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[gonintendo.com] Sony starting campaign to confuse potential Wii U customers? Rumor: To steer them towards PS4/Vita gonintendo.com gamingeek
Assassin's Creed IV dev team was over 900 strong 2 hours of cut-scenes, won't feature multiple worlds examiner.com gamingeek
[ign.com] Watch Dogs & some other game delayed! Until at least April. FML ign.com edgecrusher
[officialnintendomagazine.co.uk] The 49 different designs of Nintendo 3DS officialnintendomagazine.co.uk gamingeek
PS4 Will shut off to prevent overheating videogamescene.com gamingeek
[youtube.com] Deus Ex: HR Alice Garden Pods video walkthrough U pad video youtube.com gamingeek
[nintendoeverything.com] New Super Mario 3D World screenshots My God... nintendoeverything.com media gamingeek
[nintendolife.com] The Amazing Spider-Man 2 Confirmed for Wii U and others What's this? A new 3rd party game actually coming to U? nintendolife.com gamingeek
[videogamer.com] Dark Sorcerer demo is the minimum quality you can get on PS4 Says Cage - I thought Beyond was the minimum quality? videogamer.com gamingeek
[computerandvideogames.com] Zelda: ALBW gets musical chest pre-order bonus in UK computerandvideogames.com gamingeek
[computerandvideogames.com] Sony unveils PS4's 'Perfect Day' TV commercial computerandvideogames.com gamingeek
[eurogamer.net] Is Dark Souls 2 going soft? eurogamer.net gamingeek
[shacknews.com] Aonuma on the initial reaction to Wind Waker's art style and how it impacted Twilight Princess shacknews.com gamingeek
Games analyst: retailers don't understand Wii U Games analyst takes on secret shopper role vgchartz.com gamingeek
[mashable.com] Aonuma - A Link Between Worlds' inspiration Non-linear gameplay, breaking conventions, Zelda Wii U info at E3 2014 mashable.com gamingeek
[shacknews.com] Namco Bandai may revamp Galaga Namco Bandai talks Pac-Man's Ghostly Adventure reboot shacknews.com gamingeek
[nintendoeverything.com] Ancel says innovation is Nintendo's greatest strength/weakness "can't wait to see what they do next" nintendoeverything.com gamingeek
[joystiq.com] Deadly Premonition Gets iOS Ap 352-page companion app for iPad. joystiq.com news aspro
[joystiq.com] New Vita Model Adopts Micro-USB Charging Thank F*ck. joystiq.com news aspro
[youtube.com] First Kingdom Hearts 3 gameplay trailer Very early in development gameplay. Disney rides!! youtube.com media Dvader
[ign.com] Awesome Breaking Bad Fan Letter From Anthony Hopkins To Bryan Cranston ign.com editorial Ravenprose
[playstation.com] Buy Ratchet and Clank Into the Nexus and get Booty free Its only $30 too. Sony begging for you to care. playstation.com news Dvader
[neogaf.com] Driveclub might be delayed till 2014 RUMOR but its gaining steam. neogaf.com Dvader
[dromble.com] Ubisoft's shares plunge 25% Sacre Bleu dromble.com gamingeek
[thevgpress.com] The First VGP Sales results are in Click to see sales and analysis of the games WE buy here thevgpress.com gamingeek
[vg247.com] Killzone: Shadow Fall can handle 24 AI enemies on screen Before frame-rate drops vg247.com gamingeek
[computerandvideogames.com] Microsoft 'greenlights street soccer show for Xbox' computerandvideogames.com gamingeek
[videogamer.com] The Crew expected to sell 2.5m units videogamer.com gamingeek
[videogamer.com] Xbox One racing accessories detailed videogamer.com gamingeek
[gamekyo.com] Xbox One : expérience vidéo gamekyo.com gamingeek
Aussie survey shows 1% of surveyed gamers want Wii U 4% want Xbone, 8% want PS4 roymorgan.com gamingeek
[gonintendo.com] MSF 2 Wii U confirmed for NA release this week EU on Oct. 25th gonintendo.com gamingeek
Famitsu review Sonic Lost World 9/9/9/9 hokanko-alt.com impressions gamingeek
Kingdom Hearts 2.5 HD Remix for PS3. Includes KH2, BB and Coded square-enix.co.jp media Dvader
Tom Towers Previews Goodbye Deponia The much anticipated finale in the Deponia trilogy. laserlemming.com impressions aspro
[gonintendo.com] Aonuma - Wind Waker dev time more than 6 months Team was angry at him for saying that gonintendo.com gamingeek
Ubisoft - AMD Mantle a double edged sword worldsfactory.net gamingeek
[nintendoeverything.com] Wii Party U trailer nintendoeverything.com gamingeek
[computerandvideogames.com] Interview: Eiji Aonuma on the evolution of Zelda computerandvideogames.com gamingeek
[gamefront.de] New Deep Down screen gamefront.de gamingeek
[gamekyo.com] Sonic Lost World : images gamekyo.com gamingeek
[gamekyo.com] Images Disgaea 4 Return gamekyo.com gamingeek
[gamekyo.com] Ryse - Son of Rome : two new vidéos gamekyo.com media gamingeek
Link Between World's Collector's Edition has treasure chest VC download code, poster game.co.uk gamingeek
Nintendo official response to Pokemon X/Y save bug Useful info for buyers nintendo.co.uk gamingeek
[videogamer.com] Sonic Lost World: Launch Trailer videogamer.com gamingeek
[vg247.com] Batman: Arkham Origins Wii U and PC delayed in Europe Feature light, overpriced and late? You're spoiling us WB Europe vg247.com news gamingeek
PS4's Need for Speed Rivals better gfx than PC version But buggier Polygon says polygon.com gamingeek
[computerandvideogames.com] MGS V "playable on whatever you want, whenever you want" Except Wii U computerandvideogames.com gamingeek
[videogamer.com] 2K Marin hit with significant layoffs as operations reportedly cease Bioshock 2 and XCOM shooter studio. videogamer.com gamingeek
[eurogamer.net] Eurogamer reviews Sonic Lost World 4/10 - "a flabby, disjointed mess of a game." eurogamer.net impressions gamingeek
[edge-online.com] EDGE Mag reviews Sonic Lost World 4/10 - " its use of trial and error so extreme that you’ll quickly become closely acquainted with the Game Over screen" edge-online.com impressions gamingeek
[gameinformer.com] Gameinformer reviews Sonic Lost World 5.00 - "Last generation’s Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming" gameinformer.com impressions gamingeek
[videogamer.com] Videogamer reviews Sonic Lost World 5/10 - "a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters make you wish he’d genuinely get lost." videogamer.com impressions gamingeek
[nintendolife.com] Nintendo Life reviews Sonic Lost World 7/10 - "Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly." nintendolife.com impressions gamingeek
[computerandvideogames.com] CVG Review Sonic Lost World 7/10 - "Indeed, when it all comes together, it's arguably the most satisfying of Sonic's modern adventures." computerandvideogames.com impressions gamingeek
[gametrailers.com] GameTrailers Review Sonic Lost World 7.6 - ", run, or flip off obstacles, which helps to address the classic Sonic problem of coming to a dead stop when you run into an object. But while the controls are consistent and generally functio" gametrailers.com impressions media gamingeek
Digital Spy reviews Sonic Lost World 4 out of 5 - "a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory" digitalspy.ca impressions gamingeek
[theguardian.com] The Guardian reviews Sonic Lost World 4 out of 5 - "nevertheless the finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work" theguardian.com impressions gamingeek
[gamesradar.com] GamesRadar review Sonic Lost World 4 out of 5 - "Fact is, the majority of levels in Sonic Lost World are an absolute joy to play, several of them easily as good as the best that Mario Galaxy has to offer" gamesradar.com impressions gamingeek
[venturebeat.com] VentureBeat review Sonic Lost World 85% - "Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise" venturebeat.com impressions gamingeek
[nintendoworldreport.com] Nintendo World Report review Sonic Lost World 9/10 nintendoworldreport.com impressions gamingeek
[nintendoeverything.com] Aonuma not sure when the next Zelda remake will be nintendoeverything.com gamingeek
Pokemon Hanafuda cards - another look Looks sick pokemon-hanafuda.com gamingeek
[nintendoeverything.com] IronFall - another round of details nintendoeverything.com gamingeek
[ign.com] Sonic Lost World IGN review 5.8 ign.com impressions Dvader
[gameinformer.com] Stardock Announces Galactic Civilization III Coming exclusively to "64-bit PCs" gameinformer.com news aspro
[siliconera.com] 3DS XL Zelda Bundle Now Coming to US $219 for Gold 3DS XL. siliconera.com news aspro
[joystiq.com] Killzone Vita Gets ANOTHER 1 GB Patch That's 2.1 GB of patches for a hand-held game. joystiq.com news aspro
[nintendonews.com] Luigi's Mansion: Dark Moon Wii U listing hits Best Buy And Newegg - gaining steam nintendonews.com gamingeek
[nintendoworldreport.com] Deus Ex: Human Revolution Director's Cut -NWR review 10/10 - " Sure you can get second-screen content on the other systems, but you would need either a PS Vita or a smartphone on PS3 or Xbox 360 respectively to enjoy it, and even then it’s not as..." nintendoworldreport.com impressions gamingeek
[spaziogames.it] SpazioGames reviews Deus Ex: HR Director's Cut " the ultimate version of the masterpiece by Eidos Montreal, and the WiiU Gamepad even manages to ennoble it by adding further interesting mechanics. " spaziogames.it gamingeek
[eurogamer.it] Eurogamer Italy reviews Deus Ex: HR Director's Cut 9/10 - " Thanks to the redesigned boss battles and to the great use of the Wii U's GamePad, this is the best version of the title to date." eurogamer.it impressions gamingeek
Deus Ex: Human Revolution Director's Cut - review 9/10 - " having a touch device helped to immerse me in the fiction — I felt like a badass spy with my own nifty device." polygon.com impressions gamingeek
[pcgamer.com] Elder Scrolls Online Character Creation Trailer Way better than Skyrim's. pcgamer.com media news aspro
[gametrailers.com] GTTV episode on Killzone SF Loads of new campaign footage. gametrailers.com media Dvader
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Thu, 17 Oct 2013 19:41:34

I just got to try out the PS4 and it's a terrible demo station. The controller is fantastic, triggers are finally up to standards, face buttons feel as good as always, sticks are wonderful and even the track pad feels nice. The controller is noticeably bigger, mostly around the handles, it's weird cause I have gotten used to the tiny DS pads over the years, it feels more like a 360 one when you simply hold it.

I tried knack, it's as boring as it looked. You have one attack button and r stick dodge, that's the move list. You move down a tiny corridor fighting basic enemies that do major damage but it's all so slow. It felt like I was playing something from the ps1 era. The TV is too close and the settings are kind of off, the game looked grainy, not impressive.

I tried FIFA, I couldn't tell you the difference between it and current gen. The most fun I had was with octodad which is the most absurd game I have played in a long time. The controls themselves are funny, but not something you want to show off.

The entire experience was a buzz kill, I have games that look better and are simply much more fun to play at home. This new generations jump in graphics is pathetic.

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Thu, 17 Oct 2013 19:49:18

Eh, sounds bad. But they are boring games I guess. What else would make the demo stations better? Driving games or FPS are the obvious alternatives.

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Thu, 17 Oct 2013 20:00:29
gamingeek said:

Eh, sounds bad. But they are boring games I guess. What else would make the demo stations better? Driving games or FPS are the obvious alternatives.

The new nba2k trailer is insane, they need that. Something visually that wows.

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Thu, 17 Oct 2013 21:22:58
Dvader said:

The new nba2k trailer is insane, they need that. Something visually that wows.

Why not just show porn on it?

         1200923.png?77682175

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Thu, 17 Oct 2013 21:30:20






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Thu, 17 Oct 2013 23:25:36

I'm starting to regret sending my Wii U off to Nintendo. At this rate I'm not going to see it until November.

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Fri, 18 Oct 2013 00:32:11

More and more articles are being published about the "Mystery" behind A Link Between Worlds. I think there's something to it. I think this game will be the one that defines the timeline and tries to tie everything together. I know the current theory is two parallel timelines where Link either fails or succeeds in Ocarina of Time; I think Hyrule and Lorule will be the split between differing games in the series, some taking place in one, some the other. I think by the end of LBW Lorule will become a "New" Hyrule and Hilda will take on the Honored name of Zelda and the past and future games will fit into this new design and timeline. Just a theory.

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Fri, 18 Oct 2013 01:10:48

Oh. Forgot to mention. One of the reasons I believe this to be true: The Hyrule Historia and "Timeline" came about just around the same time they started to work on A Link Between Worlds. I think one gave birth to the other or they were conceived around the same time. I doubt it's coincidence.

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Fri, 18 Oct 2013 09:07:24

NPD September

2345478-chart.jpg

PS3 #1 console. 3DS best selling system.

;">Compilation of posts:

  • Killzone: Mercenaries - 41K
  • Rune Factory 4 -17K
  • Etrian Odyssey Untold: The Millennium Girl < 10K
  • PSV > 40K; Walking Dead bundle 24.4K+
  • The Legend of Zelda: Wind Waker HD - 123K including bundle
  • Rayman Legends < 70K; Wii U SKU 38.85K or less.
  • The Wonderful 101 < 20K > 360 or PS3 SKU of Rayman Legends
  • Diablo III - 550K; 360 SKU - 335.5K
  • GTA V > 7M including bundle; 360 SKU 4.06M+
  • Kingdom Hearts 1.5 HD between 270-275K.
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Fri, 18 Oct 2013 09:07:37

IGN gave sonic a 5.8. Sad

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Fri, 18 Oct 2013 09:42:54

Anybody excited for the new Batman?  

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Fri, 18 Oct 2013 10:16:52

33F03510-A7DD-41B1-9363-54BC3E0F3E0B-10322-000008C90AA36FFF_zpsd5930c0c.jpg

US retailer

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Fri, 18 Oct 2013 10:47:42
phantom_leo said:

Oh. Forgot to mention. One of the reasons I believe this to be true: The Hyrule Historia and "Timeline" came about just around the same time they started to work on A Link Between Worlds. I think one gave birth to the other or they were conceived around the same time. I doubt it's coincidence.

If I recal well, Nintendo always have had an internal 'timeline' for the Zelda games.  They just made it public in the Historia.

Also, the Hyrule Hystoria is such a missed opportunity.  The bulk of the book is filled with Skyward Sword art, while there must be treasure chests worth of material from previous games.

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Fri, 18 Oct 2013 10:54:07
travo said:

Anybody excited for the new Batman?  

Rolling out my sequel theory again, because I think this is going to be a perfect example.

Bat2 sold better on the reputation of Bat1, plus more users. Bat3 will sell poorly because Bat2 was not as good as Bat1 (regardless of the quality of the game).  Publisher will point to Bat3 and say, "Ah, that's where we went wrong, lets go back to our heyday and focus Bat4 to be more like Bat2, our best selling title to date." Bat4 flops, franchise gets exploited one last time for Bat5, studio disbands, franchise shelved for re-boot in 7-10 years.

Rocksteady creative leads leave company saying they want to focus on new IP, a driving game for iOS that they are Kickstarting.

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Fri, 18 Oct 2013 10:56:09
SupremeAC said:

If I recal well, Nintendo always have had an internal 'timeline' for the Zelda games.  They just made it public in the Historia.

Also, the Hyrule Hystoria is such a missed opportunity.  The bulk of the book is filled with Skyward Sword art, while there must be treasure chests worth of material from previous games.

I thought they had no timeline but shoe-horned one for Hyrule Hystoria?

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Fri, 18 Oct 2013 10:57:17
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Fri, 18 Oct 2013 10:59:36
Dvader said:

NPD September

  • Killzone: Mercenaries - 41K

Amazed a Vita game did even that.

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Fri, 18 Oct 2013 11:23:08

Neogaf just killed my account.

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Fri, 18 Oct 2013 11:26:10

The Good Sonic Lost World reviews:

Gamersyde [Wii U]: Favourable/Good!

The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. And finally the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting. Despite a rather slow release schedule the Wii U gets another great title and with the upcoming release of 2 heavy weights of the same genre (Mario and Donkey Kong!), platforming fans have a few more reasons not to look at the upcoming next-gen consoles.


Famitsu: Sonic Lost World [Wii U]: 9/9/9/9

Comments courtesy of Polygon:

The Wii U version of the new Sonic got the highest overall score this week. "Your normal movement speed's slowed down a bit, which makes it seem a bit easier to play for action beginners," said Ebihara. "The homing attacks are easier to pull off, and the overall sense of nonstop excitement is as prevalent as ever. The game also takes advantage of a lot of Wii U-specific features, from the GamePad and TV-based multiplayer to grabbing items via Miiverse."


Despite giving it a 9, Uchizawa was quite a bit harsher in the review text. "The basic gameplay and world setting is the same as the 3DS version, although the stages are quite a bit different," he said. "The color powers add a nice accent to the action, although it does kind of ruin the Sonic-type tempo you might be expecting. The visuals are as fun as ever to watch, too, although it's hard to see whether you're actually controlling anything at times."


NintendoWorldReport: 9/10

When Nintendo first brought Mario into 3D in Super Mario 64 it was clear that, while the gameplay had evolved, the basic essence of Mario had remained true. One could argue that it has taken Sega 17 years to finally allow Sonic to make that leap. It’s exhilarating to race across cylinders and use Sonic’s new moves to wall jump through a spike-filled area, although not every stage of Sonic Lost World is a true playground for Sonic’s new abilities. Despite the uneven level of polish on the stages, Sonic Lost World is a great platformer that shouldn’t be missed.


VentureBeat: 85/100

Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise. Considering the Japanese publisher’s recent inconsistency with its mascot’s endeavors, this is good news.


After all, many Sonic games have tested my talents, and Lost World’s late-onset thumb-blistering difficulty evoked a period where I would feverishly slam shiny black pieces of plastic into my favorite 16-bit console to get my gaming fix.


And, come to think of it, that’s pretty high praise.


GamesRadar: 4/5

When laid out like this, it would appear this is yet another Sonic game full of problems and frustrations, but that really isn’t the case. Fact is, the majority of levels in Sonic Lost World are an absolute joy to play, several of them easily as good as the best that Mario Galaxy has to offer. The sheer creativity and quality on show is a glimpse of the Sonic Team we used to know and love, and it’s very refreshing to see.


Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.


The Guardian: 4/5

With so many elements, shifts in perspective and dynamics, Sonic Lost Worlds can feel, at times, like it's struggling to hold together into a cohesive whole. There is unevenness in the quality of those elements too, something that its primary influence avoided. But this is nevertheless the finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.


Digital Spy: 4/5

Sonic fans will be the first to admit that they don't play these games for their storylines, and Sonic: Lost World isn't about to buck that trend with its corny voice acting and wafer-thin script. Polished graphics, colourful worlds and smooth animation makes Sonic: Lost World one of the best looking platformers on the Wii U and a wonderfully infectious soundtrack that will work its way into your head in no time, caps off the near-flawless production.


Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it's finally here, and it was worth the wait.


Gamereactor Spain: 8/10

Despite aforementioned gripes, unimaginable lack of Controller Pro support and forgettable soundtrack, Sonic Lost World manages to keep us sticked to the screen for many hours (around 8 for main story, then tons of extra stuff). A long, hard and entertaining platformer, full of Sonic charm and plenty of humor (those new enemies have something to do with this).


Gamereactor Norway: 8/10
Gamereactor Portugal: 8/10


GameTrailers (Text Review) (Video Review here): 7.6/10

Even with so many different twists on the action, the way you control the game is basically the same no matter what you’re doing. You’ll use the right trigger frequently to speed yourself up and bounce, run, or flip off obstacles, which helps to address the classic Sonic problem of coming to a dead stop when you run into an object. But while the controls are consistent and generally function in each type of situation, some things are consistently awkward. The way your homing attack automatically locks onto enemies never quite feels right, especially when you’re moving through tighter 2D spaces.


JeuxVidéo: 15/20

Fast, beautiful and fun, Sonic Lost World marks the return of our favourite energetic hedgehog to consoles. Opting for a presentation reminiscent of Mario Galaxy was a daring choice but manages to entice, due to its achievements and diversity infused in the progression of the game. The universe itself is enchanting, and it is with unfeigned pleasure that you will spend a few hours alongside Sonic in a game where we can remember that he can be fast and exhilarating. While not flawless, Sonic Lost World should easily satisfy the fans, if they accept the new stuff given to the saga, as newbies in search of new thrills.


CVG: 7/10

It should be clear from the above that Sonic's latest adventure doesn't represent a brave new (3D) world, but by no means is it a terrible game. Indeed, when it all comes together, it's arguably the most satisfying of Sonic's modern adventures. There's nothing else out there that manages to capture the thrill of speeding through lush landscapes with hearty orchestral music in the background. Often it manages to press all the right buttons. It's a shame, then, that there are just too many niggly bits, control flaws and frustrating moments to simply pass off as flukes, meaning Lost World will ultimately go down as merely a good Sonic game rather than the exceptional one it constantly threatens to be.


Gameblog.fr: 3.5/5

And in the end, Sonic: Lost World recalls Super Mario Galaxy because of its glitzy world and the circular structure of its levels. Also, Sonic can be somewhat tamed by significantly slowing his pace, as a button is now dedicated to the sprint. This more seated rhythm, however, allows him to explore further in the Zones, an approach encouraged by the powers of the new Wisps and the amount of extra acrobatic moves afforded to Sonic. Sonic has not forgotten its origins, as illustrated the presentation and gameplay. Instead, his talents in the art of Parkour open new perspectives to levels still more dizzying to cross areas of Lost Hex from the ground or in the air... Races in duo and the cooperative modes are very friendly; the support role being quite suitable for newbies who may be discouraged by the solo challenge. So, who says that Sonic had lost his groove?


Nintendo Life [Wii U]: 7/10

Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully


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Fri, 18 Oct 2013 11:27:47

The Bad Sonic Lost World reviews

Polygon: 6/10

Lost World is best when it's running from the past, not towards it. But a handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993. Sonic: Lost World is best when it's running from the past, not towards it.


IGN [Wii U version]: 5.8/10 (Video Review)

Mediocre: Sonic Lost World lacks speed, precision and fluidity making it a big step back for the Blue Blur.

+Colourful Look

+Many Alternate Paths


-Poor level design

-lack of speed

-awkward controls


After the success of Sonic 4, Colors, and Generations, this is a big disappointment for Sega’s speeding blue bullet. Sonic Lost Worlds clumsily tears all the wrong pages out of the Super Mario Galaxy playbook, and in so doing, loses the breathless speed and fluidity that makes a Sonic game a Sonic game. Graphically it may talk the talk, but the controls and level design just can’t walk the walk, much less run it.


Digital Chumps: 5.6/10

The attractive landscapes and engaging ideas behind Sonic Lost World are no match for the demolition of morale suffered under unreliable control and inconsistent quality. Lost World is undoubtedly the most realized and best playing modern-era Sonic game, but Sonic still has ways to go before he's in a game one might actually have the best time playing.


Gameplay: The trouble with most of Lost World's spherical landscapes is that they function as an excuse rather than an idea. The core of Lost World is modern Sonic gameplay, warts and all.

Presentation: A proper frame-rate and Tomoya Ohtani's best work to date do well to make Lost World look and sound like one of the most accomplished Sonic games ever. Lost World also strikes a proper balance between nostalgia and contemporary style.

Value: Lost World boasts loads of content through nearly forty levels, but much of it's compromised by shoddy control and irresponsible instruction.

Fun Factor: There was a distinct feeling of satisfaction upon finally completing a challenging level, but it was more out of putting that section behind me forever rather than the intended endorphin of accomplishment.


VideoGamer: 5/10

It’s a shame, because there are parts that are genuinely excellent, like one level where Sonic is a giant snowball; awkward controls, a clump of dreadful levels (including insta-death grind-rail nonsense) and some horrendous, unfunny boss encounters make you wish he’d genuinely get lost.


Gamekult: 5/10

Two good games in a row, it was probably too much for Sonic Team, which basically amounts to the ordinary with Sonic Lost World. The most frustrating thing here is that we felt that the project was ambitious, with various zones of play, a solid realization and diversity of situations reminiscent of the model that it's based on: Mario Galaxy. With the GamePad in hand, we seem to see a patchwork of ideas that are poorly calibrated, with "rules" that seem to change every 5 minutes without any cohesiveness. You also have to juggle the wonky camera, jumping, targetting is any building that cracks prior to collapse. There is only one single desire: to curl up in a ball in the corner


GameInformer: 5/10

Last generation’s Sonic Generations and Sonic Colors were both poor attempts to fuse 2D and 3D platforming, and it’s sad to see Sonic Team fail to improve following those stumbling points. Lost World’s obvious inspiration from Super Mario Galaxy appeared to be a step in the right direction, but the core game is sub-par even by Sonic’s standards.


Gamespot: 5/10

That some inoffensive visuals and a few fun 2D sections are the highlights of a largely 3D game is telling. Sonic Lost World desperately wants to be Mario Galaxy, but in overtly coveting the great Italian plumber, it smothers the talents of its blazing blue hedgehog. There were moments when I thought it might all come together, when Sonic's fun, if slightly erratic, speed would be matched to levels that were intelligently designed to make the most of it. There were some brief glimpses of that, but for the most part, Sonic Lost World is confused and derivative, and tries far too hard to be clever without any clever design to back it up.


AnaitGames: 5/10

[quote]Maybe someday, they'll realize they can take a risk and make the game like the past, no stories or moments to distract us from what's important. Until then, I'm afraid that we'll continue watching Sonic starring in irregular games like these[/url].


Joystiq: 2.5/5

Sonic Colors showcased a keen understanding of what made Sonic great, and successfully expanded on the series' formula with the introduction of Wisp power-ups. It's admirable that Sonic: Lost World tries to shift the series in a new direction, and the results meet with limited success, especially in earlier levels. Its gameplay variety is appreciated up to a point, but Sonic: Lost World misses the mark more often than it succeeds, as frustrating level design and unimaginative boss encounters are enough to overshadow its fleeting moments of brilliance.

EDGE [Wii U]: 4/10

And it’s here that Lost World falls apart. While Mario games spit out 1-Ups with such frequency that you question whether the lives system needs to be there at all, Lost World takes the opposite tack. There might be the odd extra life hidden away in a level, but its stages are so long (the timer frequently ticks down from 15 minutes) and its use of trial and error so extreme that you’ll quickly become closely acquainted with the Game Over screen. Stages are best thought of as four or five levels stitched together. Fail on the fourth or fifth, and you’re sent back to the first. Die once or twice early on in a stage and the most efficient course of action is to lose your remaining lives as quickly as possible.


Eurogamer: 4/10

It's telling that the highlights of Lost World are the moments where Sonic Team allows the hedgehog to do what he does best: high-velocity platforming that tests your ability to follow high-speed action and to reflexively respond to danger. Sonic thrives on simplicity, and I still think Sega could reinvent him for the mobile market: give PastaGames a call, perhaps, and get them to make a side-scroller along the lines of Rayman Jungle Run rather than the aggressively monetised Sonic Dash. There are fleeting signs here that such an approach could work. Yet these brief flickers of life are few and far between, buried within a flabby, disjointed mess of a game.

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