Polygon: Consoles need to die
"And Nintendo should be the one to pull the trigger"
polygon.com editorial
gamingeek
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travo (1m)
Awesome to hear that Divinity: Original Sin is coming to consoles. I play the hell out of the Baldur's Gate games, will certainly get this game.
Yeah there's some pretty awesome deals on PSN this weekend. Even though I have some of those games on the 360 already I'm very tempted to get them on the PS3 as well just because, Mass Effect trilogy I'm looking at you.
Dogs are the greatest.
Buy here
I just don't "Get" the concepts of Aggro and Heat and stuff; I just let everyone target Reyn and pick them off with Shulk, let Sharla heal... I'm going to have to play more, try to use them all individually and see how they differ. I wasn't "playing" the game "wrong" as much as they "marketed" it wrong to "me." Now I'm starting to get it. Xeno is simple to play in execution, but has a lot of variable to consider. I've played games with harder battle systems, but they were single player RPG's basically. It's just in the way Xeno was presented. I love the game, but didn't get it at first. You have excellent taste Iga, and I am impressed you played it from beginning to end in the way you did; now I hope to do the same.
That artwork is incredible. Brings back many great memories from the "Golden Age." Thanks for posting that, I may have to look into getting some of those.
I especially love the Phantasy Star one, but don't quite get the Shinobi one.
90's Arcade Racer Wii U 60 fps video and tracks - also coming to PC
View on YouTube
Oval: This is the most basic track in the game, it's a good place to practice and get accustomed to the game's drift mechanics.
Difficulty: Easy
Oval Infield: A few tricky corners can catch you out so you will have to use the brakes.
Difficulty: Medium
Island Short: This is the signature track of the game, it's small with quite a few tricky corners.
Difficulty: Medium
Island Long: This track has long straights and wide corners with only a couple of places that require braking.
Difficulty: Easy
Mountain Short: There are plenty of U-turns in this track, you will need to master the drifting mechanics to put in some good times.
Difficulty: Hard
Mountain Long: This is the longest track in the game, it has everything from very tight U-turns to long straights and plenty of elevation.
Difficulty: Hard
Airport: Long straights followed by sharp corners.
Difficulty: Medium
VR track: This is a bonus track Inspired by a certain Racing game about Virtua.
Difficulty: Medium
Playroom: Another bonus track, this one is inspired by Scalextric, the famous slot racing toy.
Difficulty: Medium
How are consoles going to get 3x the power of 1080p rendering to run this shit?
So I was watching this cool Splatoon video where GameXplain answer 50 user questions
View on YouTube
And what caught my ear is that the amiibos just allow you to select single player challenges you've already done. So presumably you play through the single player in order like a normal campaign and all the amiibos allow you to do - is effectively a level select?
So I guess we don't have to worry about Amiibos being used to finish the game or locking content or anything. It's the same stuff already in and availible in the game already to anyone who owns it. They also say the single player is about 7 hrs and not too easy or hard. There is lots of SP footage in the video BTW.
Not locking content? They've locked out level select!
Yeah but that's nothing they haven't already done before
Starfox 64 I am looking at you
I don't want to pay an extra $13 for level select.
Iwata: NX is not a replacement for Wii U or 3DS "the new NX should not simply be considered as a replacement for its current machines."
Such awesomeness:
Then what the hell is it?
7 hours for splatoon campaign... Hmm I don't know.
Plus, what would be the fourth pillar? Amiibos? Mobile? It's probably a home console/handheld hybrid. Wii U type controller with DS cartridge slots.