1up review Tales of Monkey Island pt 1
"this is a great opportunity to explore the reemerging world of adventure gaming."
1up.com
gamingeek
Display:
Order by:
Recently Spotted:
*crickets*
I find it strange that there is that much monetary value to the DLC when the actual game is not even that much. How much content is there and is is there just to rip people off when it was already developed and should have been on the disc.
De Blob's mainplay will clock in at around 8 hours. There's a lot of bonus challenges in each level though and each level gives you a score so it you don't score high enough you may not be able to unlock everything. No way will it last you 25 hours, but if it does hit a chord with you, I could see someone spending a good 15 hours or so with it.
I'd like to take a high and mighty position on overpriced and preplanned DLC and microtransactions but I can't really. If people want it bad enough and aren't willing to put their foot down for it, by all means charge them.
I've complained about it in past too, but then I look at myself buying up all the installments of FFIV: The After Years. All you can really do is just hope that some publisher comes along, puts out a half-assed game and loses their shirt when no one buys the DLC.
DLC is usually a major ripoff, especially when the content you're paying extra for is sitting right on the disk you already own.![Sad](/tiny_mce/plugins/emotions/img/smiley-frown.gif)
Interesting side note: I found out when I bought my copy of Forza 2 a few months ago that all of the DLC that Microsoft sold to early buyers of the game is actually included on the disk of the Platinum Hits version of the game--no extra payments required. I'm not sure if this is happening with any of the other Platinum Hits games, but I like that trend.![Happy](/tiny_mce/plugins/emotions/img/smiley-smile.gif)
That prompts me to start looking for a Platinum Hits copy of F2.
New PSN game to be a super version of Arkaniod.
http://ps3.ign.com/articles/982/982886p1.html
Raven enjoy your old stuff I will play the new updated versions of that old stuff.
Oh and if anyone wants a free Elder Scrolls game, Daggerfall is now free.
http://www.elderscrolls.com/downloads/downloads_games.htm
Hmm, I guess you didn't actually read my High Scores! blog then, because that entire blog is dedicated to "new updated versions of that old stuff."![WinkWink](/tiny_mce/plugins/emotions/img/smiley-wink.gif)
I like all arcade games, both old and new, and Shatter does look cool.![Happy](/tiny_mce/plugins/emotions/img/smiley-smile.gif)
Of course, full expansions (games) like Lost and the Damned is another story.
my balls are on a pendelum swing
My comments seem to be disappearing, or never appearing, or appearing in the wrong places and I'm missing them.
Anyway, hell yeah! Hopefully it'll be better than Oblivion. It doesn't have voice acting right? It's already better!
I hope you are being facetious.
The problem lies in what High Voltage asks you to do with these magnificent controls: shoot the same handful of clichéd enemies over and over again with poorly differentiated, unrewarding weapons, in repetitive and characterless locations, according to the whim of a meaninglessly threadbare and generic plot, and unburdened by considerations of strategy, tactics, options, or anything that might stir the most wavering half-mast of a raised eyebrow of interest. The Conduit might as well have been designed by an algorithm, it's so resolutely free of creativity.
On any other platform, The Conduit would sink without trace - if we'd ever heard of it in the first place. High Voltage deserves credit for its technology, for its commitment to multiplayer, and for tuning a perfect set of FPS controls on a console that was begging for them. Its efforts shame everyone but Metroid developer Retro who's gone before, and certainly do prove that you can do a great FPS on the Wii. It's just that The Conduit - slender, derivative, mechanical and uninspired - isn't it.
Blistering.
Updates done.
Suda fixing big problem for No More Heroes 2
Thursday, July 9, 2009
For many fans of the original No More Heroes, one of the biggest complaints was that the open world had some problems. Well, Suda 51 has not only heard your complaints, but plans on putting a priority on it. The following is how Suda plans on fixing the open world for No More Heroes 2.
“The city will be more compact and feel more denser. There will be more stuff to do, and you’ll be able to access more activities and minigames from the very beginning. We want to mix it up a little bit more. For example, after you defeat a boss, you might jump into another boss fight immediately. we want to break up the tempo so it’s not always the same thing like it was in the first No More Heroes.
Also, we’re really adjusting the amount of money that you have to earn before you can proceed to the next fight. We don’t want it to be as much of a pain as it was in the first game.”
Eidos holds an embargo on reviews unless...
Several mags have their review code already, but have to sit on their reviews until a hateful embargo expires at the end of the month. But Eidos, ever the helpful fellows that they are, have been offering a way around this embargo. If you dedicate the cover of your mag to Arkham Asylum and guarantee a score of at least 90%, Eidos will allow you to run the review early.
I know this is probably a common practice, but it's still disgusting. No wonder we have no faith in reviewers.