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Saturday I was at Disney World. While I was there I was in EPCOT and they have an area called Innoventions which features just a bunch of random fun little technology things you can do, like try out a Segway. One of the activities is to actually star in your own video game. You go to a green screen and they take pictures of you running, jumping, and celebrating, and then take those images and superimpose them into the game so that the character you play with is actually you. Then you can email the game to yourself to play it whenever you like. It's a real rudimentary game where you collect rings (think oldschool Sonic without speed), but it's still kind of cool.
Then Sunday I played NiGHTS Journey Into Dreams and some drunken Mario Kart. Drunk and driving the banana motocycle is no way to go through life son.
Isn't that like 360s You're in the Movies?
NIGHTS sucks BTW
Yeah it's like You're In the Movies, except I got the full enjoyment from the game (approximately 5 minutes) but I didn't have to pay $60 for a copy of it.
Yeah it's like You're In the Movies, except I got the full enjoyment from the game (approximately 5 minutes) but I didn't have to pay $60 for a copy of it.
And NiGHTS doesn't suck you whore! You suck!
Like a zombie hooker in HOTD Overkill.
I wonder how many HOTD references I can fit into my comments this week.
Ravenprose I feel really bad that you gave up on City Folk due to animal tracks. You know before Christmas I put down paths and patched everything with flowers? It has all regrown, it grows faster than some people said, 6 months? No way. I had some bare patches now totally regrown in 9 weeks. If you just stick to your paths and use flowers as plasters, it really does work. Also I noticed that a completely bare path next to a line of trees regrew twice as fast with flowers next to the trees too. I now have a lush green town.
All this stuff below has been fixed:
And I feel like you've missed so much, the Pave Festival, new years, new spring collection at Gracies.
IMO, we shouldn't have to resort to making our own paths. Animal tracks adds absolutely nothing to the game except to punish players who play too much, and that's stupid. Besides, my OCD won't allow me to play the game anymore because those bare paths absolutely drive me nuts.
Ravenprose I feel really bad that you gave up on City Folk due to animal tracks. You know before Christmas I put down paths and patched everything with flowers? It has all regrown, it grows faster than some people said, 6 months? No way. I had some bare patches now totally regrown in 9 weeks. If you just stick to your paths and use flowers as plasters, it really does work. Also I noticed that a completely bare path next to a line of trees regrew twice as fast with flowers next to the trees too. I now have a lush green town.
All this stuff below has been fixed:
And I feel like you've missed so much, the Pave Festival, new years, new spring collection at Gracies.
IMO, we shouldn't have to resort to making our own paths. Animal tracks adds absolutely nothing to the game except to punish players who play too much, and that's stupid. Besides, my OCD won't allow me to play the game anymore because those bare paths absolutely drive me nuts.
I hated the idea at first, but now I work within the system, I appreciate them. They add a strategic element to the game, town planning if you will. You landscape, hack down obtrusive trees, plot your own routes, lay down rows of flowers. I actually like it now. And I even get a kick out of seeing footprints where I've been walking too much and planting flowers and watching the grass grow as the days go by.
I hated the idea at first, but now I work within the system, I appreciate them. They add a strategic element to the game, town planning if you will. You landscape, hack down obtrusive trees, plot your own routes, lay down rows of flowers. I actually like it now. And I even get a kick out of seeing footprints where I've been walking too much and planting flowers and watching the grass grow as the days go by.
I hated the idea at first, but now I work within the system, I appreciate them. They add a strategic element to the game, town planning if you will. You landscape, hack down obtrusive trees, plot your own routes, lay down rows of flowers. I actually like it now. And I even get a kick out of seeing footprints where I've been walking too much and planting flowers and watching the grass grow as the days go by.
So yeah
You're weird.
Wendell gives you a proper path tile, I have several so if you walk on the path you never even see any degradation of grass. Otherwise there are tiny little things you can do to mitigate damage. For instance if you have to walk on grass do it slowly and dont repeat the same area. Or even better walk on flowers as the grass underneath will grow back quickly. And I planted fruit trees in grass free areas or near paths so I dont have to trawl about for them.
Really what surprised me most was the speed of recovery in this one particular area. Imagine a vertical bare area of tiles next to a treeline. I planted flowers over the bare bits and the combo of trees and flowers made it recover really quickly.
Okay the "Marvelous: Dont rely on sequels" article made me laugh out loud. This coming from a company that has arguably whored out the Harvest Moon series to a point where even Mario is saying, "slow down."
Granted I love my Harvest Moon games, but we don't need one more than once every other year. Instead they give us two a year. . . just in case you want to see all the ways you can grow celery.
Okay the "Marvelous: Dont rely on sequels" article made me laugh out loud. This coming from a company that has arguably whored out the Harvest Moon series to a point where even Mario is saying, "slow down."
Granted I love my Harvest Moon games, but we don't need one more than once every other year. Instead they give us two a year. . . just in case you want to see all the ways you can grow celery.
They are making a lot of original games, but half of me thinks that that is because they dont have huge money making franchises to rely on in the first place.
Okay the "Marvelous: Dont rely on sequels" article made me laugh out loud. This coming from a company that has arguably whored out the Harvest Moon series to a point where even Mario is saying, "slow down."
Granted I love my Harvest Moon games, but we don't need one more than once every other year. Instead they give us two a year. . . just in case you want to see all the ways you can grow celery.
They are making a lot of original games, but half of me thinks that that is because they dont have huge money making franchises to rely on in the first place.
I don't know about that. Well over half of the games they make are sequels.
And don't kid yourself about Harvest Moon not being a money making franchise. That series is a cash cow (pun only slightly intended). They don't sell millions of copies, but they're dirt cheap to make. Each installment will sell around 100K copies (with handheld ones doing even better) but they only need to sell a fraction of that to recoup development costs. So, sure they're never going to get that big payoff for a big-budget game that sells 5 million copies, but then again just ask EA how well that strategy is working these days.
I hated the idea at first, but now I work within the system, I appreciate them. They add a strategic element to the game, town planning if you will. You landscape, hack down obtrusive trees, plot your own routes, lay down rows of flowers. I actually like it now. And I even get a kick out of seeing footprints where I've been walking too much and planting flowers and watching the grass grow as the days go by.
Saturday I was at Disney World. While I was there I was in EPCOT and they have an area called Innoventions which features just a bunch of random fun little technology things you can do, like try out a Segway. One of the activities is to actually star in your own video game. You go to a green screen and they take pictures of you running, jumping, and celebrating, and then take those images and superimpose them into the game so that the character you play with is actually you. Then you can email the game to yourself to play it whenever you like. It's a real rudimentary game where you collect rings (think oldschool Sonic without speed), but it's still kind of cool.
Then Sunday I played NiGHTS Journey Into Dreams and some drunken Mario Kart. Drunk and driving the banana motocycle is no way to go through life son.
Isn't that like 360s You're in the Movies?
NIGHTS sucks BTW
Yeah it's like You're In the Movies, except I got the full enjoyment from the game (approximately 5 minutes) but I didn't have to pay $60 for a copy of it.
And NiGHTS doesn't suck you whore! You suck!
That must be new, I go to Disney a lot they didn't have that at Innoventions last time I went. Innoventions used to be a magical place cause they worked with Sega, all the newest Sega games used to be on display before they were released. They had a Shenmue demo like a year before it came out.
They are making a lot of original games, but half of me thinks that that is because they dont have huge money making franchises to rely on in the first place.
I don't know about that. Well over half of the games they make are sequels.
And don't kid yourself about Harvest Moon not being a money making franchise. That series is a cash cow (pun only slightly intended). They don't sell millions of copies, but they're dirt cheap to make. Each installment will sell around 100K copies (with handheld ones doing even better) but they only need to sell a fraction of that to recoup development costs. So, sure they're never going to get that big payoff for a big-budget game that sells 5 million copies, but then again just ask EA how well that strategy is working these days.
Sorry I wasn't including Harvest Moon when I was thinking about them. That's the one example I can think of. Their other recent games are really niche games and they have a lot of new titles. If they had a huge property to rely on, they would. Harvest moon is like, well like a fart to me. Just expected and disappears into the background.
SteelAttack said:
Hai bitches. What you have been up to?
I was considering doing a Edgecrusher Loyalty points thread, rewarding him with pics of hot babes if he posted. But he never goes in the forum to see it in the first place anyways.
I was considering doing a Edgecrusher Loyalty points thread, rewarding him with pics of hot babes if he posted. But he never goes in the forum to see it in the first place anyways.
Lol. I'm thinking of getting back to AC, but I would have to set up a proper tile layout to make sure my daughters won't turn the landscape into an even worse barren wasteland. I'll check out your thread so you can give me some advice.
I was considering doing a Edgecrusher Loyalty points thread, rewarding him with pics of hot babes if he posted. But he never goes in the forum to see it in the first place anyways.
Lol. I'm thinking of getting back to AC, but I would have to set up a proper tile layout to make sure my daughters won't turn the landscape into an even worse barren wasteland. I'll check out your thread so you can give me some advice.
Yeah you would have to rely on your kids not to just run about like crazy. It's fairly simple, especially once you have a Nookingtons. Just think about all the routes you walk on regularly and....... ah, I'll let you know in the thread if you are interested. Now is the time to get it set up though as the April showers are coming up and I hear that the grass grows faster during spring, so you can recover a lot soon and you dont have to water when it rains.
Did some more updates. So the things that the japanese devs winced out and found brutal and distasteful in Madworld, westerners laughed at. Makes sense.
And WTH is this? Furry Legends?
On March 2nd, 2009 Gamelion Studios Poland has launched early screenshots of alpha version of their ongoing WiiWare development Furry Legends available for download on game’s blog.
Both the blog and the twitter will document the complete development of the game until the launch on WiiWare service and offer some exclusive work-in-progress content normally a user would not see before the game release.
-----------------
Did no one watch the Gamecube video tech-demo? Nintendo remade Peaches castle using cube hardware to show developers the graphical effects of Gamecube.
From a first look at playable code in high definition, the signs are positive. The work this team has put into the game is immediately evident from the bulging biceps of the Son of Zeus to the intricate, gory details as he eviscerates enemies, leaving entrails in his wake (always the best way to go). Factor in the additional development time that's still allocated and, simply put, this isn't your PS2 God of War.
Moreover, realtime updates can be implemented across the four separate platforms that Gamebryo supports simultaneously. "We can literally [be] manipulating an asset in Maya, and within 30 seconds, you will see that asset as modified on Xbox 360, PS3, Wii and PC at the same time," says Selzer.
"All of that will be running on our Floodgate multithreaded tech that is optimized for each of those platforms individually."
Board executive Sue Clark responded, "In the version [of the scene] submitted to the BBFC there is only one man pulling the blonde woman in from the balcony, and I can't say the skimpiness of her dress impressed itself on me. The single man is not black either.
"As the whole game is set in Africa it is hardly surprising that some of the characters are black, just like the fact that some of the characters in an earlier version were Spanish as the game was set in Spain," Clark continued.
"We do take racism very seriously, but in this case there is no issue around racism."
"It's not easy to program for the PS3. I wouldn't say it's endless in terms of what the console can do, but we pack so much depth into our consoles that it takes a while for anybody, including first party studios, to really harness the power," said Hirai.
"We don't provide the 'easy to program for' console that they want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine and half years?," he explained.
Hirai noted the improvement in games later in the PS2's life cycle over the console's launch titles - a console that was also cited as difficult to develop for.
"So it's kind of a - I wouldn't say double edged sword - but it's hard to program for, and a lot [of] people see the negatives of it, but if you flip that around, it means that the hardware has a lot more to offer," he told the Official PlayStation Magazine.
Yeah it's like You're In the Movies, except I got the full enjoyment from the game (approximately 5 minutes) but I didn't have to pay $60 for a copy of it.
And NiGHTS doesn't suck you whore! You suck!
Like a zombie hooker in HOTD Overkill.
I wonder how many HOTD references I can fit into my comments this week.
IMO, we shouldn't have to resort to making our own paths. Animal tracks adds absolutely nothing to the game except to punish players who play too much, and that's stupid. Besides, my OCD won't allow me to play the game anymore because those bare paths absolutely drive me nuts.
I hated the idea at first, but now I work within the system, I appreciate them. They add a strategic element to the game, town planning if you will. You landscape, hack down obtrusive trees, plot your own routes, lay down rows of flowers. I actually like it now. And I even get a kick out of seeing footprints where I've been walking too much and planting flowers and watching the grass grow as the days go by.
So yeah
You're weird.
Wendell gives you a proper path tile, I have several so if you walk on the path you never even see any degradation of grass. Otherwise there are tiny little things you can do to mitigate damage. For instance if you have to walk on grass do it slowly and dont repeat the same area. Or even better walk on flowers as the grass underneath will grow back quickly. And I planted fruit trees in grass free areas or near paths so I dont have to trawl about for them.
Really what surprised me most was the speed of recovery in this one particular area. Imagine a vertical bare area of tiles next to a treeline. I planted flowers over the bare bits and the combo of trees and flowers made it recover really quickly.
Okay the "Marvelous: Dont rely on sequels" article made me laugh out loud. This coming from a company that has arguably whored out the Harvest Moon series to a point where even Mario is saying, "slow down."
Granted I love my Harvest Moon games, but we don't need one more than once every other year. Instead they give us two a year. . . just in case you want to see all the ways you can grow celery.
They are making a lot of original games, but half of me thinks that that is because they dont have huge money making franchises to rely on in the first place.
I don't know about that. Well over half of the games they make are sequels.
And don't kid yourself about Harvest Moon not being a money making franchise. That series is a cash cow (pun only slightly intended). They don't sell millions of copies, but they're dirt cheap to make. Each installment will sell around 100K copies (with handheld ones doing even better) but they only need to sell a fraction of that to recoup development costs. So, sure they're never going to get that big payoff for a big-budget game that sells 5 million copies, but then again just ask EA how well that strategy is working these days.
Oh we're good. Just bitching about how the lifetime ban rumor about you turned out to be false after all.
That must be new, I go to Disney a lot they didn't have that at Innoventions last time I went. Innoventions used to be a magical place cause they worked with Sega, all the newest Sega games used to be on display before they were released. They had a Shenmue demo like a year before it came out.
Sorry I wasn't including Harvest Moon when I was thinking about them. That's the one example I can think of. Their other recent games are really niche games and they have a lot of new titles. If they had a huge property to rely on, they would. Harvest moon is like, well like a fart to me. Just expected and disappears into the background.
I was considering doing a Edgecrusher Loyalty points thread, rewarding him with pics of hot babes if he posted. But he never goes in the forum to see it in the first place anyways.
Lol. I'm thinking of getting back to AC, but I would have to set up a proper tile layout to make sure my daughters won't turn the landscape into an even worse barren wasteland. I'll check out your thread so you can give me some advice.
Yeah you would have to rely on your kids not to just run about like crazy. It's fairly simple, especially once you have a Nookingtons. Just think about all the routes you walk on regularly and....... ah, I'll let you know in the thread if you are interested. Now is the time to get it set up though as the April showers are coming up and I hear that the grass grows faster during spring, so you can recover a lot soon and you dont have to water when it rains.
Did some more updates. So the things that the japanese devs winced out and found brutal and distasteful in Madworld, westerners laughed at. Makes sense.
And WTH is this? Furry Legends?
On March 2nd, 2009 Gamelion Studios Poland has launched early screenshots of alpha version of their ongoing WiiWare development Furry Legends available for download on game’s blog.
Furry Legends blog
http://www.furrylegends.com
Furry Legends Twitter
http://twitter.com/Furry_Legends
Both the blog and the twitter will document the complete development of the game until the launch on WiiWare service and offer some exclusive work-in-progress content normally a user would not see before the game release.
-----------------
Did no one watch the Gamecube video tech-demo? Nintendo remade Peaches castle using cube hardware to show developers the graphical effects of Gamecube.
Okay lazy bones, wake up.
GOW3-preview (Will put in the thread)
From a first look at playable code in high definition, the signs are positive. The work this team has put into the game is immediately evident from the bulging biceps of the Son of Zeus to the intricate, gory details as he eviscerates enemies, leaving entrails in his wake (always the best way to go). Factor in the additional development time that's still allocated and, simply put, this isn't your PS2 God of War.
Emergent-engine
Moreover, realtime updates can be implemented across the four separate platforms that Gamebryo supports simultaneously. "We can literally [be] manipulating an asset in Maya, and within 30 seconds, you will see that asset as modified on Xbox 360, PS3, Wii and PC at the same time," says Selzer.
"All of that will be running on our Floodgate multithreaded tech that is optimized for each of those platforms individually."
Eurogamer-RE5-racism-vs-BBFC
Board executive Sue Clark responded, "In the version [of the scene] submitted to the BBFC there is only one man pulling the blonde woman in from the balcony, and I can't say the skimpiness of her dress impressed itself on me. The single man is not black either.
"As the whole game is set in Africa it is hardly surprising that some of the characters are black, just like the fact that some of the characters in an earlier version were Spanish as the game was set in Spain," Clark continued.
"We do take racism very seriously, but in this case there is no issue around racism."
Future-Xbox-360-exclusives-will-outshine-Killzone-2
Hirai-on-PS3-development
"It's not easy to program for the PS3. I wouldn't say it's endless in terms of what the console can do, but we pack so much depth into our consoles that it takes a while for anybody, including first party studios, to really harness the power," said Hirai.
"We don't provide the 'easy to program for' console that they want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine and half years?," he explained.
Hirai noted the improvement in games later in the PS2's life cycle over the console's launch titles - a console that was also cited as difficult to develop for.
"So it's kind of a - I wouldn't say double edged sword - but it's hard to program for, and a lot [of] people see the negatives of it, but if you flip that around, it means that the hardware has a lot more to offer," he told the Official PlayStation Magazine.