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[bloomberg.com] [Bloomberg] Best Buy soars thanks to Switch "The Switch, which debuted March 3, has emerged as a bright spot in a lackluster retail industry" - Target also lifted bloomberg.com gamingeek
[neogaf.com] Jim Sterling: Deus Ex MD sequel still in development  [Art director implies no] neogaf.com gamingeek
[vg247.com] ​Overwatch is a bigger deal on Tumblr than any other game , or TV show or movie - or even GIFs vg247.com gamingeek
[vg247.com] ​All four DLC packs for Call of Duty: Black Ops 3  will be free for 30 days on PC vg247.com gamingeek
[gamesindustry.biz] ​Microsoft launches Xbox Game Pass Monthly all-you-can-play subscription service arrives with a catalog of 112 games gamesindustry.biz gamingeek
[gamesindustry.biz] ​Softbank buys Nvidia stake, worth a reported $4 billion Makes them 4th largest shareholder gamesindustry.biz gamingeek
[videogamer.com] ​BioShock lead dev got into the industry because  Ken Levine came into his Gamestop videogamer.com gamingeek
Famitsu readers pick their top 20 shooters japanesenintendo.com gamingeek
[twitter.com] ​ARMS - Global Testpunch to include access to 3 stages This and the following weekend twitter.com gamingeek
[gamesindustry.biz] SEGA on how anything would sell on Wii  regardless of quality, talk success of Mario & Sonic series gamesindustry.biz gamingeek
[sourcegaming.info] ​Suda51 on why he chose Switch for Travis Touchdown's revival, general excitement for Switch sourcegaming.info gamingeek
Far Cry 5 launches February 27; first details trailer, and screenshots gematsu.com media gamingeek
​Final Fantasy VII Remake and Kingdom Hearts III to launch “in the next three years or so” gematsu.com gamingeek
[nintendolife.com] Nintendo Gains Over $2 Billion in Market Value  Following Monster Hunter XX Announcement nintendolife.com news gamingeek
[eurogamer.net] Seaman creator Yoot Saito ejaculating new game Titled "Don't Panic!" - the condom broke eurogamer.net gamingeek
[eurogamer.net] Disgaea 5 is a video game drunk on itself "And the Switch version is the perfect place to have a tipple" eurogamer.net gamingeek
[eurogamer.net] Far Cry 5 introduces airplanes, muscle cars  and far-right fanatics             eurogamer.net gamingeek
[gonintendo.com] ​This week's North American downloads - May 25  (Street Fighter II, Disgaea 5 and more) gonintendo.com gamingeek
Flipping Death - UK trailer youtu.be gamingeek
​RiME - launch trailer youtu.be gamingeek
[gamasutra.com] GameStop Not even close to catching up with Switch demand "We are all veterans of the Wii launch. The fact that this is ahead of the Wii launch is significant." gamasutra.com gamingeek
[2p.com] ​NCsoft CEO buys every employee a Switch  and Zelda: Breath of the Wild 2p.com gamingeek
​ARMS - How to widen your grab range More depth Edit youtu.be gamingeek
[youtube.com] Arms TV commercial - In a garage? Edit youtube.com gamingeek
[eventhubs.com] Possible Street Fighter 5 leak hints at online training mode and a second cinematic story​ Edit eventhubs.com gamingeek
[gamefront.de] PS4 Gold coming? Edit gamefront.de gamingeek
[nintendolife.com] Can You "Button Mash" Your Way to Victory in ARMS? Video Edit nintendolife.com gamingeek
[eurogamer.net] DF Retro: Soul Calibur on Dreamcast beyond 'arcade perfect'             Edit eurogamer.net gamingeek
[mcvuk.com] Microsoft's Xbox Game Pass will 'impact the future... ....sales of consoles,' says MIDiA Edit mcvuk.com gamingeek
[nintendo.co.jp] Monster Hunter XX screens and trailer Edit nintendo.co.jp media gamingeek
Dragon Quest XI -no concrete info on Switch version for "adult" reasons Edit gematsu.com gamingeek
[perfectly-nintendo.com] Dragon Quest XI - info on towns, dev team inspiration Incarnations of Time & Restricted Play feature Edit perfectly-nintendo.com gamingeek
Splatoon 2 - no voice chat with strangers better integration of unlockable content in various modes Edit japanesenintendo.com gamingeek
[nintendo.com] ​Nintendo Summer of 2017 Play Tour - Free water  bottle for My Nintendo members - metal Edit nintendo.com gamingeek
[nintendoeverything.com] Fire Emblem Switch "something completely different" Fire Emblem Switch will allow for something “completely different” while “breathing life into our characters like never before” Edit nintendoeverything.com gamingeek
[www.ft.com] ​Inside sources claim Nintendo boosted Switch production to 18 million units for the fiscal year Edit www.ft.com gamingeek
[nintendoeverything.com] ​ARMS Global Testpunch - Hoops to replace V-Ball  next week, "Extra Stuff" section screenshots Edit nintendoeverything.com media gamingeek
[nintendoeverything.com] Level-5 CEO on wooing back older Yo-Kai Watch players plans to refresh the series with 4th installment Edit nintendoeverything.com gamingeek
[nintendoeverything.com] Capcom on the importance of using unique features  keeping an eye on Switch Edit nintendoeverything.com gamingeek
[youtube.com] Easy cheat to play the Arms Testpunch whenever You can play the test area repeatedly with this easy workaround. Edit youtube.com gamingeek
[gonintendo.com] Switch rumble is so accurate it can produce sound effects Like music - listen hear mindblowing Edit gonintendo.com gamingeek
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Fri, 26 May 2017 19:04:20
edgecrusher said:

​Final Fantasy VII Remake and Kingdom Hearts III to launch “in the next three years or so”

LOL

Are you kidding? So this shit was announced at like the first PS4 E3 show and there's a good chance they won't even end up being PS4 titles. In 3 years the PS5 will be out...or at least I hope it is. Don't let this gen go as long as the last one did.


You know, it was only a couple weeks ago that some rumors were flying that the PS5 would come out in 2018. Kind of feels like it is jumping the gun, but if Scorpio ends up being very successful Sony might feel pressured to do so in response. Particularly now that the Switch has really started to dominate sales in Japan.
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Fri, 26 May 2017 19:19:56
Dvader said:

Arms tonight!!!! Who's playing!

Not till Saturday at noon. Here your one starts at like 3am UK time.

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Fri, 26 May 2017 19:37:55

The only reason that I would accept for the Final Fantasy VII Remake and Kingdom Hearts 3 lengthy development cycle is that they have been secretly working on a new Chrono game.

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Sat, 27 May 2017 00:00:53
+1
Archangel3371 said:

The only reason that I would accept for the Final Fantasy VII Remake and Kingdom Hearts 3 lengthy development cycle is that they have been secretly working on a new Chrono game.

I suspect Nintendo has outsourced them to make Star Tropics 3.

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Sat, 27 May 2017 00:40:16
robio said:
Archangel3371 said:

The only reason that I would accept for the Final Fantasy VII Remake and Kingdom Hearts 3 lengthy development cycle is that they have been secretly working on a new Chrono game.

I suspect Nintendo has outsourced them to make Star Tropics 3.

Ah ha! It's all coming together now isn't it.

179417.png
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Sat, 27 May 2017 13:06:01
Arms testfire on now 😊

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Sat, 27 May 2017 13:52:59

Did not like arms at all. The motion control system are messy, blocking was like guess work. I could never punch straight. I'm sure you can master this and have fun but then what. This party online mode was like ADD throwing you into random one round matches. There was a volleyball mode which was whatever too. I just don't see the depth.

Then after Wars she I got sick from my stomach and had diarrhea. So arms made me shit all night.

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Sat, 27 May 2017 14:08:20
I'm the opposite. There's tons of depth which is why this random throw you into a fight online isn't the best way to experience the game. My biggest problem was with character movement. The speed was too slow, so eventually I learned how to keep dashing and your movement speed basically tripled. Motion controls were virtually perfect, blocking worked fine but obviously if they punched over you or by curling punches to the side they still hit you. I had a four player match where I was tethered to a team mate. Didn't like the movement restriction. Then did a 3 player brawl, so awesome. I let them fight it out and sniped from behind. Then when one died I moved in and took him out. Changing characters showed there's a lot of depth, different abilities there. The noodle girl has this delay in her attacks but they shot homing lasers. Then I tried the mummy and his punches were so heavy they blocked the enemies attack. Also tried Mechanica but couldn't get the float in mid-air thing to work. Game seems fun but I need a couple of hours with it to see what's possible. Good that there's more test hours coming. One tonight. Game seems promising, would be better if I could use a stick to move. Might try the button controls later.

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Sat, 27 May 2017 14:51:13

Vader. Try the pro controller. Gaf says its great. I'll try buttons tonight.

Also were you holding the joycons properly? Check the in game imagery and help pages.
Edited: Sat, 27 May 2017 16:12:46

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Sat, 27 May 2017 18:58:46
Testpunch starting again in a minute.

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Sat, 27 May 2017 22:45:04
Game plays much better with button controls but it's nowhere near as fun. I was playing in handheld mode. Then switched back to big screen and for some reason you can play about 30 seconds of a match with button controls before it auto switches to motion controls wtf? I also got more depth from the combat, started recharging my health, hiding behind objects to charge, using heavy arms to block etc
Very fun game.

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Sat, 27 May 2017 22:53:14

I'm seriously thinking of buying a Switch and using PayPal to make monthly payments however I can't find one in stock.  Unless I want to pay QVC for a Switch and some shit doodads.

The VG Press

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Sun, 28 May 2017 09:19:45

I've only been able to play the ARMS tutorial yesterday, so impressions are very early.  Motion controls seemed spot on to me, nothing like Vader said.  As for movement, I'm not sure movement really is the correct term.  It's more about dodgeing and slowly creeping behind cover than really moving freely around the field.  It's much more like I assume actual boxing would be.

My son played part of the tutorial as well.  This concept was alien to him, and so he couldn't really wrap his head around it all.  Fighting to him is still just about flailing your arms around wildly as fast as you can, naturally he didn't fare well.  I'll be playing at least one testpunch today to see how it all works, but I'm not sure this is a game that will be able to keep my attention.  While the graphics have mass appeal, I think that the game itself is much more niche and I would be very surprised for it to make a splash akin of that of Splatoon or Mario Kart.

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Sun, 28 May 2017 11:37:11
Yes I think the movement including the jumping is deliberately slow otherwise half your punches wouldn't connect. When using buttons its awesome to play, it's a proper fighter with depth, every character has special abilities and being able to choose different arms gives you different abilities. With motion the game is more fun and engaging but I find tilting for movement to feel quite restricting. However is you fully get into it and stand up to play there's immense satisfaction when you win a match. I also worked out that you can use motion to guide your punches like homing missiles after you've thrown your punches, very clever and very accurate. I think this game will be pretty successful overall, I might even buy it and I gave up on fighters pretty much after the PS2 era - SF4 aside. I want to see more involved stages where the layout and things moving affect the match.

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Sun, 28 May 2017 11:43:26

Well seems like I'll only be able to play this evenings Testpunch.  Go-go gadget arms!

Edited: Sun, 28 May 2017 13:23:32
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Sun, 28 May 2017 14:18:47
+1
Foolz, I saw you were plating Titan Souls.  I enjoyed it for what it was, but never intended to beat all the titans.  I liked his the quickfire nature of the fights allowed the dev to increase the pace and difficulty over the boss fights of Zelda, from which it so clearly takes inspiration.
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Mon, 29 May 2017 10:31:44

Played half an hour of the ARMS demo yesterday, and I'm not sure this is a game for me.  Like I guessed at before the demo, the pacing is too slow to be frantic and too fast to be truely strategic.  Movement is slow, only just fast enough to allow for dodges.  The curving of your arms is also not as advanced as I had hoped.  Your arms always start straight, it's near impossible to curve them around something in a wide arc, unless you're using the boomerang set of arms, which then kind of dilutes the concept.  Instead of swerving around your opponent, you just end up rather stationary, spamming hits.  I also came out against this one guy playing as the ninja one, who just keeped blinking all over the place, making it impossible to hit him, as your arms auto-aim, but lose track of him when he blinks.  That means all you can do is guess where he'll reappear and guide your arms there, hoping you guessed right and score a hit.  He beat me without me even hitting him one.

The volley minigame is pretty pants too, and I can know, because I play volleyball myself.  The game doesn't resemble the sport in the least.  You can't aim where the ball will land, so there's no potential for tactics, and making it so that you can reach the ball when it's on the other field was a big mistake as well.  It's just spamming arms everywhere.  I tried to play it like you would play the actual sport once, but that didn't pan out either.

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Mon, 29 May 2017 11:15:00
SupremeAC said:

Played half an hour of the ARMS demo yesterday, and I'm not sure this is a game for me.  Like I guessed at before the demo, the pacing is too slow to be frantic and too fast to be truely strategic.  Movement is slow, only just fast enough to allow for dodges.  The curving of your arms is also not as advanced as I had hoped.  Your arms always start straight, it's near impossible to curve them around something in a wide arc, unless you're using the boomerang set of arms, which then kind of dilutes the concept.  Instead of swerving around your opponent, you just end up rather stationary, spamming hits.  I also came out against this one guy playing as the ninja one, who just keeped blinking all over the place, making it impossible to hit him, as your arms auto-aim, but lose track of him when he blinks.  That means all you can do is guess where he'll reappear and guide your arms there, hoping you guessed right and score a hit.  He beat me without me even hitting him one.

The volley minigame is pretty pants too, and I can know, because I play volleyball myself.  The game doesn't resemble the sport in the least.  You can't aim where the ball will land, so there's no potential for tactics, and making it so that you can reach the ball when it's on the other field was a big mistake as well.  It's just spamming arms everywhere.  I tried to play it like you would play the actual sport once, but that didn't pan out either.

I can pretty much disagree with everything you say based on playing across 3 sessions. I'm on my phone so I won't. Elaborate now.

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Mon, 29 May 2017 14:27:39
+2

Related image

4044.png?1496064370

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Mon, 29 May 2017 14:51:10
+1

Would you look at the quality of those windows?  I mean seriously, as a professional I can say that it's not everyday that you see such fine details.  Double paned in an aluminum frame to the exact width of the wall.  I'm going to guess there's also some kind of solar block film on the window panes to stop the building from overheating.  Quality stuff, thanks for sharing Edge!

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