I've been playing Furi on Switch. It's a challenging game that's right up my alley. It's basically 11 bosses, with some mediocre walking sections inbetween that serve to advance the 'story'. The story resolves around you being some great danger that has been imprsoned in some high security prison, and all the bosses are either fellow inmates or jailers. All the while you are being guided (and narrated) by some mysterious figure in a bunny hat. It's all rather typical, but I'm content to just roll with it. The walking bits are horrible though, as the camera switches between different points of view for 'cinematic effect'. This often results in the terrain you have to cross being difficult to read, leaving you wandering from one bit of scenery to the next, not sure exactly where you need to go, or even where exactly you are now.
I'm currenlty on my 4th boss and so far they've all been interesting, although also a bit samey. Every fight typically alternates between fights in a larger arena and close up encounters. The arena parts are a combination between third person action games and twin stick shooters with parries, bullet hell, and patterns to memorize. The close up fighting ditches the twin stick shooter aspects to focus on twitch reflexes and pattern memorization. Every fight consists of a number of different stages, each rounded off by a close encounter section. Fail a secion and you're typically booted back to the start, with the boss recharging his or her health for that stage. There's an interesting mechanic in that you and the bosses possess multiple health bars. Deplete that of the boss and you go to the next stage in the fight. Empty one of your own and that stage in the fight gets rebooted. It is however possible to regain heatlh by parrying, and by doing well you can recuperate whole health bars. It gives a nice ebb and flow to the fights, where it is possible to recover from a bad sequence as you regain health bars. It does however also mean that fights can drag on.
Been enjoying it so far, even though I've been stuck on the 4th boss for longer than my ego would like to admit. I'll just need to get in the right mindset once, as I've been playing in less than ideal circumstances so far.
Some youtuber is going to get homeless people to pose with Labo boxes.
This could be my 5 minutes of fame! How hard can it be to find some homeless people? I'll have them pose with models of the Labo 'house' for added effect!
Godamnit. Bought a horse in Skyrim, it died on its first run.
I thought they would have fixed this nonsense from Oblivion but it's still there and the damned thing was a pain in the butt to ride about. I have a skeleton key from the thieves guild quest that is unbreakable but if I don't give it up, I cannot finish the quest. Luckily I am quite good with lockpicking this time, suprisingly.
Godamnit. Bought a horse in Skyrim, it died on its first run.
I thought they would have fixed this nonsense from Oblivion but it's still there and the damned thing was a pain in the butt to ride about. I have a skeleton key from the thieves guild quest that is unbreakable but if I don't give it up, I cannot finish the quest. Luckily I am quite good with lockpicking this time, suprisingly.
Horses are cool but not very useful. i mostly get around by teleporting, paragliding or shield surfing.
Godamnit. Bought a horse in Skyrim, it died on its first run.
I thought they would have fixed this nonsense from Oblivion but it's still there and the damned thing was a pain in the butt to ride about. I have a skeleton key from the thieves guild quest that is unbreakable but if I don't give it up, I cannot finish the quest. Luckily I am quite good with lockpicking this time, suprisingly.
Well hopefully you didn’t by any armour for him. Or did you?
I'd really like to get Doom for Switch. As a physical copy. For no more than €40.
It seems as if these un-Nintendo like ports are being printed in a very limited run so they sell out before they even drop in price. I haven't seen a copy of Doom on shelves in weeks.
It seems as if these un-Nintendo like ports are being printed in a very limited run so they sell out before they even drop in price. I haven't seen a copy of Doom on shelves in weeks.
Pretty much been that way with Nintendo systems over here since the N64 came out. Never any trouble finding anything for Playstation though.
Same when Gamecube hit...just the obvious games would be everywhere. But wall to wall choices out the asshole for PS2 and Xbox. Even Dreamcast games were always easy to find until the end. Then Wii....well Wii had wall to wall games, but not really the type I was looking for. Shovelware has never seen anything like that before or since. Trying to find the actual good Wii games though, was the usual challenge. X360 and PS3 like usual, very easy. Then Wii U.....lolz.
On Switch I really couldn't tell you though, because I just don't go shopping for games anymore. I literally buy everything online. But I'd assume it's the usual story.
Got to say, Skyrim Switch may be the best port I've ever played. On a decent 1080p set it looks great and more importantly it's as smooth as butter. I know it's not 60fps - but it's so smooth I could easily believe it.
Sometimes I have to remember that I'm playing it on a console that's just over 1cm thick. Switch is great for these massive open world games with the sleep mode and offscreen play. I've clocked in over 65 hrs on it.
Where Xenoblade 2, because it looks crappy undocked, I've hardly been able to play because I don't get the tv time.
Pretty much been that way with Nintendo systems over here since the N64 came out. Never any trouble finding anything for Playstation though.
Same when Gamecube hit...just the obvious games would be everywhere. But wall to wall choices out the asshole for PS2 and Xbox. Even Dreamcast games were always easy to find until the end. Then Wii....well Wii had wall to wall games, but not really the type I was looking for. Shovelware has never seen anything like that before or since. Trying to find the actual good Wii games though, was the usual challenge. X360 and PS3 like usual, very easy. Then Wii U.....lolz.
On Switch I really couldn't tell you though, because I just don't go shopping for games anymore. I literally buy everything online. But I'd assume it's the usual story.
To be honnest, Switch selection in stores is overall actually pretty good. I can't even remember the last time I've seen a Nintendo home console get that much shelf space. It's just that games like Skyrim and Doom seem hard to track down in stores. But there's plenty of other stuff, and a lot of physical releases of indie titles. Except for Rime. That's another game I wish I would have picked up while still available.
So, got to say, not having game manuals, either printed or digital sucks majorly. I have had random controller mistakes on Skyrim which I have worked out do incredibly useful things like how to actually zoom the camera in and out in third person, or how to use a quick favourites list to pull up regularly used items. But because there is no flipping manual, I just stumbled upon them by mistake.
Xenoblade 2 is also annoying. Some people found XCX confusing, I was fine with that games systems after a while, but Xenoblade 2 really needs a manual. There are tons of systems at work and I have very little idea how some of them work. Luckily, like any Xenoblade game it doesn't really matter whether you understand them or not.
I've been playing Furi on Switch. It's a challenging game that's right up my alley. It's basically 11 bosses, with some mediocre walking sections inbetween that serve to advance the 'story'. The story resolves around you being some great danger that has been imprsoned in some high security prison, and all the bosses are either fellow inmates or jailers. All the while you are being guided (and narrated) by some mysterious figure in a bunny hat. It's all rather typical, but I'm content to just roll with it. The walking bits are horrible though, as the camera switches between different points of view for 'cinematic effect'. This often results in the terrain you have to cross being difficult to read, leaving you wandering from one bit of scenery to the next, not sure exactly where you need to go, or even where exactly you are now.
I'm currenlty on my 4th boss and so far they've all been interesting, although also a bit samey. Every fight typically alternates between fights in a larger arena and close up encounters. The arena parts are a combination between third person action games and twin stick shooters with parries, bullet hell, and patterns to memorize. The close up fighting ditches the twin stick shooter aspects to focus on twitch reflexes and pattern memorization. Every fight consists of a number of different stages, each rounded off by a close encounter section. Fail a secion and you're typically booted back to the start, with the boss recharging his or her health for that stage. There's an interesting mechanic in that you and the bosses possess multiple health bars. Deplete that of the boss and you go to the next stage in the fight. Empty one of your own and that stage in the fight gets rebooted. It is however possible to regain heatlh by parrying, and by doing well you can recuperate whole health bars. It gives a nice ebb and flow to the fights, where it is possible to recover from a bad sequence as you regain health bars. It does however also mean that fights can drag on.
Been enjoying it so far, even though I've been stuck on the 4th boss for longer than my ego would like to admit. I'll just need to get in the right mindset once, as I've been playing in less than ideal circumstances so far.
This could be my 5 minutes of fame! How hard can it be to find some homeless people? I'll have them pose with models of the Labo 'house' for added effect!
Godamnit. Bought a horse in Skyrim, it died on its first run.
I thought they would have fixed this nonsense from Oblivion but it's still there and the damned thing was a pain in the butt to ride about. I have a skeleton key from the thieves guild quest that is unbreakable but if I don't give it up, I cannot finish the quest. Luckily I am quite good with lockpicking this time, suprisingly.
View on YouTube
Good news! Anita Sarkeesian was able to go visit Bioware and check in on Anthem!
Horses are cool but not very useful. i mostly get around by teleporting, paragliding or shield surfing.
Well hopefully you didn’t by any armour for him. Or did you?
I'd really like to get Doom for Switch. As a physical copy. For no more than €40.
It seems as if these un-Nintendo like ports are being printed in a very limited run so they sell out before they even drop in price. I haven't seen a copy of Doom on shelves in weeks.
Pretty much been that way with Nintendo systems over here since the N64 came out. Never any trouble finding anything for Playstation though.
Same when Gamecube hit...just the obvious games would be everywhere. But wall to wall choices out the asshole for PS2 and Xbox. Even Dreamcast games were always easy to find until the end. Then Wii....well Wii had wall to wall games, but not really the type I was looking for. Shovelware has never seen anything like that before or since. Trying to find the actual good Wii games though, was the usual challenge. X360 and PS3 like usual, very easy. Then Wii U.....lolz.
On Switch I really couldn't tell you though, because I just don't go shopping for games anymore. I literally buy everything online. But I'd assume it's the usual story.
Anduin the dragon is dead.
I also became a werewolf.
And I seem to be collecting powerful two handed weapons I never use.
Got to say, Skyrim Switch may be the best port I've ever played. On a decent 1080p set it looks great and more importantly it's as smooth as butter. I know it's not 60fps - but it's so smooth I could easily believe it.
Sometimes I have to remember that I'm playing it on a console that's just over 1cm thick. Switch is great for these massive open world games with the sleep mode and offscreen play. I've clocked in over 65 hrs on it.
Where Xenoblade 2, because it looks crappy undocked, I've hardly been able to play because I don't get the tv time.
To be honnest, Switch selection in stores is overall actually pretty good. I can't even remember the last time I've seen a Nintendo home console get that much shelf space. It's just that games like Skyrim and Doom seem hard to track down in stores. But there's plenty of other stuff, and a lot of physical releases of indie titles. Except for Rime. That's another game I wish I would have picked up while still available.
View on YouTube
So, got to say, not having game manuals, either printed or digital sucks majorly. I have had random controller mistakes on Skyrim which I have worked out do incredibly useful things like how to actually zoom the camera in and out in third person, or how to use a quick favourites list to pull up regularly used items. But because there is no flipping manual, I just stumbled upon them by mistake.
Xenoblade 2 is also annoying. Some people found XCX confusing, I was fine with that games systems after a while, but Xenoblade 2 really needs a manual. There are tons of systems at work and I have very little idea how some of them work. Luckily, like any Xenoblade game it doesn't really matter whether you understand them or not.
VR - What the f***?? Read this
This is why Dvader wanted in on the VR scene so bad....
Sounds like a GS suicide thread.
I got metal gear survive. Go ahead and shame me.