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robio (4m)
More like dumbest crap ever.
You're right. Comparing that game shovelware is insulting to other shovelware. I'd rather play Ninja Bread Man.
Do you hate everything now? I watched the trailer and it looks exactly like Excitetruck with bots for vehicles and a few funny asides.
Super... Sandwich?
Awesome.
Not every game can be as awesome as Ninjabread Man. You should know that.
I was talking about Excite
Holy crap Hamster is Edge and me rolled into one!
No, but I do hate crap. And that game looks like crap. I don't find it funny at all. It's just stupid, IMO. I loved Excite Truck the way it was, and would've loved an improved sequel. Instead they sell out, and try to make it more family-friendly. There just isn't much left for us old-school Ninty fans anymore. Everything has to go casual now. Sorry, but that's just how I feel about it. I'm sure kids will love it, though.
There is a pretty distinct line between family friendly (i.e. Mario Kart Wii) and just plain retarded. After looking at all of this, I have to say this is sitting very firmly in the retarded camp.
Good point!
There is nothing family friendly about making a sandwich while doing a huge jump/barrel roll. In fact it is hardcore to the max.
It is so retarded it becomes awesome!
Is that why you're so awesome?
No the opposite, so awesome that I became retarded
Well played.
Jesus, I haven't played Excitetruck so maybe I'm missing something.
Looking at the videos it looks the same to me. I really don't see this huge selling out casual whatever angle.
Told you europe hated everything. So Madworld is a score/rank based game, YES! I love that.
Excitebots is the best idea ever!
Why do people always think U.K. = the rest of Europe.
I'm not too hot on score based stuff. But the killing sounds like easy fun, so I'm good.
The game also looks to be very speedrunable. The greater the kill the faster your score will rise, the faster you can fight a boss.
Oh updates done
Just reading the IGN US Madworld review:
Closing Comments
I realize that not everybody will find MadWorld's unique visual and aural presentation appealing, but to me, the game is an instant collector's item and a Wii showpiece, not just for its amazing style, but for its label-busting content. Anybody who says Nintendo's console is just for kids will see things very differently after a few chainsaw- induced mutilations. More importantly, though, MadWorld does not place emphasis on style over gameplay, so there's plenty of fun, smart mechanics to back up the overwhelmingly slick look and sound of the title. You'll be floored by some of the scenarios that await you in the fast-moving beat-'em-up, surprised by the unexpectedly well-made storyline, and simultaneously grossed out and cracked up by all of the completely over-the-top gore. Even with some camera issues, some repetition, and a decidedly short single-player mode (if you play it on normal difficulty), SEGA and Platinum Games have still created Wii's first truly excellent game of the year.
I'm begging you, buy this game so that we'll see more like it.
Absolutely stunning presentation headlined by amazingly stylized graphics and audio. The look is bold, the commentary hilarious. Great story, too. Lacks leader board and online options.
Drop-dead gorgeous art style that's altogether new to the videogame arena and great tech to back it up. Characters and locales constantly wow and the rivers of blood never looked better.
Had it not been for some repetitive in-game dialog, we'd have given this a perfect score. The punchy sound effects, hilarious commentary and awesome soundtrack all come together brilliantly.
Not just blood and guts. Great, smart gameplay controls and hilariously gross mid-level challenges all complemented by epic boss fights. Camera system, though, could use some tweaking.
You'll blast through normal difficulty in five or six hours, which is short. But you can come back for the ridiculously challenging hard mode or two-player split-screen challenges.
Just reading the IGN UK Madworld review:
Two things strike you very quickly about MadWorld. Firstly, it makes SEGA's recent The House of the Dead: Overkill look like a tea party in a nunnery. Secondly, it's one of the most visually arresting games ever devised.
What? That's un-possible!
Think Hostel meets the Running Man, only cleverer and infinitely funnier. Much like Overkill, it's a game that shirks subtly for gratuity and ends up mailing most of its laughs back from somewhere far, far over the line of acceptability.
Surprisingly, it's not the violence that's likely to cause most offense in MadWorld though. That honour goes to Greg Proops and John DiMaggio's delirious turn as Death Watch's foul-mouthed commentators. It's an astonishing stream of no-holds-barred crudity that hurtles from bigotry to misogyny and back, by way of several thousand expletives – including one choice word that literally made us drop our controller in surprise. It's the kind of aural assault that's so relentlessly, knowingly offensive, you'd have to be fairly puritanical not to get totally swept up in its giddy revelry.
ON POINTS
You see, it's all about points. You need a certain number to progress through a stage, unlocking mini-game-style Bloodbath Challenges, more outlandish weapons and boss encounters at various pre-designated milestones. MadWorld's rules are simple: pain, effectively, means points and – with a classic arcade multiplier system at its core - the more creative your masochism, the greater your reward. That would probably be justifiable grounds for grumbling politicians and horrified newspaper headlines if your arsenal wasn't quite so dizzily deranged. Success depends on informed experimentation and, as you progress, MadWorld's ultraviolent surface thrills melt to reveal its nuanced fighting system. Ultimately, it's about taking pride in your work - and the dizzying satisfaction as your most outlandish Rube Goldberg-style death machinations reach fruition. It's honestly and absolutely an obsessive compulsive's wet dream.
Oh, sounds allright.
BIKE SECTIONS
"thoroughly underdeveloped and forgettable"
CONTROLS
It's the classic Wii complaint – that there's too much reliance on the Remote's notoriously imprecise motion-sensors. There's an incredible amount of gesture input in MadWorld – from chainsaw swipes to nunchuck dodging – and, too often for our liking, arm movements either fail to register or produce unexpected results.
Seems to be at odds with the US Sites description?
Closing Comments
Control issues hamper fluidity but there’s no denying that, with some investment, MadWorld rewards in huge doses, delivering an incredibly visceral experience that's as stunningly unique and obscenely entertaining as it is just plain obscene.
Everything from menu design to visual style and audio elements combine into one thoroughly cohesive, totally unique vision.
It's an astonishingly unique, singularly arresting art style that proves admirably that talent, rather than technical horsepower, makes the difference.
Too much repetition marrs an otherwise pitch-perfect (and brilliantly obscene) commentary while music and effects are fitting, if never revelatory.
It's an intoxicating riot of visceral ultraviolence and weirdly empowering creativity. Typical control irritations usurp your ingenuity though.
A couple of hours to play through but Death Watch Challenges, multiplayer, a terrifying Hard mode and general obsessive point-collecting extend life tremendously.