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[gonintendo.com] Meet the Characters: the Villians of Luminous Arc Story details inside gonintendo.com Iga_Bobovic
[gonintendo.com] More news on Tatsunoko Vs Capcom Wii is a direct arcade port gonintendo.com Iga_Bobovic
[youtube.com] Art Style Orbient video Nintendo's new Wiiware game youtube.com gamingeek
[neogaf.com] Fragile new screens neogaf.com Iga_Bobovic
[gonintendo.com] DS redesign takes blue ocean to the next level Malstrom’s explains gonintendo.com Iga_Bobovic
[wordpress.com] Kirby Super Star Ultra Review Finally some one who knows what he is talking about wordpress.com Iga_Bobovic
[neogaf.com] Aquanaughts Holiday Impressions From Neo neogaf.com gamingeek
Microsoft Launch Website For new Xbox experience 1up.com gamingeek
Pre-order Banjo's Nuts And get the N64 game free and early 1up.com gamingeek
[edge-online.com] Big Winter games missing features Fable 2 and Little Big Planet edge-online.com gamingeek
[gamesindustry.biz] Bungie: Madeline McCann reference Is regrettable gamesindustry.biz gamingeek
[gamesindustry.biz] EA sign up 300 Director To make 3 games and have movie rights gamesindustry.biz gamingeek
[ign.com] Fable 2 video interview ign.com gamingeek
[ign.com] IGN Sim City creator Wii review 5.9 - ouch ign.com gamingeek
[wired.com] More info on the new DS wired.com gamingeek
De Blob review "It should sell 30 million" itwire.com gamingeek
Kizuna site update New music and a new boss kizuna-game.jp gamingeek
16 Disaster Day of Crisis videos Wiifolder blows it out wiifolder.com gamingeek
[eurogamer.net] My Sims Kingdom interview Back to medievil times eurogamer.net gamingeek
[gamekyo.com] Resistance 2 gameplay footage gamekyo.com gamingeek
[gamekyo.com] Ninokuni: Ghibli DS game packaging Holy crap that is game packaging? gamekyo.com gamingeek
[gamekyo.com] Duke Nukem Forever screens Still alive gamekyo.com gamingeek
[gamekyo.com] Monster Hunter 3 Wii video gamekyo.com gamingeek
[gamekyo.com] Phantasy Star Zero DS pics gamekyo.com gamingeek
[gamekyo.com] Naruto EX 3 pics gamekyo.com gamingeek
[gamekyo.com] Arc Rise Fantasia pics Still looks like Dreamcast? gamekyo.com gamingeek
[gamekyo.com] CV Judgement scans gamekyo.com gamingeek
[gamekyo.com] Motorstorm Pacific Rift video gamekyo.com gamingeek
Infinite Space website opens Just a few pictures, nothing more sega.jp Iga_Bobovic
[kotaku.com] Tiberium Cancelled Wasn't Really Shocking... kotaku.com darthhomer
[computerandvideogames.com] Force Unleashed DLC Details Revealed Shocking Awesome computerandvideogames.com darthhomer
[gamasutra.com] BIA Double time interview The devs explain why it's shit gamasutra.com gamingeek
Gamepro Rygar preview gamepro.com gamingeek
[officialnintendomagazine.co.uk] Fatal Frame IV preview From Official Nintendo mag officialnintendomagazine.co.uk gamingeek
[kotaku.com] Tecmo buy prostitutes for journalists Schwing! kotaku.com gamingeek
[gamekyo.com] New Wii game Wednesday morning Old franchise revived: Kid Icarus? gamekyo.com gamingeek
[gonintendo.com] Palin, Obama, Hillary - All Your Base So funny gonintendo.com Iga_Bobovic
[gonintendo.com] Marble Saga: Kororinpa - screens gonintendo.com Iga_Bobovic
[gamesindustry.biz] Console installed base almost doubles in UK The Wii is killing the competition, DS is killing God! gamesindustry.biz Iga_Bobovic
[computerandvideogames.com] Max Payne 3 emerges Rockstar Toronto takes over computerandvideogames.com gamingeek
Karateka Mania 'Aoi Inazuma' gameplay Karate mini game from Rhythm Tengoku turned into a full blown game via pc homebrew 1up.com Iga_Bobovic
[google.com] PS4 to be based on current cell processor? PS4 to be only x2 more powerful than PS3? google.com Foolz
[kotaku.com] 14 New Playstation Games To Be Announced at TGS Nine from Sony, one from Konami & Irem kotaku.com darthhomer
[famitsu.com] Family Ski: World Ski & Snowboard - screens The new Snowboard kids? famitsu.com Iga_Bobovic
[famitsu.com] Winds of Nostalgia - more screens famitsu.com Iga_Bobovic
[gamekyo.com] Konami Tokyo Game Show 2008 Line-up gamekyo.com Iga_Bobovic
[gamekyo.com] Bleach : Versus Crusade first video for the people who hate Youtube gamekyo.com Iga_Bobovic
[gamekyo.com] Gears of War 2 new screenshots gamekyo.com Iga_Bobovic
[gametrailers.com] Banjo Kazooie: Nuts & Bolts Exclusive Showdown Town Trailer gametrailers.com Iga_Bobovic
[ign.com] Saints Row 2 - A Co-op Conversation Find out why Patch is scarred for life. ign.com Iga_Bobovic
[ign.com] Gears of War 2 Opening Act Hands-on We play through the first mission in Epic's blood-soaked sequel. ign.com Iga_Bobovic
[ign.com] Nintendo 64 Week: Day One IGN Retro celebrates and laments the N64 ign.com Ravenprose
[ign.com] IGN Orbient Review 8.5 ign.com Ravenprose
[ign.com] IGN Bomberman Blast Review 8.1 ign.com Ravenprose
[ign.com] IGN Art Style: Orbient Videos ign.com Ravenprose
[ign.com] IGN Rebel Raiders Screens ign.com Ravenprose
[ign.com] IGN Nintendo Voice Chat #25 ign.com Ravenprose
[ign.com] IGN Super Turrican 2 VC Review 7.5 ign.com Ravenprose
[gonintendo.com] Wii proves consoles are on their way out? opinion gonintendo.com Ravenprose
[gonintendo.com] David Perry regrets selling Earthworm Jim? gonintendo.com Ravenprose
[siliconera.com] Castlevania whip-cracking arcade game? siliconera.com Ravenprose
1Up Rygar Wii Preview 1up.com Ravenprose
[gonintendo.com] MotoGP 08 (Wii) delayed, and no online gonintendo.com Ravenprose
[gonintendo.com] IGN Nintendo Voice Chat podcast summary gonintendo.com Ravenprose
[youtube.com] Treasure's Wii Bleach Fighting Game Trailer Youtube Quality Trailer youtube.com Punk Rebel Ecks
[ign.com] Valhalla Knights details Screens below (scroll down) ign.com gamingeek
[edge-online.com] Ryan Payton joins Halo team edge-online.com gamingeek
[gamesindustry.biz] 360 doubling PS3 sales According to MS gamesindustry.biz gamingeek
[computerandvideogames.com] RE5 team having arguments I hear they want to beef up Redfield computerandvideogames.com gamingeek
[capcom.co.jp] Monster Hunter producer interview capcom.co.jp gamingeek
[nintendoeverything.com] Spyborgs not at TGS Might not even launch in Japan nintendoeverything.com gamingeek
[youtube.com] The Big bang Theory Mario 64 plot video youtube.com gamingeek
[nintendoeverything.com] Disaster was a development disaster? nintendoeverything.com gamingeek
[gamasutra.com] Nintendo Top Publisher list Game developer magazine votes gamasutra.com gamingeek
[gamekyo.com] Star Ocean screens The Last Hope gamekyo.com gamingeek
[gamekyo.com] Undead Knights for PSP Tecmo's new game gamekyo.com gamingeek
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[gamekyo.com] Monster Hunter 3 screens gamekyo.com gamingeek
[gamekyo.com] Marvelous have another Wii RPG Valhalla Knights gamekyo.com gamingeek
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[gamekyo.com] Phantasy Star Zero: First video gamekyo.com gamingeek
[gamekyo.com] Rune Factory Frontier Wii screens gamekyo.com gamingeek
Very tiny Bayonetta gameplay clip. Looks gorgeous. But a lot like DMC4. 1up.com Dvader
RUMOR: Wii HD in 2011. John Davison reports 1up.com Dvader
[gamekyo.com] FF Crystal Chronicles : Echoes of Time an action RPG for the Wii and DS gamekyo.com Iga_Bobovic
[gametrailers.com] Gametrailers Mega Man 9 review gametrailers.com Iga_Bobovic
[ign.com] Ford Racing Off Road Best raver ever ign.com Iga_Bobovic
Crysis Community Mappack Released Best player made maps Iga_Bobovic
[ign.com] Crysis Warhead Post-Release Q&A Punk's next game? ign.com Iga_Bobovic
[ign.com] Beyond Gears of War 2 Stupid IGN article about the future of the franchise ign.com Iga_Bobovic
[ign.com] Fallout 3 PC Hands-On ign.com Iga_Bobovic
[ign.com] Fallout 3 PS3 Hands-on ign.com Iga_Bobovic
[ign.com] Samurai Showdown 2 IGN review. VC rules ign.com Iga_Bobovic
[ign.com] Wario Land IGN Interview But this game!!! ign.com Iga_Bobovic
[ign.com] Nintendo 64 Week: Day Two Sticking with cartridges was a costly decision. ign.com Iga_Bobovic
[ign.com] World of Goo Blowout All over my face ign.com Iga_Bobovic
[gamespot.com] Famitsu scans Klonoa, MGO, MH3, Bayonetta gamespot.com Iga_Bobovic
[neogaf.com] Klonoa for Wii confirmed in Famitsu and other news. neogaf.com Dvader
[destructoid.com] Bomberman ULTRA Announced for the PS3 It's ULTRA. What more do you want? destructoid.com darthhomer
[ign.com] IGN reviews Silent Hill 5. 6.7 rating.....uh oh. ign.com edgecrusher
[flickr.com] Moon new screens Fly me to the moon. Let me play among the star. Let me see what spring is like on a Jupiter and Mars. flickr.com Iga_Bobovic
[gametrailers.com] Sin & Punishment 2 Teaser Good Quality gametrailers.com Punk Rebel Ecks
[gonintendo.com] Summit Press release Covers all the basics gonintendo.com gamingeek
[neogaf.com] 7th dragon screens neogaf.com gamingeek
[youtube.com] Monster Hunter video Watch it quick before it goes down youtube.com gamingeek
[revogamers.net] More Dynamic Slash Wii screens GG is killin' himself here revogamers.net gamingeek
[gonintendo.com] Tale of Despereux Wii screens New title, wow good visuals gonintendo.com gamingeek
[gonintendo.com] US Media Summit live blog gonintendo.com gamingeek
Nintendojo COD5 Wii preview nintendojo.com gamingeek
[gamersyde.com] Skate 2 trailer gamersyde.com gamingeek
[gamekyo.com] Few more CO5 Wii screens gamekyo.com gamingeek
[gamekyo.com] Naruto Broken Bonds media gamekyo.com gamingeek
[gamekyo.com] Way of the Samurai screens: PS3 gamekyo.com gamingeek
[gamekyo.com] Animal Crossing gameplay video gamekyo.com gamingeek
[gamekyo.com] Animal Crossing Multiplayer video gamekyo.com gamingeek
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[gamekyo.com] Oboro Muramasa Wii pics gamekyo.com gamingeek
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[gamekyo.com] Endless Ocean 2 pics Holy **** gamekyo.com gamingeek
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[gamekyo.com] Nintendo announce Cosmic Walker Screens inside gamekyo.com gamingeek
[neogaf.com] Beautiful Ocean announced Endless Ocean 2! *dies* neogaf.com gamingeek
[neogaf.com] Dynamic Slash Wii announced Norse Mythology action game from the makers of Earth Defence Force. neogaf.com gamingeek
8 Damnation screens 1up.com gamingeek
[gamesindustry.biz] MS bag Gearbox and ID staff for Halo 4 gamesindustry.biz gamingeek
[gamesindustry.biz] PS3 beating sales expectations Tretton says it's on track for 10 mil gamesindustry.biz gamingeek
[computerandvideogames.com] Nintendo Destroying the competition UK sales telling computerandvideogames.com gamingeek
[computerandvideogames.com] Nintendo to unleash cube games In a new Wii label computerandvideogames.com gamingeek
[impress.co.jp] Shining Force Feather DS Screens impress.co.jp gamingeek
[impress.co.jp] Tales of Hearts DS Screens impress.co.jp gamingeek
[gonintendo.com] Japanese Sales: Top 5 For the first half of 2008 gonintendo.com gamingeek
[eurogamer.net] Dynasty Warriors Wii-wards Along with Sin and Punishment etc eurogamer.net gamingeek
[gamasutra.com] Blizzard awarded $6 million in glider bot case gamasutra.com gamingeek
[gamasutra.com] Wii storage fix detailed Play games from SD cards gamasutra.com gamingeek
Mario and Luigi RPG 3 It's coming *censored* gfdata.de gamingeek
[gamekyo.com] Nintendo Japan conference DS video Mario and Luigi 3 shown gamekyo.com gamingeek
[gamekyo.com] Nintendo Japan conference Wii video Punch-Out, Sin and Punishment, Endless Ocean and Wii walk in space shown gamekyo.com gamingeek
[gamekyo.com] Nintendo Japan conference feed Written updates step by step gamekyo.com gamingeek
[gamekyo.com] Punch Out on Wii It's real gamekyo.com gamingeek
[gamekyo.com] Sin and Punishment Wii screens gamekyo.com gamingeek
[gamekyo.com] Yuji Naka making Let's Tap Wiiware game gamekyo.com gamingeek
[gamekyo.com] FFCC Echoes of Time video Wii and DS game gamekyo.com gamingeek
[gamekyo.com] DSi Announced The next DS detailed gamekyo.com gamingeek
[ign.com] Nintendo Press Conference Report IGN write up. ign.com Iga_Bobovic
[gamekyo.com] Another Code Wii announced gamekyo.com gamingeek
Hacking Sonic: A study on everything wrong with Sonic the Hedgehog aeropause.com Ravenprose
[ign.com] IGN Call of Duty:World at War Hands-on "It's one of the prettiest first-person shooters on Wii" ign.com Ravenprose
Iwata Asks: Wii Music wii.com Ravenprose
[officialnintendomagazine.co.uk] The possibilities of Wii MotionPlus Official Nintendo Magazine officialnintendomagazine.co.uk Ravenprose
[ign.com] Wii Bound? Art Style's Bit Generation ign.com Ravenprose
[ign.com] IGN
Nintendo 64 Week: Day Three
"The games that defined the Nintendo 64" ign.com Ravenprose
[ign.com] IGN Art of Fighting 2 VC Review 5.0 meh ign.com Ravenprose
Capcom vs Tatsunoko Wii trailers On Dailymotion much more superior than youtube alice.it Iga_Bobovic
[neogaf.com] 22 new images of Resident Evil 5. GOTY 2009. neogaf.com Dvader
[neogaf.com] High Resolution Monster Hunter 3 Pics inside neogaf.com gamingeek
The Return of matt Hazard 1up.com gamingeek
[edge-online.com] Iwata on DSi "Not a reaction to iPhone" edge-online.com gamingeek
[gamesindustry.biz] DSi announcement fails to raise shares Analysts think it's not exciting enough gamesindustry.biz gamingeek
[gamesindustry.biz] MS: We Understand Europe... ... is loyal to Sony gamesindustry.biz gamingeek
Animal Crossing City Folk trailer wipido.com gamingeek
Reggie need patience For traditional games kombo.com gamingeek
[4colorrebellion.com] COD 5 Wii preview from 4cr "You'll honestly be impressed" 4colorrebellion.com gamingeek
[destructoid.com] Mushroom Men Screens Show new enemies destructoid.com gamingeek
[gamesradar.com] Rygar the only Wii game that matters? Er... guess we should see why? gamesradar.com gamingeek
Reggie talks demand DSi and Wii gamedaily.com gamingeek
[gamersyde.com] Madworld Wii images OMG? gamersyde.com gamingeek
[gamersyde.com] Dead Rising Wii images LOL? gamersyde.com gamingeek
[eurogamer.net] Bi-Annual Japan Sales PSP and Mario Kart rule eurogamer.net gamingeek
[gamasutra.com] 360 beats PS3 for a whole month In Japan, a worlds first gamasutra.com gamingeek
[gamekyo.com] More Demons Souls PS3 screens a From Software game gamekyo.com gamingeek
[gamekyo.com] Punch Out Wii trailer gamekyo.com gamingeek
[gamekyo.com] New Conduit video gamekyo.com gamingeek
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[gamekyo.com] Star Ocean 4 screens gamekyo.com gamingeek
[gamekyo.com] Inazuma 11 Break confirmed for Wii New screenshots inside gamekyo.com gamingeek
[gonintendo.com] Tales Wii Mothership Title The first screen gonintendo.com Iga_Bobovic
[neogaf.com] EGM Reviews and stuff EGM scores Wario (badly), Sonic, de Blob and Castlevania neogaf.com Iga_Bobovic
Fragile new screenshots Ghostly dog, purple blobs and bow & arrow ga-forum.com Iga_Bobovic
[ign.com] Red Alert 3 Co-Op Hands-on I want to play co-op with Gina ign.com Iga_Bobovic
[ign.com] Prince of Persia Video See the 2nd boss ign.com Iga_Bobovic
[ign.com] Fracture Review Take away the Star Wars name and lucasarts is exposed as a mediocre developer 5.9 ign.com Iga_Bobovic
[ign.com] Ride to Hell First Look GTA like motorcycle sandbox game ign.com Iga_Bobovic
[ign.com] Henry Hatsworth in the Puzzling Adventure IGN video ign.com Iga_Bobovic
[ign.com] Presenting the "Play it on Wii Selection" Play Gamecube games on the Wii with the wiimote. ign.com Iga_Bobovic
[ign.com] Cammie Dunaway Chat No Disaster in 2008 for you Americans ign.com Iga_Bobovic
[ign.com] Club Nintendo Coming to America US to finally get the Nintendo reward system. ign.com Iga_Bobovic
[ign.com] Punch-Out!! to Next Level The Super Mario Strikers developer takes control of Little Mac's future. ign.com Iga_Bobovic
[ign.com] IGN Hands-on Conduit ign.com Iga_Bobovic
RE5 "Gears" controls revealed and other info. No run and shoot. biohaze.com Dvader
[gamekyo.com] Higher Quality Monster Hunter 3 pics gamekyo.com gamingeek
[gamekyo.com] More Valhalla Knights scans gamekyo.com gamingeek
[gamekyo.com] Oboro Muramasa scans gamekyo.com gamingeek
[gamekyo.com] Bayonetta screens gamekyo.com gamingeek
[yahoo.com] De Blob Yahoo review "A beautiful, exciting game" yahoo.com gamingeek
Klonoa site opens namco-ch.net gamingeek
[gamekyo.com] Animal Crossing GOTY Screens gamekyo.com gamingeek
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Timesplitters 4 concept art frd.co.uk gamingeek
[kotaku.com] Monster Hunter 3 Trailer kotaku.com Ravenprose
Alan Wake interview It emerges 1up.com gamingeek
[destructoid.com] COD 5 Destructoid preview "Best Looking Wii game?" destructoid.com gamingeek
[gametrailers.com] Rygar Gametrailers Preview Some high quality video here gametrailers.com gamingeek
[ign.com] Otherland First Look Yes, another MMO ign.com Iga_Bobovic
[ign.com] Banjo-Kazooie: Nuts & Bolts Extended Hands-on Getting jiggy with the game for over a dozen hours ign.com Iga_Bobovic
[ign.com] How Gears of War Can Become the Next Halo Another stupid article from IGN ign.com Iga_Bobovic
[ign.com] Valhalla Knights 2 IGN Review Same as the first. 5.0 ign.com Iga_Bobovic
[ign.com] X-blade screens ign.com Iga_Bobovic
[ign.com] WipEout HD Freezes Got a lot of PSN friends? Well, you can't play this game. ign.com Iga_Bobovic
[ign.com] Skate 2 Updated Impressions ign.com Iga_Bobovic
[ign.com] MadStone is Next WiiWare Game The puzzle game is next on the list of downloadable releases. ign.com Iga_Bobovic
[ign.com] Cave Story videos Game to be released on Wiiware ign.com Iga_Bobovic
[ign.com] Line Rider 2 IGN Wii Review Walking the line between fun and frustration. 7.8 ign.com Iga_Bobovic
[ign.com] New IGN Dead Rising (Wii) Videos Looks like teh RE4! ign.com Ravenprose
[ign.com] New IGN Call of Duty 5 (Wii) Videos Looks like teh 360! ign.com Ravenprose
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Mon, 29 Sep 2008 00:01:18
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Wow new week

The VG Press
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Mon, 29 Sep 2008 00:22:05
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iga_bobovic said:
ravenprose said:

The DVD market has been standardized since its creation, yet that didn't stop manufacture's from improving upon the hardware, nor has it prevented improvements in disk technology such as HD-DVD and Blu-Ray from being created. I see no reason why the games market can't work the same way.

Because the DVD market is not video game market. DVD market is a smaller part of the whole movie industry. There are also movie theaters and television. But gaming is even more diverse, we have also handhelds remember. I mean the Wii interface is moving towards Virtual Reality, how can you standarise that? Or the handheld market? There are some guys working on a portable projectors, haptic feedback devices. controlling video games with your mind. What if Nintendo decides to go Virtual Reality, while microsoft tries to go mind control?

This is different than HD-DVD and Blu-Ray, because they only improve the capacity of the disc. The same tech, but more sophisticated. Making realistic haptic feedback would require new technology! A big difference, gaming is an interactive medium. There are so many possibilities, I do not think you can standarize it without smothering progress.

Yes but besides television (and this is a big stretch) there still isn't even somewhat close to the control Nintendo, Microsoft, and SONY have over the other companies. And Nintendo to Virtual Reality? Where'd you get that. Even so it would be dually supported like CD's and MP3's or Blu-Ray and Digital Downloads. What your doing is essentially thinking of how the current market would work under the standardization formula however this is false because the entire videogame market needs to be reconstructed from the ground up much like it was during the mid-to-late 80's.

darthhomer said:

To whoever posted the Piccolo picture - did you read the script to the movie?


It's fucking terrible. It really is.

I'm too scared to be honest.

One of the site's forefathers.

Play fighting games!

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Mon, 29 Sep 2008 00:24:40
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Indeed.

I take back what I said about SonChron. It's alright. It's not as bad as I originally thought it would be, but it certainly isn't the best Sonic game on the DS.

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Mon, 29 Sep 2008 00:29:53
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punk rebel ecks said:
darthhomer said:

To whoever posted the Piccolo picture - did you read the script to the movie?


It's fucking terrible. It really is.

I'm too scared to be honest.

You should be.

They fuck up the characters and storylines badly. They make Goku a fucking outcast and almost a nerd. Bulma is a gun-wielding scientist. Krillin's only in the movie briefly, Yamcha has a key role...the Red Ribbon Army is also in the movie and they're trying to rebirth Piccolo...

God, I could go on. Should I just post the damned script?

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Mon, 29 Sep 2008 00:36:40
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archangel3371 said:

Yeah standardisation is looking to be an inevitability but some of it's potential drawbacks really worry me. No more will we see hardware being sold for cheaper then it's cost to manufacture. Not that really expect companies to do this but it sure is a nice bonus. Lack of cool new features being added to always try and one-up the competition. Developers have to go with what they've got because there is no option that may better implement their idea.

However there are some excellent pluses. One standard system means every one gets to play all available games and will get the exact same experience. Developers need only worry about one platform of hardware so they can use it more effectively. I had another plus but it slipped my mind at the moment. LOL

Anyway I guess the positives outweigh the negatives for having a standard system.

Plus you could have guys from once competing companies teaming up to create mega-games...like Insomniac teaming up with Miyamoto or something of that nature.

1077586.png?35537807

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Mon, 29 Sep 2008 01:11:54
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I will continue to insist that the hardware issues surrounding standardization are far greater than examples used for DVD players.  RAM, graphics card, CPU all affect relative performance.  In order to have games run as they do now and not push consoles entirely into PCs would be to require VERY specific details in the hardware spec -- I mean the exact model of everything.

It's not simply a matter of a disc format, then hardware to read that disc.  Games render using the hardware.  It would be a nightmare to get agreement while very little potential decrease in price.  Meanwhile you're eliminating the option of the Wii vs 360/PS3 scenario of a cheaper alternative with lesser hardware.

Additionally, gaming is an active experience, whereas movies are passive.  Games at their core are a sequence of inputs.  Standardizing hardware standardizes input, and consequently stagnates game design.

The all-games-under-one-platform fairy tale would be a complete disaster.

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Mon, 29 Sep 2008 01:21:20
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punk rebel ecks said:
iga_bobovic said:
ravenprose said:

The DVD market has been standardized since its creation, yet that didn't stop manufacture's from improving upon the hardware, nor has it prevented improvements in disk technology such as HD-DVD and Blu-Ray from being created. I see no reason why the games market can't work the same way.

Because the DVD market is not video game market. DVD market is a smaller part of the whole movie industry. There are also movie theaters and television. But gaming is even more diverse, we have also handhelds remember. I mean the Wii interface is moving towards Virtual Reality, how can you standarise that? Or the handheld market? There are some guys working on a portable projectors, haptic feedback devices. controlling video games with your mind. What if Nintendo decides to go Virtual Reality, while microsoft tries to go mind control?

This is different than HD-DVD and Blu-Ray, because they only improve the capacity of the disc. The same tech, but more sophisticated. Making realistic haptic feedback would require new technology! A big difference, gaming is an interactive medium. There are so many possibilities, I do not think you can standarize it without smothering progress.

Yes but besides television (and this is a big stretch) there still isn't even somewhat close to the control Nintendo, Microsoft, and SONY have over the other companies. And Nintendo to Virtual Reality? Where'd you get that. Even so it would be dually supported like CD's and MP3's or Blu-Ray and Digital Downloads. What your doing is essentially thinking of how the current market would work under the standardization formula however this is false because the entire videogame market needs to be reconstructed from the ground up much like it was during the mid-to-late 80's.

Punk for Virtual Reality 1-1 motion is also needed, so that so can act as naturally as in reality. The Wii-interface (read interface not Nintendo as company) is a step closer to this natural movement than the old controllers.

So how do you propose to make a standarised video game market? What about handhelds? And more importantly what about new ideas? If some one has a radical different idea, how would that fit the standard?

And where do you get the idea that 3rd parties are suffering under "evil" Nintendo, Sony and Microsoft? They seem to be doing fine, it is the hardware companies that are strugling. They take the most profit, because they take the most risk. It is only fair.

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Mon, 29 Sep 2008 03:26:48
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Just so everyone knows, I am working on the new site (hence you haven't seen any changes here in a while).  It will be a few weeks yet at least, but it's coming, and it will be significant.

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Mon, 29 Sep 2008 03:53:17
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iga_bobovic said:

Punk for Virtual Reality 1-1 motion is also needed, so that so can act as naturally as in reality. The Wii-interface (read interface not Nintendo as company) is a step closer to this natural movement than the old controllers.

So how do you propose to make a standarised video game market? What about handhelds? And more importantly what about new ideas? If some one has a radical different idea, how would that fit the standard?

And where do you get the idea that 3rd parties are suffering under "evil" Nintendo, Sony and Microsoft? They seem to be doing fine, it is the hardware companies that are strugling. They take the most profit, because they take the most risk. It is only fair.

Make a standardized video game market? Simple have all companies be able to make a console that has a unified medium and upgradable specs. As what the standard specs would be? Well only time will tell when that will happen as we are quickly hitting the wall for tech in gaming, well at least for the majority audience.

Handhelds? Same thing with laptops and portable DVD players just make the consoles smaller.

New Ideas? That certainly didn't stop the revolution known as the IPOD with it's data music and iTunes store or the IPHONE with it's touch screen, why would gaming be any different?

And we aren't saying that SONY, Nintendo, and Microsoft are "evil" but that they are limiting what developers can and cannot due to some of their policys (SONY's no straight to 2D ports policy, Microsoft's must have Xbox Live policy and strict XBLA policies, Nintendo's strict downloadable content policy, etc.) not to mention the "tech picking" example I gave before.

yodariquo said:

I will continue to insist that the hardware issues surrounding standardization are far greater than examples used for DVD players.  RAM, graphics card, CPU all affect relative performance.  In order to have games run as they do now and not push consoles entirely into PCs would be to require VERY specific details in the hardware spec -- I mean the exact model of everything.

It's not simply a matter of a disc format, then hardware to read that disc.  Games render using the hardware.  It would be a nightmare to get agreement while very little potential decrease in price.  Meanwhile you're eliminating the option of the Wii vs 360/PS3 scenario of a cheaper alternative with lesser hardware.

Additionally, gaming is an active experience, whereas movies are passive.  Games at their core are a sequence of inputs.  Standardizing hardware standardizes input, and consequently stagnates game design.

The all-games-under-one-platform fairy tale would be a complete disaster.

Again you are looking at this the wrong way. If this was true then how has PC gaming stayed afloat so long without such competition and companies running the show? Not to mention that graphics and tech are quickly reaching there end. There are very few games that still push tech hell very few games that couldn't be done on the Wii's tech level outside of their visuals. The models don't have to be exact but they can be similar. Yes you may get performance differences (like in PC Gaming) but this is about as big as a deal of the difference of sound quality in MP3 players or different picture quality in TV's. If you want to watch those high tech Blu-ray movies upgrade your TV, you want to play Crysis? upgrade your PC.

Cheaper Alternatives with Less Hardware? If anything this would dramatically increase it. Just look at any other medium industry as price collapses happen when more companies enter in to compete against for a slice of pie.

This isn't a "fairy-tale" this is a very realistic reality. Again you can't look at it as "switching the current industry to that state" it has to be completely reborn similar to how it was in the mid-to-late 80's.

yodariquo said:

Just so everyone knows, I am working on the new site (hence you haven't seen any changes here in a while).  It will be a few weeks yet at least, but it's coming, and it will be significant.

Yay! Grinning

darthhomer said:
punk rebel ecks said:
darthhomer said:

To whoever posted the Piccolo picture - did you read the script to the movie?


It's fucking terrible. It really is.

I'm too scared to be honest.

You should be.

They fuck up the characters and storylines badly. They make Goku a fucking outcast and almost a nerd. Bulma is a gun-wielding scientist. Krillin's only in the movie briefly, Yamcha has a key role...the Red Ribbon Army is also in the movie and they're trying to rebirth Piccolo...

God, I could go on. Should I just post the damned script?

I'm now terrified.

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Mon, 29 Sep 2008 04:04:02
punk rebel ecks said:
yodariquo said:

I will continue to insist that the hardware issues surrounding standardization are far greater than examples used for DVD players.  RAM, graphics card, CPU all affect relative performance.  In order to have games run as they do now and not push consoles entirely into PCs would be to require VERY specific details in the hardware spec -- I mean the exact model of everything.

It's not simply a matter of a disc format, then hardware to read that disc.  Games render using the hardware.  It would be a nightmare to get agreement while very little potential decrease in price.  Meanwhile you're eliminating the option of the Wii vs 360/PS3 scenario of a cheaper alternative with lesser hardware.

Additionally, gaming is an active experience, whereas movies are passive.  Games at their core are a sequence of inputs.  Standardizing hardware standardizes input, and consequently stagnates game design.

The all-games-under-one-platform fairy tale would be a complete disaster.

Again you are looking at this the wrong way. If this was true then how has PC gaming stayed afloat so long without such competition and companies running the show?  Not to mention that graphics and tech are quickly reaching there end. There are very few games that still push tech hell very few games that couldn't be done on the Wii's tech level outside of their visuals. The models don't have to be exact but they can be similar. Yes you may get performance differences (like in PC Gaming) but this is about as big as a deal of the difference of sound quality in MP3 players or different picture quality in TV's. If you want to watch those high tech Blu-ray movies upgrade your TV, you want to play Crysis? upgrade your PC.

Cheaper Alternatives with Less Hardware? If anything this would dramatically increase it. Just look at any other medium industry as price collapses happen when more companies enter in to compete against for a slice of pie.

This isn't a "fairy-tale" this is a very realistic reality. Again you can't look at it as "switching the current industry to that state" it has to be completely reborn similar to how it was in the mid-to-late 80's.

PC gaming is an involved process because of the hardware issues; you don't just pop the disc in and go.  As I said, you'd have to turn consoles into PCs to make it work, which is a waste of time when we already have PCs.

And PCs "stay-afloat" because it's a ubiquitous platform.  They are not dedicated gaming machines and are there regardless.

You also seem to have completely missed the basis of my objection with your insistence that other mediums having hardware competition lowering the price.  This is due to the option of cheaper production.  In order to have standardized consoles, the hardware still has to be IDENTICAL.  Identical parts and you don't have those cheaper alternatives.

And no, again it is not comparable to televisions or MP3 players.  Those output a signal, games require actual processing and rendering.  Performance issues on consoles DESTROY THE GAMES.

Let's for a minute assume your scenario.  One platform.  Let's call it Superconsole.  Here's Super Mario Superconsole: How do you tell if or how well it will run?  Are we going to look at the box and see "Minimum system requirements"?  If so, what is the point of this and how is it not just a PC?  If not, how can the specs of the Superconsole vary between manufacturers and not be an unmitigated disaster?

Let's also address this "rebirth" idea.  Movies have multiple hardware manufacturers because the creators of the mediums used, such as Toshiba and the DVD, benefit from releasing the codec and medium for reading.  In the case of games, the content of the disc must be created with an assumption about the hardware used to read it and in that, while a DVD is a DVD hardware-wise, one game is not the equivalent of another.  How then does it ever get a rebirth when parties can't simply release and wait for the disc to be read, and when a company such as Nintendo has nothing to gain from it?

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Mon, 29 Sep 2008 06:13:26
yodariquo said:

PC gaming is an involved process because of the hardware issues; you don't just pop the disc in and go.  As I said, you'd have to turn consoles into PCs to make it work, which is a waste of time when we already have PCs.

And PCs "stay-afloat" because it's a ubiquitous platform.  They are not dedicated gaming machines and are there regardless.

You also seem to have completely missed the basis of my objection with your insistence that other mediums having hardware competition lowering the price.  This is due to the option of cheaper production.  In order to have standardized consoles, the hardware still has to be IDENTICAL.  Identical parts and you don't have those cheaper alternatives.

And no, again it is not comparable to televisions or MP3 players.  Those output a signal, games require actual processing and rendering.  Performance issues on consoles DESTROY THE GAMES.

Let's for a minute assume your scenario.  One platform.  Let's call it Superconsole.  Here's Super Mario Superconsole: How do you tell if or how well it will run?  Are we going to look at the box and see "Minimum system requirements"?  If so, what is the point of this and how is it not just a PC?  If not, how can the specs of the Superconsole vary between manufacturers and not be an unmitigated disaster?

Let's also address this "rebirth" idea.  Movies have multiple hardware manufacturers because the creators of the mediums used, such as Toshiba and the DVD, benefit from releasing the codec and medium for reading.  In the case of games, the content of the disc must be created with an assumption about the hardware used to read it and in that, while a DVD is a DVD hardware-wise, one game is not the equivalent of another.  How then does it ever get a rebirth when parties can't simply release and wait for the disc to be read, and when a company such as Nintendo has nothing to gain from it?

Who says that the product doesn't have to be identicle? It is as I've said the hardware manufactures would make consoles with similar specs and builds. You are also acting like every PC game to come out has tons of bugs and problems when that isn't the case and that won't be the case especially if specs were similar across the platforms. Even if the "similar specs" is still too different then I don't see why ATI or NVIDIA would make standard video cards for the platforms to make them have similar performance the same goes with Intel and Asus.

With the "Super Console" approach again you don't understand what I am giving. The majority of the platforms will have similar specs to one another so games should run similar. There could be games that go past that and that would result in just upgrading the console as games like Half-Life 2 and Crysis have shown very healthy markets for that.

Yes Nintendo, SONY, and Microsoft have nothing to gain from it but every publisher and developer certainly has a lot to. If a company offers such a reality to them they'll surely take it. And third party royalties are the main reason companies go into console making in the first place (Nintendo is the only exception).

EDIT -So yeah I'm now playing "The Witcher" great game so far.

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Mon, 29 Sep 2008 08:06:59
yodariquo said:

Just so everyone knows, I am working on the new site (hence you haven't seen any changes here in a while).  It will be a few weeks yet at least, but it's coming, and it will be significant.

Will it have a forum?

Can't wait. Happy

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Mon, 29 Sep 2008 08:59:31
punk rebel ecks said:
iga_bobovic said:

Punk for Virtual Reality 1-1 motion is also needed, so that so can act as naturally as in reality. The Wii-interface (read interface not Nintendo as company) is a step closer to this natural movement than the old controllers.

So how do you propose to make a standarised video game market? What about handhelds? And more importantly what about new ideas? If some one has a radical different idea, how would that fit the standard?

And where do you get the idea that 3rd parties are suffering under "evil" Nintendo, Sony and Microsoft? They seem to be doing fine, it is the hardware companies that are strugling. They take the most profit, because they take the most risk. It is only fair.

Make a standardized video game market? Simple have all companies be able to make a console that has a unified medium and upgradable specs. As what the standard specs would be? Well only time will tell when that will happen as we are quickly hitting the wall for tech in gaming, well at least for the majority audience.

Handhelds? Same thing with laptops and portable DVD players just make the consoles smaller.

New Ideas? That certainly didn't stop the revolution known as the IPOD with it's data music and iTunes store or the IPHONE with it's touch screen, why would gaming be any different?

And we aren't saying that SONY, Nintendo, and Microsoft are "evil" but that they are limiting what developers can and cannot due to some of their policys (SONY's no straight to 2D ports policy, Microsoft's must have Xbox Live policy and strict XBLA policies, Nintendo's strict downloadable content policy, etc.) not to mention the "tech picking" example I gave before.

Handheld to be mini-consoles? So say goodbye to the DS! Your idea will create one console. You like it fine, you don't though luck.

About iPod: the thing followed no standard. It destroyed the standarized music industry. The other copied iPod and a new industry is born. The same thing can happen to you Super Console. Heck the Wii is now doing what the iPod was doing.

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Mon, 29 Sep 2008 10:15:03
edgecrusher said:

Looks like I'll just grab the Xbox versions instead.

My God man, how many games can one person buy?

edgecrusher said:

Just more proof that the industry is heading for standardization. Its better to have the industry share in the hardware costs, content, and creative minds, than for 2 or 3 companies to control it all.

I've wanted the 3DO aka DVD licencing model for a few years now. I just don't see how this system benefits consumers that much. Sure there are some benefits but does that outweigh the one huge benefit of being able to play every game on your system?

archangel3371 said:

I don't think it's ever to late to start marketing to a particular consumer segment though via games and advertising. IMO it would seem kind of foolish to see a targetable audience and just wait another 2 to 3 years when you bring out a new system to begin to advertise to them. You need to get into their heads as soon as possible. It may or may not immediately payoff but you have to at least let them know your out there.

.

That's very true. I guess I'm just precious about having ideas protected. Back in early 2000 I was on magazine and the production team was telling me about how they instituted this design that was then copied by a boat load of other mags. I'm a writer too, so if someone took my idea and made it their own I would be pissed. But image is a different beast. Overall I just want to see more ideas and creativity.  

ravenprose said:

I'm all for standardization too. I can't for the life of me understand why developers/publishers are still trying to support this multi-console industry. It doesn't appear to be in their best interests. Spreading themselves thin by trying to make games for 6 consoles (4 home consoles, and 2 portables) is just crazy.

That's the problem is that there are a small number of hardware makers who can effectively choke the industry. If there was like a gaming consortium they could agree on specs and controllers and licence the tech so that people could make them dvd player style. Sure you would have cheap crap dvd players and really expensive great ones. But like others have said it wont happen because the big 3 have nothing to gain.

archangel3371 said:

You know what my all-time favourite western animated series is, is the 1994 Spiderman. Boy did I ever love that show. Great animation and the voice-cast was perfect. I also love how they made each season a complete story arc broken up into chapters.

I loved it, but there was one thing that drove me mad. It was just like reading a comic book in that it always left you on a cliffhanger and you had to wait till the next week. Just like the X-men cartoon. Damnit.

yodariquo said:

Just so everyone knows, I am working on the new site (hence you haven't seen any changes here in a while).  It will be a few weeks yet at least, but it's coming, and it will be significant.

Cool.

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Mon, 29 Sep 2008 10:23:15

A 3DO Interactive Multiplayer from Panasonic

3DO Interactive Multiplayer (often called simply 3DO) was a video game console originally produced by Panasonic in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar. The consoles were manufactured according to specifications created by The 3DO Company, and were originally designed by Dave Needle and RJ Mical of New Technology Group. The system was conceived by entrepreneur and EA Games founder Trip Hawkins.[2]

Despite a highly-promoted launch (including being named Time Magazine's "1994 Product of the Year") and a host of cutting-edge technologies, the 3DO's high price ($699.95 USD at launch), limited 3rd-party developer support, and an over-saturated console market prevented the system from achieving success comparable to competitors Sega and Nintendo.[2]

The original edition of the console, the FZ-1, was referred to in full as the 3DO REAL Interactive Multiplayer. The console had advanced hardware features at the time: an ARM60 32-bit RISC CPU, two custom video co-processors, a custom 16-bit DSP and a custom math co-processor. It also featured 2 megabytes of DRAM, 1 megabyte of VRAM, and a double speed CD-ROM drive for main CD+Gs or Photo CDs (and Video CDs with an add-on MPEG video module).[2] The 3DO included the first music visualizer in a game console, converting CD music to a mesmerizing color pattern. The controller was also original for its time; a headphone jack and volume dial was available at the bottom of the initial version.

Models
  • Panasonic FZ-1 R.E.A.L. 3DO Interactive Multiplayer (Japan, Asia, North America and Europe) - The first 3DO system, which was initially priced at $699.99 in the U.S. The price was later reduced to $499.99 in the fall of 1994. [4]
  • Panasonic FZ-10 R.E.A.L. 3DO Interactive Multiplayer (Japan, North America and Europe) - Less expensive than the FZ-1, the FZ-10 is also smaller, a primary selling point along with the new top-loading design.
  • Goldstar 3DO Interactive Multiplayer (South Korea, North America and Europe)
  • Goldstar 3DO ALIVE II (South Korea only)
  • Sanyo TRY 3DO Interactive Multiplayer (Japan only)
  • Creative 3DO Blaster - PC ISA expansion card with a double-speed CD-ROM drive and one controller that enables a PC to play 3DO games.

Trip Hawkins interview:

Why do you think that the 3DO was a commercial failure, why you thought it would be a success when he started it, and what you would have done differently knowing what you know now?

Chris A.

That one would take a book!  The main reasons are that a new game console needs a prominent, leading manufacturer to commit more than $2 billion in capital.  This convinces the industry that an installed base will truly exist, and that makes the industry willing to support the platform.  3DO never had that; it was intended to be a looser federation like Dolby Labs, but that doesn't seem to work with new consoles because you need entirely new games to motivate the consumer to purchase.

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Mon, 29 Sep 2008 11:05:06

Did the updates. Shower me with praise or poo, your choice.

Now, some guy at NeoGAF got Aquanaughts holiday on PS3:

http://www.neogaf.com/forum/showthread.php?t=336441

JonnyRam said:

As an owner of Forever Blue on the Wii, I got excited about this when seeing the early trailers in HD. I wasn't going to pick it up, for financial reasons, but curiosity got the better of me, and I figured I could part with Forever Blue to assist with the cost if needs be.

It's a stark contrast to the aforementioned Wii title, probably because of the resolution more than anything. I'd originally thought that Forever Blue looked pretty good because the resolution is not so obvious for a game with a mostly blue palette, but after booting this up, the difference became immediately apparent.

Another advantage the PS3 offers is in the audio area. Even in the introduction, the surround sound was showed off extensively, with shoals of fish circling around you resulting in an instant feeling of being surrounded by these little buggers.

Then the next big difference became apparent - you don't swim in this game. Rather, you pilot a small sub. It's kind of cool, since you can access all the functions like the aquatic library and logs while you are underwater, but it loses a little of the adventurous feel that Forever Blue has. You feel somewhat less humble and vulnerable when you are in a vehicle, unfortunately. It does mean you can move around a little more quickly, though, which will probably be appreciated when I am further in the game and the area I can visit has opened up substantially.

Adding aquatic life to the library is also significantly easier than Forever Blue. Thankfully you don't have to pet things endlessly to win their affection - you just click them to lock on, then click again to pick their info. This will probably be tricky for faster fish, but it seems adequate so far, and removes an unnecessarily frustrating element.

There is a relatively interesting story going on at the same time -- some guy has gone missing and you have to find his logs and work out what has happened to him. At first, your sub's computer is unwilling to tell you anything about the situation, but as you discover logs, the computer offers more information and you can dig further into the mystery.

Apparently it's a remake, but I'm not sure as I've never played the original PS games, but anyone craving for an HD underwater experience should definitely pick this up. The language barrier may be slightly large, but if you just want to look at the scenery and the wildlife, I should imagine there isn't much that will hold you back.

Oh yeah, the font is tiny and I need to sit close to my screen to read it Sad About the only negative thing I can say about this so far. I  haven't come across anything as quirky as that. It's generally very realistic, aside from things like collision detection (e.g. a long thin eel blocks you like a brick wall). The graphics and sounds are all about immersion though, and work very well. I'm not a diver, but I suspect a few aspects of the presentation are rather idealistic (perfect ocean, high levels of colour, fish seldom leaving their territory), so probably not realistic in that respect, but that's all about gameplay.
Everything is written, nothing is spoken.
There are "zones" but the game is seamless. You can move between them as and when you want. The first time you enter a new zone, you'll get a cutscene and some new music, but subsequent visits are totally transparent. This is one of the things I love about the game Happy
And now further impressions! I've played about 3.5 hours now.

As I said in reply to leroy hacker, the seamless transition between areas is a godsend after Forever Blue. Also the ocean design is wonderful -- lots of caves, tunnels and multiple layers. For example, in the latest area I've reached, there was an area that the beacon lit up, but I couldn't get to it because of a piece of the seabed that was raised like a mountain. However, I found a series of tunnels that wound round and took me deeper and deeper. My fears about the feeling of being in a sub earlier have disappeared. It's a pleasure to navigate around the water, and is mostly easy to steer. The first person view only adds to the immersion, and if you leave the controls alone for a while, the HUD disappears and you can just watch the sealife get on with it's own business. Very cool.

I still haven't gotten that far with the story, but apparently it has something to do with these four sounds I've found on rocks at the bottom of the ocean. These sounds are supposedly used to communicate with aquatic lifeforms, but I haven't figured this out yet. I found a sub-event when I found a whale though, which is a more typical "find this item" kind of deal. I still haven't found the item, though I had fun searching around a wrecked 17th Century ship for a while. I guess it's just not in that shipwreck :/

So how does the game stop you venturing into the furthest reaches of the ocean on your first dive? There are these sonobuoys which are used to "locate" you, but they are all deactive. You have to buy batteries from the boss of the research facility and put these batteries in the sonobuoys to reactivate them. The area around that boy is then added to your map and you can go there freely. Some of these buoys also contain log data that add to the story (about this guy that has gone missing). Unfortunately, and a little frustratingly, you can only carry one battery at first, which means you have to return to the base frequently. But I assume this will increase later as there are five spaces in that part of the HUD. Apparently the sub has a lot of other stuff that gets upgraded too, but apart from the auto-pilot mechanism, I haven't seen anything of this yet.

There are two people at the research labs that you can talk to when you return to base -- one is a girl who gets carried away with the romanticism of the ocean and believes in any old crap, the other is the boss who is really skeptical and doesn't believe any of the nonsense that you're getting involved in. They contrast well, and so far the volume of conversation has been just right. The sub also has an on-board AI that talks to you about some matters, but for the most part is hiding facts from you at the start of the game, thanks to security clearance that you don't have, but presumably will have at some point. Very X-Files.

Trophies: there are some bronze trophies that unlock when you find new areas. They're the only ones I have so far. I think the bulk are related to completing your aqua library, and engaging in the song stuff which I haven't worked out yet.

So is basically a remake of the PS1 game, from what I've said so far?

Some other guy WYWY said:

"OK I've spent about 3 hours with this.

As a sign of the kind of the 'free-roam' play-style here, my progress is pretty different from Johnnyram, seeing and experiencing different things. I stick much closer to the story as I progress. There's actually a pretty good mystery story here. You can go exploring wherever you want to, but following the story will guide and aid your exploration progress. Oh it won't turn totally linear, consider it along the lines of "you can go to A,B,C,D or E but maybe you can try A or C first. But you can always come back later if you don't want to".

Following the story will also gain you upgrades and stuff, such as increasing the battery capacity, allowing you to deploy the NaSU thingees that allow you to "shortcut" to selected areas instantly, etc.

And I'll have to say, at this early stage the story - though 'just' a missing person mystery - is already superior to 99% of the jrpg nonsense we usually get. A boon for those who enjoy a nice plot."

From what I can see, the HD resolution makes this game too unrealistic looking. It's far too clean looking and seeing all this unnatural fancy mapping just puts me off. That screen of the giant squid is pretty telling to me. For instance in Endless Ocean you encounter this beast in the abyss, a jet black area where it moves in and out of your grainy torchlight. I also don't like the idea of being stuck in a submarine as oppossed to freely swimming about in my scuba gear. I also like the interactions with animals in E0. Having that three tier system meant that I could do one level and then the replayability was there on the next dive uncovering that bit more info. This game looks cool though and if I had a PS3, frankly I would buy this game because of Endless Ocean, like this guy did. It's that great of an experience to me.

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Mon, 29 Sep 2008 11:15:28
yodariquo said:

Just so everyone knows, I am working on the new site (hence you haven't seen any changes here in a while).  It will be a few weeks yet at least, but it's coming, and it will be significant.

Did you check out http://www.grsites.com ?

It has some good stuff.

Screens:

PS0

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Phantasy Star 0 new screenshots

Duke Nukem Forever

Duke Nukem Forever is still alive

Duke Nukem Forever is still alive

Arc Rise

Arc Rise Fantasia: new images

Arc Rise Fantasia: new images

Arc Rise Fantasia: new imagesArc Rise Fantasia: new images

CV Judgement

Castlevania Judgement more pics

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Mon, 29 Sep 2008 11:35:57

Holy crap GASP Deathnote the game on the Wii! Oh wait it is Castlevania, never mind!

Check out the most awesome Kirby Review ever!

As always, Kirby tortures his foes to death by eating them, stripping the flesh from their bones, then spit out their corpse/eat their brains to gain their fighting abilities.

If that wasn’t enough, Kirby can saw open his enemies’ skull, and replace the brain with a mind control chip; transforming it to a helper.  

Awesome review

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Mon, 29 Sep 2008 11:45:13
iga_bobovic said:

Holy crap GASP Deathnote the game on the Wii! Oh wait it is Castlevania, never mind!

Check out the most awesome Kirby Review ever!

As always, Kirby tortures his foes to death by eating them, stripping the flesh from their bones, then spit out their corpse/eat their brains to gain their fighting abilities.

If that wasn’t enough, Kirby can saw open his enemies’ skull, and replace the brain with a mind control chip; transforming it to a helper.  

Awesome review

They should make a comedy Kirby game, where he wears a rambo style headband and has twin Uzi's and drives jeeps and blows shit up.

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Mon, 29 Sep 2008 11:53:31
gamingeek said:

They should make a comedy Kirby game, where he wears a rambo style headband and has twin Uzi's and drives jeeps and blows shit up.

Like this?

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