The Free to Play Market: RPG Vault SoapboxA guest column in which prominent publisher Gala-Net offers its perspective on the current state of the categoryign.com Iga_Bobovic
Stardock Throws Goo on DRMGoo paves way for reselling digitally distributed games, universal re-downloading while providing increased protection for publishers.ign.com Iga_Bobovic
GDC 09: BioWare Talks Mass Effect 2Greg Zeschuk and Ray Muzyka dish a few details on their sci-fi sequel and the company's future products.ign.com Iga_Bobovic
CD Projekt RED Signs DealUpcoming game titles from acclaimed development studio built on Havok's award-winning, cross-platform technology.ign.com Iga_Bobovic
Remember guys that tonight GTTV will have 6 exclusive trailers or something. One of them will be Ratchet and Clank Crack in Time.
Whatever happend to Red Steel 2? Maybe that game is one of them.
Six? Nice. Make sure you post them here, I may not be able to stick around but I want to see them tommorrow.
Red Steel 2? I think that game is a mirage at this point.
Ravenprose said:
Nintendo DS phat-pen
"SmartStylus device for the Nintendo DS – pictured here – which features vibration feedback and 'can include a variety of added features, including LEDs, sound and motion feedback.'"
Yeah it's from gametrak the guys doing the 3rd party 360 motion controller with squeeballs. Look at the size of that f-ing thing! It apparentely can sense motion and stuff without you even having to touch the touch screen. Who the hell would carry around that thing and who is going to make games for it? Nintendo hasn't even given them approval yet.
At a presentation about the visual technology behind the development of “Dead Rising 2,” the game’s character art lead, Izmeth Siddeek, said that the development team at Blue Castle games is preparing for players to encounter an unprecedented zombie horde. “‘Dead Rising 2′ deal[s] with the rendering of the greatest number of characters ever seen in a video game,” he said. “Everything else needed to be subordinated to this requirement.”
His presentation focused on how software called Mental Mill enabled Blue Castle to efficiently render many characters in visually distinct ways. The software is helping the makers of this zombies-in-a-casino action game to present a large number of characters without losing graphical quality and without having to take shortcuts that would put the game’s zombies in a small number of outfits.
In a postscript to the presentation, Laura Scholl, product manager for Mental Mill, said that Siddeek said that the “Dead Rising 2″ development team is preparing to have as many as 6000 characters on the screen. Siddeek did not say whether that figure was accurate.
Imagine, with the moustache. And the Captains hat and shirt and the Indian outfit. And the construction outfit. Hell we could do this, a village people dress up meeting.
CDProjekt Working on a New Game - Yes! CDProjekt is making another game? Can't wait!
Anyway where's Edge? I'm curious to see how he's liking "The Witcher"?
"Are Game Ratings Broken?" - While some may be more broken then others, any rating system is broken. The fact that it displays how old a consumer has to be to play the game makes it broken enough. Never mind the terrible broad content labels. Oh or how about the AO or NC-17 ratings which directly tell me that your kid CAN'T watch this even if they're 16. Yeah that's really consistent makes sense why "Orgazmo" got a NC-17 rating while "Hostile" received a R. Makes perfect sense.
Why would I want to watch a prototype trailer? I'll just wait for the completed trailer, thank you.
Six? Nice. Make sure you post them here, I may not be able to stick around but I want to see them tommorrow.
Red Steel 2? I think that game is a mirage at this point.
Yeah it's from gametrak the guys doing the 3rd party 360 motion controller with squeeballs. Look at the size of that f-ing thing! It apparentely can sense motion and stuff without you even having to touch the touch screen. Who the hell would carry around that thing and who is going to make games for it? Nintendo hasn't even given them approval yet.
Dunno. He comes and goes for a while.
Edit: Keeps away for weeks at a time, then goes back and makes a shitload of threads and posts within two days.
No clue!
Same question about Travo and Hairy_Beaver!
But enough of that, it's time to update.
So true, when he comes by he makes us know it. Its a like a hurricane hits.
Fuck, the DSi moved almost 75K systems this week on Japan.
Steelo you old goat! You came good in the end. I got the steamroller and I love it.
Dvader are you going to get Miami Law?
Lots of purple, therefore I dont care about most of them.
OMG
Japan - Animal Crossing: City Folk new DLC: Police outfitThis hat and shirt combo will be available in Japan from April 4th to May 1st.
Link
Reminds me of this.
http://multiplayerblog.mtv.com/2009/03/27/dead-rising-2-is-supposed-to-have-most-characters-ever-6000-gdc-2009/
At a presentation about the visual technology behind the development of “Dead Rising 2,” the game’s character art lead, Izmeth Siddeek, said that the development team at Blue Castle games is preparing for players to encounter an unprecedented zombie horde. “‘Dead Rising 2′ deal[s] with the rendering of the greatest number of characters ever seen in a video game,” he said. “Everything else needed to be subordinated to this requirement.”
His presentation focused on how software called Mental Mill enabled Blue Castle to efficiently render many characters in visually distinct ways. The software is helping the makers of this zombies-in-a-casino action game to present a large number of characters without losing graphical quality and without having to take shortcuts that would put the game’s zombies in a small number of outfits.
In a postscript to the presentation, Laura Scholl, product manager for Mental Mill, said that Siddeek said that the “Dead Rising 2″ development team is preparing to have as many as 6000 characters on the screen. Siddeek did not say whether that figure was accurate.
Imagine, with the moustache.
And the Captains hat and shirt and the Indian outfit. And the construction outfit. Hell we could do this, a village people dress up meeting.
Indeed.
So yeah, we've got a podcast this weekend, and I'm hoping to hell I have everything ready.
If not, I can quickly get someone else to bring up a story that I may have missed in my notes.
Anyway where's Edge? I'm curious to see how he's liking "The Witcher"?
"Are Game Ratings Broken?" - While some may be more broken then others, any rating system is broken. The fact that it displays how old a consumer has to be to play the game makes it broken enough. Never mind the terrible broad content labels. Oh or how about the AO or NC-17 ratings which directly tell me that your kid CAN'T watch this even if they're 16. Yeah that's really consistent makes sense why "Orgazmo" got a NC-17 rating while "Hostile" received a R. Makes perfect sense.
One of the site's forefathers.