming experience in a handheld – is certainly resonating with consumers, at least in Japan. We think that will resonate here in the U.S. So we believe the $189.99 price point is consumer relevant; we think the $20 premium vs. the DSi is the right level of difference and we think it's going to do quite well here. Personally, I believe that our DSi business will continue to be the largest part of the DS family. I don't think we'll have that same phenomenon that Japan has had, but I could be wrong.

And one of the things that I love about Michael, as well as all the analysts that cover this industry, is that they can make some pretty bold pronouncements and not be held to going back and looking at how good the batting average is. Our batting average has been pretty high. And we believe that not only the hardware, but the software that we're launching concurrently with DSi XL – everything from WarioWare D.I.Y. to America's Test Kitchen, Picross and 100 Classic Books coming shortly thereafter – we think we've got a great software lineup to drive the installed base of DSi XL.

IG: Thanks very much for your time Reggie.


 

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Wed, 17 Mar 2010 14:04:28

Former Ensemble designer hits back at crunch claims

A lead designer at the now defunct Ensemble Studios has hit back at claims that the Age of Empires developer closed because of a combination of ingrained crunch culture and spiralling costs.

Writing on his website, Ian Fischer disputed claims made by Paul Bettner at GDC last week, in which he implied that over-spending and excessive work hours irreparably damaged the respected development team.

"Ensemble Studios, while certainly fond of numerous inefficient development practices, was no costlier or less efficient than any other developer of our calibre during this period of operation," wrote Fischer.

"Every single game Ensemble Studios made, across more than a decade, paid for it’s development and made a profit.  Microsoft had it’s reasons for closing the studio but to imply that it was because we cost too much is fiction."

Bettner had said that as a manager he had not stood up to crunch culture at Ensemble, but Fischer claimed the company did not pressure staff, and was in fact more laid back with regards to working hours - although his open letter does confuse comment made about Bettner's time at Ensemble with comments made by Bettner on crunch culture at other studios including Rockstar and Electronic Arts.

"Of the people who worked at other developers prior to Ensemble, the most common complaint was that the studio was too lax, that we allowed our people too much freedom and did not hammer individuals for playing games or not being at their desks by the official start of the workday," wrote Fischer.

"There were certainly people at Ensemble who did not like working long hours for extended periods (all of them, in fact) but your implication that it was a place that used people up is wholly untrue and contrary to all evidence. The leadership of Ensemble Studios saw crunch as a failure. While it was certainly used, it was never 'institutionalised' or accepted."

Fischer ended his attack on Bettner by disputing his role at the studio, suggesting he was never in a position of authority and that his public CV is incorrect.

"You were never a member of the management team at Ensemble Studios," added Fischer. "For that matter, neither you, nor anyone else, was 'creative director' at our studio. You were in no way involved in any of the conversations between Ensemble’s and Microsoft’s leadership regarding the closure of the studio."

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Wed, 17 Mar 2010 16:49:29

SteelAttack said:

I have something for you then.

8=======D

Now youo can dick around properly. LOL

Ha! Mine's BIGGER!

8=====================D

The VG Press

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Wed, 17 Mar 2010 17:08:03

Ravenprose said:

SteelAttack said:

I have something for you then.

8=======D

Now youo can dick around properly. LOL

Ha! Mine's BIGGER!

8=====================D

Yeah, but yours is stored inside your anus. It doesn't count. Besides, hamsters are more known by the size of their balls.

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Wed, 17 Mar 2010 17:58:29

SteelAttack said:

Ravenprose said:

SteelAttack said:

I have something for you then.

8=======D

Now youo can dick around properly. LOL

Ha! Mine's BIGGER!

8=====================D

Yeah, but yours is stored inside your anus. It doesn't count. Besides, hamsters are more known by the size of their balls.

Now how can that be true?! If Hamsters had big balls they would constantly be rolling over on their backs like up-ended turtles!

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Wed, 17 Mar 2010 18:11:40

Hey look at my erect penis

The VG Press
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Wed, 17 Mar 2010 18:11:44

They do!

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Wed, 17 Mar 2010 18:15:26

Eegads! That hamster was blessed by the God of Balls!

...speaking of which: Where has Vader been for the last two days?

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Wed, 17 Mar 2010 18:34:53

phantom_leo said:

Eegads! That hamster was blessed by the God of Balls!

...speaking of which: Where has Vader been for the last two days?

 God of War 3 + Final Fantasy 13 = 

Vader unreachable. 

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Wed, 17 Mar 2010 21:33:05
Yo Leo. Did you get Resonance of Fate and Infinite Space?

If so, how are they so far, if you played them yet!

I'm thinking about skipping Infinite Space. It doesn't look that fun after reading the IGN review. So any impressions would be great!

------------------------------------------------------------------------------------------------------------------

Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns

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Wed, 17 Mar 2010 21:40:50
I will let you know tonight!
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Wed, 17 Mar 2010 21:48:35
Ubisoft vs Pirates

---

Tell me to get back to rewriting this site so it's not horrible on mobile
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Wed, 17 Mar 2010 21:55:40
^ I love how excited the dog got after the dude fell in!  Nyaa
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Wed, 17 Mar 2010 21:57:04
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Wed, 17 Mar 2010 21:58:21

Dvader said:

phantom_leo said:

I aint paying $40 for a glorified expansion pack.

Did you buy Gran Turismo 5 Prologue???

         1200923.png?77682175

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Wed, 17 Mar 2010 22:10:51

So yeah, picked up Perfect Dark this morning (since the fucking thing wouldn't unlock at launch). Basically - it's just the 64 game, but with better visuals, a few new control schemes and online multiplayer. Everything from the 64 version is there, and there's still quite a bit to do, which is awesome.

It actually holds up rather well too, which is nice.

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Wed, 17 Mar 2010 22:12:50


Don't you assholes know what came out today?!

PERFECT DARK 360!!!!!!!!!!!!!!

One of the best games ever made, now even better!! Better graphics, better frame rate, better controls, online multi-player....Goldeneye maps....hell I'll probably play this more than any of the NEW shooters this year! In many ways this game still offers more than modern shooters, and I downloaded it this morning and I can't wait to revisit this classic shit!

BTW, Mass Effect 2 also came today!!! But I have to play through the first game again since I don't have my old save on my new 360, and try to do all the same shit I did the first time to carry it over the ME2.

Anyway, "its a good time to be a gamer".

perfect_dark_xbla

         1200923.png?77682175

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Wed, 17 Mar 2010 22:26:53

LOL Kevin Butler is awesome!

1176413.png

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Wed, 17 Mar 2010 22:28:48

phantom_leo said:
^ I love how excited the dog got after the dude fell in!  Nyaa

 

Yeah me too. I'd love to know what the dog was thinking.

1176413.png

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