GG Weekly Videogame News RSS Feed
Next big Tales game to be on Wii After Symphonia 2 namco.com gamingeek
Tales of Hearts DS screens gpara.com gamingeek
Avalon Code DS screens Art and bonus goods dengeki.com gamingeek
Chrono Trigger DS screens dengeki.com gamingeek
Tales website is revamped namco-ch.net gamingeek
Fragile website is revamped namco-ch.net gamingeek
Brawl Smashes Europe Into submission next-gen.biz gamingeek
[ign.com] Warriors Orochi 2 Screens ign.com gamingeek
[computerandvideogames.com] Gears of War 2 hands on computerandvideogames.com gamingeek
[eurogamer.net] Nintendo deny widescreen DS eurogamer.net gamingeek
[gamasutra.com] My Sims Wii going to PC With online mode gamasutra.com gamingeek
[gamersyde.com] Tales of Vesperia trailer gamersyde.com gamingeek
[gamersyde.com] Halo 3 map online gamersyde.com gamingeek
[gamersyde.com] Halo 3 map online gamersyde.com gamingeek
[gamersyde.com] Fable 2 XBLA games detailed gamersyde.com gamingeek
Infinity Ward reclaiming COD Making sci-fi game too? next-gen.biz gamingeek
[gonintendo.com] Boom Blox has long term sales trend? 250'000 sold so far gonintendo.com gamingeek
[famitsu.com] Steel Princess DS pics famitsu.com gamingeek
[famitsu.com] World of Descrution DS pics famitsu.com gamingeek
[ign.com] Battle Fantasia 360 hands on ign.com gamingeek
[computerandvideogames.com] Bioware to reveal Dragon Age computerandvideogames.com gamingeek
[computerandvideogames.com] MGS4: the best 10 moments computerandvideogames.com gamingeek
Alone in the Dark EDGE mag review next-gen.biz gamingeek
Tomb Raider EDGE mag preview next-gen.biz gamingeek
Top 30 most anticipated E3 games next-gen.biz gamingeek
[gamersyde.com] Naruto PS3 media gamersyde.com gamingeek
[gamersyde.com] Prince of Persia images gamersyde.com gamingeek
[gamersyde.com] Sonic Unleased trailer gamersyde.com gamingeek
[gamersyde.com] Too Human co-op video gamersyde.com gamingeek
[gamekyo.com] Mortal Kombat vs DC imagery gamekyo.com gamingeek
[gamekyo.com] Tales of Hearts DS images gamekyo.com gamingeek
[gamekyo.com] Tales of the World 2 PSP screens gamekyo.com gamingeek
Chrono Trigger DS video 1up.com gamingeek
[forbes.com] Forbes: Sony and Nintendo exploring Asian markets forbes.com gamingeek
[nintendoeverything.com] Capcom talk Wii Monster Hunter and more nintendoeverything.com gamingeek
Soul Calibur Star Wars Level video Get it quick before it's gone! viddler.com gamingeek
[computerandvideogames.com] Bethesda spill Fallout 3 details Just to mess with Punk computerandvideogames.com gamingeek
[gamekyo.com] 3rd DS Chocobo game announced gamekyo.com gamingeek
[gamekyo.com] Force Unleashed screens gamekyo.com gamingeek
[gamekyo.com] World of Descruction vids gamekyo.com gamingeek
[gamekyo.com] Skate It screens gamekyo.com gamingeek
More Metal Slug 7 screens wiiz.fr gamingeek
[gonintendo.com] Force unleashed impressions round-up gonintendo.com gamingeek
[gamesradar.com] Madworld wii preview gamesradar.com gamingeek
[gamespot.com] The Conduit interview From Gamespot gamespot.com gamingeek
[gonintendo.com] IGN nintendo podcast summary gonintendo.com gamingeek
Force unleashing new wednesday trailer Keep your eyes peeled gameplasma.com gamingeek
[famitsu.com] Wild West Guns WiiWare screens famitsu.com gamingeek
Face breaker Wii screens impress gamershell.com gamingeek
1up Skate it preview (Wii) 1up.com gamingeek
Is this the new DS? Widescreen version in store? n-europe.com gamingeek
[computerandvideogames.com] Ex-GOW and Godfather devs making FPS Ignition using UE3 computerandvideogames.com gamingeek
[computerandvideogames.com] Metal Gear online gets stealthy mode computerandvideogames.com gamingeek
[ign.com] Aquanaughts Holiday (PS3) screens Is this... Aqua? ign.com gamingeek
[ign.com] IGN NIntendo Voice chat ep 15 ign.com gamingeek
[ign.com] Tales mothership title coming to Wii Confirmed baby. ign.com gamingeek
[ign.com] My Sims Kingdom Wii vids ign.com gamingeek
[eurogamer.net] Skate It Wii hands on Eurogamer eurogamer.net gamingeek
[eurogamer.net] Mark Rein talks Wii "Not our medium" eurogamer.net gamingeek
[eurogamer.net] Bushnell bashes Atari's lack of values eurogamer.net gamingeek
[gamersyde.com] Infinite Undiscovery images An infinite supply of screens? gamersyde.com gamingeek
[gamersyde.com] Fallout 3 images gamersyde.com gamingeek
[gamekyo.com] Too Human screens gamekyo.com gamingeek
[gamekyo.com] Gears of War 2 screens gamekyo.com gamingeek
[gamekyo.com] Afrika: The making of Soundtrack inside gamekyo.com gamingeek
[gamekyo.com] Tales of Hearts: first video gamekyo.com gamingeek
[kotaku.com] E3 event times When are those conferences? kotaku.com gamingeek
Force Unleashed on gamespy Makes for good reading gamespy.com gamingeek
[gamespot.com] Gears of War 2 video gamespot.com gamingeek
[gamesindustry.biz] Square Enix making iPOD exclusive RPG Megaton gamesindustry.biz gamingeek
[gamesindustry.biz] Mark Rein lambasts Stereoscopic games gamesindustry.biz gamingeek
[gamesindustry.biz] Nintendo, SEGA and Ubisoft back PEGI BBFC smirks gamesindustry.biz gamingeek
BBFC criticise PEGI next-gen.biz gamingeek
Take 2 close to re-signing Levine next-gen.biz gamingeek
Sony comment on internal development next-gen.biz gamingeek
[gonintendo.com] Blue Oasis (WiiWare) video GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Deep Silver E3 lineup (Gravity for Wii, DS) GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Guitar Hero: On Tour interview - sequel talk GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Microsoft denies Banjo motion-sensing GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Capcom - Flock isnt a codename GoNintendo gonintendo.com Ravenprose
Gears of War 2  Interview Podcast File Front filefront.com Ravenprose
Mirror's Edge Preview Playstation Beyond psbeyond.com Ravenprose
Killzone 2 Preview 1up 1up.com Ravenprose
[kotaku.com] Thompson: Judge Recommends $43k Fine Also kotaku kotaku.com Ravenprose
[gonintendo.com] One Chanbara is coming to North America and the UK gonintendo gonintendo.com Ravenprose
[kotaku.com] Activision's Wee 1st Label Kotaku kotaku.com Ravenprose
[gonintendo.com] Rock Band 2 - impressions GoNintendo gonintendo.com Ravenprose
[kotaku.com] Nintendo's E3 Lineup Kotaku kotaku.com Ravenprose
[gonintendo.com] Famitsu scans - Chrono Trigger DS GoNintendo gonintendo.com Ravenprose
[gametrailers.com] Quantum of Solace Video GT gametrailers.com Ravenprose
[gonintendo.com] Chrono Trigger music composer talks DS project gonintendo gonintendo.com Ravenprose
New RE5 info & scans from Famitsu Biohaze biohaze.com Ravenprose
[gonintendo.com] Is Free Radical behind Star Wars: Battlefront III? GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Wii still trailing 360 in US? GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Civilization Revolution - Circuit City bonus GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Nintendo patents new Wii controller GoNintendo gonintendo.com Ravenprose
Slash Goes From Guitar Hero To Fashion Hero Kotaku gawker.com Ravenprose
Kotaku's E3 2008 Predictions gawker.com Ravenprose
Leaked Screens Of Duke Nukem 3D XBLA (Rumor) Kotaku gawker.com Ravenprose
[gonintendo.com] Castlevania Judgment - screens, art GoNintendo gonintendo.com Ravenprose
[gonintendo.com] Castlevania Judgment - more details GoNintendo gonintendo.com Ravenprose
[kotaku.com] Majesco's E3 Lineup kotaku kotaku.com Ravenprose
[www.ew.com] New Unleashed Trailer Entertainment Weekly www.ew.com Ravenprose
[kotaku.com] Animal Crossing Wii at E3 Confirmed? Kotaku kotaku.com Ravenprose
[ign.com] Shepherd's Crossing Videos IGN PS2 ign.com Ravenprose
[ign.com] The Expendables Videos IGN DS ign.com Ravenprose
[ign.com] Mechanic Master Video IGN DS ign.com Ravenprose
[kotaku.com] The Top Selling Games Of 2008 (So Far) Famitsu kotaku.com Ravenprose
[kotaku.com] Fallout 3 Refused Classification in Australia Kotaku kotaku.com Ravenprose
The 60GB 360 Rumor kotaku gawker.com Ravenprose
1942: Joint Strike Coming in Two Weeks PSN/XBA gawker.com Ravenprose
[kotaku.com] Cliff Bleszinski Wants Fewer Buttons kotaku.com Ravenprose
[gonintendo.com] Mario Super Sluggers - preview Gamedaily gonintendo.com Ravenprose
[gonintendo.com] Famitsu news - 4 DS RPGs revealed, plus more title GoNintendo gonintendo.com Ravenprose
Civilization Revolution - review Gamespy gamespy.com Ravenprose
[gonintendo.com] Captain Rainbow - trailer (Wii) Skip, makers of Chibi Robo gonintendo.com Ravenprose
[gonintendo.com] Famitsu scans Tongariboushi and the 365 days of Magic, Captain Rainbow, Saihai no Yukue, Tales of Hearts, Spectrobes: Beyond the Portals gonintendo.com Ravenprose
[gonintendo.com] Wario Land: Shake It! - more screens gonintendo.com Ravenprose
Fatal Frame IV - preview Next Generation next-gen.biz Ravenprose
[gonintendo.com] Mega Man 9 to feature DLC GoNintendo gonintendo.com Ravenprose
[gamekyo.com] Tom Clancy's HAWX Dev diary The action game is set for release on the 360, PS3, and PC gamekyo.com hiresdes
[neogaf.com] Killzone Neogaf Thread Updated Stay updated constantly and near obssesively by checking out this thread at least weekly, I know I will. neogaf.com hiresdes
[giantbomb.com] New Giant Bombcast released Jeff and Ryan shed light on the latest and greatest in gaming, all done with hilarious humor and crazy antics! giantbomb.com hiresdes
Rumored Rock Band 2 Track List Submitted by a QA who supposedly wrote down as many songs as he could remember, he came up with about 60 of the rumored 80 track list bingegamer.net hiresdes
Mercenaries 2: WiFi 'Recon' Trailer Mercenaries 2 is a sandbox shooter for the 360,PS3, and PC platforms gamevideos.com hiresdes
Velvet Assassin 'Killer' Trailer Velvet Assassin is an action game coming to the PC , 360 gamevideos.com hiresdes
[kotaku.com] Wario Land: Shake It JP Trailer Wario Land: Shake It is an upcoming Wii side-scroller kotaku.com hiresdes
[kotaku.com] New Wolfstein at E3? It is rumored that a New Wolfstein will be making its debut at E3 kotaku.com hiresdes
[kotaku.com] Fire Emblem DS Boxart, Screens Fire Emblem: Shadow Dragons and Blade of Light is getting a remake on the DS kotaku.com hiresdes
[kotaku.com] Stars Wars Battlefront III to be released on all c Retailer Amazon has listed tentative dates and platforms for Star Wars Battlefront III, long rumored to be in development at Free Radical kotaku.com hiresdes
[inside-games.jp] Mega Man 9 to be 1000 Wii points. Thats $10 in normal money. inside-games.jp Dvader
[gametrailers.com] Gears of War 2 Multiplayer Video Features Skull-Stomping Action gametrailers.com hiresdes
[blogspot.com] Gamestop Release Dates Leaked Link contains a list rumored to have been released by the gamestop employees themselves in order to sell pre-orders blogspot.com hiresdes
[nintendoeverything.com] Capcom to show secret game, "Flock", at E3 E3 Lineup Revealed nintendoeverything.com hiresdes
Patapon 2 Announced Detailed in Famitsu, Sony has a sequel in the works for the PSP pspworld.com hiresdes
High Quality Killzone 2 Screens Most of the screens are old, but have not been seen at as high of quality as these dailygamerblog.com hiresdes
[ign.com] Banjo-Land Walkthrough Video walkthrough previewing how Banjo is played, which supposedly confirms the 360s waggle, check around 4:00 ign.com hiresdes
[ign.com] De Blob IGN preview, "must-play sleeper" Includes new videos ign.com Dvader
[gamespot.com] New Rock Band 2 preview Info on new game modes. gamespot.com Dvader
[neogaf.com] More Rock Band 2 info, drum set described. From latest GI issue. neogaf.com Dvader
[neogaf.com] PSN Store update, lots of demos. Including Siren for the US. neogaf.com Dvader
[computerandvideogames.com] Infinity Ward working on a sci-fi shooter computerandvideogames.com Dvader
Soul Calibur IV PS3 install optional? And its only 2.8 Gigs videogaming247.com Dvader
Midway releases E3 lineup. What you have all been waiting for!! strategyinformer.com Dvader
[gog.com] Good Old Games annouced, downloadable PC classics Games from $6-$10, Fallout's, Decent's, MDK's, etc. gog.com Dvader
[ign.com] Too Human XBL demo confirmed for E3. I expect a full report Edge. ign.com Dvader
[neogaf.com] Thunderforce VI (PS2) details in Famitsu. Details on this old school shooter. neogaf.com Dvader
Akuma confirmed for Street Fighter 4 capcom-unity.com Dvader
[gamekyo.com] Jade Raymond working on: I am Alive New action game to be shown at E3 gamekyo.com gamingeek
[gamekyo.com] Sega announce Stormrise (360/PS3) Creative assembly's new game gamekyo.com gamingeek
[gamekyo.com] Call of Duty 5 interview gamekyo.com gamingeek
[nintendo.co.jp] Fatal Frame IV Wii screens nintendo.co.jp gamingeek
[computerandvideogames.com] Bioware launch new Dragon Age Website computerandvideogames.com gamingeek
[computerandvideogames.com] Force Unleashed preview CVG computerandvideogames.com gamingeek
[gametrailers.com] Fire Emblem DS Japanese Gameplay Teaser gametrailers.com gamingeek
[ign.com] Final Fantasy IV Images ign.com gamingeek
[google.com] New Harvest Moon (Wii) pics google.com gamingeek
[gonintendo.com] Tales of Hearts DS scans gonintendo.com gamingeek
[youtube.com] Max Payne the movie trailer Uwe Boll quality? youtube.com gamingeek
[ign.com] Major Conduit update (Wii) Gamesplay video, screens and details inside ign.com gamingeek
[eurogamer.net] Too Human preview at Eurogamer eurogamer.net gamingeek
[eurogamer.net] Winston from the Ghostbusters! Interview on the game eurogamer.net gamingeek
[gamasutra.com] Civilization Revolution What's the critical reaction? gamasutra.com gamingeek
[gamersyde.com] Gears of war 2 images gamersyde.com gamingeek
[gamersyde.com] NG2 DLC content details gamersyde.com gamingeek
Playstation Home screens 8 big ones gfdata.de gamingeek
[gametrailers.com] Resistance 2 vids gametrailers.com gamingeek
[gamekyo.com] Chrono Trigger playable at E3 gamekyo.com gamingeek
[gamekyo.com] Mercenaries: new video gamekyo.com gamingeek
[gamekyo.com] More Warioland shake pics gamekyo.com gamingeek
[gamekyo.com] Rock band 2 screens gamekyo.com gamingeek
[gamesindustry.biz] EA talks Wii marketing It needs to be less intimidating gamesindustry.biz gamingeek
360 needs more than a price cut Analyst speaks next-gen.biz gamingeek
Facebreaker EDGE mag preview next-gen.biz gamingeek
Band Bros conquers Japanese chart next-gen.biz gamingeek
[ign.com] Lord of the Rings: Conquest Hands-On IGN ign.com Ravenprose
[ign.com] Zubo (DS) Trailer IGN ign.com Ravenprose
[ign.com] Dragon Quest V Ads and Trailer ign.com Ravenprose
[ign.com] Final Fantasy IV Review IGN ign.com Ravenprose
[gonintendo.com] Amazon Top Ten - Wednesday gonintendo.com Ravenprose
[gamekyo.com] New Viva Pinata Video Presentation gamekyo.com hiresdes
FFXIII Report FFXIII Trophies, E3, and Square Enix's Private Party ff-xiii.net hiresdes
[worthplaying.com] Code of Honor 2: Conspiracy Island: Demo Available Set for a PC release this August worthplaying.com hiresdes
[eurogamer.pt] New Far Cry 2 Gameplay Trailer Eurgamer has the goods eurogamer.pt hiresdes
Trauma Center 2 Demo Available Demo can be downloaded on the Nintendo Channel avidgamer.co.uk hiresdes
New 1up Show E3, Killzone 2, and Stalker: Clear Sky are some of the topics gamevideos.com hiresdes
192 Soulcalbur IV Images Namco are teh screen whores jeuxvideo.com hiresdes
[gamekyo.com] First Pics of "Lips" Released "Lips" is a Karoake game by iNis (of Elite Beat Agents fame), and is scheduled for a November 2008 Release gamekyo.com hiresdes
[gametrailers.com] The Last Guy (PS3) Your guess is good as mine! gametrailers.com Iga_Bobovic
[ign.com] Jumpgate Evolution (PC) IGN preview ign.com Iga_Bobovic
[ign.com] Warhammer 40,000k Dawn of War II IGN preview ign.com Iga_Bobovic
[eurogamer.pt] New Trailer for Siren: Blood Curse Published by SCE, the game will be released later this month eurogamer.pt hiresdes
[gametrailers.com] Mushroom Men (Wii) Trailer gametrailers.com Iga_Bobovic
[gamasutra.com] Spore is a 'Long therm Franchise' interview by Gamasutra gamasutra.com Iga_Bobovic
[gametrailers.com] PS3 Getting Exclusive Bioshock Content Set to be revealed on Spike Tv this Monday gametrailers.com hiresdes
[eurogamer.net] Alone n the Dark Wii Eurogamer Review Wow harsh review eurogamer.net Iga_Bobovic
Bomberman Wii website open bomberman.jp Iga_Bobovic
Ngamer - Animal Crossing and Punch-out says Animal Crossing is finished at not a MMO and Punch-out has balance board support n-europe.com Iga_Bobovic
[computerandvideogames.com] New Soul Calibur fighter revealed (Algol) This is the big baddie, the most powerfull being in the Soul Calibur history computerandvideogames.com Iga_Bobovic
[gonintendo.com] Gametrailers updates Lots of Wario Land Shake movies + other stuff. gonintendo.com Iga_Bobovic
[gametrailers.com] AVGN: reviews Superman 64 This game is worse than I thought gametrailers.com Iga_Bobovic
Hudson interview Bomberman only to be released for Wiiware in Europe Iga_Bobovic
Nippon Ichi moves to the Wii? Stolen from Edgecrusher :P Iga_Bobovic
[ign.com] Mr. Slime (DS) screens ign.com Iga_Bobovic
[ign.com] Robocalypse (DS) screens ign.com Iga_Bobovic
[ign.com] Luminous Arc 2 (DS) footage ign.com Iga_Bobovic
[ign.com] Luminous Arc 2 (DS) screens ign.com Iga_Bobovic
[ign.com] Luminous Arc 2 to be released in America Epic RPG to be released in America, included a music CD ign.com Iga_Bobovic
[impress.co.jp] Loco Roco 2 (PSP) screens impress.co.jp Iga_Bobovic
[ign.com] Loco Roco & Patapon sequels confirmed! Coming out this year!! ign.com Iga_Bobovic
[ign.com] Brave a Warriors Tale (Multi) Comes out this fall, about a here who can change into animals ign.com Iga_Bobovic
[ign.com] Yggdra Union  (PSP) screenshots ign.com Iga_Bobovic
[ign.com] Legendary (PS3, 360) Trailer ign.com Iga_Bobovic
[gonintendo.com] Euro VC update Ninja commando & Art offighting 2 gonintendo.com Iga_Bobovic
[gametrailers.com] Puzzle Quest Galactrix (DS) trailer gametrailers.com Iga_Bobovic
[ign.com] Puzzle Quest Galactrix (DS) IGN preview ign.com Iga_Bobovic
[gonintendo.com] CoD 5 details Wii and DS gonintendo.com Iga_Bobovic
First MGO expansion detailed. New maps and modes shown! konami.jp Dvader
[gamespot.com] WSJ says 360 price cut t o come as early as Sunday A drop of $50. gamespot.com Dvader
[gamespot.com] Far Cry 2 preview at GS. Night time gameplay. gamespot.com Dvader
Resident Evil Zero Wii edition impressions. Nothing is changed. Wii controls detailed. biohaze.com Dvader
[neogaf.com] Capcom at Comic-con, SFIV playable, new RE5 traile They have a ton of events lined up. neogaf.com Dvader
[shacknews.com] First HL2 Episode 3 artwork. Ignore the PS3 mention, that is not official. shacknews.com Dvader
[ign.com] Mega Man 9 for PSN/360 too! Leaderboards! Trailer! OMG!! Also MM1 and MM2 to VC soon. ign.com Dvader
[bloomberg.com] Konami sues Harmonix over Rock Band. Wants money compensation and a stop of use of their "inventions" bloomberg.com Dvader
Tons of info on Pokemon Platnium Hits Sept. 13 in Japan, additions described. pokemonplatinum.net Dvader
Tecmo releases E3 lineup Tecmo Bowl DS and some new Wii game. g4tv.com Dvader
[gamersyde.com] Too Human trailer (360). This one won't give you teh herpes. gamersyde.com SteelAttack
[gamekyo.com] Future Xbox Project Codenamed Phoenix (Rumor). So, that's because it will rise from the ashes of all those burnt 360s? gamekyo.com SteelAttack
[gamekyo.com] New Viva Pinata 2 Trailer. This trailer is extremely uneventful. gamekyo.com SteelAttack
[gamekyo.com] Away Shuffle Dungeon (DS) pics. A blocky action RPG. gamekyo.com SteelAttack
[gamekyo.com] Saihai no Yukue (DS) scans and screens at Gamekyo. An all new adventure game. gamekyo.com SteelAttack
[gamekyo.com] More Mirror's Edge Screens at Gamekyo. Do wantdowantdowant. gamekyo.com SteelAttack
[gametrailers.com] Dragon Age trailer. No gameplay, though. gametrailers.com SteelAttack
[ign.com] WWE Smackdown! vs. RAW 2009 (DS) hands-on at IGN. I hate long-ass game names. ign.com SteelAttack
[playstation.com] LocoRoco2 Japanese site now open. It's...loco. playstation.com SteelAttack
[arstechnica.com] No PS3 pricecut anytime soon. Profitability over quantity. arstechnica.com SteelAttack
Tales of Hearts trailer (DS). Some Sakuraba motoi dude is working here. :P namco-ch.net SteelAttack
[ign.com] Project Origin Trailer at IGN. Supposed to be spooky. Ooo. ign.com SteelAttack
[ign.com] Prince of Persia preview and screens at IGN. Yay! First Update! ign.com SteelAttack
[gametrailers.com] Watch GTTV tonight! 1am EST. Gears 2, Fallout 3... Rock Band 2, new bioware game revealed and more. gametrailers.com Dvader
New Sonic Unleashed trailer. Starring the Were-hog. g4tv.com Dvader
[neogaf.com] GameInformer reveals new Wolfenstein. Info at gaf neogaf.com Dvader
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avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Wed, 09 Jul 2008 19:15:48
dvader said:

The amount of updates we are getting is amazing, great job guys.

Anyway back at the GGD there is a thread about Cliffy saying he wants the Xbox 720 to be more like the wiimote.  Well of course everyone is bashing the idea which is fine but I suggested at least getting IR sensors so you can aim, I think that is the best aspect of the wiimote and it can be applied to normal controlers with slight modifications. Well apparently no one can aim with a wiimote, the entire thread is filled with people that say aiming with a wiimote is worse than with sticks. People saying MP3 was a pain cause of it, that TP was better on GC cause of it, its insanity. Its not that I dont believe some of these guys, I trust that rag does have issues with aiming, but its the extent of the complaints that I don't get. Its like the idea of having IR sensors is the horrible thing on earth that baffles me about that thread.

As I said in that fake MS Wiimote thread I made on Ring of Fire (Perfect Dark, Halo Forerunners with wii controls) it would be great having cutting edge tech with cutting edge control.

I definitely think both traditional controllers and Wii controllers is the way to go in the future...they both have their place. I hate that some refuse to see that. Lets face it; many don't like it just cause its a Nintendo thing.

gamingeek said:

Oh that wii controller patent is obviously a GC shell that you plug the wii remote into. Looks like they may be phasing out the GC controller for good.

They should have did that in the first place. I hate the classic controller.

         1200923.png?77682175

avatar
Country: UN
Comments: 179
News Posts: 61
Joined: 2008-06-22
 
Wed, 09 Jul 2008 19:16:33

YOu guys are missing it, it wasn't about which aiming is more accurate, forget it....I don't want to get in an argument, but I will say that the point I was making wasn't really about accuracy.

avatar
Country: US
Comments: 31783
News Posts: 1717
Joined: 2008-06-22
 
Wed, 09 Jul 2008 19:18:37

RE5 scans and info from Famitsu (GET THIS UPDATED ABOVE!!!!!!!!!)

Thanks to CVXfreak.

- Sheva's last name is Alomar.
- BSAA stands for Bioterrorism Security Assessment Alliance
- She is from the same organization as Chris, and hails from the West African branch while Chris comes from the North American one. Their logos are very, with different coloring.
- Chris and Sheva are seen working together in the battlefield, fighting back to back in one image (imageboard) and even jumping into a hole one right after the other.
- Two new monsters are seen. One is the creature alluded to in previous coverage of the game, a bulky creature wearing a dark outfit a little similar to the RE4 merchant's, wielding a giant axe going after Chris and Sheva.
- The other creature wears a cape and a solid mask with red eye covers. It's in another image, driving an unidentified, mysterious (hint: evil looking, not Wesker) Caucasian man in a car.

Scans:

http://i37.tinypic.com/30arw34.jpg
http://i35.tinypic.com/106lu6p.jpg
http://i33.tinypic.com/180q4l.jpg
http://i36.tinypic.com/6zuj9k.jpg

Co-op pretty much confirmed from those pics.  Cant wait till next week!

660896.png
avatar
Country: US
Comments: 15369
News Posts: 232
Joined: 2008-06-21
 
Wed, 09 Jul 2008 19:20:22
dvader said:

One day controllers will change guys, you need to be open to adaptation, which is how I see that thread, as a thread of people completely opposed to any change.

Its hard to me to believe that Gamespot would be full of people like that? Really....you must be mistaken?

         1200923.png?77682175

avatar
Country: UN
Comments: 75
News Posts: 0
Joined: 2008-06-24
 
Wed, 09 Jul 2008 19:20:58
iga_bobovic said:
dvader said:

The amount of updates we are getting is amazing, great job guys.

Anyway back at the GGD there is a thread about Cliffy saying he wants the Xbox 720 to be more like the wiimote.  Well of course everyone is bashing the idea which is fine but I suggested at least getting IR sensors so you can aim, I think that is the best aspect of the wiimote and it can be applied to normal controlers with slight modifications. Well apparently no one can aim with a wiimote, the entire thread is filled with people that say aiming with a wiimote is worse than with sticks. People saying MP3 was a pain cause of it, that TP was better on GC cause of it, its insanity. Its not that I dont believe some of these guys, I trust that rag does have issues with aiming, but its the extent of the complaints that I don't get. Its like the idea of having IR sensors is the horrible thing on earth that baffles me about that thread.

Well Vader those people at GGD are plain wrong. It is not even a opinion but a scientific fact. If you want I can post some proof, but I will explain the gist of it. Analoge aiming is basically velocity based. You press left and how far left you press, detemines the velocity of your moving crosshair. While a pointer is position based, the crosshair moves to where you point it. A human is better able to do position based task than velocity based task, thats why a pointer is more accurate. The same applies to the mouse. You move it left a certain distance and the cursor moves a certain distance too. Also position based.

And by the way how would you put IR into a standard controller? Try grabbing a normal controller and aim at the screen, I bet it is not entirely intuitive. If you have IR you will need a controller shape that makes pointing intuitive. A shape like a pointing stick, laser pointer or a remote.


I'm sure that I risk pissing people off with my opinions.  I don't intend to offend anyone at all.  I'll agree that it is more accurate, but accuracy for me isn't everything, as dumb as that sounds.  I really enjoy the controls a in RE4 GC/PS2 a lot better than I do in the Wii.  I'm not one of the people who view waggle as a threat to traditional gaming, I simply am just not a big fan of it.  I genuinely like and prefer a traditional controller in just about every instance I can think of.

It has nothing to do with me hiding some deep seeded anti-Nintendo nerd rage.  Nintendo took a big risk with the Wii, and I can really appreciate that.  My issue being that, if I prefer a traditional controller, I'm sorta left out in the cold by the Wii.  You could argue that an automatic transmission is more efficient at shifting gears, so therefore it is better, but I still drive a stick.  Like I said at the begining of this post.  My goal isn't to offend anyone, but merely to properly carve out my own piece of territory on where I stand with the Wii.  I'm not a hater, but I feel like anyone who is critical of the Wii-mote is automatically branded a troll.

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Wed, 09 Jul 2008 19:22:42
dvader said:

I was saying to keep the exact same controlers, with a few modifications and add IR, you guys can have the option for the two sticks, they would still be there. One day controllers will change guys, you need to be open to adaptation, which is how I see that thread, as a thread of people completely opposed to any change.

Those modifications would annoy the hell out of a lot of people, me being one of them, I know the Wiimote can be turned and used like a traditional remote but I don't believe it really works as well as say the 360 pad or even the GC controller when it comes to traditional controls...You can't have both...And when it comes to turning and camera control it is just awkward, not everyone wants a bunch of light gun games. RE4 works with the Wiimote mostly because of its tank conrols, and I think analog controls have been changing and evolving continously, just look at the controls of games like Assassin's Creed (altough I hated the game) as it allowed you to control the character's limbs and sort of play puppeteer.

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Wed, 09 Jul 2008 19:23:56
rag said:
I'm not a hater, but I feel like anyone who is critical of the Wii-mote is automatically branded a troll.

This. I've seen way too much of this everywhere.

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Wed, 09 Jul 2008 19:24:15
dvader said:

I was saying to keep the exact same controlers, with a few modifications and add IR, you guys can have the option for the two sticks, they would still be there. One day controllers will change guys, you need to be open to adaptation, which is how I see that thread, as a thread of people completely opposed to any change.

You don't even need a second stick. I haven't played one wii game where I have thought "damn, wish there was a second stick"

The only thing it's used for is dual analogue FPS controls, which have now been surpassed by IR. And camera control and a good camera system negates the need for a second stick, or you can just use the d-pad for this option.

hiresdes said:

YOu guys are missing it, it wasn't about which aiming is more accurate, forget it....I don't want to get in an argument, but I will say that the point I was making wasn't really about accuracy.

Well in my defence I don't read gamespot. So I have no idea what your point was bud.

edgecrusher said:
dvader said:

One day controllers will change guys, you need to be open to adaptation, which is how I see that thread, as a thread of people completely opposed to any change.

Its hard to me to believe that Gamespot would be full of people like that? Really....you must be mistaken?

LOL Ah man, that brings up a ton of memories for me. I remember it was me, Skylock and Yomi endlessly having this constant Wii FPS control threads. And I remember all the people wanting to give up gaming if all consoles took the wii controls route. Boulderdash.

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Wed, 09 Jul 2008 19:25:04
rag said:
iga_bobovic said:
dvader said:

The amount of updates we are getting is amazing, great job guys.

Anyway back at the GGD there is a thread about Cliffy saying he wants the Xbox 720 to be more like the wiimote.  Well of course everyone is bashing the idea which is fine but I suggested at least getting IR sensors so you can aim, I think that is the best aspect of the wiimote and it can be applied to normal controlers with slight modifications. Well apparently no one can aim with a wiimote, the entire thread is filled with people that say aiming with a wiimote is worse than with sticks. People saying MP3 was a pain cause of it, that TP was better on GC cause of it, its insanity. Its not that I dont believe some of these guys, I trust that rag does have issues with aiming, but its the extent of the complaints that I don't get. Its like the idea of having IR sensors is the horrible thing on earth that baffles me about that thread.

Well Vader those people at GGD are plain wrong. It is not even a opinion but a scientific fact. If you want I can post some proof, but I will explain the gist of it. Analoge aiming is basically velocity based. You press left and how far left you press, detemines the velocity of your moving crosshair. While a pointer is position based, the crosshair moves to where you point it. A human is better able to do position based task than velocity based task, thats why a pointer is more accurate. The same applies to the mouse. You move it left a certain distance and the cursor moves a certain distance too. Also position based.

And by the way how would you put IR into a standard controller? Try grabbing a normal controller and aim at the screen, I bet it is not entirely intuitive. If you have IR you will need a controller shape that makes pointing intuitive. A shape like a pointing stick, laser pointer or a remote.


I'm sure that I risk pissing people off with my opinions.  I don't intend to offend anyone at all.  I'll agree that it is more accurate, but accuracy for me isn't everything, as dumb as that sounds.  I really enjoy the controls a in RE4 GC/PS2 a lot better than I do in the Wii.  I'm not one of the people who view waggle as a threat to traditional gaming, I simply am just not a big fan of it.  I genuinely like and prefer a traditional controller in just about every instance I can think of.

It has nothing to do with me hiding some deep seeded anti-Nintendo nerd rage.  Nintendo took a big risk with the Wii, and I can really appreciate that.  My issue being that, if I prefer a traditional controller, I'm sorta left out in the cold by the Wii.  You could argue that an automatic transmission is more efficient at shifting gears, so therefore it is better, but I still drive a stick.  Like I said at the begining of this post.  My goal isn't to offend anyone, but merely to properly carve out my own piece of territory on where I stand with the Wii.  I'm not a hater, but I feel like anyone who is critical of the Wii-mote is automatically branded a troll.

Thank you, I was scared I really was more of a fanboy than I thought, but honestly I love the Wii...But I also love my 360 and PS2, if you know what I'm saying.

Dvader would you really have rather played MGS4 with a remote? Wrap your head around that question for a while.

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Wed, 09 Jul 2008 19:25:21

*What Ragnar looks like when someone mentions the Wii on a full moon*

         1200923.png?77682175

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Wed, 09 Jul 2008 19:25:56

No one is attacking you Rag, there are some people in general that think the Wii-mote is less acurate than a anologe stick. I found it interesting to explain why the wiimote and mouse was more accurate.

By the way you should seperate the waggle from pointer control, they are seperate technology's.

P.S. did you see the awesome tennis pictures we posted earlier?

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Wed, 09 Jul 2008 19:27:19

Wow this thread is moving fast

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Wed, 09 Jul 2008 19:29:47
hiresdes said:

YOu guys are missing it, it wasn't about which aiming is more accurate, forget it....I don't want to get in an argument, but I will say that the point I was making wasn't really about accuracy.

Your post on GS Hires:

"I've played with the Wii and I really can't aim for **** with that thing, and looking at the PS3's Siaxxis it was a complete failure because you either need a controller that is completely traditional or you need one that only has IR sensors as it makes things much easier on the devs. It just doesn't work when you have a controller that can do both, and basically I think its silly to want every system to be a carbon copy of the wii when its obvious that their is still a market for traditional controlled games. I never understood what was the big deal about the wii-mote when it comes to aiming anyway, the Wii's best games are not shooters, and the aiming really isn't any more intuitive than light-guns were 10 years ago..."

I do believe you can mix the two, the sixaxis is a terrible example cause it only has motion and its tied together like a normal controler.  For IR to work you will have to split the controlers in half. Still there is no reason that two halves cannot have the same amount of buttons with the same type of layout. Maybe even have the option to reattach it in some way for certain games like fighting games and what not. Someone can make it work, I think.

Sorry to bring this here but this is like home court for me, everyone that shares my view seems to have left GS so I am left with no one over there.

(I feel bad, sorry hires, its just that you are the one that is here, there are plenty of other in that thread that I would love to have a discussion with as well.)

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Wed, 09 Jul 2008 19:29:53

Woo hoo! Ivanovic definately gets my vote.

Note to self. Must watch more women's tennis.  Oh yeah Banjo's looking pretty awesome and I'm still really looking forward to Too Human.

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Wed, 09 Jul 2008 19:29:55
iga_bobovic said:

Wow this thread is moving fast

Like my penis.

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Wed, 09 Jul 2008 19:33:49
dvader said:

The amount of updates we are getting is amazing, great job guys.

Anyway back at the GGD there is a thread about Cliffy saying he wants the Xbox 720 to be more like the wiimote.  Well of course everyone is bashing the idea which is fine but I suggested at least getting IR sensors so you can aim, I think that is the best aspect of the wiimote and it can be applied to normal controlers with slight modifications. Well apparently no one can aim with a wiimote, the entire thread is filled with people that say aiming with a wiimote is worse than with sticks. People saying MP3 was a pain cause of it, that TP was better on GC cause of it, its insanity. Its not that I dont believe some of these guys, I trust that rag does have issues with aiming, but its the extent of the complaints that I don't get. Its like the idea of having IR sensors is the horrible thing on earth that baffles me about that thread.

Maybe some of the bad blood is due to issues with the Wii as a system and that discussion is serving as an outlet for frustation, albeit about legitimate things.

In MP3, IR aiming is great when I'm trying to track a moving enemy or object due to speed of movement, but I think I found an analog stick to be easier to use when aiming at stationary objects. That may sound weird at first, but if I'm remembering my experiences correctly (as I haven't played the other Primes or any console FPSs in a while), aiming at a stationary object with a stick gives me a better impression of how far I have to move the stick. I'm not sure. All I know is that I found aiming in Prime and Prime 2 to be easier than in Prime 3 unless I'm trying to aim at a steep angle or a fast-moving object/enemy.

I honestly can't think of how TP was worse on the Wii because of IR aiming. It takes some getting used to, but aiming Link's bow and arrows with the Wiimote is nicer than using sticks except possibly if I were doing something like OoT's Gerudo target range, where any deviation from a certain spot could mean not hitting a target (deviation due to minor, unintentional hand movement).

I have no objection to IR aiming being implemented in all controllers if it doesn't significantly and detrimentally affect the controller's feel and utility. Are you thinking of a split setup, like the Wiimote+nunchuck? That would be... ok... but what about the right stick? What about, say, all the buttons on a DualShock-type controller that aren't covered with the Wiimote+nunchuck? What about the stick buttons, which require more stability of the controller than pressing perhaps anything else (stability that is provided with the other hand)? I'm not lying when I say I'd love to see people's proposals for a split, IR-utilizing "full" controller.

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Wed, 09 Jul 2008 19:33:49
dvader said:
hiresdes said:

YOu guys are missing it, it wasn't about which aiming is more accurate, forget it....I don't want to get in an argument, but I will say that the point I was making wasn't really about accuracy.

Your post on GS Hires:

"I've played with the Wii and I really can't aim for **** with that thing, and looking at the PS3's Siaxxis it was a complete failure because you either need a controller that is completely traditional or you need one that only has IR sensors as it makes things much easier on the devs. It just doesn't work when you have a controller that can do both, and basically I think its silly to want every system to be a carbon copy of the wii when its obvious that their is still a market for traditional controlled games. I never understood what was the big deal about the wii-mote when it comes to aiming anyway, the Wii's best games are not shooters, and the aiming really isn't any more intuitive than light-guns were 10 years ago..."

I do believe you can mix the two, the sixaxis is a terrible example cause it only has motion and its tied together like a normal controler.  For IR to work you will have to split the controlers in half. Still there is no reason that two halves cannot have the same amount of buttons with the same type of layout. Maybe even have the option to reattach it in some way for certain games like fighting games and what not. Someone can make it work, I think.

Sorry to bring this here but this is like home court for me, everyone that shares my view seems to have left GS so I am left with no one over there.

I did have a second post where I clarified my thoughts

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Wed, 09 Jul 2008 19:36:18
dvader said:

RE5 scans and info from Famitsu (GET THIS UPDATED ABOVE!!!!!!!!!)

Thanks to CVXfreak.

- Sheva's last name is Alomar.
- BSAA stands for Bioterrorism Security Assessment Alliance
- She is from the same organization as Chris, and hails from the West African branch while Chris comes from the North American one. Their logos are very, with different coloring.
- Chris and Sheva are seen working together in the battlefield, fighting back to back in one image (imageboard) and even jumping into a hole one right after the other.
- Two new monsters are seen. One is the creature alluded to in previous coverage of the game, a bulky creature wearing a dark outfit a little similar to the RE4 merchant's, wielding a giant axe going after Chris and Sheva.
- The other creature wears a cape and a solid mask with red eye covers. It's in another image, driving an unidentified, mysterious (hint: evil looking, not Wesker) Caucasian man in a car.

Scans:

http://i37.tinypic.com/30arw34.jpg
http://i35.tinypic.com/106lu6p.jpg
http://i33.tinypic.com/180q4l.jpg
http://i36.tinypic.com/6zuj9k.jpg

Co-op pretty much confirmed from those pics.  Cant wait till next week!

I'd be happy to. Do you have a direct link to this article?

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Wed, 09 Jul 2008 19:37:45
ravenprose said:
dvader said:

RE5 scans and info from Famitsu (GET THIS UPDATED ABOVE!!!!!!!!!)

Thanks to CVXfreak.

- Sheva's last name is Alomar.
- BSAA stands for Bioterrorism Security Assessment Alliance
- She is from the same organization as Chris, and hails from the West African branch while Chris comes from the North American one. Their logos are very, with different coloring.
- Chris and Sheva are seen working together in the battlefield, fighting back to back in one image (imageboard) and even jumping into a hole one right after the other.
- Two new monsters are seen. One is the creature alluded to in previous coverage of the game, a bulky creature wearing a dark outfit a little similar to the RE4 merchant's, wielding a giant axe going after Chris and Sheva.
- The other creature wears a cape and a solid mask with red eye covers. It's in another image, driving an unidentified, mysterious (hint: evil looking, not Wesker) Caucasian man in a car.

Scans:

http://i37.tinypic.com/30arw34.jpg
http://i35.tinypic.com/106lu6p.jpg
http://i33.tinypic.com/180q4l.jpg
http://i36.tinypic.com/6zuj9k.jpg

Co-op pretty much confirmed from those pics.  Cant wait till next week!

I'd be happy to. Do you have a direct link to this article?

Well its not to an article because its scans but I got it from here, http://www.biohaze.com/phpBB3/viewtopic.php?f=9&t=2486

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Wed, 09 Jul 2008 19:37:50
rag said:


I'm sure that I risk pissing people off with my opinions.  I don't intend to offend anyone at all.  I'll agree that it is more accurate, but accuracy for me isn't everything, as dumb as that sounds.  I really enjoy the controls a in RE4 GC/PS2 a lot better than I do in the Wii.  

I haven't played the wii version, but I have this suspicious feeling that people aren't even playing the right kind of games to gauge the wii's aiming controls, or certainly not a wide enough variety of them. If you're saying that personally you like having mechanical, slower rachety style analogue aiming because that suits you there is no problem. But if it comes down to an argument as to what is better, faster, more accurate, what is more intuitive, than anyone representing dual analogue as better for any game that involves (pointing and shooting at things)... is just plain wrong IMHO and by quite some margin.

hiresdes said:
dvader said:

I was saying to keep the exact same controlers, with a few modifications and add IR, you guys can have the option for the two sticks, they would still be there. One day controllers will change guys, you need to be open to adaptation, which is how I see that thread, as a thread of people completely opposed to any change.

Those modifications would annoy the hell out of a lot of people, me being one of them, I know the Wiimote can be turned and used like a traditional remote but I don't believe it really works as well as say the 360 pad or even the GC controller when it comes to traditional controls...You can't have both...And when it comes to turning and camera control it is just awkward, not everyone wants a bunch of light gun games. RE4 works with the Wiimote mostly because of its tank conrols, and I think analog controls have been changing and evolving continously, just look at the controls of games like Assassin's Creed (altough I hated the game) as it allowed you to control the character's limbs and sort of play puppeteer.

You can have both, mario kart and smash bros are two flagship wii titles that give you a litany of control options, including classic controls and even gamecube pad controls. Otherwise you can have a smooth integration of both styles. The wii and nunchuk combo includes motion, IR, a D-pad, an analogue stick and various shoulder and face buttons. If a jack of all trades game that encompasses all play styles - like zelda - for instance can be made and control smoothly and intuitively and in the case of aiming (better) than it can work for most titles. Other than Smash Bros I have not wanted for controls in the slightest, even playing PS2 ports like Okami and Bully and in fact the control on both those titles have been improved because of IR.

I have no idea what you mean about turning and camera controls? If you are talking about turning in a FPS then you are mistaken because you can turn like greased f-ing lightning in medal of honor heroes 2, we are talking PC fast. Camera control? If you are talking 3rd person games than I haven't wanted for camera control with any wii game I have played and that includes zelda, okami and bully.

"not everyone wants a bunch of light gun games"

Again I don't know what to think about this as FPS in control terms work much better on wii as well. And lightgun games just aren't even possible with a dual analogue controller anyway.

Lastly I really doubt that a lot of people have even touched Elebits, which allows you a ridiculous amount of control when it comes to physics based object manipulation or a lot of the levels of boom blox that use this feature extensively. Elebits features groundbreaking control where you can rotate and push and pull objects into and out of the screen, all based around a physics engine. This type of stuff cannot even be simulated on dual analogue or even a mouse.

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