SEGA still chasing core Wii market
Overkill did really well for them
gamesindustry.biz news
gamingeek
The Euro Press Room #2
If you thought The Press Room went on too long...
thevgpress.com editorial impressions media news
Ellyoda
Bonus Round Ep 309 Part 2
2009 Fall Game Preview
gametrailers.com editorial impressions media
Ravenprose
USA: The best selling games of the decade?
Wii Play - yep
computerandvideogames.com editorial news
gamingeek
Assasins Creed 3 could be set in WW2
Female assasin?
computerandvideogames.com editorial impressions
gamingeek
Rumor: Nvidia working on next Nintendo handheld
planned for late 2010 [Tokyo Game Show?].
gonintendo.com news
gamingeek
GameInformer review a Boy and his Blob
"The lush environments, charming characters, and the infinite power of the hug "
gameinformer.com impressions
gamingeek
Castlevania Rebirth: first screens and details
remake of Castlevania: The Adventure
gonintendo.com impressions media news
gamingeek
Epic Mickey concept art video & likely soundtr
Music is classic "spooky disney"
computerandvideogames.com media
robio
Command and Conquer 4: Tiberian Twilight preview
single player hands on
gamespot.com impressions
Foolz
Black Wii Controller Dated
"New color launching in North America this November."
ign.com news
Ravenprose
More Famitsu scans Pokemon Park Wii, The Crystal B
Sin and Punishment 2, Taiko no Tatsujin 2
gonintendo.com media
gamingeek
Dragon's Lair Coming to DSiWare?
Hopefully the arcade version, not the NES version
nintendolife.com news
robio
Sony release PS3 enabled cell phone
Only almost twice the price of PS3 slim
gamesindustry.biz news
gamingeek
PSM Brutal Legend review
7.9 - Big titted virgins or no
computerandvideogames.com impressions
gamingeek
Gradius Rebirth gets upgrade
Big update improves everything - re-download now
andriasang.com news
gamingeek
IGN teasing new AAA Nintendo game
One that came out of nowhere
nintendoeverything.com media news
gamingeek
Retailers Pushing Back Silent Hill Remake
Uh oh, US release now December allegedly
ign.com news
gamingeek
Pachter: iPod is dangerous for publishers
Wii HD coming - Believe
gamesindustry.biz editorial news
gamingeek
Calling Out The Casual Gamer: You're Geeks Too!
Comparing fans of Farmville vs. Harvest Moon
dailycampus.com editorial
robio
Miyamoto's Secret Hobby: Measuring Stuff
Hey Shiggie, Have I got something for you!
kotaku.com news
phantom_leo
Gamestop Pre-order bonus for new Harvest Moon Game
Not of SteelAttack, but an actual pig doll
unthinkable.biz news
robio
Capcom, Nintendo Spearheading DS Piracy Lawsuit
53 other companies join to fight R4
gamasutra.com editorial
gamingeek
Opinion: The Motion Controller War
"are we essentially about to enter a new console generation? "
gamasutra.com editorial
gamingeek
Splinter Cell Conviction dev walkthrough
Extended here on gametrailers
gametrailers.com impressions media
gamingeek
Dragon Age browser based game announced
Though, you can get more realistic breasts in a browser normally, so nobody will care
gamespot.com news
Foolz
Alpha Protol delayed again
Following old-Blizzard strategy of delaying for quality, rather than the new one of delaying to cut features
gamespot.com news
Foolz
Alien Vs. Predator question and answer
" You think that's the last thing your dad remembers? The pain? Or drinking champagne with his daughter fourteen thousand feet in the air?"
gamespot.com editorial news
Foolz
2,200 GameFly games stolen by mailman
"the former mail handler stole $86,000 worth of games,"
gamespot.com news
Ravenprose
Nintendo Power issue preview - New Super Mario Bro
SEGA All-Stars Racing, Infinite Space, Zelda feature
thevgpress.com editorial impressions media
gamingeek
LostWinds: Winter of the Melodias -
Story and Characters Developer Diary
gametrailers.com media
gamingeek
Resident Evil: The Darkside Chronicles
Gspot Hands-On Impressions
gamespot.com impressions
gamingeek
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gamingeek (40s)
Awesome. I'm really looking forward to getting this ASAP. I was planning on getting it today but sometimes stuff happens and money gets spent so I'll be getting it a little later then planned.
Updating now
Famitsu scores
Sukeban Shachou Rena Wii (Wii, Jorudan): 6 / 6 / 5 / 5 - (22/40)
FIFA 10: World Soccer (Wii, EA): 7 / 7 / 8 / 7 - (29/40)
FIFA 10: World Soccer (PS2, EA): 7 / 7 / 6 / 7 - (27/40)
FIFA 10: World Soccer (PSP, EA): 8 / 7 / 7 / 7 - (29/40)
FIFA 10: World Soccer (PS3/Xbox 360, EA): 9 / 9 / 9 / 9 - (36/40)
Forza Motorsport 3 (Xbox 360, Microsoft): 9 / 9 / 9 / 9 - (36/40)
Top Spin 3 (NDS, D3): 7 / 6 / 7 / 6 - (26/40)
Rune Factory 3 (NDS, Marvelous): 9 / 8 / 8 / 8 - (33/40)
Element Hunter (NDS, Bandai Namco): 7 / 7 / 8 / 7 - (29/40)
Antiphona no Seikahime: Tenshi no Gakufu Op.A (PSP, Nippon Ichi): 7 / 7 / 7 / 6 - (27/40)
Grand Trucker Aniki: Shigoto to Kenka to Koimoyou (PSP, Genterprise): 4 / 6 / 6 / 5 - (21/40)
Kurayami no Hate de Kimi o Matsu (NDS, D3): 7 / 7 / 8 / 7 - (29/40)
I'm really surpised this is working out well. I guess from the way it was positioned I was expecting a crap game like BloodRayne.
Thanks for the heads up on the difficulty level. Oh man, it sounds great.
Has C:The Adventure been re-made before?
Since its release stateside last April, the $89 title, which ships packaged with the Wii Balance Board (a scale-like accessory that players can stand or rest on to perform exercises like yoga poses and push-ups), has rocketed up the sales charts, where it has remained a regular every month. "The appeal of Wii Fit is so broad and its ability to keep attracting new users every month has really played out time and time again," says Cammie Dunaway, Nintendo's executive vice president of sales and marketing, about the phenomenon.
Wii Fit sales have surpassed competing Wii efforts like Super Smash Bros. Brawl and Super Mario Galaxy. They've blown by any individual Madden or Guitar Hero games. They've even eclipsed the likes of epic successes such as Call of Duty: Modern Warfare and yes, Halo 1, 2 and 3. Dunaway believes Nintendo's runaway hit is so successful because it entices both old and new gamers. "I really think it's been about the breadth of appeal and changing the way that people think about videogames," she says. "So, for long time players like yourself, I think there's a real appreciation of what this represented as innovation in the category. And for non-gamers, it disrupted a perception that videogames aren't active."
"As your numbers show, with almost eight million sold life to date and a place in the Top 10 every month since it's launched, it's pretty clear that consumers love this game," says Dunaway. She's right. The package has enjoyed incredible staying power, clinging to the charts even when traditional software hits like, for example, Resident Evil 5, came and went. That said, the exercise alternative is not invulnerable, as an examination of month-to-month 2009 sales demonstrates. Wii Fit sales, which started off amazingly strong in January, have dropped considerably every month since.
Take a look at the pattern. In January, sales were at 777,000. In February, 644,000. In March, 541,000. In April, 471,000. In May, 352,000. In June, 271,000. In July, 164,000. And in August, 128,000.
Even with trail-off, the game continues to sell well -- and it'll almost certainly hit its next big benchmark when NPD releases the latest monthly estimates. "When we see the September sales, we think that's going to be strong and that'll put us over the eight million mark. And then with October, we'll just have to see," says Dunaway. Eight million copies of an $89 package. It's a huge win for Nintendo. But does Wi Fit still have enough muscle left to nudge past GTA: San Andreas for the number two spot? The answer would surely be yes if not for the impending release of Wii Fit Plus October 4, which effectively replaces the original bundle.
"Honestly, we have tried to get the market clean of Wii Fit because we want consumers to be exposed to the new product and eliminate any confusion in the market place. So it's really tough to predict what October numbers are going to look like," explains Dunaway. "There's certainly an opportunity there. That being said, we think Wii Fit Plus really expands upon the marketplace. And the new enhancements that come with Wii Fit Plus are going to make it appeal to an even broader audience."
Regardless of whether or not Wii Fit takes second or holds third on NPD's charts, it's clear that Nintendo has created a franchise that proves there really is an expanded audience willing to pay top dollar for something innovative. The first-party hopes Plus, with more exercises, mini-games and workout routines, will be enough to warrant the new $99 price tag -- when asked about the hike, Dunaway says, "Working out at the gym would be a lot more expensive than playing Wii Fit Plus."
And then what? Well, did we mention what the top-seller this decade was? With more than 11.1 million units sold through August, the answer is Wii Play, of course. It sold as a controller first and a piece of software second. Nintendo hasn't shied away from using peripherals to help sell its games, from the aforementioned Play to Link's Crossbow Training with the Zapper, Animal Crossing with WiiSpeak and, obviously, Wii Fit with the Balance Board. So what's next? It's called the Vitality Sensor and the company showed it very briefly at the Electronic Entertainment Expo 2009. President Satoru Iwata explained that the sensor will monitor your heart rate and allow for dynamic experiences based on your mood.
"I think that peripherals can really help expand the occasions for videogames," says Dunaway. "Certainly the Wii Vitality Sensor is going to enable us to keep innovating, to keep taking another step in expanding the appeal of videogames. So we're excited about having it launch. I'm excited. And will be excited to share more details with you down the road."
"Or if I want to throw a grenade, I just lift my right hand off the controller, throw the grenade, then put my hand back on the controller."
Yeah, go play The Conduit. Natal will be Microsoft's PS3.
I glossed over that Wii Fit article but didn't see any mention of what the number 1 game is. So I'm curious, what is currently the game sitting at the number 1 spot?
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Tell me to get back to rewriting this site so it's not horrible on mobileThat guy is flying
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Tell me to get back to rewriting this site so it's not horrible on mobile- Muramasa: The Demon Blade is awesome.
- Castlevania Wiiware looks hot.
- "Ranks"? WTF is this shit!?
One of the site's forefathers.
Play fighting games!
-WarioLand: Shake it!
-Muramasa: The Demon Blade
-and-
-A Boy and His Blob
--The Wii has given a whole new life to 2D side-scrollers. They play as classic as ever but look more beautiful than we ever would have imagined 10-15 years ago!
--Good, bad or indifferent reviews aside for a moment, simply looking at these games brings a HUGE smile to my face!
At its most basic level, Blob is a remake of the NES game by the same name. The two share a common foundation: Players control an unnamed boy as he works his way through caverns and sewers in search of treasure; somewhere along the way, an evil empire is overthrown. Despite this, the boy is pretty much just a normal kid with no particular skills or abilities to speak of. He can barely jump, he can't hoist himself up over a ledge, and he's utterly defenseless against the strange creatures that lurk along his journey. His main asset is the incredible loyalty of his blob, a formless white creature with the ability to transform into any number of things when fed jellybeans. Different flavors result in different transformations, from a ladder to a parachute to a ball. Proper use of these shapes is the key to completing the quest, collecting the treasures, and saving the world. Well, a world, anyway.
Click the image above to check out all A Boy and His Blob screens.
Beyond these fundamental connections, though, WayForward's new game isn't some slavish remake of the NES original. The blob has a number of new powers, and there are far more enemies than before, too, and they demonstrate much more variety and more careful integration into the game's puzzles. For that matter, the puzzles themselves play a far more prominent role here than in the past. The NES game was a small but open-ended adventure, consisting of a large, maze-like cavern and a handful of other areas -- it wasn't a lengthy quest, but its unforgiving difficulty prolonged the experience through constant game overs. Players were given a handful of lives, a pocketful of jellybeans, no continues, and a wish for good luck. The Wii game is far larger, with a core quest consisting of more than three dozen stages across several worlds, as well as an equal number of bonus "challenge" stages unlocked by collecting the three treasures hidden in each of the main levels. The levels seem simple enough at the outset, but by the end, each sprawling mission can take nearly half an hour to complete.
Unlike the NES game, Blob is pleasantly forgiving: there are no lives, there's no need for continues, and you need never fear running out of jellybeans. Checkpoints are frequent, and when you die you rarely lose much progress. No doubt some gamers will decry this design decision, but it's really an intelligent approach by WayForward. The game's puzzles are tricky enough -- and demand enough trial-and-error -- that you'll encounter countless situations where you die repeatedly in rapid succession. Rather than forcing you to slog through the easy portions of an entire stage once you work through your stock of lives, Blob allows you to simply keep plugging away at a trouble spot until you work your way through to the next checkpoint.
Click the image above to check out all A Boy and His Blob screens.
This is fine, because Blob doesn't reward random luck or brute force. The most difficult puzzles require sharp thinking and mental acuity. There's very little need for manual dexterity, even in the toughest boss battles; it's a game designed for absolutely anyone to play, provided they're a quick thinker. From a practical standpoint, Blob is probably a Wii game because of the prohibitive expense of creating such gorgeous animation on an HD system. But, the fact that the Wii offers the widest demographic spread of any current console probably didn't hurt, either.
Just because Blob seems friendly to a broad audience doesn't it mean it has nothing to offer more experienced gamers. Unlike many games sporting such beautiful hand-drawn animation, there's a lot of substance and challenge beneath the storybook patina. WayForward didn't substitute looks for quality, and the results are thoroughly satisfying. Fans of the NES game will probably be most impressed of all, as there are plenty of charming nods to the classic: Once you complete the introductory world, you arrive in the suburbs, and the next level begins with a familiar cityscape in the background. The blob has plenty of new powers to accompany the old ones, but the most useless ability of the original game (turning into a hummingbird) has cleverly been turned an enemy. Blob takes liberties with its source material without losing the essence of what made it intriguing to begin with. On the contrary, this version of the game feels like it finally makes good on the potential that previous efforts never quite lived up to.
Click the image above to check out all A Boy and His Blob screens.
Blob isn't without its shortcomings. Some of the blob's powers can be frustratingly inconsistent in execution, and while the puzzles are generally fool-proof, it is possible to become trapped in a hopeless situation and have to restart a stage. Aesthetically, its great looks aren't quite flawless, as some of the more obvious animation shortcuts stand out when seen next to the lavishly-illustrated main cast. And the blob's AI can be fairly maddening when it screws up what should be a perfectly-executed solution. Despite these occasional goofs, though, Blob is a surprisingly excellent adventure, crafted with loving detail and offering a ton to do. And it ends on a definite high note, with an insanely satisfying two-level epilogue. I spent nearly 10 hours with the game, playing it to completion and collecting about two-thirds of the treasure chests, but I barely even scratched the surface of the bonus levels, and those remaining chests went ungathered simply because they were so tough to track down.
There's a stigma attached to hand-drawn games these days, a pervasive dismissal among gamers that anything 2D should probably be a cheap WiiWare game. But there's nothing cheap about A Boy and His Blob -- not its production values, and not its difficulty, which it builds the hard way through clever design. Just don't make the mistake of writing it off simply because it looks like a children's book come to life: It's a first-rate puzzle platformer. And it's so charming that you won't be able to help but make frequent use of that hug button.A. HUG. BUTTON. ! ! !
SQUEEEEEEEEE...!
*leo does a dance like a sugar-tripping, 6-year-old girl*
*Ahem!*
I mean: That Rocks!
*Leo starts fidgeting nervously, trying to figure if he should play A Boy and His Blob --or-- Brutal Legends.*
...
Drake? Drake who?
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
That's not very metal!
Okay, no looking vg trivia guy. What game featured a kiss button? Extra points for the Publisher and where and when it was available for sale exclusivly. (and yes, I have a sealed copy along with the collectible key chain).
Boy and his Blob? What is it? Some kind of pro-life game?
I never had any problem like that. Are you sure you didn't repeat that level?
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Tell me to get back to rewriting this site so it's not horrible on mobileTechnically Pokemon has a kiss attack. There's a scene in Super Mario RPG in which you time a button press when the Princess is going to kiss. There's a kiss of death fatality in Mortal Kombat 3, I believe.
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Tell me to get back to rewriting this site so it's not horrible on mobileOkay, I'll try another level. I was wrong about Luigi, I was in the wrong stage. I now just have one star left.
Not the game I have in mind. This one is fairly obscure. I'm sure Leo will know right off the bat.