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[siliconera.com] Dragonball Z: Story Saiyan Raishuu more details siliconera.com Iga_Bobovic
[gonintendo.com] New WiiWare title announced - Diatomic gonintendo.com Iga_Bobovic
Icarian: Kindred Spirits to feature.... Original Soundtrack by Steven Gutheinz icariangame.com Iga_Bobovic
[nintendoeverything.com] Icarian: Kindred Spirits - more screens nintendoeverything.com Iga_Bobovic
[gonintendo.com] Akinai Games Officially Launches Evasive Space on WiiWare gonintendo.com Iga_Bobovic
[gonintendo.com] Europe - Ahoy, Mateys! Pop-Up Pirate!TM Sets Sail Onto WiiWare gonintendo.com Iga_Bobovic
Last Bullet - more screens dengeki.com Iga_Bobovic
[destructoid.com] Robocalypse sequel coming to the Wii move over Halo Wars destructoid.com Iga_Bobovic
[gonintendo.com] Swords and Soldiers - new trailer gonintendo.com Iga_Bobovic
[eurogamer.net] Eurogamer Reviews GTA IV: the Lost & Dammed 8/10 eurogamer.net Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned The Lost vs Angels of Death Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Story Gameplay gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Intro gametrailers.com Iga_Bobovic
[gamekyo.com] Sacred 2 : Fallen Angel displayed gamekyo.com Iga_Bobovic
[gamekyo.com] Stormrise : new pictures gamekyo.com Iga_Bobovic
[gamekyo.com] Puzzle Quest Galactrix : new images gamekyo.com Iga_Bobovic
[gamekyo.com] Need For Speed : Shift revealed gamekyo.com Iga_Bobovic
[ign.com] Halo Wars: UNSC vs. Covenant Rock, paper, SPARTAN. ign.com Iga_Bobovic
[ign.com] GTA IV: The Lost and Damned Single-Player IGN Verdict ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Video Story Feature ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Reconnaissance IGN is kicking off a series of videos that'll take you behind enemy lines. ign.com Iga_Bobovic
[ign.com] C64 Coming to VC? ign.com Iga_Bobovic
[siliconera.com] An Analysis Of MadWorld’s Marketing It is even on sherdog siliconera.com Iga_Bobovic
[nintendoeverything.com] Capcom elaborates on Zack & Wiki, Okami sales They sold bad nintendoeverything.com Iga_Bobovic
[eurogamer.net] No Captain Kirk in Star Trek Online It just wouldn't make historical sense. eurogamer.net Iga_Bobovic
[eurogamer.net] Guild Wars 2 suffers huge delay MMO sequel now "TBA 2010/11" eurogamer.net Iga_Bobovic
[eurogamer.net] DS Rhapsody remake for March Musical RPG returns with new bits. eurogamer.net Iga_Bobovic
[eurogamer.net] Rockstar: GTA DLC amounts to full game "There's nothing like it," apparently eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Street Fighter 4 10/10 eurogamer.net Iga_Bobovic
[gametrailers.com] Bonus Round Season Premiere Part 1: Resident Evil 5 Dissected gametrailers.com Iga_Bobovic
[gametrailers.com] The King of Fighters '98: Ultimate Match Ultimate Mondays: Stronger, Faster, Better Trailer gametrailers.com Iga_Bobovic
[gamekyo.com] 7th Dragon is showing its classes gamekyo.com Iga_Bobovic
[gamekyo.com] Mega Man Star Force 3 : new images gamekyo.com Iga_Bobovic
[gamekyo.com] Shining Force Feather exposed gamekyo.com Iga_Bobovic
[gamekyo.com] Mad World : new screenshots gamekyo.com Iga_Bobovic
[ign.com] Alganon Status Interview Quest Online offers an update on its fantasy-themed massively multiplayer endeavor and its distinctive elements ign.com Iga_Bobovic
[ign.com] Singularity screens ign.com Iga_Bobovic
[ign.com] Singularity Concept Art ign.com Iga_Bobovic
[ign.com] Singularity IGN First-look Time-travelling weaponry, Godzilla-sized boss encounters and more revealed. ign.com Iga_Bobovic
[ign.com] Blue Dragon Screens ign.com Iga_Bobovic
[ign.com] Fire Emblem: Shadow Dragon IGN Review A reminder that Nintendo can make a hardcore game when it wants to. 8.5 ign.com Iga_Bobovic
[ign.com] Monster Hunter G screens ign.com Iga_Bobovic
[gamasutra.com] COD WOW sales analysis Gaining on PS3 and Wii gamasutra.com gamingeek
[gamekyo.com] SEGA Megadrive collection trailer gamekyo.com gamingeek
[gamesradar.com] SFIV Gamesradar review No score???? gamesradar.com gamingeek
[ign.com] GI Joe IGN preview ign.com gamingeek
[computerandvideogames.com] MGS4 goes to budget platinum range Cheaper in Europe in march computerandvideogames.com gamingeek
[edge-online.com] Square Enix Japan sales DQV sells 1.2 million edge-online.com gamingeek
[computerandvideogames.com] SFIV CVG Review 9.5 computerandvideogames.com gamingeek
[gamekyo.com] RE5: Does a day go by? Without new pics? gamekyo.com gamingeek
HOTD Overkill Bit Tech review 8/10 bit-tech.net gamingeek
HOTD Overkill review BGB "Infinitly replayable" britishgaming.co.uk gamingeek
Saturday Night Live Wii sketch Alec Baldwin jerking off? 1up.com gamingeek
Harmonix sue over patent Konami in trouble? 1up.com gamingeek
[edge-online.com] Halo wars EDGE mag review 7/10 edge-online.com gamingeek
[edge-online.com] Sony closing flagship stores edge-online.com gamingeek
[edge-online.com] Square Enix suffering sales Poor sales lead to cuts edge-online.com gamingeek
[gamesindustry.biz] MS: 360 selling more than PS3 In Europe. Ignores Wii gamesindustry.biz gamingeek
[computerandvideogames.com] Lionhead leak old games computerandvideogames.com gamingeek
[eurogamer.net] Syphon Filter PS3 coming? eurogamer.net gamingeek
Survivors: Lionheads Cancelled game pics gfdata.de gamingeek
Operation Flashpoint 2 images gfdata.de gamingeek
FFXIII pics imagebam.com gamingeek
[gamekyo.com] Dead to Rights, more screens gamekyo.com gamingeek
[gamekyo.com] Yakuza 3 scans gamekyo.com gamingeek
[gamekyo.com] Robot studios gets Ensemble staff gamekyo.com gamingeek
[thevgpress.com] Notable New Releases:(2/15-2/21) Yeah. It's me again! thevgpress.com phantom_leo
[gamekyo.com] ArmA 2 : new video gamekyo.com Iga_Bobovic
[gamekyo.com] God of War III : new pictures gamekyo.com Iga_Bobovic
[gamekyo.com] Kingdom Hearts : 358/2 Days new scans gamekyo.com Iga_Bobovic
[ign.com] Empire: Total War – 10 Things You Need to Know From historically accurate moustaches to Sir Isaac "duelling champion" Newton, this game has it all. ign.com Iga_Bobovic
[ign.com] Scout Update for TF2 Coming ign.com Iga_Bobovic
[ign.com] World in Conflict Trailer Berlin Trailer ign.com Iga_Bobovic
[ign.com] Wanted Blog ign.com Iga_Bobovic
[ign.com] Prototype Blog ign.com Iga_Bobovic
[ign.com] New Final Fantasy XIII Characters Revealed Spikey hair guy, goggle boy, and "the girl." ign.com Iga_Bobovic
[gonintendo.com] Spectral Force: Genesis - details, boxart gonintendo.com Iga_Bobovic
[youtube.com] Phoenix Wright: The Musical - footage youtube.com Iga_Bobovic
[youtube.com] Pirates: The Hunt for Blackbeard’s Booty review youtube.com Iga_Bobovic
[youtube.com] Broken Sword - footage youtube.com Iga_Bobovic
What’s Killing the Video-Game Business? I blame Fedor slate.com Iga_Bobovic
[eurogamer.net] Mass Effect joins Classic range in March Extra disc of content and only 20 quid. eurogamer.net Iga_Bobovic
[eurogamer.net] GTAIV DLC features male nudity eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews two games Mystery P.I. Portrait of a Thief & Amazing Adventures: The Forgotten Ruins eurogamer.net Iga_Bobovic
[gametrailers.com] Street Fighter IV Gametrailers Review gametrailers.com Iga_Bobovic
[gametrailers.com] Final Fantasy VII: AC Complete North American Debut Teaser gametrailers.com Iga_Bobovic
[gamekyo.com] Killzone 2 : a short advertising gamekyo.com Iga_Bobovic
[gamekyo.com] New pictures of the BSAA members of RE5 gamekyo.com Iga_Bobovic
[gamekyo.com] Valkyrie Profile dated and imaged gamekyo.com Iga_Bobovic
[gamekyo.com] Disgaea 3 : french's images gamekyo.com Iga_Bobovic
[gamekyo.com] Star Ocean 4 shows more pictures gamekyo.com Iga_Bobovic
[gamekyo.com] Street Fighter IV : new gameplay video gamekyo.com Iga_Bobovic
[ign.com] Alawar Entertainment Announces Holly 2: Magic Land Alawar announces new casual hidden object game. ign.com Iga_Bobovic
[ign.com] Wind Slayer Interview - Part 1 North American publisher Outspark airs information on Hamelin's colorful side-scroller, which is now in open beta ign.com Iga_Bobovic
[ign.com] Silkroad Online Guidebook #54 Joymax has designed Chinese swords to suit those players who like to administer both physical and magical damage ign.com Iga_Bobovic
[ign.com] Rare to Restructure Potential job losses at Twycross studio. ign.com Iga_Bobovic
[ign.com] More Crystal Defenders For Wii Square Enix announces a sequel before we've even gotten the first one! ign.com Iga_Bobovic
More Mass Effect DLC Coming Bioware Says So 1up.com edgecrusher
FFXII And Vagrant Story Designer Working On MadWor Legendary Yasumi Matsuno 1up.com edgecrusher
Want to waste $15 today? DL Ghoulies off LIVE! 1up.com edgecrusher
[ign.com] Beyond Good & Evil 2 What to Expect ign.com edgecrusher
[youtube.com] Zelda: Majora's Mask Music Video 'Full Moon' Vader you better watch this youtube.com Iga_Bobovic
[youtube.com] Zelda: Wind Waker Music Video by Tenacious D - Wonderboy youtube.com Iga_Bobovic
[gonintendo.com] NGamer - review scores gonintendo.com Iga_Bobovic
Evasive Space - review 5/10 Fuuuuuuuuuuuuck wiiware-world.com Iga_Bobovic
Europe -Namco promising Tales of Symphonia 2 in 2009. No, we want FRAGILE n-europe.com Iga_Bobovic
[nintendoeverything.com] Grand Theft Auto, now with bloody heart-holding Sorry MadWorld did it first nintendoeverything.com Iga_Bobovic
[eurogamer.net] Eurogamer Reviews White Knight Chronicles 8/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer fuck up the Deadly Creature Review 4/10 eurogamer.net Iga_Bobovic
[ign.com] Warhammer 40k: Dawn of War II IGN Review Relic conquers new territory with its hybrid-RTS sequel. 9.0 ign.com Iga_Bobovic
[gametrailers.com] Burnout Paradise: The Ultimate Box 88 Special Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Burnout Paradise: The Ultimate Box Manhattan Spirit Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Sacred 2: Fallen AngelMaking Of: Part 2 gametrailers.com Iga_Bobovic
[gametrailers.com] Race Pro Exclusive Launch Trailer gametrailers.com Iga_Bobovic
[gametrailers.com] Super Meat BoyExclusive Teaser Wiiware game gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Review Gametrailers Review gametrailers.com Iga_Bobovic
[gametrailers.com] GTA IV: Lost and Damned Full Monty Gameplay *Contains Nudity* gametrailers.com Iga_Bobovic
[gamekyo.com] Ready 2 Rumble Revolution gameplay video (3) gamekyo.com Iga_Bobovic
[gamekyo.com] Ready 2 Rumble Revolution gameplay video (2) gamekyo.com Iga_Bobovic
[gamekyo.com] Ready 2 Rumble Revolution gameplay video (1) gamekyo.com Iga_Bobovic
[gamekyo.com] 16 minutes of gameplay for Star Ocean 4 gamekyo.com Iga_Bobovic
[gamekyo.com] Phantom Brave : few images gamekyo.com Iga_Bobovic
[gamekyo.com] Dragon Quest IX : new pics gamekyo.com Iga_Bobovic
[gamekyo.com] Bleach: Dark Souls illustrated gamekyo.com Iga_Bobovic
[gamekyo.com] Review: Colour Cross gamekyo.com Iga_Bobovic
[gamekyo.com] Avalon Code : new trailer gamekyo.com Iga_Bobovic
[gamekyo.com] Sonic and the Black Knight : another video Die already gamekyo.com Iga_Bobovic
[ign.com] Cities XL Screens ign.com Iga_Bobovic
[ign.com] Braid Gets a Release Date   Preorders available through Stardock's Impluse service.   ign.com Iga_Bobovic
[ign.com] Cross Fire Announces Its Open Beta Success More than 25,000 players have joined the Cross Fire community. ign.com Iga_Bobovic
[ign.com] Penumbra Collection Is Released The PC horror trilogy hits North American stores. ign.com Iga_Bobovic
[ign.com] Men of War Demo Is Available Single-player demo gives first taste of the campaign in the upcoming World War II RTS. ign.com Iga_Bobovic
[ign.com] GTA IV: The Lost and Damned IGN Review Less Niko, more dong. 'Nuff said. 9.0 ign.com Iga_Bobovic
[ign.com] Halo Wars: Multiplayer Maneuvers How to lose friends and alienate aliens. ign.com Iga_Bobovic
[ign.com] X-Men Origins: Wolverine IGN Hands-on 10 reasons why it rocks ign.com Iga_Bobovic
[ign.com] Riddick Trailer ign.com Iga_Bobovic
[ign.com] PoP: Epilogue Trailer ign.com Iga_Bobovic
[ign.com] Get Your Rhythm this April Nintendo's "tap and flick to the beat" DS game will ship day and date with DSi. ign.com Iga_Bobovic
[ign.com] Namco Bandai Pushes DSi Katamari Damacy puzzler, Mr. Driller, and more on the way! ign.com Iga_Bobovic
[ign.com] Final Fantasy CC Screens ign.com Iga_Bobovic
[ign.com] Mario & Luigi RPG 3 Hands-on Or "Bowser: Up Close and Personal." ign.com Iga_Bobovic
[ign.com] US Nintendo DSi Hands-on IGN's impressions of the English version of Nintendo's enhanced handheld. ign.com Iga_Bobovic
[ign.com] Dee Jay and T. Hawk coming soon to SFIV? Wow! That's so NOT a surprise! ign.com phantom_leo
X-Play facing cutbacks 1up.com gamingeek
[edge-online.com] Microsoft announce E3 breifing time edge-online.com gamingeek
[gamesindustry.biz] Xbox Live bug hitting accounts gamesindustry.biz gamingeek
[computerandvideogames.com] More Killzone 2 videos Look at the bra shooter computerandvideogames.com gamingeek
[eurogamer.net] White Knight Chronicles Eurogamer review 8/10 eurogamer.net gamingeek
[gamasutra.com] SFIV Critical Reception How do they rate Cammy's ass? gamasutra.com gamingeek
[gamasutra.com] DSi out in US April 5th Let the milking commence gamasutra.com gamingeek
[gamekyo.com] Marbles Balance Challenge video gamekyo.com gamingeek
[gamekyo.com] More Muramasa pics Demons and blades gamekyo.com gamingeek
[ign.com] Dead Space IGN Wii interview Is it on rails? ign.com gamingeek
Development costs out of control Editorial - required reading slate.com gamingeek
[eurogamer.net] Dead Rising 2 Interview Inafune on sourcing out eurogamer.net gamingeek
[eurogamer.net] Katamari creator interview Noby boy and more eurogamer.net gamingeek
[gamasutra.com] E3 interview Bringing back the buzz gamasutra.com gamingeek
[gamekyo.com] Dead Space Extraction First Wii trailer gamekyo.com gamingeek
[edge-online.com] More Sora Nintendo details Sakurai's new studio edge-online.com gamingeek
[edge-online.com] MS trying to buy Motion tech company Ah well. edge-online.com gamingeek
[gamesindustry.biz] Microsoft braces for revenue hit Head between the legs time gamesindustry.biz gamingeek
[gamesindustry.biz] Japan 2008 DS dominates 50% of sales gamesindustry.biz gamingeek
[computerandvideogames.com] Xbox mag reviews RE5 Uh oh, 81 % computerandvideogames.com gamingeek
[computerandvideogames.com] COD Modern Warfare 2 Devs want your ideas computerandvideogames.com gamingeek
FFXIII scans 2 imagebam.com gamingeek
FF XIII scans 1 imagebam.com gamingeek
[joystiq.com] Capcom still working on Tatsukono rights Will it ever come westwards? joystiq.com gamingeek
We Ski and Snowboard screens wiiz.fr gamingeek
Madworld 2 possible thatvideogameblog.com gamingeek
Resident Evil: The lamest moments All in RE3? gamedaily.com gamingeek
[youtube.com] Must see Mario Galaxy music video Done to Queen track youtube.com gamingeek
[cubed3.com] Headstrong want to do Virtua Cop And Jet Set Radio sequel cubed3.com gamingeek
Tenchu Shadwow Assasins interview Music gamesetwatch.com gamingeek
Avalon Code 1up preview 1up.com gamingeek
[ign.com] Dead Rising: Chop Till You Drop IGN Preview ign.com gamingeek
[ign.com] MadWorld month: The Weapons ign.com gamingeek
SEGA: Wii is this gens PS2 Reaches the whole market blogfaction.com gamingeek
HOTD Overkill review Kombo says impressive kombo.com gamingeek
[gamesindustry.biz] EIDOS supporting SE take over gamesindustry.biz gamingeek
[gonintendo.com] Square Enix sales in pictures gonintendo.com gamingeek
[gamesindustry.biz] Industry Professionals Pick Wii As 2009s biggest success gamesindustry.biz gamingeek
[vg247.com] Bethesdas Wii game is...... A mini-game fest vg247.com gamingeek
[kotaku.com] Nintendo starts new company Project Sora Sakurai Returns to Nintendo kotaku.com darthhomer
Yakuza 3 gets 38/40 from Famitsu Now would somebody please localise it! ps3center.net Foolz
[gonintendo.com] Rabbids Go Home listed for Wii Oh Gawwwwwwwwd gonintendo.com gamingeek
Atushi Inaba Madworld interview developmag.com gamingeek
Conduit hands on "It feels like Goldeneye" n-europe.com gamingeek
[eurogamer.net] Mirrors Edge time trial DLC out soon eurogamer.net gamingeek
[nintendoworldreport.com] Metroid Prime Wii Hands on IR control nintendoworldreport.com gamingeek
[edge-online.com] RE5's Tight Spot Editorial EDGE online edge-online.com gamingeek
[gamesindustry.biz] Midway delisted from the NYSE gamesindustry.biz gamingeek
[gamesindustry.biz] Rare axe artists and engineers .......... gamesindustry.biz gamingeek
[ign.com] Dead Space Editorial IGN defend Extraction ign.com gamingeek
[eurogamer.net] Rare considering Ghoulies sequel? WTF? eurogamer.net gamingeek
DIRT2 pics gfdata.de gamingeek
[gamekyo.com] Sony recruiting hardware testers gamekyo.com gamingeek
[gamekyo.com] Capcom to announce new 360 game Because they aren't making enough? gamekyo.com gamingeek
[gonintendo.com] Rumour: Brutal legend Coming to Wii? gonintendo.com gamingeek
Ghostbusters: The Video Game - preview G4 video preview g4tv.com gamingeek
20 minutes of Deadly Creatures truegameheadz.com gamingeek
[edge-online.com] Valve: Games are too expensive Stand up for gamers guys!!!! edge-online.com gamingeek
[gonintendo.com] Phantasy Star Zero - more screens gonintendo.com gamingeek
[ign.com] Inafune talks about Capcom Wii support Talks about Monster Hunter 3 ign.com Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Nobi Nobi Boy 9/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Dragon Quest V eurogamer.net Iga_Bobovic
[gametrailers.com] LocoRoco 2 GametrailersReview gametrailers.com Iga_Bobovic
[gamekyo.com] Phantasy Star 0 : new images gamekyo.com Iga_Bobovic
[gamekyo.com] Atlus shares a video of Persona on PSP gamekyo.com Iga_Bobovic
[gamekyo.com] Sega shows more pictures of Stormrise gamekyo.com Iga_Bobovic
[gamekyo.com] Nintendo announced the EU release date for the DS 3rd of April, 2 days before the yanks gamekyo.com Iga_Bobovic
[ign.com] Sins of a Solar Empire: Entrenchment Exclusive IGN's has an amazing new trailer that shows the star bases in all their glory! ign.com Iga_Bobovic
[ign.com] Unreal Tournament III: Titan Pack ign.com Iga_Bobovic
[ign.com] Resident Evil 5 Art ign.com Iga_Bobovic
[ign.com] Scratch Screens ign.com Iga_Bobovic
[ign.com] Dirt 2 First Look Dirtier than Christina Aquilera ign.com Iga_Bobovic
[ign.com] Skate 2 DLC IGN Hands-On Three classic areas return and a new Fantasy Plaza is constructed. ign.com Iga_Bobovic
[ign.com] Skate 2 DLC screens ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Reconnaissance It's day two of IGN's behind the scenes series, and that means rocket launchers! ign.com Iga_Bobovic
[ign.com] Shining Force Feather Screens ign.com Iga_Bobovic
[ign.com] Characters That Should Die Sonic first ign.com Iga_Bobovic
[ign.com] Galactrix Blog ign.com Iga_Bobovic
[ign.com] Blue DSi Photos No black for the US. OMG Racism ign.com Iga_Bobovic
[ign.com] DICE 2009 Keynote: Gabe Newell Valve's head talks about entertainment as a service. ign.com Iga_Bobovic
[ign.com] Onslaught IGN Hands-on A first-person shooter? Out of Japan? For the Wii? ign.com Iga_Bobovic
[ign.com] Onslaught Videos ign.com Iga_Bobovic
[ign.com] EA: Tiger Wii MotionPlus Will reveal more on the anticipated game in mid-March. ign.com Iga_Bobovic
[ign.com] Dead Rising Screens sniper mode ign.com Iga_Bobovic
[neogaf.com] Nintendo Voice Chat Podcast summary neogaf.com Iga_Bobovic
[ign.com] Nintendo Voice Chat Podcast Dead Space, Dead Rising, and DSi. ign.com Iga_Bobovic
[gamespot.com] DSi Australian Launch Confirmed April 2nd, $299.95 gamespot.com darthhomer
[gamespot.com] DSi US Release Confirmed April 5th, $170 gamespot.com darthhomer
If Street Fighter IV characters were MMA Fighters! This one's for Iga. ggl.com phantom_leo
Adventure Island: The Beginning - screens (balance Master Higgins is back wiiloveit.com Iga_Bobovic
[joystiq.com] Blue Dragon Plus - impressions joystiq.com Iga_Bobovic
[gonintendo.com] Overlord Minions - fact sheet, screens gonintendo.com Iga_Bobovic
[gonintendo.com] Overlord: Dark Legend - fact sheet, trailer gonintendo.com Iga_Bobovic
[gametrailers.com] New MadWorld trailer confirms split-screen co-op Gahhhhhhhhhhh gametrailers.com Iga_Bobovic
7th Dragon tidbits early Dragon Quest IX news influenced development toastyfrog.com Iga_Bobovic
[eurogamer.net] NASA MMO developers announced America's Army team involved. eurogamer.net Iga_Bobovic
[eurogamer.net] DSiWare to get Katamari, Mr Driller Due out next week in Japan. eurogamer.net Iga_Bobovic
[eurogamer.net] GAME doing half-price DSi deal When you trade in an old console eurogamer.net Iga_Bobovic
[eurogamer.net] Cryostasis, MOW, NecroVision delayed eurogamer.net Iga_Bobovic
[eurogamer.net] Eurogamer Reviews Halo Wars 8/10 eurogamer.net Iga_Bobovic
[eurogamer.net] Warhammer 40,000: Dawn of War II Eurogamer Review 8/10 eurogamer.net Iga_Bobovic
[gametrailers.com] Jumpgate EvolutionEnter the Fray gametrailers.com Iga_Bobovic
[gametrailers.com] Resident Evil Retrospective Episode 3 gametrailers.com Iga_Bobovic
[gametrailers.com] House of the Dead: Overkill GT Review 7.8 gametrailers.com Iga_Bobovic
[gamekyo.com] Some more pictures for 7th Dragon gamekyo.com Iga_Bobovic
[ign.com] Jumpgate Evolution Screens ign.com Iga_Bobovic
[ign.com] Warhammer Online IGN Hands On Exclusive new details of the skull smashing, limb chopping, groin stomping Slayer! ign.com Iga_Bobovic
[ign.com] Toys, Terrorism and Games How does a $22 million helicopter relate to game design? ign.com Iga_Bobovic
[ign.com] Singularity Screens ign.com Iga_Bobovic
[ign.com] DICE 2009: Raven's Lessons Learned Move or die. ign.com Iga_Bobovic
[ign.com] DICE 2009: Fallout 3: The Pitt IGN Hands-on The Steelers may have won the Super Bowl, but that wasn't enough to save Pittsburgh from destruction. ign.com Iga_Bobovic
[ign.com] Star Ocean: The Last Hope IGN Review Grab your snuggie and a caffeinated beverage, it's time for some epic JRPG action. 8.0 ign.com Iga_Bobovic
[ign.com] Halo Wars Review Ensemble takes Halo, and real-time strategy, to a whole new planet. 8.4 ign.com Iga_Bobovic
[ign.com] Sony's EU Perspective Some of Sony's most inventive titles come from across the pond. ign.com Iga_Bobovic
[ign.com] Dirt 2 Concept Art ign.com Iga_Bobovic
[ign.com] Fuel Screenshots ign.com Iga_Bobovic
[ign.com] Flashpoint 2 Screens ign.com Iga_Bobovic
[ign.com] Yakuza 3 media blow-out 6 movies at one page! ign.com Iga_Bobovic
[ign.com] DICE 2009: Singularity IGN Impressions What time is it? Who cares? Let's shoot stuff. ign.com Iga_Bobovic
[ign.com] DICE 2009: Building Better Worlds Panel Report What does it take to create a space that people want to live in? ign.com Iga_Bobovic
[ign.com] Resistance: Retribution Reconnaissance Day 3 It's time to hear the voices and see the cutscenes of Grayson's journey ign.com Iga_Bobovic
[ign.com] Patapon 2 IGN Video Preview Some IGN editors get their Pata on. ign.com Iga_Bobovic
[ign.com] Riccitiello on Economy EA's CEO talks about tough times ign.com Iga_Bobovic
[ign.com] Valkyrie Profile Vids ign.com Iga_Bobovic
[ign.com] Sudoku Ball Screens heh, balls ign.com Iga_Bobovic
[ign.com] Overlord: Minions Screens ign.com Iga_Bobovic
[ign.com] DSi: To Upgrade, or Not to Upgrade That's the question ign.com Iga_Bobovic
[ign.com] Puzzle Quest: Galactrix IGN Review The quest to marry puzzle gaming with role-playing continues. 8.4 ign.com Iga_Bobovic
[ign.com] Creating the Capcom Flavor Universally appealing games. ign.com Iga_Bobovic
[ign.com] Petz Crazy Monkeyz IGN Review The boxart is the best part. 3.5 ign.com Iga_Bobovic
[ign.com] MadWorld Gets Firm EU Date Coming 10 days after US release. ign.com Iga_Bobovic
[ign.com] DICE 2009: the award list LBP wins big, Brawl fighting game winner. ign.com Iga_Bobovic
[ign.com] DICE 2009: A Retailer's Perspective GameStop's COO discusses why brick and mortar sales are still important. ign.com Iga_Bobovic
[edge-online.com] POP and Shaun White heading to Macs edge-online.com gamingeek
[gamesindustry.biz] Sony Enters Latin America Latin america quivers in delight gamesindustry.biz gamingeek
[ign.com] Disney doing Wii RPG Click to see ign.com gamingeek
[computerandvideogames.com] Stunning riddick trailer computerandvideogames.com gamingeek
[computerandvideogames.com] 21 Million PS3s sold Huzzah computerandvideogames.com gamingeek
[gamekyo.com] Need for Speed Online world trailer gamekyo.com gamingeek
[edge-online.com] SFIV and Mario RPG boost Jap sales Hardware stats edge-online.com gamingeek
[computerandvideogames.com] Overlord 2 new pics and trailer computerandvideogames.com gamingeek
Singularity first look 1up 1up.com gamingeek
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Mon, 16 Feb 2009 17:39:39

SteelAttack said:
I agree with everything you said. Except the Mass Effect part. I take issue with that statement. The DS cart would fill with the planet descriptions alone.

I'm only up to the vehicle buggy bit in the snow, well just past that, hunting down that woman. So far, everything I've played could have been done. Again I'm not talking size or scale or graphical fidelity. Just design.

What annoys me is arguments like Oblivion could never be done on Wii? Okay so the world is huuuuge right and you can ride your horse from one end to the other right? Only that would take hours and no one can be bothered so what do you do? I guarantee that EVERYONE just hit the menu and selected from the map to warp there and faced a load time. How is that different from having a huge gameworld segmented by cleverly designed segway points like Twilight Princess does? 360 and Wii both use DVD so there is no disc capacity issue there.

It's almost like developers are forgetting the tricks of the hardware. In the past they would use perspective tricks, horizon angles, stratgically placed buildings to mask the eyeline. They would tailor create a design to the hardware to do something good, something epic. They wouldn't just fold their arms and say: can't be done.

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Mon, 16 Feb 2009 17:42:29

gamingeek said:

SteelAttack said:
I agree with everything you said. Except the Mass Effect part. I take issue with that statement. The DS cart would fill with the planet descriptions alone.

I'm only up to the vehicle buggy bit in the snow, well just past that, hunting down that woman. So far, everything I've played could have been done. Again I'm not talking size or scale or graphical fidelity. Just design.

What annoys me is arguments like Oblivion could never be done on Wii? Okay so the world is huuuuge right and you can ride your horse from one end to the other right? Only that would take hours and no one can be bothered so what do you do? I guarantee that EVERYONE just hit the menu and selected from the map to warp there and faced a load time. How is that different from having a huge gameworld segmented by cleverly designed segway points like Twilight Princess does? 360 and Wii both use DVD so there is no disc capacity issue there.

It's almost like developers are forgetting the tricks of the hardware. In the past they would use perspective tricks, horizon angles, stratgically placed buildings to mask the eyeline. They would tailor create a design to the hardware to do something good, something epic. They wouldn't just fold their arms and say: can't be done.

 Morrowind was bigger than Oblivion, and it was on the original Xbox. Well according to people that played both of them.

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Mon, 16 Feb 2009 17:43:08

Iga_Bobovic said:

SteelAttack said:

Ravenprose said:

Well, since I destroyed my town, they had to go somewhere else, I guess.

I'm thinking of nuking my town as well and start all over again.

Well, here is your nuke

Time to nuke your town 

 This only confirms my belief that nuclear weapons aren't nearly as doomsdayish as people say. Dropping a 15kt blast on my city's downtown area, the thermal blast barely reaches my house. Sure, I might have leukemia. A 50 MT blast on my hometown wouldn't even reach me at university, 2 hours away. You basically need an asteroid impact for anything truely catastrophic.


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Mon, 16 Feb 2009 17:47:20

Yarcofin said:

Iga_Bobovic said:

SteelAttack said:

Ravenprose said:

Well, since I destroyed my town, they had to go somewhere else, I guess.

I'm thinking of nuking my town as well and start all over again.

Well, here is your nuke

Time to nuke your town 

 This only confirms my belief that nuclear weapons aren't nearly as doomsdayish as people say. Dropping a 15kt blast on my city's downtown area, the thermal blast barely reaches my house. Sure, I might have leukemia. A 50 MT blast on my hometown wouldn't even reach me at university, 2 hours away. You basically need an asteroid impact for anything truely catastrophic.

 What about the following shockwave? Most of Hiroshima was destroyed by the shockwave and not thermal damage. 

P.S. astroids are awesome, but we are missing the black hole impact!

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Mon, 16 Feb 2009 18:15:09

Iga_Bobovic said:

What about the following shockwave? Most of Hiroshima was destroyed by the shockwave and not thermal damage.

P.S. astroids are awesome, but we are missing the black hole impact!

When did this turned into an asshole conversation? Black hole, hurhur hurrrr.

gamingeek said:

SteelAttack said:
I agree with everything you said. Except the Mass Effect part. I take issue with that statement. The DS cart would fill with the planet descriptions alone.

I'm only up to the vehicle buggy bit in the snow, well just past that, hunting down that woman. So far, everything I've played could have been done. Again I'm not talking size or scale or graphical fidelity. Just design.

Meh, if we deconstruct every game at anal levels, I guess we could have Mass Effect done in an old pong machine with vectorial graphics or some shit.
Nyaa

And yeah, Morrowind's gameworld was bigger than Oblivion's, but Oblivion had a random tree generator. .

But GG, there are people who like to travel horseback in Oblivion. If we go that route, we might as well have a central hub to access "stages", named like the cities. That would be shitty.

And I may have been out of the loop, but when did Nintendo release the Wii's official specs? Comparing what's known about them, that puts the Wii at roughly the same level as the original xbox (bolded by me):

Xbox Technical specifications
  • CPU: 32-bit 733 MHz Custom Intel Coppermine-based processor in a Micro-PGA2 package. 180 nm process.[13]
  • GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.

Wii Processors:

  • CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[84]
  • GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[85]reportedly clocked at 243
  • MHz[84]
And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.
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Mon, 16 Feb 2009 18:25:53

SteelAttack said:
And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.

WTF? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, this will lead to bad things. Unless someone has a polygon counter or something, this discussion is retarded.

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Mon, 16 Feb 2009 18:43:18

Iga_Bobovic said:

SteelAttack said:
And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.

WTF? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, this will lead to bad things. Unless someone has a polygon counter or something, this discussion is retarded.

Hehehehe. Too late.

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Mon, 16 Feb 2009 18:59:40

SteelAttack said:

Iga_Bobovic said:

SteelAttack said:
And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.

WTF? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, this will lead to bad things. Unless someone has a polygon counter or something, this discussion is retarded.

Hehehehe. Too late.

 I am ending it NOW!

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Mon, 16 Feb 2009 19:14:10
SteelAttack said:

And I may have been out of the loop, but when did Nintendo release the Wii's official specs? Comparing what's known about them, that puts the Wii at roughly the same level as the original xbox (bolded by me):

Xbox Technical specifications
  • CPU: 32-bit 733 MHz Custom Intel Coppermine-based processor in a Micro-PGA2 package. 180 nm process.[13]
  • GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.

Wii Processors:

  • CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[84]
  • GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[85]reportedly clocked at 243
  • MHz[84]
And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.

Developers released Wii's specs a long time ago, so they are accurate.

Comparing the MHz of two complete different chipsets is pointless. Wii's Power PC processor does more work per clock cycle than Xbox's Intel chip. In other words, Xbox's Intel chip would have to run at a higher MHz speed to match the same processing output that the Wii's Power PC chip does at 729MHz.

The GPUs work completely differently too. If devs use the Wii's GPU the way they're supposed to, then we'd easily see Xbox's Ninja Gaiden graphical levels on Wii.  Most devs don't even bother pushing Wii's TEV (Texture Environment Unit) features which both Factor 5 and Rare used to do the graphics in games like Rouge Squadron and Starfox Adventures. 

The Wii also has more ram than Xbox which only has 64MB. Wii has 88MB, thus allowing for larger game worlds like Morrowind or higher graphical levels like Chronicles of Riddick.

Based on several articles that I've read, the Wii is a bit more powerful than Xbox 1, but most devs don't even come close to using all of it's features, especially when most are doing nothing but PS2/PSP ports to Wii.

Here's an article that talks more in depth about the Wii's power and how devs don't use its TEV features: The Wii has more power than you think

Edited: Mon, 16 Feb 2009 19:25:47

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Mon, 16 Feb 2009 19:19:06

SteelAttack said:

Iga_Bobovic said:

What about the following shockwave? Most of Hiroshima was destroyed by the shockwave and not thermal damage.

P.S. astroids are awesome, but we are missing the black hole impact!

When did this turned into an asshole conversation? Black hole, hurhur hurrrr.

gamingeek said:


SteelAttack said:

I agree with everything you said. Except the Mass Effect part. I take issue with that statement. The DS cart would fill with the planet descriptions alone.

I'm only up to the vehicle buggy bit in the snow, well just past that, hunting down that woman. So far, everything I've played could have been done. Again I'm not talking size or scale or graphical fidelity. Just design.


Meh, if we deconstruct every game at anal levels, I guess we could have Mass Effect done in an old pong machine with vectorial graphics or some shit.
Nyaa

And yeah, Morrowind's gameworld was bigger than Oblivion's, but Oblivion had a random tree generator. .

But GG, there are people who like to travel horseback in Oblivion. If we go that route, we might as well have a central hub to access "stages", named like the cities. That would be shitty.

And I may have been out of the loop, but when did Nintendo release the Wii's official specs? Comparing what's known about them, that puts the Wii at roughly the same level as the original xbox (bolded by me):

Xbox Technical specifications
  • CPU: 32-bit 733 MHz Custom Intel Coppermine-based processor in a Micro-PGA2 package. 180 nm process.[13]
  • GPU and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.

Wii Processors:


  • CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[84]
  • GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process,[85]reportedly clocked at 243
  • MHz[84]
And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.

 



I agree. Mass Effect on the DS? Come on. I too have yet to see anything on the Wii that matches Ninja Gaiden Black on the Xbox. Imagining that it's possible doesn't count until a game is actually produced that does it. Nyaa
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Mon, 16 Feb 2009 19:29:39

Ravenprose said:

Developers released Wii's specs a long time ago, so they are accurate.

Comparing the MHz of two complete different chipsets is pointless. Wii's Power PC processor does more work per clock cycle than Xbox's Intel chip. In other words, Xbox's Intel chip would have to run at a higher MHz speed to match the same processing output that the Wii's Power PC chip does.

The GPUs work completely differently too. If devs use the Wii's GPU the way they're supposed to, then we'd easily see Xbox's Ninja Gaiden graphical levels on Wii.  Most devs don't even bother pushing Wii's TEV (Texture Environment Unit) features which both Factor 5 and Rare used to do games like Rouge Squadron and Starfox Adventures.  

The Wii also has more ram than Xbox which only has 64MB. Wii has 88MB, thus allowing for larger game worlds like Morrowind or higher graphical levels like Chronicles of Riddick.

Based on several articles that I've read, the Wii is a bit more powerful than Xbox 1, but most devs don't even come close to using all of it's features, especially when most are doing nothing but PS2/PSP ports to Wii.

Here's an article that talks more in depth about the Wii's power and how devs don't use its TEV features: The Wii has more power than you think

Point taken. But then what's the reason behind this absence of über high profile games on the system? Because I refuse to believe this is because of the same tired argument of dev laziness. These are people that do this for a living, and I refuse to think of them as some bunch of unshaven, grungey looking slackers picking their bellybuttons and smelling their fingers while saying "yeah, we could do hi res textures, but meh".

The reason we see so many shovelware titles on the platform is because of its easiness and affordability. The cost-effectiveness curve can only get you so far before you start getting diminishing returns.

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Mon, 16 Feb 2009 19:36:43

Iga_Bobovic said:

Where is this from? LOL I like Fedor because he always looks cool, laid back and down to earth. Watching this gentle dude you wouldn't believe the kind of beast he can be on the ring.

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Mon, 16 Feb 2009 19:47:51

SteelAttack said:

Point taken. But then what's the reason behind this absence of über high profile games on the system? Because I refuse to believe this is because of the same tired argument of dev laziness. These are people that do this for a living, and I refuse to think of them as some bunch of unshaven, grungey looking slackers picking their bellybuttons and smelling their fingers while saying "yeah, we could do hi res textures, but meh".

The reason we see so many shovelware titles on the platform is because of its easiness and affordability. The cost-effectiveness curve can only get you so far before you start getting diminishing returns.

 The article I linked to above talks about why devs/publishers don't do as you ask.

I believe it has to do with money. To do the same graphical effects on Wii as other consoles, devs would have to create that effect on Wii using its TEV unit from the ground up. This takes more time, thus more money used.

Edited: Mon, 16 Feb 2009 19:49:07

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Mon, 16 Feb 2009 19:56:54

Ravenprose said:

The article I linked to above talks about why devs/publishers don't do as you ask.

I believe it has to do with money. To do the same graphical effects on Wii as other consoles, devs would have to create that effect on Wii using its TEV unit from the ground up. This takes more time, thus more money used.

The article doesn't explain why, penis. Nyaa But you are absolutely right. I'd be willing to believe that creating custom graphics assets like shaders and shit like that would be way more expensive than using a common, already developed toolset.

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Mon, 16 Feb 2009 20:08:23

SteelAttack said:

Ravenprose said:

The article I linked to above talks about why devs/publishers don't do as you ask.

I believe it has to do with money. To do the same graphical effects on Wii as other consoles, devs would have to create that effect on Wii using its TEV unit from the ground up. This takes more time, thus more money used.

The article doesn't explain why, penis. Nyaa But you are absolutely right. I'd be willing to believe that creating custom graphics assets like shaders and shit like that would be way more expensive than using a common, already developed toolset.

Yup. In my opinion, it is a failure on the part of both the developers and Nintendo. Devs don't want to take the time and/or money to make special toolsets for Wii, and Nintendo didn't design the hardware to better use existing toolsets.

Either way, we get screwed.

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Mon, 16 Feb 2009 20:22:33

SteelAttack said:
gamingeek said:

SteelAttack said:
I agree with everything you said. Except the Mass Effect part. I take issue with that statement. The DS cart would fill with the planet descriptions alone.

I'm only up to the vehicle buggy bit in the snow, well just past that, hunting down that woman. So far, everything I've played could have been done. Again I'm not talking size or scale or graphical fidelity. Just design.

Meh, if we deconstruct every game at anal levels, I guess we could have Mass Effect done in an old pong machine with vectorial graphics or some shit.
Nyaa

And yeah, Morrowind's gameworld was bigger than Oblivion's, but Oblivion had a random tree generator. .

But GG, there are people who like to travel horseback in Oblivion. If we go that route, we might as well have a central hub to access "stages", named like the cities. That would be shitty.

And I may have been out of the loop, but when did Nintendo release the Wii's official specs?

And I still haven't seen any offering on the Wii that can match Ninja Gaiden's visuals, or Morrowind's sheer volume of content.

Mass Effect could be done on a pong machine. Nyaa I would buy it. But seriously though, so far my experience is part 3rd person shooter, otherwise you walk about and select from 4 lines of dialogue ad infinitum. I love it and its really well done, but in design terms, yeah it could be on Xbox. As for your central hub idea on Oblivion, no it wouldn't be like that. It would be the same as my 360 Oblivion experience with a core 360. You still have load times, you would hit and area and the game would stream the environment behind the scenes as Rebel Strike or Wind Waker or Starfox or Halo streamed levels in the background last gen. Or you would simply hit a funnel point where the game would take a few seconds to load the next area like Twilight Princess. As simple as making you travel through a small canyon or between two mountains or a gate, or a dark cave. You have exactly the same sized game world, the ability to STILL ride bareback... horseback across it, just with a couple of load times in between. These are all design tricks that you can use that have minimal impact on the gameworld.

Comparing Wii and Xbox 1 specs is bogus, but developers have pegged Wii as a third to half more powerful than Xbox. Remember that GC was custom made, not screwed together PC parts. The processor was a PowerPC processor whose real clock speed was much higher than the clock number in spec sheets. Remember that Nintendo at the time played down specs and put out ral numbers while the competition was inflating shit for the press. Much like those bogus press sheets where MS and Sony tried to measure each others dicks.

The powerPC chip in Wii is suppossed to have an actual speed closer to 1gz than the number you showed. GC used superfast SD RAM which at the time had really great compression rates and speeds. And a custom graphics chip to boot. Wii has all of that and more. You should really try checking out the Julien Eggebrecht interview in the Factor 5 thread. Rogue Leader on GC pushed more polygons than any game on Xbox.

I haven't played Morrowind so I have no clue what you are talking about but the disc format is the same so there is no content problem. Ninja Gaiden looked good my friend but RE4 and Rebel Strike looked better. Only the first level on Chaos Theory looked better than anything on Cube. The rest of the game's visuals were meh.

Starfox Adventures, REmake, two Rogue Leader games, RE4, F-Zero GX. Wind Waker?

Seriously.

You should read the Factor 5 thread:

JE: Yeah, because... on the Wii, you just have to be more ingenious. But the Wii, on the other hand... I mean, think about it: it's got so much more power compared to the GameCube. If even with the extremely similar shader hardware, the system clockrate is so much higher, you can do so much more advanced things, so if people just would look at Rouge Leader, Rebel Strike and Resident Evil 4 and then say: this hardware is significantly faster than those games it should have the very minimum they should get that and then they should build on top of it.

RG: And with much more memory...

JE: Yeah, exactly, and the memory! That is a very good point. Aside from the shaders, our main limitation which we always found on the GameCube was the memory: the memory was a struggle the whole time; it was a very hard struggle. That was actually our biggest struggle. When we got the Wii specifications we were excited because we said "wow, this is actually the amount of memory which we needed"

RG: The memory problem you had before

JE: Yes, exactly, that would've been our "dream memory". (laughs)

BTW Steel, F5 said that their Wii engine could do more than their Lair PS3 engine.

Edited: Mon, 16 Feb 2009 20:28:33

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Mon, 16 Feb 2009 20:32:51

And I mean, I know that no one is keeping track of that F5 thread. But did anyone actually watch the Overlord Dark Legend video in HD?

You see what a developer can do when they approach the console with the right attitude?

IGN:

"Actually, when we say it looks very similar to its Xbox 360 we mean it literally. On firing up the demo, Dark Legend's title screen featured a background FMV of fly-bys and cut-scenes which we assumed had been culled from the original game. It quickly became apparent though that these scenes had been taken straight form this Wii version, its in-game engine offering some truly stunning visuals that really haven't been done justice by the first batch of Dark Legend screenshots. "

There is an interview in the Factor 5 thread:

The level of detail that we’ve got on Wii is probably unparalleled at the moment. It’s thanks to the engine that we’re using, but it also is thanks to the techniques that we’re using, as well. We’re using a lot of instant shading, we’re doing visual calling, so when you go around corners things are added on the fly.

Plus I dont know how many of you are playing Wii on an HDTV but unless you have one with uber upscaling tech like Bravia Engine 2 or Toshiba Regza ZR.... well most Wii games wil look like this:

Rather than this on an SDTV:

Edited: Mon, 16 Feb 2009 20:50:52

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Mon, 16 Feb 2009 21:04:49

SteelAttack said:

Iga_Bobovic said:

Where is this from? LOL I like Fedor because he always looks cool, laid back and down to earth. Watching this gentle dude you wouldn't believe the kind of beast he can be on the ring.

 I am not sure where it is from, but it is used often in Sherdog against anti-Fedor trolls, who make retarded threads to discredit Fedor. The difference is that the text reads thread starter.

About Fedor's physique......

Look at him, he is a Heveweight. But he looks like a freaking middleweight. A small guy beating the crap out of huge behemoths.

That being said, he can look scary sometimes.

Oh and Reggie has nothing on Fedor

Steel, did you see the Fedor documentary?

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Mon, 16 Feb 2009 21:09:19

Wii graphics disscussion? I lean more toward steel, games like Ninja Gaiden you almost never see on the Wii, but GG brings up RE4 which is like the exception as that was maybe the best looking game of last gen. The way I would put it is, you take the entire library of the Xbox and of the Wii, compare all the games and ask someone which one generally has the better looking games and I think its easily the Xbox.

Morrowind I believed used the HDD of the Xbox to run, I could be wrong though.

Edited: Mon, 16 Feb 2009 21:12:28
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Mon, 16 Feb 2009 21:33:38

"Why do developers visions always include HD graphics and not thinking about all the ways they can push the actual design on Wii and yet still have good looking graphics?"

Seems lik most of them still want to believe that things are the way they were in the PS1 and PS2 days, where advancing graphics meant a lot more than it does now. I don't know about anyone else, but there's so many games that look on the same level now, that unless something is truly just on another level like Crysis (few and far between) I don't really get amazed by visuals anymore.

Steel, the GAMECUBE itself was pretty much as powerful as Xbox. The Cube's tech specs could actually be pushed well beyond what the numbers said. Ask anyone who knows a lot about this stuff and they will tell you that outside of lacking a hard drive for data cache, the Cube could be pushed further than Xbox in many ways.

Since the Wii is based on the same tech, the Wii actually blows the Xbox away pretty good.

And no game looks as good as Ninja Gaiden? Cmon now man, we were having discussions on the GGD back when RE4 first came out as to which game looked better. Many thought RE4 did. (As do I)

Metroid Corruption blows it away. Mario Galaxy looks better (although very different style).

Throughout last gen I always preferred the Cube's graphics to those of Xbox, actually. The Cube had a really great look, almost like a newer version of the Dreamcast. It had a great balance between effects, textures, and rich color palette's. Which is why it had games that looked like F-Zero, the Metroid series, and so on.

It specialized in cutting edge console graphics while the Xbox specialized in mid-range PC graphics, in a way. PS2 specialized in having no vid-ram and no anti-ailising.


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